Sega Superstars

Last updated
Sega Superstars
Sega Superstars Coverart.png
Developer(s) Sonic Team
Publisher(s) Sega
Director(s) Yoshihisa Hashimoto
Producer(s) Takashi Yuda
Programmer(s) Takaaki Saito
Artist(s) Sachiko Kawamura
Composer(s) Tomoya Ohtani
Mariko Nanba
Keiichi Sugiyama
SeriesSega All-Stars
Platform(s) PlayStation 2
Release
  • EU: October 22, 2004
  • NA: November 2, 2004 [1]
  • JP: November 11, 2004
Genre(s) Party
Mode(s) Single-player, multiplayer

Sega Superstars is a party video game developed by Sonic Team for the PlayStation 2. It was published by Sega and released in Europe on October 22, 2004; in North America in November 2, 2004; and in Japan in November 11, 2004. The game features several minigames based on various Sega titles that are controlled using the EyeToy peripheral. Upon release, the game received "average" review scores from critics.

Contents

Gameplay

A promotional example of gameplay, where the player controls NiGHTS by "gliding," from the NiGHTS-themed minigame Sega Superstars -- NiGHTS Minigame Gameplay.jpeg
A promotional example of gameplay, where the player controls NiGHTS by "gliding," from the NiGHTS-themed minigame

Gameplay is similar to that of EyeToy: Play , in which players use their body to play a variety of minigames. However, while that game only picked up player's movement, Sega Superstars uses a more advanced system. Before the start of each game, a setup screen with an orange area is shown. In order to start the game, players have to stand in a position where the orange area won't pick up any movement and select the continue button. This method determines what area is the background, allowing EyeToy to pick up the player's position, as opposed to just what areas are moving. This is particularly prominent in games like Puyo Puyo, which uses the player's entire body.

Sega Superstars features 12 minigames, each based on different Sega franchises: [2] [3]

Development

Before Sega Superstars, few games had made use of the EyeToy. [4] As such, the game was developed as a product that would combine the novelty of this accessory with the familiarity of Sega's first-party franchises to extend the long-term viability of the PlayStation 2 console. It was announced in April 2004 [5] and exhibited at the Electronic Entertainment Expo (E3) [6] and Tokyo Game Show events of that same year. [4]

Reception

The game received "average" reviews, according to the review aggregation website Metacritic. [7] In Japan, Famitsu gave it a score of two nines and two sevens for a total of 32 out of 40. [12]

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