Sega Superstars | |
---|---|
Developer(s) | Sonic Team |
Publisher(s) | Sega |
Director(s) | Yoshihisa Hashimoto |
Producer(s) | Takashi Yuda |
Programmer(s) | Takaaki Saito |
Artist(s) | Sachiko Kawamura |
Composer(s) | Tomoya Ohtani Mariko Nanba Keiichi Sugiyama |
Series | Sega All-Stars |
Platform(s) | PlayStation 2 |
Release | |
Genre(s) | Party |
Mode(s) | Single-player, multiplayer |
Sega Superstars is a party video game developed by Sonic Team for the PlayStation 2. It was published by Sega and released in Europe on October 22, 2004; in North America in November 2, 2004; and in Japan in November 11, 2004. The game features several minigames based on various Sega titles that are controlled using the EyeToy peripheral. Upon release, the game received "average" review scores from critics.
Gameplay is similar to that of EyeToy: Play , in which players use their body to play a variety of minigames. However, while that game only picked up player's movement, Sega Superstars uses a more advanced system. Before the start of each game, a setup screen with an orange area is shown. In order to start the game, players have to stand in a position where the orange area won't pick up any movement and select the continue button. This method determines what area is the background, allowing EyeToy to pick up the player's position, as opposed to just what areas are moving. This is particularly prominent in games like Puyo Puyo, which uses the player's entire body.
Sega Superstars features 12 minigames, each based on different Sega franchises: [2] [3]
Before Sega Superstars, few games had made use of the EyeToy. [4] As such, the game was developed as a product that would combine the novelty of this accessory with the familiarity of Sega's first-party franchises to extend the long-term viability of the PlayStation 2 console. It was announced in April 2004 [5] and exhibited at the Electronic Entertainment Expo (E3) [6] and Tokyo Game Show events of that same year. [4]
Aggregator | Score |
---|---|
Metacritic | 72/100 [7] |
Publication | Score |
---|---|
1Up.com | B [8] |
Edge | 7/10 [9] |
Electronic Gaming Monthly | 5.67/10 [10] |
Eurogamer | 8/10 [11] |
Famitsu | 32/40 [12] |
Game Informer | 8/10 [13] |
GameSpot | 7.3/10 [14] |
GameZone | 8.3/10 [15] |
IGN | 7/10 [16] |
Official U.S. PlayStation Magazine | [17] |
The Sydney Morning Herald | [18] |
The game received "average" reviews, according to the review aggregation website Metacritic. [7] In Japan, Famitsu gave it a score of two nines and two sevens for a total of 32 out of 40. [12]
Nights into Dreams is a 1996 action game developed by Sonic Team and published by Sega for the Sega Saturn. The story follows the teenagers Elliot Edwards and Claris Sinclair, who enter Nightopia, a dream world where all dreams take place. With the help of Nights, an exiled "Nightmaren", they begin a journey to stop the evil ruler Wizeman from destroying Nightopia and consequently the real world. Players control Nights flying through Elliot and Claris's dreams to gather enough energy to defeat Wizeman and save Nightopia. The game is presented in 3D and imposes time limits on every level, in which the player must accumulate points to proceed.
Sonic Team is a video game developer owned by the Japanese video game company Sega as part of its Sega CS Research and Development No. 2 division. Sonic Team is best known for the long-running Sonic the Hedgehog series and games such as Nights into Dreams and Phantasy Star Online.
Chao are fictional life-forms in the Sonic the Hedgehog video game series published by Sega. They are small, childlike creatures that go through a complex life cycle and exist in several visual forms depending on how they are raised. Developer Sonic Team incorporated Chao into the games to encourage players to explore levels and support the good–evil dichotomy of Sonic Adventure 2.
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Mario Party is a party video game series featuring characters from the Mario franchise in which up to four local players or computer-controlled characters compete in a board game interspersed with minigames. The games are currently developed by NDcube and published by Nintendo, being previously developed by Hudson Soft. The series is known for its party game elements, including the often unpredictable multiplayer modes that allow play with up to four, and sometimes eight, human players or CPUs.
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