Sonic the Hedgehog 2 | |
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Developer(s) | Aspect |
Publisher(s) | Sega |
Composer(s) |
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Series | Sonic the Hedgehog |
Platform(s) | Master System, Game Gear |
Release | Master System
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Genre(s) | Platform game |
Mode(s) | Single-player |
Sonic the Hedgehog 2 [a] is a 1992 platform game developed by Aspect and published by Sega for the Master System and Game Gear. It is the sequel to the 8-bit Sonic the Hedgehog (1991) and follows Sonic as he attempts to get the Chaos Emeralds back to rescue his friend Miles "Tails" Prower from Dr. Robotnik. Like the first Sonic the Hedgehog, players run through levels at high speeds while collecting rings and defeating enemies. Although it shares the same title with Sonic the Hedgehog 2 for the Sega Genesis and their releases coincided, the games have little in common and share no levels.
Unlike the first 8-bit Sonic game, which was developed by Ancient, Sonic 2 was developed by Aspect, which did not interact with the Sega Technical Institute team developing the Genesis version. Sonic 2 was released in November 1992 to critical acclaim. Critics considered it an improvement over the first 8-bit Sonic and praised its visuals and gameplay. The game has been rereleased in numerous formats, including Sonic compilations and Nintendo's Virtual Console service.
Sonic the Hedgehog 2's gameplay is largely the same as its 1991 predecessor. A side-scrolling platformer, the player controls Sonic the Hedgehog as he runs at high speeds, defeats enemies, and overcomes obstacles. The story takes place following the events of the last game; Sonic returns home to find that Doctor Robotnik has captured Miles "Tails" Prower, so he heads off to rescue him before it's too late. [1]
Like the original, Sonic collects power-ups (such as boosts of speed and invincibility) that give him temporary powers, and rings to protect himself from being hit by enemies or obstacles. Sonic starts with three lives; if he is hit without carrying any rings, falls into a bottomless pit, drowns, or goes past the act's 10-minute mark, he loses a life. Losing all lives results in a game over. [2] There are some changes however; checkpoint and shield item boxes are absent, and Sonic can now collect rings he drops when damaged. [3] Certain elements present in the Sega Genesis version of Sonic the Hedgehog are also implemented, such as the ability to smash through walls and run through vertical loops. [3] The game also features modes of transportation for Sonic in which to maneuver the levels, including minecarts and hang gliders. [3]
The game is split into seven levels called zones, each comprising two main acts and a boss fight with one of Doctor Robotnik's robots. [4] While the 8-bit Sonic the Hedgehog stages borrowed thematically from those in the original 16-bit Sonic game, Sonic 2 features original levels to differentiate itself from its 16-bit counterpart. [3] At the end of each main act, the player hits a signpost, which will spin and land on an image; it can award bonuses depending on the image it settles on. [2] There are six Chaos Emeralds to collect throughout the stages. If the player collects them all, they will be able to save Tails at the end of the game. [4]
Sonic the Hedgehog 2 was developed by Aspect with co-operation from Sega, unlike its predecessor which was developed by Ancient. [5] Craig Stitt, who worked as a stage artist with Sega Technical Institute (STI) on Sonic 2 for the Sega Genesis, stated that there was little interaction between Aspect and STI. [6]
Both versions of Sonic the Hedgehog 2 were released in PAL territories in November 1992. [7] [8] The Game Gear version was released in Japan on November 21 [9] and in North America in December 1992. [10] It was the first four megabit cart for the Game Gear, the largest yet. [11] The Master System version remained exclusive to PAL territories until it was released in December 2008 for the Wii Virtual Console. [12] The Game Gear version was included as an unlockable bonus in Sonic Adventure DX (2003), [13] and as one of the games featured in the Sonic compilation Sonic Gems Collection (2005). [14] It was also released on the Nintendo 3DS eShop in June 2013. [15] It was also released along with the other 11 Game Gear Sonic games on Sonic Origins Plus in 2023. [16]
In the United Kingdom, all versions of Sonic the Hedgehog 2 (including the 16-bit Sonic 2) combined topped the Christmas 1992 sales charts. [17] For the month of December 1992, the Mega Drive version was ranked number one, the Game Gear version number three, and the Master System version number four, while Super Mario Land 2 for the Game Boy was number two. [18] Sonic 2 is the bestselling Game Gear game, having sold over 400,000 copies. [19]
Publication | Score | |
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Master System | SGG | |
Computer and Video Games | 93% [20] | 92% [21] |
Mean Machines Sega | 95% [7] | 80% [22] |
Sega Force | 92% [8] | 93% [8] |
Sega Power | 93% [23] | 97% [24] |
Sega Zone | 90% [25] | N/A |
Sega Pro | 93% [26] | 95% [26] |
Publication | Award |
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Electronic Gaming Monthly | Portable Game of the Year (1992) [27] |
Critics praised the Master System version as an improvement over the first Sonic game on the platform. [7] [20] [23] Sega Power called Sonic 2 the best Master System game. [23] Critics were impressed with the graphics, [25] [26] even leading some Mean Machines Sega staff to think they were viewing a Mega Drive game. [7] Many journalists felt the game ran faster and smoother than Sonic 1, [8] [25] which Computer and Video Games credited to there being less enemies populating the levels. [20] Sega Force felt the game could have benefited from more enemies gameplay-wise. [8] Gameplay was otherwise praised, with critics taking a liking to the carts, gliders, and other new gameplay additions. [8] [20] Sega Power and Sega Zone enjoyed the secret rooms that could be found throughout the game. [23] [25] Complaints were directed towards the lack of a two-player mode, lack of special zones, and Tails being relegated to only appearing in the game's final cutscene. [8] [20] [23] [26]
Reviews for the Game Gear version carried many of the same sentiments as the Master System version. [8] [22] [26] Sega Force explained that the game was almost identical to its home console counterpart, except for some tweaks to gameplay and graphics. [8] [22] Critics found the game was more difficult than the Master System version. [8] [22] [24] Sega Force and Sega Pro found the hang glider difficult to control. [8] [26] Mean Machines Sega felt that the reduced field-of-vision on the Game Gear made gameplay tougher. [22] Sega Force and Sega Pro both noted that the graphics, especially Sonic's character sprite, were notably larger than in the first Sonic Game Gear game and the home version of Sonic 2. They viewed this as an improvement to graphical fidelity. [8] [26] GamePro and Computer and Video Games felt the game was an improvement to the first Sonic game on the Game Gear. [21] [28] For their 1992 game awards, Electronic Gaming Monthly honored Sonic 2 as their "Game of the Year" among portable games. [27]
Publication | Score | |
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Master System | SGG | |
AllGame | [4] | [29] |
IGN | 8/10 [3] | N/A |
Nintendo Life | 7/10 [30] | N/A |
Reviewing the Master System version, IGN praised the game for differentiating itself from the Genesis version with original stage themes and gameplay elements. [3] While Hardcore Gaming 101 found the core gameplay good, they felt Sonic 2 was weaker than its predecessor, criticizing the level design and art direction. [1] Kotaku called Sonic 2 the hardest Sonic game on the Game Gear because of its labyrinth-like levels paired with its small visual field. [31] Hardcore Gaming 101 agreed with the game's reputation for difficulty, primarily due to its low screen resolution which makes hazards more difficult to anticipate. [1] AllGame felt the game played very fast on the Game Gear for the system's processing power. [29] Nintendo Life recommended it to Sonic fans looking to become better acquainted with 8-bit games in the series. [30]
Sonic the Hedgehog 3 is a 1994 platform game developed and published by Sega for the Sega Genesis. Like previous Sonic games, players traverse side-scrolling levels while collecting rings and defeating enemies. They control Sonic and Tails, who attempt to retrieve the Chaos Emeralds to stop Doctor Robotnik from relaunching his space station, the Death Egg, after it crash-lands on a mysterious floating island. Sonic 3 introduces Knuckles the Echidna, the island guardian, who lays traps for Sonic and Tails.
Sonic Adventure is a 1998 platform game developed by Sonic Team and published by Sega for the Dreamcast. It was the first main Sonic the Hedgehog game to feature 3D gameplay. It follows Sonic the Hedgehog, Miles "Tails" Prower, Knuckles the Echidna, Amy Rose, Big the Cat, and E-102 Gamma in their quests to collect the Chaos Emeralds and stop Doctor Robotnik from unleashing Chaos, an ancient evil. Controlling one of the six characters—each with their own abilities—players complete levels to progress the story. Sonic Adventure retains many elements from prior Sonic games, such as power-ups and the ring-based health system. Players can play minigames such as racing and interact with Chao, a virtual pet.
Sonic the Hedgehog is a 1991 platform game developed by Sonic Team and published by Sega for the Genesis/Mega Drive. It was released in North America on June 23 and in PAL regions and Japan the following month. Players control Sonic the Hedgehog, who can run at near supersonic speeds; Sonic sets out on a quest to defeat Dr. Robotnik, a scientist who has imprisoned animals in robots and seeks the powerful Chaos Emeralds. The gameplay involves collecting rings as a form of health, and a simple control scheme, with jumping and attacking controlled by a single button.
Sonic the Hedgehog is a 1991 platform video game developed by Ancient and published by Sega for the Master System and Game Gear. It is a companion to the 16-bit Sega Genesis game Sonic the Hedgehog for the 8-bit Sega Master System and Game Gear consoles. Ancient—a studio founded by composer Yuzo Koshiro—was contracted to develop the game. The 8-bit Sonic is a side-scrolling game similar in style to the 16-bit game, but reduced in complexity to fit the 8-bit systems.
Sonic 3D Blast, known in PAL regions as Sonic 3D: Flickies' Island, is a 1996 platform game in the Sonic the Hedgehog series for the Sega Genesis and Sega Saturn. As Sonic the Hedgehog, the player embarks on a journey to save the Flickies, birds enslaved by Doctor Robotnik. The player must guide Sonic through a series of themed levels to collect Flickies and defeat Robotnik. Though it retains game mechanics from prior Sonic games, Sonic 3D Blast is differentiated by its 2D isometric perspective, with pre-rendered 3D models converted into sprites.
Sonic & Knuckles is a 1994 platform game developed and published by Sega. Players control Sonic the Hedgehog or Knuckles the Echidna in their quests to save Angel Island; Sonic tries to stop Doctor Robotnik from re-launching his orbital weapon, the Death Egg, while Knuckles scuffles with Robotnik's minion, EggRobo. Like previous Sonic games, players traverse side-scrolling levels at high speeds while collecting rings and defeating enemies.
Knuckles' Chaotix is a 1995 platform game developed by Sega for the 32X. A spin-off from the Sonic the Hedgehog series, it features Knuckles the Echidna and four other characters known as the Chaotix, who must prevent Doctor Robotnik and Metal Sonic from obtaining six magic rings and conquering a mysterious island. The gameplay is similar to previous Sonic games: players complete levels while collecting rings and defeating enemies. Knuckles' Chaotix introduces a partner system whereby the player is connected to another character via a tether; the tether behaves like a rubber band and must be used to maneuver the characters.
Sonic Blast is a 1996 side-scrolling platform video game known for its use of pre-rendered visuals. To stop Doctor Robotnik from using Chaos Emerald shards to fortify his base, the player controls Sonic the Hedgehog and Knuckles the Echidna through 15 levels. As a Sonic the Hedgehog series platformer, the characters run and jump to reach the end of a level while defeating enemy robots and collecting rings. In separate bonus stages, the player must run forward and collect rings to earn one of the Chaos Emerald shards.
Sonic Advance is a 2001 platform video game developed by Sonic Team and Dimps and published by Sega for the Game Boy Advance. It was the first Sonic the Hedgehog game to be released on a Nintendo console with Sonic Adventure 2: Battle on the GameCube, and was produced in commemoration of the series' tenth anniversary. The story follows Sonic, Tails, Knuckles, and Amy as they journey to stop Doctor Eggman from taking over the world. Controlling a character, players are tasked with completing each level, defeating Eggman and his robot army, and collecting the seven Chaos Emeralds.
Dr. Robotnik's Mean Bean Machine is a falling block puzzle game developed by Compile and published by Sega. It was released for the Sega Genesis / Mega Drive in North America and Europe in November 1993, and ported to the Game Gear in 1993 and Master System in 1994.
Sonic the Hedgehog Spinball, also known as Sonic Spinball, is a 1993 pinball video game developed by Sega Technical Institute and published by Sega. It is a spinoff of the Sonic the Hedgehog series. Players control Sonic the Hedgehog, who must stop Doctor Robotnik from enslaving the population in a giant pinball-like mechanism. The game is set in a series of pinball machine-like environments with Sonic acting as the pinball.
Sonic Drift is a 1994 racing game based on Sonic the Hedgehog developed and published by Sega for the Game Gear. Players control one of four characters as they race to the finish line, with 18 tracks themed after levels in 1991's Sonic the Hedgehog.
Sonic the Hedgehog: Triple Trouble is a 1994 platform game developed by Aspect and published by Sega for the Game Gear. It is the sequel to Sonic Chaos (1993) and features classic side-scrolling Sonic gameplay. The player controls either Sonic the Hedgehog or Miles "Tails" Prower as they venture to protect the powerful Chaos Emeralds from Doctor Robotnik, Knuckles the Echidna, and series newcomer Nack the Weasel. Sonic and Tails' unique abilities, as well as various power-ups, can assist the player in gameplay.
Sonic Chaos is a 1993 platform game published by Sega for the Master System and Game Gear. Players control Sonic the Hedgehog and his sidekick Miles "Tails" Prower in their quest to retrieve the Chaos Emeralds from Doctor Robotnik, who has stolen them to construct nuclear weapons. Gameplay involves running through stages, collecting rings, and defeating enemies. It is largely based on the Master System version of Sonic the Hedgehog 2, and is thus considered a follow-up to that game. Chaos is the first Sonic game for the Master System and Game Gear to feature Tails as a separate playable character with his own unique abilities.
Sonic Gems Collection is a 2005 compilation of Sega video games, primarily those in the Sonic the Hedgehog series. The emulated games span multiple genres and consoles—from the Sega Genesis to the Sega Saturn—and retain the features and errors of their initial releases with minimal edits. Player progress is rewarded with demos of other Sonic games, videos, and promotional artwork spanning the history of the Sonic franchise. While its 2002 predecessor, Sonic Mega Collection, comprises popular Sonic games, Gems Collection focuses on more obscure games, such as Sonic CD (1993) and Sonic the Fighters (1996). Other non-Sonic games are included, but some, such as the Streets of Rage trilogy, are omitted in the Western localization.
Tails Adventure is a platform game developed by Aspect and published by Sega in 1995 for the Game Gear. The game stars Tails from the Sonic the Hedgehog series in a solo adventure, as he collects an array of items to help him explore Cocoa Island and defeat the enemies inhabiting it. The gameplay is more slow-paced than other Sonic games, with Tails only capable of walking and flying at a moderate speed. The stages are explored in a non-linear fashion, with newly collected items opening up pathways in previous areas.
Sonic the Hedgehog 2 is a 1992 platform game developed by Sega Technical Institute (STI) for the Sega Genesis. Players control Sonic as he attempts to stop Doctor Robotnik from stealing the Chaos Emeralds to power his space station. Like the first Sonic the Hedgehog (1991), players traverse side-scrolling levels at high speeds while collecting rings, defeating enemies, and fighting bosses. Sonic 2 introduces Sonic's sidekick Miles "Tails" Prower and features faster gameplay, larger levels, a multiplayer mode, and special stages featuring pre-rendered 3D graphics.
Sonic the Hedgehog 4: Episode I is a 2010 platform game developed by Dimps, with assistance from Sonic Team, and published by Sega. It is a sequel to Sonic & Knuckles (1994), following Sonic as he sets out to stop a returning Doctor Eggman. Like the Sonic the Hedgehog games released for the Sega Genesis, Episode I features side-scrolling gameplay, with movement restricted to a 2D plane. The player races through levels collecting rings while rolling into a ball to attack enemies. The game also features special stages in which the player collects Chaos Emeralds and online leaderboards comparing level completion times and high scores.
As the Sonic the Hedgehog series of platform games has grown in popularity, its publisher Sega has expanded the franchise into multiple different genres. Among these are several educational video games designed to appeal to young children. The first attempt to create an educational Sonic game was Tiertex Design Studios' Sonic's Edusoft for the Master System in late 1991, which was canceled despite having been nearly finished. When Sega launched the Sega Pico in 1994, it released Sonic the Hedgehog's Gameworld and Tails and the Music Maker for it. Orion Interactive also developed the 1996 Sega PC game Sonic's Schoolhouse, which used a 3D game engine and had an exceptionally large marketing budget. In the mid-2000s, LeapFrog Enterprises released educational Sonic games for its Leapster and LeapFrog Didj.