Sonic Jump | |
---|---|
Developer(s) | Sonic Team (original) AirPlay (original) Hardlight (remake) |
Publisher(s) | Sega |
Series | Sonic the Hedgehog |
Platform(s) | J2ME, iOS, Android |
Release | Original Remake |
Genre(s) | Platform |
Mode(s) | Single-player |
Sonic Jump [lower-alpha 1] is a 2005 vertical platform game developed by AirPlay and Sonic Team, and published by Sega for the digital distribution service Sonic Cafe, initially only available in Japan for mobile phones before being ported to iOS and Android and released in other regions in 2007. Unlike other games in the series, Sonic Jump doesn't involve running from left to right, but instead, Sonic automatically jumps up the screen, with the player needing to tilt the phone to move him from left to right. The original game's graphical style is based on the Sonic Advance series, which had ended shortly before Jump's release.
Sonic Jump received mixed reviews from critics, who praised the overall presentation but felt the gameplay was dull. In 2012, the game was remade by Hardlight and also released for iOS and Android devices (later retitled Sonic Jump Pro), featuring updated graphics and new gameplay features, [7] [8] the remake received generally positive reviews for its extended length, being frequently compared favorably with Doodle Jump (2009). It was also a success, with the remake being downloaded nearly 9 million times by March 2013. Sega would later publish two sequels, both unrelated to each other, Sonic Jump 2 (2008) and Sonic Jump Fever (2014).
While games in the Sonic the Hedgehog series commonly involve running from side to side, Sonic Jump involves no running, but rather, Sonic jumping through the stages vertically to get to the top of the stage. [9] The player controls Sonic by tilting the device left or right. Sonic jumps automatically, though a "double jump" move can be used upon tapping the touchscreen. [10] Rings are collected throughout the stages, and protect Sonic from damage. In the original version, finishing an act with 50 or more rings would reward the player with a shard of a Chaos Emerald. In the remake, accumulated rings can be used to purchase further content in the game, such as items, upgrades, or additional playable characters. Players can "level up" by achieving certain objectives in each stage; increasing the player's level will allow access to new content for purchase. [11]
The game contains two play modes; "Story Mode", which has preset stages with an end goal, and "Arcade Mode", which has randomly created stages that go on endlessly, with the purpose being to make it as far as possible through the stage.
The original Sonic Jump was developed by AirPlay and Sonic Team. [12] Most of the graphics were taken from the Sonic Advance series, which had concluded shortly before the game's release, while the zone themes were taken from the Sega Genesis games. [13] The original version of Sonic Jump was released in Japan on February 21, 2005, for the Sonic Cafe digital distribution service; [14] in April 2007, the game was released internationally for iOS and Android devices as part of the Sega Mobile service, [13] [15] as well as for the T-Mobile Sidekick phone. [16] Sega published the game in all regions.
The new version of the game was first teased by Sega on October 5, 2012. [16] It was then announced and released less than two weeks later on iOS on October 18, 2012, [17] and for Android on December 21, 2012. [18] A short adaptation of Jump was published in issue 5 of the Sonic Super Digest magazine by Archie Comics to coincide with the release of the remake. [19] On March 21, 2018, Sonic Jump was made available for playing on Facebook. [20]
The game's first update, containing the "Blue Sky Zone" of twelve new stages, a new playable character (Amy Rose) was released on November 26, 2012. [21] This update also included a new "Global Challenge" mode, which pools in all player's gameplay height results, with the end goal being able to match the equivalent distance of Earth to the Moon. Completing the global challenge would unlock another character, Blaze the Cat. Another update was released on December 19, 2012, adding Rouge the Bat and Silver the Hedgehog as playable characters, and replaced the sixth stage from each zone with a Boss Act. [22]
Aggregator | Score |
---|---|
GameRankings | 73% [23] |
Metacritic | 77/100 [24] |
Publication | Score |
---|---|
IGN | 5/10 (J2ME) [13] 7.5/10 (iOS) [25] |
Pocket Gamer | (J2ME) [26] (iOS) [10] |
The 2005 version of Sonic Jump received mixed reviews from critics, who praised the game's presentation but criticized the overall gameplay. IGN gave the game a 5 out of 10 score, stating the game was "not engaging and "dull" and that "controls seemed sluggish and occasionally inaccurate". [13] Stuart Dredge of Pocket Gamer thought the concept was an "interesting idea", but felt that the controls and high difficulty wouldn't be ideal for newer players. [26]
The 2012 version received "generally favorable reviews" according to review aggregator Metacritic, scoring 77/100. [24] On iOS, the game hit over 8.8 million downloads (including free downloads) [27] in North America and Europe after five months, as of July 2013. [7] [28] [29]
Pocket Gamer gave the game an 8 out of 10, praising it for being a "...tough, entertaining vertical platformer that has enough references and stylistic tweaks to make it stand out from the crowd". [10] Slide to Play gave the game a 4 out of 4 "Must Play" rating, especially praising the value in the game's free updates, stating: "Twelve new stages and a new playable character adds up to a meaty chunk of content, and we're glad to see this excellent game get continued love from the developers. They even say advertise another forthcoming update in the game, and we're looking forward to playing that as well. Sonic Jump remains a great buy." [30] IGN gave the game a 7.5 out of 10, praising the game's "quality presentation and solid challenge" and that "the difficulty ramps up at a surprisingly fast pace...like the cutesy climbing equivalent of Super Meat Boy ", but criticized Sega's approach to buying unlockables, saying that it takes too long to unlock by gameplay alone, and that buying one's way through the game destroys the competitive aspect of the leaderboards. [25] The game has also received many comparisons to the game Doodle Jump . [10] [25] [31]
A sequel to the original version titled Sonic Jump 2 released on May 20, 2008, for then-current mobile devices. [32]
Hardlight later developed Sonic Jump Fever , a sequel to the HD version that adds new features including minigames; it released on July 10, 2014, to mixed reviews. [33] [34] [35] Sonic Jump Fever was downloaded 28.3 million times, but only generated US$600,000 in profits. [36] As of November 7, 2016, the game is no longer available for download, possibly due to the lackluster sales performance.
Sonic the Hedgehog 3 is a 1994 platform game developed and published by Sega for the Genesis. Like previous Sonic games, players traverse side-scrolling levels while collecting rings and defeating enemies. They control Sonic and Tails, who attempt to retrieve the Chaos Emeralds to stop Doctor Robotnik from relaunching his space station, the Death Egg, after it crash-lands on a mysterious floating island. Sonic 3 introduces Knuckles the Echidna, the island guardian, who lays traps for Sonic and Tails.
Sonic the Hedgehog is a 1991 platform game developed by Sonic Team and published by Sega for the Genesis/Mega Drive. It was released in North America on June 23 and in PAL regions and Japan the following month. Players control Sonic the Hedgehog, who can run at near supersonic speeds; Sonic sets out on a quest to defeat Dr. Robotnik, a scientist who has imprisoned animals in robots and seeks the powerful Chaos Emeralds. The gameplay involves collecting rings as a form of health, and a simple control scheme, with jumping and attacking controlled by a single button.
Sonic Adventure 2 is a 2001 platform game developed by Sonic Team USA and published by Sega for the Dreamcast. It is a direct sequel to Sonic Adventure (1998) and a part of the larger Sonic the Hedgehog series. The plot centers on Sonic, Tails and Knuckles as they attempt to save the world from Shadow the Hedgehog, Doctor Eggman and Rouge the Bat. The stories are divided into three gameplay styles: fast-paced platforming for Sonic and Shadow, multidirectional shooting for Tails and Eggman and action-adventure exploration for Knuckles and Rouge.
Sonic Advance, known as SonicN on the N-Gage, is a 2001 platform game developed by Dimps and published by Sega for the Game Boy Advance. It was the first Sonic the Hedgehog game released on a Nintendo console with Sonic Adventure 2: Battle on the GameCube, and was produced in commemoration of the series' tenth anniversary. The story follows Sonic, Tails, Knuckles, and Amy as they journey to stop Doctor Eggman from taking over the world. Controlling a character, players are tasked with completing each level, defeating Eggman and his robot army, and collecting the seven Chaos Emeralds.
Sonic the Hedgehog Spinball, also known as Sonic Spinball, is a 1993 pinball video game developed by Sega Technical Institute and published by Sega. It is a spinoff of the Sonic the Hedgehog series. Players control Sonic the Hedgehog, who must stop Doctor Robotnik from enslaving the population in a giant pinball-like mechanism. The game is set in a series of pinball machine-like environments with Sonic acting as the pinball.
Shadow the Hedgehog is a 2005 platform game developed by Sega Studios USA and published by Sega as part of the Sonic the Hedgehog series. The game follows Shadow the Hedgehog, who suffers from amnesia, as he attempts to learn about his past while dealing with an alien invasion of Earth. Shadow the Hedgehog reintroduces third-person shooter elements from Sonic Adventure and Sonic Adventure 2, but greatly expands upon the concept and introduces nonlinear gameplay to the Sonic franchise. To defeat enemies and progress through the game, Shadow can use a variety of weapons from each faction and complete missions that will determine the game's plot and subsequently playable levels.
Sonic the Hedgehog is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist. The main Sonic the Hedgehog games are platformers mostly developed by Sonic Team; other games, developed by various studios, include spin-offs in the racing, fighting, party and sports genres. The franchise also incorporates printed media, animations, feature films, and merchandise.
Sonic the Hedgehog 2 is a 1992 platform game developed by Sega Technical Institute (STI) for the Sega Genesis. Players control Sonic as he attempts to stop Doctor Robotnik from stealing the Chaos Emeralds to power his space station. Like the first Sonic the Hedgehog (1991), players traverse side-scrolling levels at high speeds while collecting rings, defeating enemies, and fighting bosses. Sonic 2 introduces Sonic's sidekick Miles "Tails" Prower and features faster gameplay, larger levels, a multiplayer mode, and special stages featuring pre-rendered 3D graphics.
Super Monkey Ball is a series of arcade platform video games initially developed by Amusement Vision and published by Sega. The series debuted in 2001 with the arcade game Monkey Ball, which was ported to GameCube as Super Monkey Ball later that year. Several sequels and ports have been released.
Sonic the Hedgehog 4: Episode I is a 2010 platform game developed by Dimps, with assistance from Sonic Team, and published by Sega. It is a sequel to Sonic & Knuckles (1994), following Sonic as he sets out to stop a returning Doctor Eggman. Like the Sonic the Hedgehog games released for the Sega Genesis, Episode I features side-scrolling gameplay, with movement restricted to a 2D plane. The player races through levels collecting rings while rolling into a ball to attack enemies. The game also features special stages in which the player collects Chaos Emeralds and online leaderboards comparing level completion times and high scores.
Sonic the Hedgehog 4: Episode II is a 2012 episodic platform video game in the Sonic the Hedgehog series, and the sequel to Sonic the Hedgehog 4: Episode I. The game was developed by Dimps, with assistance from Sonic Team, and published by Sega. The game was intended to emulate the original Sonic the Hedgehog games on the Sega Genesis.
Sonic Dash is a 2013 endless runner mobile game developed by Hardlight and published by Japanese game studio Sega. It is Hardlight's second Sonic the Hedgehog game, the first being 2012's Sonic Jump. The game was released in March 2013 for iOS, November 2013 for Android, and December 2014 for Windows Phone and Windows, along with an arcade release in November 2015 as Sonic Dash Extreme. It was initially released as a paid application, but was made free-to-play a month after its iOS release.
Sonic Jump Fever was a 2014 vertical platform game developed by British studio Hardlight. It was the sequel to Sonic Jump. The game was made available for iOS and Android systems on 10 July 2014.
Sonic Runners was a 2015 endless runner game in the Sonic the Hedgehog franchise for Android and iOS. It was developed by Sonic Team as its first Sonic game exclusive to smartphones and published by Sega. In Sonic Runners, the player-character constantly ran forward, and players controlled their jumping from a side-scrolling perspective using the touchscreen. The game was free-to-play, featured a wide variety of playable characters from the Sonic series, and received periodic updates.
Sonic Mania is a 2017 platform game published by Sega for Nintendo Switch, PlayStation 4, Xbox One, and Windows. Produced in commemoration of the Sonic the Hedgehog series' 25th anniversary, Sonic Mania pays homage to the original Sega Genesis Sonic games, featuring speedy side-scrolling gameplay. It takes place over 13 levels, including several redesigned from past games. The story follows Sonic, Tails and Knuckles as they venture to defeat their nemesis Doctor Eggman and his robotic henchmen, the Hard-Boiled Heavies.
The Retro Engine, also known as the Retro Software Development Kit, is a multiplatform game engine developed by Australian programmer Christian Whitehead, best known for its use in Sega's Sonic the Hedgehog series.
Sega Forever is a service from the Japanese video game developer Sega for re-releasing past games from the company on modern platforms. The service was launched for Android and iOS devices on June 22, 2017. By 2020, the service included over 30 games.
Hardlight is a British video game developer founded by Sega and based in Leamington Spa, England. Revealed in January 2012, it is focused on mobile games for smartphones and became a part of Sega Europe in 2019.