As the Sonic the Hedgehog series of platform games has grown in popularity, its publisher Sega has expanded the franchise into multiple different genres. Among these are several educational video games designed to appeal to young children. The first attempt to create an educational Sonic game was Tiertex Design Studios' Sonic's Edusoft for the Master System in late 1991, which was canceled despite having been nearly finished. When Sega launched the Sega Pico in 1994, it released Sonic the Hedgehog's Gameworld and Tails and the Music Maker for it. Orion Interactive also developed the 1996 Sega PC game Sonic's Schoolhouse, which used a 3D game engine and had an exceptionally large marketing budget. In the mid-2000s, LeapFrog Enterprises released educational Sonic games for its Leapster and LeapFrog Didj.
Sonic the Hedgehog is one of the bestselling video game franchises ever, [1] selling over 80 million units for the combined series as of 2011. [2] The original game, a side-scrolling platform game, was developed by Sonic Team in Japan. Released by Sega in 1991, it greatly increased the popularity of the Sega Genesis in North America and established Sega as Nintendo's main rival in the console market. [3] [4] With the game's popularity, the series began to expand into other genres. While Sonic the Hedgehog 2 began development in late 1991, the Manchester-based Tiertex Design Studios began to work on an educational video game set in the Sonic universe called Sonic's Edusoft for the Master System. Edusoft was made using sprites ripped from the original game. Despite having been nearly finished, it was canceled. The game was not licensed by Sega, but the company did express interest in it and could have potentially published it jointly with US Gold. [5] [6]
In 1994, Sega released the Sega Pico, an "edutainment" device powered by the same hardware used by the Genesis. [7] [8] The system was designed appear similar to a laptop, a stylus called the "Magic Pen", and a pad to draw on. [9] As Sonic had become Sega's mascot, Sega released two educational games featuring characters from the Sonic franchise, Sonic the Hedgehog's Gameworld and Tails and the Music Maker. [8] [10] Gameworld was developed by Aspect Co., [11] the studio that produced the majority of the Game Gear Sonic games. [12] Another educational game, Wacky Worlds Creativity Studio , was released for the Genesis in 1994. Though it is not a Sonic game, Sonic does feature in it. [13] [14]
In 1996, Sega and Orion Interactive collaborated to produce Sonic's Schoolhouse, an educational game in the Sega PC brand for Microsoft Windows. It was developed using a game engine similar to Wolfenstein 3D 's and ten educators and psychologists helped create the game's challenges. [15] [16] A cartoon clock was originally the star of the game but was replaced with Sonic; thus, Sonic's Schoolhouse is only tenuously connected to the rest of the franchise. [15] The game was released as part of Sega's US$20 million "Blue is Back" marketing campaign to promote six Sonic games releasing in the holiday shopping season; advertisements for the game were run in magazines and it was promoted in store displays. Sonic's Schoolhouse also came bundled coupons worth US$40 in discounts for Sonic merchandise, including comics and plush toys. [16]
In the mid-2000s, LeapFrog Enterprises published two educational Sonic platformers: Torus Games' Sonic X and Realtime Associates' Sonic the Hedgehog, for the Leapster and LeapFrog Didj, respectively. [17] [18]
Sonic's Edusoft would have been the first educational Sonic game, the series' third entry overall, and the first Sonic game that was not developed in Japan. The game was aimed at five-year-olds [5] and centers around a series of minigames that feature math and spelling questions. Minigames are accessed from an isometric hub world and more non-educational games can be unlocked after a certain number of educational ones are beaten. [6] The game was virtually unknown until one of the game's programmers created a Wikipedia page about it, which was deleted after being deemed a hoax. The programmer later emailed screenshots to Sonic fansites but was unable to prove it was real. Edusoft was confirmed to be real after its ROM image was eventually leaked. [6]
Sonic the Hedgehog's Gameworld was the first of two Sonic games to be released for the Sega Pico. [8] The game takes the form of a picture book and changes the set of tasks the player must accomplish when a page is turned. Aimed at children ages four to seven, Gameworld stars Sonic, Tails, and Amy and features 13 minigames that are designed to teach the player problem solving. [8] [20]
Tails and the Music Maker was the second Sonic game to be released for the Sega Pico. It features Tails and is designed to teach children ages three to seven about making music. [21] Tails and the Music Maker uses the same picture book form that Gameworld uses. [22] The game features several minigames, including "Travels with Tails" (in which the player guides Tails through three levels) and "Percussion Pinball" (in which Tails is placed in a pinball environment). [23]
Sonic's Schoolhouse is aimed at children aged five to nine [24] and takes place in a 3D environment viewed from a first-person perspective. [15] The gameplay has been likened to Doom (1993), [16] but the primary difference is that players must solve spelling, math, and reading questions in several difficulty levels based on age group. Sonic is not playable, acting instead as a guide. [15]
Sonic X is based on the anime series of the same name and was released by LeapFrog Enterprises for the Leapster handheld game console. It stars Sonic and Chris Thorndyke, a character created for the anime series, who must save Tails, Amy, and Knuckles from Doctor Eggman. The player must guide Sonic through three levels, periodically stopping to answer math questions. The three levels, Station Square, Angel Island, and Eggman's base feature sequences, addition, and subtraction respectively. [25]
The Didj version of Sonic the Hedgehog is a side-scrolling platformer similar to the original Genesis Sonic games, but has numerous minigames that are designed to teach spelling. It is aimed at children ages seven to ten. [26]
Jeuxvideo.com regarded the educational Sonic games as obscure. [13] According to the programmer who worked on Sonic's Edusoft, the game was tested at a primary school in Didsbury, Manchester and was well received. Retro Gamer expressed disappointment that it remained relatively unknown and offered praise for its "chunky" visual style. They also wondered "if the kids realised how lucky they were to get to play an unreleased and often forgotten Sonic game". [6] Reviewing Sonic's Schoolhouse, Hardcore Gaming 101 was strongly negative, calling it "a bare-bones edutainment title" that "offer[s] neither education or entertainment of any sort." [15] They criticized its voice acting, visuals, lack of difficulty and educational value, and poor use of the Sonic license, deeming it a "rather cynical attempt from Sega to tie it in with their mascot" and urging readers to instead play the Leapster games. [15] GamesRadar+ said Sonic's Schoolhouse was only "vaguely educational" and "a grade-schooler's nightmare." [27]
The Sega Pico, also known as Kids Computer Pico, is an educational video game console by Sega Toys. The Pico was released in June 1993 in Japan and November 1994 in North America and Europe, later reaching China in 2002.
Sonic the Hedgehog is a character created by the Japanese game developers Yuji Naka and Naoto Ohshima. He is the star of the Sonic the Hedgehog franchise and the mascot of the Japanese video game company Sega. Sonic is an anthropomorphic blue hedgehog who can run at supersonic speed. He races through levels, collecting rings and avoiding obstacles, as he seeks to defeat his archenemy, Doctor Eggman. He is accompanied by supporting characters, such as his best friend and sidekick Miles "Tails" Prower, self-proclaimed girlfriend Amy Rose, and friendly rival Knuckles the Echidna.
Sonic the Hedgehog 3 is a 1994 platform game developed and published by Sega for the Sega Genesis. Like previous Sonic games, players traverse side-scrolling levels while collecting rings and defeating enemies. They control Sonic and Tails, who attempt to retrieve the Chaos Emeralds to stop Doctor Robotnik from relaunching his space station, the Death Egg, after it crash-lands on a mysterious floating island. Sonic 3 introduces Knuckles the Echidna, the island guardian, who lays traps for Sonic and Tails.
Sonic Adventure is a 1998 platform game developed by Sonic Team and published by Sega for the Dreamcast. It was the first main Sonic the Hedgehog game to feature 3D gameplay. It follows Sonic the Hedgehog, Miles "Tails" Prower, Knuckles the Echidna, Amy Rose, Big the Cat, and E-102 Gamma in their quests to collect the Chaos Emeralds and stop Doctor Robotnik from unleashing Chaos, an ancient evil. Controlling one of the six characters—each with their own abilities—players complete levels to progress the story. Sonic Adventure retains many elements from prior Sonic games, such as power-ups and the ring-based health system. Players can play minigames such as racing and interact with Chao, a virtual pet.
Miles "Tails" Prower is a character created by Japanese game designer Yasushi Yamaguchi. Part of Sega's Sonic the Hedgehog franchise, he is the first character to consistently appear by Sonic's side in the series, appearing in nearly every mainline and spin-off game since his debut. His role as Sonic's best friend and sidekick is analogous to Luigi from the Mario series. The name "Miles Prower" is a pun on "miles per hour", a reference to the famed speed of Sonic the Hedgehog. Prower is a two-tailed anthropomorphic fox cub, hence the nickname.
Sonic & Knuckles is a 1994 platform game developed and published by Sega. Players control Sonic the Hedgehog or Knuckles the Echidna in their quests to save Angel Island; Sonic tries to stop Doctor Robotnik from re-launching his orbital weapon, the Death Egg, while Knuckles scuffles with Robotnik's minion, EggRobo. Like previous Sonic games, players traverse side-scrolling levels at high speeds while collecting rings and defeating enemies.
Knuckles' Chaotix is a 1995 platform game developed by Sega for the 32X. A spin-off from the Sonic the Hedgehog series, it features Knuckles the Echidna and four other characters known as the Chaotix, who must prevent Doctor Robotnik and Metal Sonic from obtaining six magic rings and conquering a mysterious island. The gameplay is similar to previous Sonic games: players complete levels while collecting rings and defeating enemies. Knuckles' Chaotix introduces a partner system whereby the player is connected to another character via a tether; the tether behaves like a rubber band and must be used to maneuver the characters.
Sonic Advance is a 2001 platform video game developed by Sonic Team and Dimps and published by Sega for the Game Boy Advance. It was the first Sonic the Hedgehog game to be released on a Nintendo console with Sonic Adventure 2: Battle on the GameCube, and was produced in commemoration of the series' tenth anniversary. The story follows Sonic, Tails, Knuckles, and Amy as they journey to stop Doctor Eggman from taking over the world. Controlling a character, players are tasked with completing each level, defeating Eggman and his robot army, and collecting the seven Chaos Emeralds.
LeapFrog Enterprises, Inc. is an educational entertainment and electronics company based in Emeryville, California. LeapFrog designs, develops, and markets technology-based learning products and related content for the education of children from infancy through grade school. The company was founded by Michael Wood and Robert Lally in 1994. John Barbour is the chief executive officer of LeapFrog.
Sonic X-treme was a platform game developed by Sega Technical Institute from 1994 until its cancellation in 1996. It was planned as the first fully 3D Sonic the Hedgehog game, taking Sonic into the 3D era of video games, and the first original Sonic game for the Sega Saturn. The storyline followed Sonic on his journey to stop Dr. Robotnik from stealing six magic rings from Tiara Boobowski and her father. X-treme featured open levels rotating around a fixed center of gravity and, like previous Sonic games, featured collectible rings and fast-paced gameplay.
Sonic the Hedgehog: Triple Trouble is a 1994 platform game developed by Aspect and published by Sega for the Game Gear. It is the sequel to Sonic Chaos (1993) and features classic side-scrolling Sonic gameplay. The player controls either Sonic the Hedgehog or Miles "Tails" Prower as they venture to protect the powerful Chaos Emeralds from Doctor Robotnik, Knuckles the Echidna, and series newcomer Nack the Weasel. Sonic and Tails' unique abilities, as well as various power-ups, can assist the player in gameplay.
Sonic Chaos is a 1993 platform game published by Sega for the Master System and Game Gear. Players control Sonic the Hedgehog and his sidekick Miles "Tails" Prower in their quest to retrieve the Chaos Emeralds from Doctor Robotnik, who has stolen them to construct nuclear weapons. Gameplay involves running through stages, collecting rings, and defeating enemies. It is largely based on the Master System version of Sonic the Hedgehog 2, and is thus considered a follow-up to that game. Chaos is the first Sonic game for the Master System and Game Gear to feature Tails as a separate playable character with his own unique abilities.
Torus Games was an Australian video game developer founded in 1994 by Bill McIntosh. The company was located in Bayswater, Victoria. Its managing director is Bill McIntosh. The company being a family business. Torus has developed over 145 titles. The company is most known for family action/adventure games, based on well-known licenses.
Sonic the Hedgehog 2 is a 1992 platform game developed by Sega Technical Institute (STI) for the Sega Genesis. Players control Sonic as he attempts to stop Doctor Robotnik from stealing the Chaos Emeralds to power his space station. Like the first Sonic the Hedgehog (1991), players traverse side-scrolling levels at high speeds while collecting rings, defeating enemies, and fighting bosses. Sonic 2 introduces Sonic's sidekick Miles "Tails" Prower and features faster gameplay, larger levels, a multiplayer mode, and special stages featuring pre-rendered 3D graphics.
Sonic the Hedgehog is a media franchise created by Sega.
The Leapster Learning Game System is an educational handheld game console aimed at 4- to 10–11-year-olds, made by LeapFrog Enterprises. Its games teach the alphabet, phonics, basic math, and art and animal facts to players. Along with a directional pad, the system features a touchscreen with a stylus pen that enables young users to interact directly with the screen. The Leapster was released in October 2003.
Sonic Rush Adventure is a 2007 platform game developed by Dimps and Sonic Team and published by Sega for the Nintendo DS. The sequel to 2005's Sonic Rush, it follows Sonic the Hedgehog and Tails, who are teleported to an alternate dimension and seek the help of Blaze the Cat, while battling a band of robot pirates. Gameplay is similar to prior installments in the Sonic the Hedgehog franchise, with players controlling Sonic or Blaze through a series of side-scrolling levels while collecting rings and defeating enemies. Sonic Rush Adventure deviates from prior games with its elements of sea travel, featuring boating minigames that take advantage of the DS's touchscreen.
Sonic the Hedgehog 4: Episode II is an episodic platform video game developed by Dimps with assistance from Sonic Team, and published digitally by Sega for the PlayStation 3, Xbox 360, iOS, Android, and Microsoft Windows in 2012, with ports to the Ouya and Nvidia Shield releasing in 2013. It is a sequel to Sonic the Hedgehog 4: Episode I (2010), taking place shortly after the events of the game and following Sonic and Tails as they attempt to once again stop Doctor Eggman and a newly revived Metal Sonic from using Little Planet to power the Death Egg mk.II space station. Like its predecessor, Episode II is restricted to a 2D plane with players guiding Sonic and Tails through levels, collecting rings and rolling into enemies; collecting Chaos Emeralds also requires players to access Special Stages by ending a stage with enough rings.
Sonic Dreams Collection is a 2015 art game developed by Arcane Kids for OS X and Windows. It is an unofficial game based on Sega's Sonic the Hedgehog franchise that compiles four minigames presented as unfinished Sonic games, but the game as a whole later reveals itself to be a psychological horror game satirizing the then-modern Sonic fandom, known for its peculiarities. They include the character creator Make My Sonic, the massively multiplayer online role-playing game Eggman Origin, the adventure game Sonic Movie Maker, and the virtual reality (VR) game My Roommate Sonic. They are described in-game as having been developed by a nonexistent Sega studio for the Dreamcast in the late 1990s.