Shadow the Hedgehog | |
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Developer(s) | Sega Studios USA |
Publisher(s) | Sega |
Director(s) | Takashi Iizuka |
Producer(s) | Yuji Naka |
Designer(s) | Takashi Iizuka |
Programmer(s) | Takeshi Sakakibara |
Artist(s) | Kazuyuki Hoshino |
Writer(s) | Takashi Iizuka |
Composer(s) | Jun Senoue Yutaka Minobe Tomoya Ohtani Mariko Nanba |
Series | Sonic the Hedgehog |
Engine | RenderWare |
Platform(s) | |
Release | |
Genre(s) | Platform, third-person shooter |
Mode(s) | Single-player, multiplayer |
Shadow the Hedgehog [lower-alpha 1] is a 2005 platform game developed by Sega Studios USA (the former United States division of Sonic Team) and published by Sega as part of the Sonic the Hedgehog series. The game follows its amnesiac titular character as he attempts to learn about his past, while an alien invasion plagues Earth. Shadow the Hedgehog reintroduces third-person shooter elements from Sonic Adventure and Sonic Adventure 2 , but greatly expands upon the concept and introduces nonlinear gameplay to the Sonic franchise. To defeat enemies and progress through the game, Shadow can use a variety of weapons from each faction and complete missions that will determine the game's plot and subsequently playable levels.
The development team wanted to make a game featuring Shadow to capitalize on the character's popularity and resolve plot mysteries that began with his introduction in Sonic Adventure 2. It was written and directed by Takashi Iizuka, produced by Yuji Naka, and scored by Jun Senoue. Iizuka, who targeted a younger audience with previous Sonic games, strove to attract an older audience with Shadow the Hedgehog; Shadow's character also allowed the team to use elements otherwise deemed inappropriate for the series. It was the first Sonic game to utilize the voice actors from the 4Kids dub of Sonic X ; it was also the first entry in the series to receive an E10+ rating from the ESRB due to its mild use of profanity and fantasy action violence.
Shadow the Hedgehog was revealed at the March 2005 Walk of Game event, and it was released for the GameCube, PlayStation 2, and Xbox in North America and in Europe in November 2005 and in Japan the following month. It received generally negative reviews from critics, who criticized its controls, mature themes, level design, and addition of guns and other weapons to traditional Sonic gameplay. However, some praised its replay value. Despite this, the game was commercially successful, selling 2.06 million copies by March 2007.
Shadow the Hedgehog is a platform game that incorporates elements from the third-person shooter genre and elements from the action-adventure genre. Like previous games in the Sonic series, basic gameplay involves running quickly, collecting rings, tricky platforming and destroying enemies. [1] [2] Shadow collects rings as a form of health; when he is attacked by an enemy or takes damage from the environment, ten of his rings bounce away from and form into a circle around him. When Shadow has no rings and takes damage from an enemy he dies, loses a life and goes back to the last checkpoint. [3] Each level is completed by undertaking a mission, and each mission is labelled "Hero," "Dark," or "Normal". [4] The "Hero" missions involve completing tasks for the Sonic series' heroic characters, or Doctor Eggman on one occasion, [5] and the "Dark" missions involve completing tasks for either Black Doom or Doctor Eggman. The "Normal" missions involve reaching the Chaos Emerald or Goal Ring at the end of the stage. [4] Examples of non-neutral mission objectives include killing all enemies in the stages, destroying an aircraft flying to the end of the level, or activating or destroying objects in the stage. [6] All enemies attack Shadow regardless of the mission chosen. [2] [3] The mission types selected affect the plot, the levels played, and the ending received out of ten possibilities. [4] [7] Each level features cutscenes that advance the story, and seven levels also feature boss battles. [8] There are 326 possible paths to take in Shadow the Hedgehog, and each pathway is individually named. [9]
New gameplay features distinguish Shadow the Hedgehog from previous Sonic games. For example, Shadow can pick up and use guns to fight enemies, adding an element of third-person shooter gameplay that in past games were the simple lock-on and fire mechanic. [3] Parts of the scenery, like traffic signs, can also be used as weapons. [4] Another new feature is the ability to drive vehicles, such as motorcycles and an alien aircraft. [1] [3] Although Shadow can outrun the game's vehicles, the latter have unique capabilities, such as crushing enemies and traversing otherwise impassable acid-covered areas. [8]
As in most Sonic series games, the Chaos Emeralds play a major role; they help Shadow remember his past [10] and allow him to perform Chaos Control and Chaos Blast. Chaos Control allows Shadow to move more quickly in levels and slows time in boss battles, and Chaos Blast creates an explosion that destroys or severely damages all nearby enemies. Shadow can perform Chaos Control after the player fills the Hero Gauge by defeating Black Arms soldiers (or by doing other heroic acts such as; putting out fires and healing wounded soldiers), and he can perform Chaos Blast after filling the Dark Gauge by defeating G.U.N. soldiers (or other evil acts such as; healing the enemies or destroying scenery). [1]
The game includes a two-player mode [11] that retains the single-player mechanics but is set in one of three specially designed stages and uses a vertically split screen to separate each player's view. Each player chooses one of the available characters—Shadow, two metallic versions of him, and palette-swapped variants of each. The combatants attack each other and steal each other's rings until one is eliminated. Additionally, in single-player mode, a second player may take control of Shadow's hero sidekick characters (you cannot control Doom's Eye or Dr. Eggman) in the stages, however this feature isn't in the Xbox 360 version of the game. [8]
Shadow the Hedgehog, the game's titular protagonist, was created 50 years before the game's events by Prof. Gerald Robotnik in an orbital military research space colony known as the ARK. Robotnik was trying to unlock the secrets of eternal life on the government's orders and create the "Ultimate Life Form." To that end, Robotnik designed Shadow to harness the powers of the Chaos Emeralds. He saw G.U.N raid the ARK and shoot Robotnik’s granddaughter Maria Robotnik, killing her. At the end of Sonic Adventure 2 , his first in-game appearance, [12] Shadow was presumed dead, but he returned in Sonic Heroes and suffers amnesia. [3] [7]
The Guardian Units of Nations (G.U.N.) is the military of Earth's government, the United Federation, and it is directed by the G.U.N. Commander, who has a hatred of Shadow. When completing "Hero" missions, Shadow usually helps G.U.N. and heroic characters from the Sonic series, including Sonic, Tails, Knuckles, Amy, Rouge, Omega, Vector, [5] Charmy, and Espio. [13] Their aim is to protect Earth from both Doctor Eggman and the Black Arms, an army of various related alien species that invade Earth from the Black Comet. Black Doom, the leader of the Black Arms, sends an extension of himself called "Doom's Eye" to watch Shadow and help him complete missions. When completing "Dark" missions, Shadow helps either Black Doom or Doctor Eggman, each of whom wants the Chaos Emeralds for himself. In one "Hero" mission of Sky Troops, Shadow assists Doctor Eggman in battling the Black Arms.
Shadow suffers from amnesia, only able to remember two things: his name and his attempt to escape the Space Colony ARK with his creator's granddaughter Maria, who was killed by G.U.N. soldiers. [14] Having walked through a room filled with androids that look like him during the events of Sonic Heroes, Shadow experiences an existential crisis and wonders if he, too, is an android. [12] While Shadow is reminiscing outside the city of Westopolis, an alien race called the Black Arms drops out of the sky and invades the city. Black Doom, the Black Arms' leader, contacts Shadow and tells him of an old promise made to bring the Chaos Emeralds to him. [15] Stunned that Black Doom knows his name, Shadow searches for the Chaos Emeralds to learn about his past. [16]
The game progresses through the Westopolis level and five more levels from the different paths Shadow may take. As missions are completed, Shadow learns more about his past and regains memories. [1] [12] He can choose to help Doctor Eggman, the Black Arms, or G.U.N. and the series' heroic characters, or he can choose to help neither and keep the Chaos Emeralds for himself. [10] The missions completed determine which one of ten possible endings will be seen after Shadow collects all the Chaos Emeralds and defeats one of the game's final bosses. [17] The possible ending events range from helping the heroes destroy the Black Arms or to help Black Doom destroy the planet. [18] [19]
Completing all ten endings unlocks the game's true ending. After collecting all the Chaos Emeralds, Black Doom uses Chaos Control to bring the Black Comet to the Earth's surface. Black Doom explains that the Black Arms intend to use humans as an energy source, [20] and the Black Comet begins to release a nerve gas into the Earth's atmosphere that causes total paralysis to those who inhale it. [21] [22] Immune to the paralyzation, Shadow confronts Black Doom where he discovers that Professor Gerald Robotnik created the ARK's Eclipse Cannon to destroy the Black Comet. [23] During their confrontation, Black Doom reveals that Shadow was created using his blood, [24] and he attempts to use mind control on Shadow, but fails. [25] Black Doom then transforms into a giant beast form called Devil Doom; [26] in response, Shadow uses the Chaos Emeralds to transform into Super Shadow and confronts Devil Doom. During the battle, Doctor Eggman confirms to Shadow that he is the original and not an android(although future titles imply this to have been a lie) [27] Shadow defeats Devil Doom [28] and uses Chaos Control to teleport the Black Comet back into Earth's orbit, where he obliterates it using the Eclipse Cannon. [29] His friends are elated, [30] as are people at G.U.N. headquarters. [31] Shadow is then seen in the ARK's observation deck holding up a photograph of Maria and Gerald. Recalling Maria's last words to him, "Goodbye forever... Shadow the Hedgehog", Shadow discards the photograph and walks away. [32]
"Shadow the Hedgehog has a much darker personality than Sonic the Hedgehog. In Sonic the Hedgehog, your typical mission was to go out and beat the bad guys, but in Shadow the Hedgehog, it gives the players a choice to either take the side of the good guys or to take the side of the bad guys, giving the player the option to choose in the game."
Shadow the Hedgehog was developed by Sega Studios USA, the now-defunct United States division of Sega's Sonic Team, and published by Sega. [7] Sega first revealed the game and its tagline ("Hero or villain? You decide.") at the March 8, 2005 inauguration of Sonic the Hedgehog into the Walk of Game. [34] Sega formally announced development of the game for the GameCube, PlayStation 2, and Xbox video game consoles on March 23, 2005. [12] The same year, Sega released the game in North America on November 15, 2005, [35] in Europe on November 18, 2005, [36] and Japan on December 15, 2005. [37] [38]
Sonic Team's Takashi Iizuka and series co-creator Yuji Naka led the game’s development, with Iizuka serving as writer and director and Naka as producer. Iizuka, who had worked on the Sonic the Hedgehog series since 1993, targeted a younger audience with previous Sonic games and wanted to attract an older audience with Shadow the Hedgehog. [33] The game's development team wanted to make a game featuring Shadow to resolve plot mysteries that began with the character's introduction in Sonic Adventure 2. [12] The team felt that Shadow's design—inspired by films such as Underworld , Constantine , and the Terminator series—would make the story darker and allow for elements, such as vehicles and weapons, otherwise considered inappropriate for a Sonic game. [4] Naka stated in an interview with GameSpy that he wanted to use Shadow as the game's main character due to his popularity among fans and being the best fit for a "gun action" game. [39]
The game features several CGI-animated cutscenes produced by Blur Studio. [40] The music of Shadow the Hedgehog was composed by Jun Senoue, with additional work by Yutaka Minobe, Tomoya Ohtani, and Mariko Nanba. Lost and Found: Shadow the Hedgehog Vocal Trax is a video game soundtrack album released on CD on February 22, 2006. The album contains seven vocal songs from the game, one of which is a remix rather than the original. [41] Another soundtrack, Shadow the Hedgehog: Original Soundtrax, was also released on February 22, 2006. It contains both vocal and instrumental tracks from the game. [42]
In Japan, Shadow the Hedgehog was promoted through a collaboration with Japanese hip hop group M-flo, whose song "Tripod Baby" was remixed and featured in the commercial under the title "Tripod Baby (Shadow the Hedgehog Mix)". In addition to this, an alternate music video for "Tripod Baby" featuring the remix included new scenes with Shadow. [43] [44]
Uniquely, the game contains profanities, particularly the frequent use of the words "damn" and "hell" spoken by Shadow [19] [45] [46] [47] and other characters such as Espio, [13] the G.U.N. Commander, [48] Knuckles, [49] and Sonic. [50] The decision to include profanity and firearms was made early in development as it focused on a more mature tone. The ESRB ultimately assigned the game an E10+ rating for "fantasy violence" and "mild language". [1]
The game was also the first in the Sonic series to use the 4Kids cast from Sonic X following the death of Doctor Eggman's previous voice actor, Deem Bristow. This cast continued to be used until late 2010 when all cast members except for Mike Pollock were replaced before the release of Sonic Free Riders . [51] [52]
Aggregator | Score |
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Metacritic | (GC) 51/100 [53] (Xbox) 49/100 [54] (PS2) 45/100 [55] |
Publication | Score |
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1Up.com | (PS2) D− [2] (GC & Xbox) C+ [56] |
AllGame | [7] |
Eurogamer | 5/10 [57] |
Game Informer | 4/10, 2/10 [58] |
GameSpot | (GC & Xbox) 4.8/10 [8] (PS2) 4.7/10 [1] |
GameSpy | [59] |
GameTrailers | 8.3/10 [3] |
IGN | (GC & Xbox) 4.9/10 [60] (PS2) 4.7/10 [61] |
Nintendo Power | 8/10 [62] |
Official Xbox Magazine (UK) | 7/10 [63] |
X-Play | [64] |
Herald Sun | [14] |
The Times | [65] |
Shadow the Hedgehog on GameCube received "mixed or average" reviews while the PlayStation 2 and Xbox versions received "generally unfavorable" reviews from critics on review aggregator Metacritic, many of which were highly critical of its gameplay mechanics and differences from other Sonic games. [53] [54] [55] [66] However, it was voted the best game of 2005 in the Official Jetix Magazine Reader Awards and named the "Best Platformer" of 2005 by Nintendo Power readers (receiving more votes than the staff's choice, Sonic Rush ). [67] [68] Shadow the Hedgehog was also a commercial success: Sega reported 1.59 million units sold from its release to March 2006 [69] and 470,000 units sold in the U.S. from March 2006 to March 2007, [70] for total sales of at least 2.06 million. The game was later released as a part of three budget lines: Greatest Hits and Platinum Range for the PlayStation 2 (representing sales of at least 400,000 in North America and Europe, respectively) [71] and Player's Choice for the GameCube (250,000 in North America). [38]
Many critics derided the game's sense of maturity for a Sonic game, especially the addition of guns and other weapons. [62] Game Informer staff writer Matt Helgeson said, "not only is this new 'adult' interpretation of Sonic painfully dumb, it’s also ill-advised and almost feels like a betrayal to longtime fans." [58] Eurogamer staff writer Tom Bramwell felt that "the game's other selling point – its darker edge – [is] not really meant for us." [57] G4's X-Play and GameSpy staff writer Patrick Klepek thought similarly. [59] [64] In contrast, Nintendo Power staff writer Steve Thomason rated the game 8.0 out of 10, stating, "this darker take on the Sonic universe succeeds for the most part, giving the series a bit of an edge without going overboard on violence." [62] In addition, Official Xbox Magazine reassured readers, "Don't worry, Shadow the Hedgehog isn't half as 'urban' or quite as 'gangsta' as it first seems." [63] Helgeson panned the game's "laughable" plot, saying it "makes no sense," and that various Sonic conventions undermined its attempts to be "mature" or "edgy". [58]
Reviewers also noted the game's controls, especially Shadow's homing attack causing unexpected character deaths. Game Informer's Matt Helgeson complained that the attack "frequently sends you careening off into nothingness, resulting in cheap death after cheap death." [58] Nintendo Power, X-Play, Eurogamer, Official Xbox Magazine, and GameSpy agreed. [57] [59] [62] [63] [64] Other complaints focused on the mechanics of weapons and vehicles. Greg Mueller of GameSpot felt that the guns were nearly useless because of a lack of a target lock or manual aim, combined with an ineffective auto-aim. [8] IGN staff writer Matt Casamassina, 1UP.com staff writer Greg Sewart, Game Informer, X-Play, GameSpy, and London's The Times also criticized the mechanics of Shadow's weapons, vehicles, and other aspects of the game's controls. [2] [58] [59] [60] [64] [65] However, Thomason said that "blasting Shadow's foes with the wide variety of weapons at his disposal is just plain fun." [62]
The level design received mixed comments. Mueller called some levels "extremely frustrating". [8] Helgeson stated that the fast-paced "levels are poorly designed", and Andrew Reiner, who wrote a second-opinion review for Game Informer, called the level design "disastrous". [58] Official Xbox Magazine was more mixed, balancing the possibility of getting lost in the large levels with the likely appeal of these stages to 3D Sonic gamers, particularly those who had enjoyed Sonic Heroes . [63] GameTrailers found that "the levels are either dark and urban, or bright and psychedelic. Either way, they fit in well to the Sonic universe. They are loaded with speed ramps, loops and an assortment of other boosts that rocket Shadow like a pinball." [3] Bettenhausen included "the classic run-like-hell roller coaster design philosophy" of some stages in his limited praise. [56] Casamassina disliked the "stupid level design", saying that "[j]ust because they dazzled players six years ago does not mean that Sonic Team can copy and paste exactly the same loops and spins into each new franchise iteration and expect everyone to be happy with the outcome." [60] GameSpy observed that "the areas are much less open than in previous Sonic games, but the level designers haven't taken advantage of the constraints." [59] Nintendo Power singled out the difficulty of the missions that require the player to locate objects. [62]
Critics praised the game's replay value, applauding the many possible paths that a player may take through the game. GameTrailers stated, "this choose-your-own-adventure style gives the game replay value that many platformers lack." [3] The Australian publication Herald Sun , Nintendo Power, and Official Xbox Magazine thought similarly. [14] [62] [63] GameSpot praised the variety of alternate endings, but concluded that "the gameplay isn't fun enough to warrant playing the game through multiple times." [8] Bettenhausen thought that the morality system felt artificial, but said that it extended the game's replay value. [56]
Sonic the Hedgehog is a character created by the Japanese game developers Yuji Naka and Naoto Ohshima. He is the star of the Sonic the Hedgehog franchise and the mascot of the Japanese video game company Sega. Sonic is an anthropomorphic blue hedgehog who can run at supersonic speeds. He races through levels, collecting rings and avoiding obstacles, as he seeks to defeat his archenemy, Doctor Eggman. He is accompanied by supporting characters, such as his sidekick Miles "Tails" Prower, self-proclaimed girlfriend Amy Rose, and friendly rival Knuckles the Echidna.
Knuckles the Echidna is a character from Sega's Sonic the Hedgehog series. He is a red anthropomorphic short-beaked echidna who is Sonic's secondary best friend and former rival. Determined and serious, but sometimes gullible, he fights his enemies using brute force and strength. His role is established as the guardian of the Master Emerald, a large gemstone which controls the series' integral Chaos Emeralds, and is the last living member of his tribe, the Knuckles clan.
Sonic Adventure is a 1998 platform game developed by Sonic Team and published by Sega for the Dreamcast. It was the first main Sonic the Hedgehog game to feature 3D gameplay. It follows Sonic the Hedgehog, Miles "Tails" Prower, Knuckles the Echidna, Amy Rose, Big the Cat, and E-102 Gamma in their quests to collect the Chaos Emeralds and stop Doctor Robotnik from unleashing Chaos, an ancient evil. Controlling one of the six characters—each with their own abilities—players complete levels to progress the story. Sonic Adventure retains many elements from prior Sonic games, such as power-ups and the ring-based health system. Players can play minigames such as racing and interact with Chao, a virtual pet.
Sonic Heroes is a 2003 platform game developed by Sonic Team USA and published by Sega as part of the Sonic the Hedgehog series. The player races a team of series characters through levels to amass rings, defeat robots, and collect the seven Chaos Emeralds needed to defeat Doctor Eggman. Within each level, the player switches between the team's three characters, who each have unique abilities, to overcome obstacles. Sonic Heroes downplays the action-adventure and exploration-based gameplay of its predecessors Sonic Adventure (1998) and Sonic Adventure 2 (2001) in favor of returning to the linear style of Sega Genesis-era Sonic games.
Miles Prower, better known by his nickname Tails, is a character from Sega's Sonic the Hedgehog series. Tails also appears in several spin-off games in which he stars, comic books, cartoons, and films. He is the first character to consistently appear by Sonic's side in the series as his best friend, appearing in nearly every mainline and spin-off since his debut. The name "Miles Prower" is a pun on "miles per hour", a reference to the famed speed of Sonic the Hedgehog. Prower is a two-tailed anthropomorphic fox, hence the nickname.
Chao are fictional life-forms in the Sonic the Hedgehog video game series published by Sega. They are small, childlike creatures that go through a complex life cycle and exist in several visual forms depending on how they are raised. Developer Sonic Team incorporated Chao into the games to encourage players to explore levels and support the good–evil dichotomy of Sonic Adventure 2.
Sonic the Hedgehog is a 1991 platform game developed by Sonic Team and published by Sega for the Genesis/Mega Drive. It was released in North America on June 23 and in PAL regions and Japan the following month. Players control Sonic the Hedgehog, who can run at near supersonic speeds; Sonic sets out on a quest to defeat Dr. Robotnik, a scientist who has imprisoned animals in robots and seeks the powerful Chaos Emeralds. The gameplay involves collecting rings as a form of health, and a simple control scheme, with jumping and attacking controlled by a single button.
Shadow the Hedgehog is a character who appears in Sega's Sonic the Hedgehog franchise. He was created by Takashi Iizuka and Shiro Maekawa and first appeared in Sonic Adventure 2 (2001). Within Sonic's fictional universe, Shadow is an anthropomorphic black hedgehog created by Professor Gerald Robotnik, the grandfather of the series' antagonist Doctor Eggman. After witnessing the death of his best friend Maria Robotnik, Shadow initially seeks revenge, but later vows to keep his promise to her that he would protect the world from danger. An antihero, Shadow has good intentions but will do whatever it takes to accomplish his goals, putting him at odds with Sonic the Hedgehog.
Sonic Adventure 2 is a 2001 platform game developed by Sonic Team USA and published by Sega for the Dreamcast. It features two good-vs-evil stories: Sonic the Hedgehog, Miles "Tails" Prower, and Knuckles the Echidna attempt to save the world, while Shadow the Hedgehog, Doctor Eggman, and Rouge the Bat attempt to conquer it. The stories are divided into three gameplay styles: fast-paced platforming for Sonic and Shadow, multidirectional shooting for Tails and Eggman, and action-adventure exploration for Knuckles and Rouge. Like previous Sonic the Hedgehog games, the player completes levels while collecting rings and defeating enemies. Outside the main gameplay, they can interact with Chao, a virtual pet, and compete in multiplayer battles.
Sonic & Knuckles is a 1994 platform game developed and published by Sega. Players control Sonic the Hedgehog or Knuckles the Echidna in their quests to save Angel Island; Sonic tries to stop Doctor Robotnik from re-launching his orbital weapon, the Death Egg, while Knuckles scuffles with Robotnik's minion, EggRobo. Like previous Sonic games, players traverse side-scrolling levels at high speeds while collecting rings and defeating enemies.
Sonic the Hedgehog was an American comic book series published by Archie Comics, in partnership with Sega. The series was based on Sega's video game franchise, as well as on the 1993 animated series of the same name. After initially beginning with a four-issue miniseries from February to May 1993, the first full-length issue of the comic was published in July 1993. The series ran for 290 issues for over 20 years, earning a place in the 2008 Guinness World Records for being the "longest-running comic series based on a video game", and it became the longest-running franchise-based comic series in 2015 — surpassing Marvel Comics' 275 issues of Conan the Barbarian — before it was confirmed cancelled in July 2017, following Sega and Archie Comics' decision to discontinue their business relationship. The series features a cast of hundreds of characters, consisting of both those derived from the Sonic games and those original to the comics, with stories focused on a crime-fighting organization called the Freedom Fighters, led by Sonic, as they face off against series antagonist Doctor Eggman alongside a variety of other villains.
Sonic Chaos is a 1993 platform game published by Sega for the Master System and Game Gear. Players control Sonic the Hedgehog and his sidekick Miles "Tails" Prower in their quest to retrieve the Chaos Emeralds from Doctor Robotnik, who has stolen them to construct nuclear weapons. Gameplay involves running through stages, collecting rings, and defeating enemies. It is largely based on the Master System version of Sonic the Hedgehog 2, and is thus considered a follow-up to that game. Chaos is the first Sonic game for the Master System and Game Gear to feature Tails as a separate playable character with his own unique abilities.
Sonic Riders is a racing video game for the GameCube, PlayStation 2, and Xbox in which the player controls characters from the Sonic the Hedgehog series on hoverboards. In the game's 16 tracks, the player competes against characters—either controlled by computers or other players—in story and battle modes. It was developed by Sonic Team and Now Production, published by Sega, and released in February 2006 in Japan and North America. It was released in Europe the following month and for Windows at the end of the year. A Game Boy Advance version developed by Backbone Entertainment was canceled.
Sonic the Hedgehog is a 2006 platform game developed by Sonic Team and published by Sega. It was produced in commemoration of the Sonic series' 15th anniversary and intended as a reboot for the seventh-generation video game consoles. Players control Sonic, Shadow, and the new character Silver, who battle Solaris, an ancient evil pursued by Doctor Eggman. Each playable character has his own campaign and abilities, and must complete levels, explore hub worlds and fight bosses to advance the story. In multiplayer modes, players can work cooperatively to collect Chaos Emeralds or race to the end of a level.
Sonic the Hedgehog is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist. The main Sonic the Hedgehog games are platformers mostly developed by Sonic Team; other games, developed by various studios, include spin-offs in the racing, fighting, party and sports genres. The franchise also incorporates printed media, animations, feature films, and merchandise.
Doctor Ivo "Eggman" Robotnik is the main antagonist of Sega's Sonic the Hedgehog franchise. Eggman was created and designed by Naoto Ohshima as part of many design choices for Sega's new mascot. After the creation of Sonic the Hedgehog, Ohshima chose to use his previous egg-shaped character to create the antagonist of the 1991 video game Sonic the Hedgehog, making him the arch-nemesis of the series' eponymous main character.
Sonic Mania is a 2017 platform game published by Sega for Nintendo Switch, PlayStation 4, Xbox One, and Windows. Produced in commemoration of the Sonic the Hedgehog series' 25th anniversary, Sonic Mania pays homage to the original Sega Genesis Sonic games, featuring speedy side-scrolling gameplay. It takes place over 13 levels, including several redesigned from past games. The story follows Sonic, Tails and Knuckles as they venture to defeat their nemesis Doctor Eggman and his robotic henchmen, the Hard-Boiled Heavies.
Espio: Damn! We've been detected!
Black Doom: Shadow... As you can see, the day of reckoning will soon be here. Find the seven Chaos Emeralds and bring them to me as promised.
Shadow: If he says he knows the truth about who I am... then like it or not, I have to believe him. The only way I'm going to get the secrets to my past is to get those Chaos Emeralds!
Shadow: Finally... I've got ALL the Chaos Emeralds!
Shadow:With the power of these Emeralds, Black Doom and his army are finished!
Shadow: With the power of these Emeralds, I'm going to destroy this damn planet!
Black Doom: Humans are a great energy source for us... they will be well-kept.
Black Doom: A special weapon... this gas, once released, is quickly absorbed into your bloodstream. In a moment, total paralysis will hit your nervous system.
Black Doom: The end is near, now. Before long, the gas from this Comet will have spread over the entire planet.
Gerald: Shadow...it's up to YOU and only YOU can stop them! I developed the Eclipse Cannon...it's the only weapon that can destroy that Black Comet. Shadow, you are the only hope... to save mankind as we know it. The future of this planet depends on...YOU!
Black Doom: Don't you know? You were created from MY blood.
Black Doom: Well, well, well...seems like you're immune to my mind control.
Black Doom: Have it your way, Shadow. So be it...be prepared to meet your maker! Your past, present, and future ends here...TODAY! Prepare to die! Say goodbye Shadow as you witness my true wrath!
Eggman: Shadow... can you hear me? This might be the last chance I have to speak to you so... what I said about having created you... it was all a lie... everyone thought you died during that horrible incident... but I rescued you with one of my robots... you lost your memory that's all... you really are the ultimate lifeform my grandfather created!
Black Doom: Im...impossible! I am the supreme being that rules this universe! I am the immortal life form! I am the ultimate power! Gaaaah! / Shadow: This is the end of you, and the end to my cursed past.
Shadow: Only one thing left to do... To put the past behind me! Chaos ... Control!
Tails: YEAH...he did it! The Black Comet is destroyed! / Sonic: Shadow...that was SWEET! / Rouge: I hope he's OK. / Amy: I'm sure he's fine, Rouge. After all, he is Shadow! / Eggman: How about giving me back those Chaos Emeralds now? / Knuckles: Hey, get back here you creep!
President: How ironic... After the way we all treated him, he saved us all in the end. We were all wrong about the professor. ... Let us pay homage to Professor Gerald! Let's work to ensure peace and prosperity for a brighter future! What do you say, Commander? / Commander: Excellent idea, Mr. President.
Shadow: Goodbye forever... Shadow the Hedgehog.
Shadow: Where's that damn fourth Chaos Emerald?
Shadow: Damn, not here...
Shadow: Yes, doctor, you will regret ever having created me. You're going straight to hell!
G.U.N. Commander: The black creatures will feel their own bloody hell!
Knuckles: Damn! A dead end!
Sonic: Damn, they got away! Leave it to me, I'll chase them down!