Sonic the Hedgehog is a Japanese video game series and media franchise created and owned by Sega. The franchise began in 1991 with Sonic the Hedgehog , a side-scrolling platform game, and has expanded to include printed media, animations, feature films, and merchandise. The music of Sonic the Hedgehog has been provided by a number of composers, ranging from Sega sound staff to independent contractors and popular bands. It covers a wide array of genres, including pop, funk, rock, metal, ska, punk, hip hop, R&B, jazz, electronica, trance, breakbeat, drum and bass, disco, ambient, world, orchestral, and lo-fi.
The Sonic franchise is well known for its music; Tom's Guide wrote that it "has always had some of the best music in all of video gaming. From Sonic 2 , to Secret Rings , to Zero Gravity , to Mania Plus , Sonic's always brought an S-Rank performance to his games' musical stylings." [1] Almost all Sonic games have received soundtrack album releases.
Sega director Fujio Minegishi had connections to the music industry, and suggested his friend Yūzō Kayama write the Sonic score. However, Sonic Team did not think Kayama's music would fit, and so commissioned Masato Nakamura, bassist and songwriter of the J-pop band Dreams Come True. [2] [3] Nakamura admitted he was surprised at the offer, as he had just founded the band, but accepted due to the team's aspirations of outperforming their rival Nintendo. Nakamura also stated that he was limited by the Genesis' hardware, with only four sounds being able to play concurrently, and lacking an understanding on composing music on computers. [4]
Due to only having access to the concept art, he opted to treat the game like a film and convey the atmosphere depicted in the concept art. [5] After composing the tracks, all songs were digitized on an Atari ST using the program Notator. [6] The game's sound engine was programmed by Hiroshi Kubota and Yukifumi Makino; due to company policies at the time, both were credited as Jimita and Macky, although their names were added onto a hidden screen. [7] Makino is also credited for composing the drowning and Chaos Emerald jingles.
Sonic the Hedgehog also saw an 8-bit version released on the Master System and Game Gear, developed by Ancient; Yuzo Koshiro, the company's founder, initially ported Nakamura's compositions to the 8-bit programmable sound generator (PSG) and sought to maintain the feel of the 16-bit tracks. However, only three of the converted tracks would be used while he would compose the rest of the soundtrack; [8] among these unused conversions was an 8-bit rendition of the Marble Zone theme. [9]
Sega of America had initially wanted to use an in-house soundtrack, but it was rejected by the development staff who considered it "awful". [10] Nakamura would end up returning for the sequel, having increased his asking price due to the success of the first game. [11] Nakamura began working on the soundtrack before he had access to the game, so he based the music off the concept art he was given, using the same techniques as the first game. [5] Due to being more technically advanced than his predecessor, Nakamura "wanted to create music that showed progress... It was like the Indiana Jones sequels. Same concept, but with more fun and excitement." [12]
Nakamura was given free rein on the soundtrack by STI, including allowing for unusual rhythm patterns. [12] [13] The soundtrack to the second game was created on a Roland MC-4 Microcomposer, [14] and converted to the Genesis by a team of five or six people. [10] Nakamura was working on the soundtrack alongside the Dreams Come True album The Swinging Star, and as a gift to the developers, produced an alternate version of the ending theme titled "Sweet Sweet Sweet"; [15] [16] it released the same day as Sonic 2's worldwide release. The game's sound engine was programmed by Tomoyuki Shimada. [17] The 8-bit version uses a completely different soundtrack—composed by Masafumi Ogata, Naofumi Hataya, and Tomonori Sawada [18] —likely due to both STI and Aspect having little interaction during both version's development. [19]
Two soundtracks were composed for Sonic CD: the original score, featured in the Japanese and European releases, was composed by Naofumi Hataya and Masafumi Ogata, while the North American version was scored by Spencer Nilsen, David Young, and Mark Crew. The Japanese composers drew inspiration from club music such as house and techno, while Hataya cited C+C Music Factory, Frankie Knuckles, and the KLF as influences. [20] According to Nilsen, Sega commissioned a new soundtrack for the American release as the marketing department felt it needed a "more musically rich and complex" soundtrack. Nilsen also wrote a theme song, "Sonic Boom", which became one of the franchise's most iconic tracks. [21]
A number of composers contributed to the Sonic the Hedgehog 3 score, including Sega sound staff [22] and independent contractors recruited to finish the game on schedule. [23] American pop musician Michael Jackson, a Sonic fan, [24] approached Sega, and he was hired to write tracks for Sonic 3. However, it is unclear if Jackson's contributions remain in the final game. According to Ohshima and Hector, Jackson's involvement was terminated and his music reworked following the first allegations of child sexual abuse against him, [25] [24] but composers Doug Grigsby, Cirocco Jones, and Brad Buxer said his contributions remained. [26] Buxer, who was Jackson's musical director, recalled Jackson chose to go uncredited because he was unhappy with how his music sounded on the Genesis, [26] and that the credits music became the basis for Jackson's 1996 single "Stranger in Moscow". [27]
Buxer recalled in 2022 that of the 41 tracks the sound team composed, Jackson had only worked on one; [28] the theme for IceCap Zone was also lifted from an unreleased track by The Jetzons called "Hard Times", which Buxer was a keyboardist for. [3] [29] During the release of The Complete Jetzons vinyl, a special "Sonic Blue" edition was printed which used IceCap Zone's background for its cover, referencing the reused melody. [29] Sonic 3 would also be the first game Jun Senoue would compose for, before becoming the lead composer for several future entries. [22]
The Windows port Sonic & Knuckles Collection (1997) uses different music tracks for several scenes, which were also later used in the remastered version in Sonic Origins (2022); the tracks were long speculated to have been hastily composed to replace Jackson's tracks due to copyright issues, however a prototype of the Genesis version released in 2019 has the Collection tracks, indicating they were made before Jackson's sound team joined. [30] [31] Upon Origin's release, Yuji Naka expressed surprise that Sega did not use Jackson's tracks, [32] while critics and fans generally criticized the new conversions for feeling inconsistent with the rest of the soundtrack. [33] [34] [35]
Senoue has composed the music for many Sonic games since Sonic The Hedgehog 3, [a] often with his band Crush 40, which he formed with Hardline vocalist Johnny Gioeli. [46] While the Genesis Sonic soundtracks were characterized by electropop, Senoue's scores typically feature funk and rock music. [47] Tomoya Ohtani has been the series' sound director since Sonic the Hedgehog in 2006, and was the lead composer for that game, Sonic Unleashed, Sonic Colors, Sonic Lost World, Sonic Runners, Sonic Forces and Sonic Frontiers. [48] [49] Ohtani, in an interview, stated that he attempts to "express through music the greatest features each game has", citing the diverse and energetic score of Sonic Unleashed and the more science fiction-style score of Sonic Colors as examples. [48]
Other composers who have contributed to Sonic games include Richard Jacques [50] [51] and Hideki Naganuma. [52] Tee Lopes—known for releasing unofficial remixes of Sonic tracks on YouTube—was the lead composer for Sonic Mania [53] and a contributor to Team Sonic Racing. [54] Sonic games have also featured contributions from notable artists. The main theme of the 2006 Sonic the Hedgehog, "His World" was performed by Ali Tabatabaee and Matty Lewis of the punk rock band Zebrahead, [55] while R&B artist Akon remixed "Sweet Sweet Sweet" for its soundtrack. [56] Doug Robb, lead-singer of post-grunge band Hoobastank performed the main theme of Sonic Forces , [57] while metalcore band DangerKids performed the theme song for the game's antagonist, Infinite. [58]
In September 2022, Sega revealed one of the three ending themes of the 2022 entry Sonic Frontiers titled "Vandalize", which was performed by the Japanese rock band One Ok Rock. [59] A couple of days later, they also released the main theme of the game titled "I'm Here", featuring vocalist Merry Kirk-Holmes of the alternative metal band To Octavia. [60] The vocalist and keyboardist of post-hardcore band Sleeping with Sirens, Kellin Quinn, also appeared on four songs in the same game, with one of them featuring DangerKids vocalist Tyler Smyth. [61] [62] [63]
In January 2017, Sega made various Sonic soundtracks available on the music streaming service Spotify. [64]
Sonic the Hedgehog 1&2 Soundtrack | |
---|---|
Soundtrack album by Dreams Come True and Akon | |
Released | October 19, 2011 (physical) [65] [66] November 21, 2012 ( iTunes ) [17] |
Recorded | 1991–1992; 2006 |
Genre | Video game soundtrack |
Length | Disc 1: 67:51 Disc 2: 65:15 Disc 3: 19:26 |
Language | English, Japanese |
Label | DCT Records Universal Music (distributor) |
Sonic the Hedgehog 1&2 Soundtrack [b] is a soundtrack album for the first two 16-bit games released in Japan on October 19, 2011, as part of the franchise's 20th anniversary. The soundtrack is split among three discs, with the first disc being recordings of the tracks in-game, while the second disc contains the original demos Masato Nakamura had created prior to being converted to the Genesis' sound format. [65] [66] [67] The unused track, often thought to be a theme for the scrapped Hidden Palace Zone, is listed as "STH2 Unused Song" on both discs, with the demo version including an ending rather than looping. [68]
The third disc contains the vocal theme "Sweet Sweet Sweet", its English translation ("Sweet Dreams"), and remixes by musical artist Akon which were used in the 2006 video game (commonly referred to as Sonic '06). [66] [67] [69] Also included with the soundtrack were comments by Masato Nakamura and programmer Yuji Naka, alongside artwork during the first game's development. [67]
It was later made available on iTunes on November 21, 2012, on the 20th anniversary of Sonic 2's release in the region.
No. | Title | Length |
---|---|---|
1. | "STH1 Green Hill Zone" | 2:38 |
2. | "STH1 Marble Zone" | 2:08 |
3. | "STH1 Spring Yard Zone" | 2:10 |
4. | "STH1 Labyrinth Zone" | 2:08 |
5. | "STH1 Star Light Zone" | 2:26 |
6. | "STH1 Scrap Brain Zone" | 2:36 |
7. | "STH1 Final Zone" | 1:17 |
8. | "STH1 Special Stage" | 1:32 |
9. | "STH1 Power Up" | 0:58 |
10. | "STH1 1up" | 0:06 |
11. | "STH1 Title" | 0:11 |
12. | "STH1 All Clear" | 0:20 |
13. | "STH1 Stage Clear" | 0:09 |
14. | "STH1 Boss" | 1:23 |
15. | "STH1 Game Over" | 0:15 |
16. | "STH1 Continue" | 0:12 |
17. | "STH1 Staff Roll" | 2:03 |
18. | "STH2 Emerald Hill Zone" | 2:26 |
19. | "STH2 Chemical Plant Zone" | 2:10 |
20. | "STH2 Aquatic Ruin Zone" | 1:40 |
21. | "STH2 Casino Night Zone" | 2:18 |
22. | "STH2 Hill Top Zone" | 1:51 |
23. | "STH2 Mystic Cave Zone" | 2:07 |
24. | "STH2 Oil Ocean Zone" | 1:55 |
25. | "STH2 Metropolis Zone" | 1:49 |
26. | "STH2 Mystic Cave Zone (2P)" | 2:05 |
27. | "STH2 Casino Night Zone (2P)" | 1:55 |
28. | "STH2 Death Egg Zone (Part1)" | 2:10 |
29. | "STH2 Death Egg Zone (Part2)" | 2:18 |
30. | "STH2 Emerald Hill Zone (2P)" | 1:35 |
31. | "STH2 Sky Chase Zone" | 1:38 |
32. | "STH2 Wing Fortress Zone" | 1:59 |
33. | "STH2 Special Stage" | 1:47 |
34. | "STH2 Power Up" | 0:54 |
35. | "STH2 Title" | 0:12 |
36. | "STH2 All Clear" | 1:16 |
37. | "STH2 Boss" | 2:14 |
38. | "STH2 Super Sonic" | 1:16 |
39. | "STH2 Option" | 0:42 |
40. | "STH2 Staff Roll" | 2:41 |
41. | "STH2 Game Results" | 2:19 |
42. | "STH2 Unused Song" | 2:02 |
Total length: | 67:51 |
No. | Title | Length |
---|---|---|
1. | "STH1 Green Hill Zone" | 2:37 |
2. | "STH1 Marble Zone" | 2:14 |
3. | "STH1 Spring Yard Zone" | 2:16 |
4. | "STH1 Labyrinth Zone" | 2:08 |
5. | "STH1 Star Light Zone" | 2:30 |
6. | "STH1 Scrap Brain Zone" | 2:41 |
7. | "STH1 Final Zone" | 1:24 |
8. | "STH1 Special Stage" | 1:32 |
9. | "STH1 1up" | 0:07 |
10. | "STH1 Title" | 0:12 |
11. | "STH1 All Clear" | 0:24 |
12. | "STH1 Stage Clear" | 0:11 |
13. | "STH1 Boss" | 1:29 |
14. | "STH1 Game Over" | 0:22 |
15. | "STH1 Continue" | 0:13 |
16. | "STH2 Emerald Hill Zone" | 2:48 |
17. | "STH2 Chemical Plant Zone" | 2:29 |
18. | "STH2 Aquatic Ruin Zone" | 2:03 |
19. | "STH2 Casino Night Zone" | 2:23 |
20. | "STH2 Hill Top Zone" | 2:12 |
21. | "STH2 Mystic Cave Zone" | 2:26 |
22. | "STH2 Oil Ocean Zone" | 2:06 |
23. | "STH2 Metropolis Zone" | 2:21 |
24. | "STH2 Mystic Cave Zone (2P)" | 2:02 |
25. | "STH2 Casino Night Zone (2P)" | 2:03 |
26. | "STH2 Death Egg Zone (Part1)" | 2:18 |
27. | "STH2 Death Egg Zone (Part2)" | 2:22 |
28. | "STH2 Emerald Hill Zone (2P)" | 1:45 |
29. | "STH2 Sky Chase Zone" | 1:49 |
30. | "STH2 Wing Fortress Zone" | 2:08 |
31. | "STH2 Special Stage" | 2:04 |
32. | "STH2 All Clear" | 1:23 |
33. | "STH2 Boss" | 2:26 |
34. | "STH2 Super Sonic" | 1:21 |
35. | "STH2 Option" | 0:40 |
36. | "STH2 Game Results" | 2:19 |
37. | "STH2 Unused Song" | 1:03 |
38. | "Theme of SONIC THE HEDGEHOG" | 0:34 |
Total length: | 65:15 |
No. | Title | Length |
---|---|---|
1. | "SWEET SWEET SWEET" | 5:15 |
2. | "SWEET DREAM" | 5:14 |
3. | "SWEET SWEET SWEET –06 AKON MIX–" | 4:41 |
4. | "SWEET DREAM −06 AKON MIX–" | 4:16 |
Total length: | 19:25 |
Many have described the melody of Green Hill Zone as instantly recognizable in pop culture, often being ranked among the greatest video game songs of all time. [70] [71] [72] GamesRadar+ has noted that the song is still being continually remixed on YouTube years after release. [73] During the franchise's 30th anniversary, Dreams Come True released a single based on Green Hill Zone's theme known as "Tsugi no Se~no! De – On The Green Hill – DCT version" on July 7, 2021, with the music video for it being released in September. [74] [75] An alternate version using Genesis instruments was released as "Masado & Miwasco Version". [76] A remix of the Star Light Zone theme was used during the opening ceremony of the 2020 Summer Olympics in Tokyo, Japan, [77] [78] which Masato Nakamura expressed gratitude for. [79]
On June 23, 2021, the Sonic Symphony concert tour, in which original arrangements of various Sonic the Hedgehog music are performed, started with the Sonic the Hedgehog 30th Anniversary Symphony. [80] [81] The concert featured performances by the Prague Philharmonic Orchestra, the Tomoya Ohtani Band, Crush 40, and Nathan Sharp and was presented as a free live stream on YouTube and Twitch. [82] [83] [84] [85] The tour would have its first live concert on October 12, 2022 [86] at the 2022 Brasil Game Show and more live concerts in late 2023 and 2024 as Sonic Symphony World Tour. [80] [81]
Music from the first two games have also appeared in other entries, namely Sonic Adventure 2 (2001), Sonic Generations (2011), [87] and Sonic Mania (2017). The melody for Emerald Hill Zone was also used during a promotion of the second film. [6] [88] Due to it being owned by Dreams Come True, however, there have been occasional legal issues with using or remixing the soundtrack; an example of this was Sonic Spinball (1993), which had new music hastily composed by Howard Drossin after the game had already been shipped with music from the first game, without licensing it. [89] [90] The theme used for Green Hills Zone in the second 8-bit game was later remixed as "Sonic – You Can Do Anything" for the Japanese and European versions of Sonic CD , [91] sung by Keiko Utoku, [92] while Bridge Zone's theme from the first game was also remixed into Tails' theme in Sonic Adventure . [93]
Sonic the Hedgehog is a character created by the Japanese game developers Yuji Naka and Naoto Ohshima. He is the star of the Sonic the Hedgehog franchise and the mascot of the Japanese video game company Sega. Sonic is an anthropomorphic blue hedgehog who can run at supersonic speed. He races through levels, collecting rings and avoiding obstacles, as he seeks to defeat his archenemy, Doctor Eggman. He is accompanied by supporting characters, such as his best friend and sidekick Miles "Tails" Prower, self-proclaimed girlfriend Amy Rose, and friendly rival Knuckles the Echidna.
Sonic the Hedgehog 3 is a 1994 platform game developed and published by Sega for the Sega Genesis. Like previous Sonic games, players traverse side-scrolling levels while collecting rings and defeating enemies. They control Sonic and Tails, who attempt to retrieve the Chaos Emeralds to stop Doctor Robotnik from relaunching his space station, the Death Egg, after it crash-lands on a mysterious floating island. Sonic 3 introduces Knuckles the Echidna, the island guardian, who lays traps for Sonic and Tails.
Sonic Adventure is a 1998 platform game developed by Sonic Team and published by Sega for the Dreamcast. It was the first main Sonic the Hedgehog game to feature 3D gameplay. It follows Sonic the Hedgehog, Miles "Tails" Prower, Knuckles the Echidna, Amy Rose, Big the Cat, and E-102 Gamma in their quests to collect the Chaos Emeralds and stop Doctor Robotnik from unleashing Chaos, an ancient evil. Controlling one of the six characters—each with their own abilities—players complete levels to progress the story. Sonic Adventure retains many elements from prior Sonic games, such as power-ups and the ring-based health system. Players can play minigames such as racing and interact with Chao, a virtual pet.
Sonic the Hedgehog is a 1991 platform game developed by Sonic Team and published by Sega for the Genesis/Mega Drive. It was released in North America on June 23 and in PAL regions and Japan the following month. Players control Sonic the Hedgehog, who can run at near supersonic speeds; Sonic sets out on a quest to defeat Dr. Robotnik, a scientist who has imprisoned animals in robots and seeks the powerful Chaos Emeralds. The gameplay involves collecting rings as a form of health, and a simple control scheme, with jumping and attacking controlled by a single button.
Sonic the Hedgehog is a 1991 platform game. It is a companion to the 16-bit Sega Genesis game Sonic the Hedgehog for the 8-bit Sega Master System and Game Gear consoles. Ancient—a studio founded by composer Yuzo Koshiro for the project—developed the game and Sega published it to promote the handheld Game Gear. The 8-bit Sonic is a side-scrolling game similar in style to the 16-bit game, but reduced in complexity to fit the 8-bit systems.
Sonic the Hedgehog CD, simply known as Sonic CD, is a 1993 platform game developed and published by Sega for the Sega CD. As Sonic the Hedgehog, the player attempts to protect an extraterrestrial body, Little Planet, from Doctor Robotnik. Like other Sonic games, Sonic runs through themed levels while collecting rings and defeating robots. Sonic CD introduces time travel as a game mechanic. By traveling through time, players can access different versions of stages, featuring alternative layouts, music, and graphics.
Sonic Adventure 2 is a 2001 platform game developed by Sonic Team USA and published by Sega for the Dreamcast. It features two good-vs-evil stories: Sonic the Hedgehog, Miles "Tails" Prower, and Knuckles the Echidna attempt to save the world, while Shadow the Hedgehog, Doctor Eggman, and Rouge the Bat attempt to conquer it. The stories are divided into three gameplay styles: fast-paced platforming for Sonic and Shadow, multidirectional shooting for Tails and Eggman, and action-adventure exploration for Knuckles and Rouge. Like previous Sonic the Hedgehog games, the player completes levels while collecting rings and defeating enemies. Outside the main gameplay, they can interact with Chao, a virtual pet, and compete in multiplayer battles.
Sonic 3D Blast, known in PAL regions as Sonic 3D: Flickies' Island, is a 1996 platform game in the Sonic the Hedgehog series for the Sega Genesis and Sega Saturn. As Sonic the Hedgehog, the player embarks on a journey to save the Flickies, birds enslaved by Doctor Robotnik. The player must guide Sonic through a series of themed levels to collect Flickies and defeat Robotnik. Though it retains game mechanics from prior Sonic games, Sonic 3D Blast is differentiated by its 2D isometric perspective, with pre-rendered 3D models converted into sprites.
Dreams Come True is a Japanese pop band formed in 1988 by Miwa Yoshida, Masato Nakamura (bass) and Takahiro Nishikawa (keyboards). Nishikawa left in 2002 to pursue a solo career.
Sonic the Hedgehog Spinball, also known as Sonic Spinball, is a 1993 pinball video game developed by Sega Technical Institute and published by Sega. It is a spinoff of the Sonic the Hedgehog series. Players control Sonic the Hedgehog, who must stop Doctor Robotnik from enslaving the population in a giant pinball-like mechanism. The game is set in a series of pinball machine-like environments with Sonic acting as the pinball.
Green Hill Zone is the first level of the platform game Sonic the Hedgehog, which released for the Sega Genesis in 1991. The level is grassy and lush, with environmental features such as palm trees, vertical loops and cliffs, and is the home of numerous forest animals. Like the game's other levels, Green Hill Zone comprises three acts; in the third, Sonic fights antagonist Doctor Eggman before moving to the second level, Marble Zone. It was constructed by level designer Hirokazu Yasuhara with its musical theme by Masato Nakamura.
Crush 40 is a Japanese-American hard rock band. The group consists of guitarist and composer Jun Senoue and vocalist Johnny Gioeli, although Senoue has featured other lead vocalists on a Crush 40 album. Crush 40 is best known for their contributions to the Sonic the Hedgehog video game series.
Masato Nakamura is a Japanese musician, bass guitarist, and record producer. He is a member of the J-pop band Dreams Come True, which was formed in 1988 and went on to sell over 50 million CDs. He also composed the soundtracks for the video games Sonic the Hedgehog (1991) and Sonic the Hedgehog 2 (1992).
Jun Senoue is a Japanese composer and guitarist. He is a sound director for the Sonic the Hedgehog video game series by Sega and serves as the songwriter of the Japanese-American rock duo Crush 40, which he formed with Johnny Gioeli in 2000. The duo contributed songs to each of the series' major titles until 2010, after which Senoue remained involved in musical production for further Sonic games.
Sonic the Hedgehog 2 is a 1992 platform game developed by Sega Technical Institute (STI) for the Sega Genesis. Players control Sonic as he attempts to stop Doctor Robotnik from stealing the Chaos Emeralds to power his space station. Like the first Sonic the Hedgehog (1991), players traverse side-scrolling levels at high speeds while collecting rings, defeating enemies, and fighting bosses. Sonic 2 introduces Sonic's sidekick Miles "Tails" Prower and features faster gameplay, larger levels, a multiplayer mode, and special stages featuring pre-rendered 3D graphics.
Johnny Gioeli is an American singer. He is the lead vocalist of the rock bands Hardline and Crush 40, as well as a member of German guitarist Axel Rudi Pell's band. He is best known for his musical contributions to the Sonic the Hedgehog video game series from 1998 to 2009, as part of Crush 40.
Sonic the Hedgehog 4: Episode I is a 2010 platform game developed by Dimps, with assistance from Sonic Team, and published by Sega. It is a sequel to Sonic & Knuckles (1994), following Sonic as he sets out to stop a returning Doctor Eggman. Like the Sonic the Hedgehog games released for the Sega Genesis, Episode I features side-scrolling gameplay, with movement restricted to a 2D plane. The player races through levels collecting rings while rolling into a ball to attack enemies. The game also features special stages in which the player collects Chaos Emeralds and online leaderboards comparing level completion times and high scores.
Bradley Buxer is an American keyboardist and composer, known for his many collaborations with the American musician Michael Jackson. In addition to recording with Jackson, Buxer was also the musical director for Jackson's tours for many years. Prior to that, he was a session musician for artists such as Stevie Wonder and Smokey Robinson and a member of the new wave band the Jetzons with Bruce Connole, Damon Doiron and drummer Steve Golladay. In the 2000s, he reunited with Connole with the Suicide Kings.
Sonic Origins is a 2022 video game compilation. It features remasters of the first four platform games in Sega's Sonic the Hedgehog series—Sonic the Hedgehog (1991), Sonic the Hedgehog 2 (1992), Sonic CD (1993), and Sonic the Hedgehog 3 & Knuckles (1994)—originally released for the Sega Genesis and the Sega CD. The games are playable in their original format and a new widescreen format that removes lives. Origins adds additional game modes and missions, which allow players to unlock content in a museum.
Sonic the Hedgehog: Music from the Motion Picture is the score album for the 2020 film of the same name. The score, which was composed by Tom Holkenborg, was released on February 14, 2020, by Paramount Music in both digital and physical formats. Riff Raff, who had a role in the film but was cut, appears on the soundtrack.
Sound Programmer: Tomoyuki Shimada
Sound: Gatao, Nao Chan, Dawasa
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