Sonic the Hedgehog Spinball | |
---|---|
Developer(s) | Sega Technical Institute Sega InterActive (Game Gear/Master System) |
Publisher(s) | Sega |
Producer(s) | Yutaka Sugano |
Designer(s) |
|
Artist(s) | John Duggan |
Composer(s) |
|
Series | Sonic the Hedgehog |
Platform(s) | Sega Genesis, Game Gear, Master System, Windows, Game Boy Advance |
Release | |
Genre(s) | Action, pinball |
Mode(s) | Single-player, multiplayer |
Sonic the Hedgehog Spinball, also known as Sonic Spinball, is a 1993 pinball video game developed by Sega Technical Institute and published by Sega. It is a spinoff of the Sonic the Hedgehog series. Players control Sonic the Hedgehog, who must stop Doctor Robotnik from enslaving the population in a giant pinball-like mechanism. The game is set in a series of pinball machine-like environments with Sonic acting as the pinball.
It was developed by the American staff of Sega Technical Institute, as the Japanese staff was occupied with developing Sonic the Hedgehog 3 and Sonic & Knuckles . When Sega management realized that Sonic 3 would not be completed in time for the 1993 holiday shopping season, they commissioned another Sonic game. After a hasty nine-month [4] development, Sonic Spinball was released for the Sega Genesis in November 1993 and for the Game Gear and Master System in 1994.
Sonic Spinball received mixed reviews, with critics praising the novelty and graphics but criticizing the controls. A second pinball game, Sonic Pinball Party , was released in 2003, and a Sonic Spinball spinning rollercoaster opened in Alton Towers theme park, in 2010. Spinball has been ported to various consoles and included in Sega compilations. It is based on the old Sonic the Hedgehog television show on ABC, airing from 1993-1994.
Sonic Spinball is a pinball game in which the player controls Sonic the Hedgehog, who acts as the pinball. [5] The majority of the game takes place within the "Pinball Defense System", which resembles a series of large pinball machines. [6] The game comprises four levels, [7] [8] each containing numerous flippers that can be used to aim Sonic's trajectory and launch him through the level. Sonic can be maneuvered while airborne with input from the directional pad, which can be used for better positioning following an impact with a bumper or target or when Sonic is descending toward the drain, bumpers or flippers. [9]
The goal of each level is to collect all the Chaos Emeralds and subsequently defeat the newly accessible boss located at the top of the level. Some Chaos Emeralds are blocked off by obstacles that require Sonic to hit certain switches or bumpers in order to create a clear path. [10] The boss at the top of each level requires a specific strategy to defeat. A "status strip" at the top of the screen provides hints for defeating bosses, as well as encouraging messages when the player makes progress. The strip also tells the player how many Chaos Emeralds are left to collect in a level. [11] Following the defeat of an boss enemy, a bonus round is initiated. [12] These rounds are shown as Sonic playing a regular pinball machine. The player is given three balls to shoot around the board, the object being to accumulate points by hitting as many bumpers and targets as possible. At any point in the bonus round, the player may trigger a tilt shake that rattles the table and affects the ball's trajectory. If the tilt shake is used too often, however, all flippers will lock out, leaving the ball to fall down the drain. When the goal of the bonus round is fulfilled, or if all three balls fall through the flippers, the bonus round will end, and the next level will begin. [13] When all the game's Chaos Emeralds are collected and all four boss enemies are defeated, the player wins. [14]
Sonic starts the game with three lives. A life is lost when Sonic falls through a drain. An extra life can be earned by accumulating 20,000,000 points, [15] which can be accumulated by hitting bumpers, navigating through loops, collecting rings and destroying enemy characters. [16]
The evil scientist Doctor Robotnik has built a fortress on top of a volcano to transform the animals of planet Mobius into robot slaves. The volcano's magma fuels the fortress and the pinball machine-like defense systems. The volcano is kept in stable condition with Chaos Emeralds. [7] Sonic the Hedgehog and his friend Tails mount an aerial assault on the fortress. Sonic is knocked into the waters that surround the volcano, but surfaces in the caves below the fortress. He infiltrates the defenses, absconds with the Chaos Emeralds, and frees the animals. Without the Chaos Emeralds, an eruption begins to destroy the fortress. Sonic destroys Robotnik's escape ship. Tails rescues Sonic, while Robotnik falls into the volcano, which sinks into the ocean and explodes. [17] [18]
The marketing/research folks indicated that Sonic's casino levels were among the favorites, birthing the idea of the overall direction. I honestly don't know who came up with that, but it sounded fun and doable, so STI [Sega Technical Institute] jumped on it.
Peter Morawiec in a retrospective interview with Retro Gamer . [19]
Sonic the Hedgehog 2 boosted sales of the Sega Genesis in the 1992 holiday shopping season. When Sega of America's management realized that Sonic the Hedgehog 3 would not be ready until next year, they commissioned another game that could be completed in time for the 1993 holiday season. [19] Sonic Spinball was developed by mostly American staff from Sega Technical Institute while the Japanese staff were producing Sonic 3. [20]
Sega's research suggested that the Casino Night Zone was one of the most popular levels in Sonic the Hedgehog 2. This provided designer Peter Morawiec with a direction for the new game. Morawiec drew inspiration from the 1992 Amiga game Pinball Dreams to combine pinball mechanics with the gameplay of Sonic the Hedgehog. Morawiec and three colleagues designed basic animations depicting Sonic as a pinball. The animations were demonstrated to Sega's senior management, who approved the project. [19]
The game would have to be completed in under a year to be ready in time for the 1993 holiday season. Morawiec considered this a "tight" schedule for a game that would capitalize on the series' popularity in North America. [21] To speed up production, Sega sent veteran staff from Japan to assist, including regular Sonic the Hedgehog artist Katsuhiko Sato. Despite the transfer of these staff, the game was still not predicted to be complete in time. As a result, Sega Technical Institute staff changed the programming language from assembly to C, an unusual choice for Genesis games at the time. [21] [22] Morawiec said the choice caused frame rate and optimization problems, but greatly accelerated development. A large part of the game's development happen in June and August 1993, the project evolved from a roughly playable build to a completed game. [21]
Immediately before the game was due to ship, the team was informed that Sega did not own the rights to the Sonic the Hedgehog theme tune. Morawiec recalled uproar among the team after Hirokazu Yasuhara, the lead designer on Sonic Team, explained that the tune was owned by the Japanese band Dreams Come True, whose member Masato Nakamura composed the soundtrack for the first two Sonic games. Morawiec tasked lead composer Howard Drossin to write a new theme within two hours. [23]
Morawiec believe the game would face "acceptance challenges" from both fans and the gaming media, as it strayed away from the traditional platforming genre. After returning to the United States from Europe, Morawiec was surprised to find that the game had sold well, and was pleased that it benefited from the franchise's popularity. Nonetheless, he regretted that the team had lacked time to "polish" the game. [24]
After the Game Gear game Sonic Drift received poor reviews in Japan, Sega released an 8-bit port of Sonic Spinball for the Game Gear in its place worldwide in late 1994. [25] It was also released for the Master System in Brazil and Europe in 1995. The 8-bit version is mostly identical to the Genesis game, with downgraded visuals and different, more platforming-oriented bonus stages. The Master System version was released near the end of the console's lifetime and did not sell well, and became a valuable collector's item. [26]
Sonic Spinball has been rereleased on 11 different platforms. [24] The Genesis version of the game has been rereleased on the Sonic Mega Collection compilation for the GameCube, PlayStation 2, Xbox and Microsoft Windows, [27] Sonic's Ultimate Genesis Collection for the Xbox 360 and PlayStation 3, [28] and multiple iterations of the Sega Smash Pack series of compilations, [29] including a port to Game Boy Advance. The Game Gear version appears as an unlockable game in Sonic Adventure DX: Director's Cut for the GameCube and Windows, [30] as well as Sonic Gems Collection for the GameCube and PlayStation 2. [31] The game was intended to be included in the Sonic Classic Collection for the Nintendo DS, but was cut for unknown reasons. [32] The Genesis version was released on the Wii's Virtual Console on March 12, 2007, in North America and April 5, 2007, in Europe. [33] An emulated form of the game was also made available for iOS devices via Apple's App Store in 2010, [12] [34] but was later removed along with other Sega games in 2015. [35] It was released on Steam in 2010 [36] and on the Nintendo Switch Online + Expansion Pack in 2022. [37]
Publication | Score |
---|---|
Electronic Gaming Monthly | 28/40 (Genesis) [38] |
GamePro | 4.5/5 (Genesis) [39] 3.5/5 (Game Gear) [40] |
Mean Machines Sega | 81% (Mega Drive) [41] |
Electronic Games | 93% (Genesis) [42] |
Entertainment Weekly | C (Genesis) [43] |
MegaTech | 86% (Mega Drive) [44] |
The Genesis version received generally positive reviews upon release. Laurie Yates of Electronic Games gave it a highly positive review, with scores of 90% for graphics and sound, and 95% for playability and replayability. [42] Scary Larry of GamePro gave it a positive review, calling it "a fun, fast, and frenetic" pinball game. [39]
The visuals were generally well received. [10] [45] [38] Ed Semrad of Electronic Gaming Monthly thought that the game being set inside a pinball machine was a novel idea, and also labelled the game's visuals, music, and sound effects as "top-notch". Al Manuel of the same publication opined that the graphics were not as "sharp" as other Sonic the Hedgehog titles, and also thought the sound was unimpressive. [38]
Bob Strauss of Entertainment Weekly felt that the game initially boasted a terrific concept, but had an ultimately flawed execution, saying that Sonic, acting as a pinball, often moved like a "leaden marble". [43] Rich Leadbetter from Mean Machines also expressed concern over the game's lack of replay value, saying that despite its addictive gameplay, the four levels were not enough, especially given the price. [41]
Andromeda of GamePro, in a mixed review of the Game Gear version, criticized the control configuration and felt that the game was a mediocre example of a pinball game, but admitted that it had a similar feel to previous Sonic the Hedgehog titles. [40]
Aggregator | Score |
---|---|
GameRankings | 61% (6 reviews) [46] |
Metacritic | 68/100 [47] iOS |
Publication | Score |
---|---|
Eurogamer | 4/10 (Virtual Console) [48] |
IGN | 7.5/10 (Virtual Console) [10] |
Jeuxvideo.com | 15/20 (Mega Drive) [45] |
Nintendo Life | 4/10 (Virtual Console) [49] |
Retrospectively, Sonic Spinball received mixed reviews, holding a score of 61% at the video game review aggregator GameRankings. [46]
In a retrospective review, Lucas Thomas from IGN felt that the game's graphics matched those of later Sonic games on the Genesis, and considered Spinball's minigames to be "visually distinct and well-done." [10] A reviewer from Jeuxvideo.com thought the graphics were "generally good", but indicated that there were other visually superior games for the Genesis. [45] In similar vein, William Avery of GameSpot noticed that the game contained some slowdown. [50] Eurogamer 's Dan Whitehead criticized the game's sluggish frame rate and slowdown that occurred when "things threaten to get hectic" in-game, noting that it suffered from "the old Mega Drive problem". [48]
Various aspects of the gameplay garnered a mixed reception from critics, though the game's control scheme received the most criticism. [10] [40] [43] [48] Jeuxvideo.com's reviewer enjoyed how Sonic himself acted as a pinball, but noticed that the controls were less precise and responsive when compared to other platformers. [45] Dan Whitehead asserted that the game's controls were "muddled by the half-and-half approach", and criticized its "clunky" game engine, saying that the game's control scheme ruined the pinball environments. [48] Thomas stated, "There are aspects of the control that could have been tighter, and its difficulty level may be a bit too extreme for new players." [10] Damien McFarren from Nintendo Life said that the game comes across as both a poor platformer and a poor pinball game due to its unconvincing ball physics and frustrating platform elements. [49]
A second pinball game in the series, Sonic Pinball Party , was released for the Game Boy Advance in 2003 to generally favorable reviews. [51]
In 2010, a spinning rollercoaster, Sonic Spinball, opened in the Alton Towers theme park in Staffordshire. [52] Although the rollercoaster was not originally designed with a Sonic the Hedgehog theme, the ride became part of a sponsorship deal between Sega and Alton Towers. A Sonic the Hedgehog-themed hotel room was later made available at Alton Towers Hotel, which featured various playable Sonic the Hedgehog games, as well as wallpaper based on Sonic the Hedgehog 4: Episode I . [19]
Sonic the Hedgehog 3 is a 1994 platform game developed and published by Sega for the Sega Genesis. Like previous Sonic games, players traverse side-scrolling levels while collecting rings and defeating enemies. They control Sonic and Tails, who attempt to retrieve the Chaos Emeralds to stop Doctor Robotnik from relaunching his space station, the Death Egg, after it crash-lands on a mysterious floating island. Sonic 3 introduces Knuckles the Echidna, the island guardian, who lays traps for Sonic and Tails.
Knuckles the Echidna is a character from Sega's Sonic the Hedgehog series. He is a red anthropomorphic short-beaked echidna who is Sonic's secondary best friend and former rival. Determined and serious, but sometimes gullible, he fights his enemies using brute force and strength. His role is established as the guardian of the Master Emerald, a large gemstone which controls the series' integral Chaos Emeralds, and is the last living member of his tribe, the Knuckles Clan.
Sonic Adventure is a 1998 platform game developed by Sonic Team and published by Sega for the Dreamcast. It was the first main Sonic the Hedgehog game to feature 3D gameplay. It follows Sonic the Hedgehog, Miles "Tails" Prower, Knuckles the Echidna, Amy Rose, Big the Cat, and E-102 Gamma in their quests to collect the Chaos Emeralds and stop Doctor Robotnik from unleashing Chaos, an ancient evil. Controlling one of the six characters—each with their own abilities—players complete levels to progress the story. Sonic Adventure retains many elements from prior Sonic games, such as power-ups and the ring-based health system. Players can play minigames such as racing and interact with Chao, a virtual pet.
Sonic the Hedgehog is a 1991 platform game developed by Sonic Team and published by Sega for the Genesis/Mega Drive. It was released in North America on June 23 and in PAL regions and Japan the following month. Players control Sonic the Hedgehog, who can run at near supersonic speeds; Sonic sets out on a quest to defeat Dr. Robotnik, a scientist who has imprisoned animals in robots and seeks the powerful Chaos Emeralds. The gameplay involves collecting rings as a form of health, and a simple control scheme, with jumping and attacking controlled by a single button.
Sonic the Hedgehog is a 1991 platform game. It is a companion to the 16-bit Sega Genesis game Sonic the Hedgehog for the 8-bit Sega Master System and Game Gear consoles. Ancient—a studio founded by composer Yuzo Koshiro for the project—developed the game and Sega published it to promote the handheld Game Gear. The 8-bit Sonic is a side-scrolling game similar in style to the 16-bit game, but reduced in complexity to fit the 8-bit systems.
Sonic the Hedgehog CD, simply known as Sonic CD, is a 1993 platform game developed and published by Sega for the Sega CD. As Sonic the Hedgehog, the player attempts to protect an extraterrestrial body, Little Planet, from Doctor Robotnik. Like other Sonic games, Sonic runs through themed levels while collecting rings and defeating robots. Sonic CD introduces time travel as a game mechanic. By traveling through time, players can access different versions of stages, featuring alternative layouts, music, and graphics.
Sonic 3D Blast, known in PAL regions as Sonic 3D: Flickies' Island, is a 1996 platform game in the Sonic the Hedgehog series for the Sega Genesis and Sega Saturn. As Sonic the Hedgehog, the player embarks on a journey to save the Flickies, birds enslaved by Doctor Robotnik. The player must guide Sonic through a series of themed levels to collect Flickies and defeat Robotnik. Though it retains game mechanics from prior Sonic games, Sonic 3D Blast is differentiated by its 2D isometric perspective, with pre-rendered 3D models converted into sprites.
Sonic & Knuckles is a 1994 platform game developed and published by Sega. Players control Sonic the Hedgehog or Knuckles the Echidna in their quests to save Angel Island; Sonic tries to stop Doctor Robotnik from re-launching his orbital weapon, the Death Egg, while Knuckles scuffles with Robotnik's minion, EggRobo. Like previous Sonic games, players traverse side-scrolling levels at high speeds while collecting rings and defeating enemies.
Comix Zone is a 1995 beat 'em up video game developed and published by Sega for the Genesis. It is set within the panels of a comic book with dialogue rendered within talk bubbles and sprites, and backgrounds possessing the bright colors and dynamic drawing style of superhero comics. This style is in previous video games, for example Ocean Software's Batman: The Caped Crusader in 1988, but Comix Zone stretched the idea to such an extent that Sega applied for and was granted a patent for a "videogame system for creating a simulated comic book game".
Dr. Robotnik's Mean Bean Machine is a falling block puzzle game developed by Compile and published by Sega. It was released for the Sega Genesis / Mega Drive in North America and Europe in November 1993, and ported to the Game Gear in 1993 and Master System in 1994.
Sega Smash Pack is a series of game compilations featuring mostly Sega Genesis games.
Sonic X-treme was a platform game developed by Sega Technical Institute from 1994 until its cancellation in 1996. It was planned as the first fully 3D Sonic the Hedgehog game, taking Sonic into the 3D era of video games, and the first original Sonic game for the Sega Saturn. The storyline followed Sonic on his journey to stop Dr. Robotnik from stealing six magic rings from Tiara Boobowski and her father. X-treme featured open levels rotating around a fixed center of gravity and, like previous Sonic games, featured collectible rings and fast-paced gameplay.
Sonic the Hedgehog: Triple Trouble is a 1994 platform game developed by Aspect and published by Sega for the Game Gear. It is the sequel to Sonic Chaos (1993) and features classic side-scrolling Sonic gameplay. The player controls either Sonic the Hedgehog or Miles "Tails" Prower as they venture to protect the powerful Chaos Emeralds from Doctor Robotnik, Knuckles the Echidna, and series newcomer Nack the Weasel. Sonic and Tails' unique abilities, as well as various power-ups, can assist the player in gameplay.
Sonic Chaos is a 1993 platform game published by Sega for the Master System and Game Gear. Players control Sonic the Hedgehog and his sidekick Miles "Tails" Prower in their quest to retrieve the Chaos Emeralds from Doctor Robotnik, who has stolen them to construct nuclear weapons. Gameplay involves running through stages, collecting rings, and defeating enemies. It is largely based on the Master System version of Sonic the Hedgehog 2, and is thus considered a follow-up to that game. Chaos is the first Sonic game for the Master System and Game Gear to feature Tails as a separate playable character with his own unique abilities.
Sonic Gems Collection is a 2005 compilation of Sega video games, primarily those in the Sonic the Hedgehog series. The emulated games span multiple genres and consoles—from the Sega Genesis to the Sega Saturn—and retain the features and errors of their initial releases with minimal edits. Player progress is rewarded with demos of other Sonic games, videos, and promotional artwork spanning the history of the Sonic franchise. While its 2002 predecessor, Sonic Mega Collection, comprises popular Sonic games, Gems Collection focuses on more obscure games, such as Sonic CD (1993) and Sonic the Fighters (1996). Other non-Sonic games are included, but some, such as the Streets of Rage trilogy, are omitted in the Western localization.
Sonic the Hedgehog 2 is a 1992 platform game developed by Aspect and published by Sega for the Master System and Game Gear. It is the sequel to the 8-bit Sonic the Hedgehog (1991) and follows Sonic as he attempts to get the Chaos Emeralds back to rescue his friend Miles "Tails" Prower from Dr. Robotnik. Like the first Sonic the Hedgehog, players run through levels at high speeds while collecting rings and defeating enemies. Although it shares the same title with Sonic the Hedgehog 2 for the Sega Genesis and their releases coincided, the games have little in common and share no levels.
Sega Technical Institute (STI) was an American video game developer owned by Sega. Founded by the Atari veteran Mark Cerny in 1990, STI sought to combine elite Japanese developers, including the Sonic Team programmer Yuji Naka and his team, with new American talent. STI developed games for Sega Genesis, including several Sonic the Hedgehog games, before it was closed at the end of 1996.
Sonic the Hedgehog 2 is a 1992 platform game developed by Sega Technical Institute (STI) for the Sega Genesis. Players control Sonic as he attempts to stop Doctor Robotnik from stealing the Chaos Emeralds to power his space station. Like the first Sonic the Hedgehog (1991), players traverse side-scrolling levels at high speeds while collecting rings, defeating enemies, and fighting bosses. Sonic 2 introduces Sonic's sidekick Miles "Tails" Prower and features faster gameplay, larger levels, a multiplayer mode, and special stages featuring pre-rendered 3D graphics.
Doctor Ivo"Eggman"Robotnik is a character created by the Japanese game designer Naoto Ohshima. He is the main antagonist of Sega's Sonic the Hedgehog franchise. Eggman is a mad scientist who seeks to steal the mystical Chaos Emeralds, defeat Sonic the Hedgehog, and conquer the world. Eggman and his "Badnik" brand of military robots serve as bosses and enemies in the Sonic platform games. His distinctive characteristics include his red-black-yellow clothing, baldness, pince-nez sunglasses, and large mustache.
Citations
On November 23 Sega will be releasing their trio of Sonic titles. Sonic Three on One Day, as it will now be known sees the worldwide release of Sonic CD (Mega CD), Sonic Spinball (Mega Drive) and Sonic Chaos on Master System and Game Gear.
Publications
Sonic Spinball can be played for free in the browser at the Internet Archive