Sonic Labyrinth

Last updated

Sonic Labyrinth
Sonic Labyrinth Coverart.png
European cover art.
Developer(s) Minato Giken
Publisher(s) Sega
Director(s) Noboru Machida
Hideaki Katagiri
Designer(s) Kazuhiro Tanaka
Composer(s) Atsuko Iwanaga
Series Sonic the Hedgehog
Platform(s) Game Gear
Release
  • UK: October 1995 [1]
  • EU: November 1995 [2]
  • JP: 17 November 1995
  • NA: November 1995
Genre(s) Action, puzzle
Mode(s) Single-player

Sonic Labyrinth [lower-alpha 1] is an action-puzzle game developed by Minato Giken and published by Sega for the Game Gear in 1995. The game features Sonic the Hedgehog exploring maze-like stages from an isometric perspective. Dr. Robotnik has robbed Sonic of his trademark speed, so Sonic walks slowly but can roll into a ball and dash across the stages.

Contents

Upon release, critical reception to the game was mixed; many critics found the game a unique addition to the Sonic library but flawed by convoluted controls and repetitive gameplay. In retrospect, however, it has received generally negative reviews and is considered among the worst Sonic games ever released. Despite this, the game has been re-released multiple times in the following years.

Gameplay

Sonic exploring a stage Sonic Labyrinth screenshot.png
Sonic exploring a stage

Sonic Labyrinth is an action and puzzle game with pinball elements. [1] [3] [4] It is presented in an isometric perspective, [5] and has been compared to Marble Madness . [3] Series villain Dr. Robotnik has tricked Sonic the Hedgehog into wearing special shoes designed to rob him of his speed, so Sonic must collect the Chaos Emeralds to release the shoes from his feet. [4] [5]

The player controls Sonic, navigating him through maze-like stages filled with enemies and obstacles that hinder his path. [1] [3] Sonic walks uncharacteristically slowly, [5] but can roll into a ball and dash across the levels to take out enemies and avoid danger. [3] This spin dash move can be charged for extra speed and damage. [3] Sonic must collect three keys in each stage and bring them to the goal to advance to the next level. [5] Sometimes the keys may be hidden within enemies. [3] The game has four zones, each containing three stages. After each set of three stages, there is a bonus round of collecting rings and a boss battle. [5] Collecting 100 rings in the bonus round will net the player an extra life. [3] A time attack mode is also available. [5]

Development and release

Sonic Labyrinth was developed by Minato Giken, [5] [6] and published by Sega. [2] It was released in Japan on 17 November 1995, [7] in North America that November, [4] and in Europe around October [1] or November. [2] The game was included in Sonic Adventure DX (2003) as an unlockable bonus, [8] and in the compilation Sonic Mega Collection Plus (2004). [9] It was rereleased for the Nintendo 3DS on the Japanese eShop digital distribution platform on 16 May 2012. [10] It was later released in Europe on 10 May 2012, [11] and in North America on 17 June 2013. [12] The North American release came as part of a campaign by Nintendo to release 8-bit games on the 3DS eShop following a drought of releases on the distribution service. [13] The game does not take advantage of the system's 3D stereoscopic functionality. [12]

Reception

Critical reception to Sonic Labyrinth was mixed. Multiple reviewers wrote about difficulties controlling Sonic as he bounced wildly around the levels. [1] [2] [14] [16] Mean Machines Sega wrote that "you can get through each level with a bit of practise but you're left wondering how you did it." [1] Electronic Gaming Monthly (EGM) did not like the game's isometric perspective, thinking it contributed to problems directing Sonic around. [14] GamePro wrote that small screen made it occasionally difficult to see what was occurring. [3] They did like the graphics however, as did EGM and Mean Machines Sega, the latter which thought they echoed the graphics of SegaSonic the Hedgehog (1993). [1] [14]

Reflecting their positive thoughts, Mega Fun thought Sonic Labyrinth featured innovative gameplay. [16] GamePro and Famitsu both compared the game to Marble Madness. [3] [15] Sega Magazin thought the game was challenging with sophisticated level design. [2] GamePro believed it was the most interesting of the recent Sonic additions to the Game Gear library. [3] One reviewer at Mean Machines Sega thought it was a good puzzle game to play in short segments, and may be worth the time for fans of Sonic games, pinball, or puzzles. However another critic from the same magazine thought the game was frustrating and repetitive. [1] EGM also thought the game became repetitious after a few levels and would be boring for more experienced players, although Sonic fans may enjoy it. They concluded their thoughts writing: "This title overall tried to mix the standard side-scrolling Sonic game with a worthless pinball title and failed. In turn, this one just comes up short in both playability and enjoyment, causing boredom after the first few stages." [14]

Retrospectively, reception has been negative and is frequently described as one of the worst Sonic games. In a retrospective review, Nintendo Life gave the game a "poor" 4 out of 10 score. They criticized the controls and illogical level design, and the start-stop nature of the gameplay. They also wrote about Sonic's lack of speed when walking on foot, which they thought was baffling for a Sonic game. [5] USgamer called it "a poor man's version of Marble Madness, taking the worst of that game and the worst of Sonic and cramming it into one title. Absolutely dire." [17] Nintendo World Report called it "a demented version of Sonic 3D Blast", drawing similarities through its isometric style. [8] Official Nintendo Magazine called it "a dreadful game with an identity crisis" and "one of the worst Sonic games ever". [18]

Notes

  1. Japanese: ソニックラビリンス, Hepburn: Sonikku Rabirinsu
  2. Four individual reviewers at Electronic Gaming Monthly gave scores of 6.0, 4.0, 4.5, and 4.5 out of 10. [14]
  3. GamePro gave component scores of 4.5 graphics, 3.5 sound, 4.0 control, and 4.5 fun factor out of 5. [3]

Related Research Articles

<i>Sonic the Hedgehog 3</i> 1994 video game

Sonic the Hedgehog 3 is a 1994 platform game developed and published by Sega for the Genesis. Like previous Sonic games, players traverse side-scrolling levels while collecting rings and defeating enemies. They control Sonic and Tails, who attempt to retrieve the Chaos Emeralds to stop Doctor Robotnik from relaunching his space station, the Death Egg, after it crash-lands on a mysterious floating island. Sonic 3 introduces Knuckles the Echidna, the island guardian, who lays traps for Sonic and Tails.

<i>Sonic the Hedgehog</i> (1991 video game) Multidirectional scrolling platform game

Sonic the Hedgehog is a 1991 platform game developed by Sonic Team and published by Sega for the Genesis/Mega Drive. It was released in North America on June 23 and in PAL regions and Japan the following month. Players control Sonic the Hedgehog, who can run at near supersonic speeds; Sonic sets out on a quest to defeat Dr. Robotnik, a scientist who has imprisoned animals in robots and seeks the powerful Chaos Emeralds. The gameplay involves collecting rings as a form of health, and a simple control scheme, with jumping and attacking controlled by a single button.

<i>Sonic the Hedgehog</i> (8-bit video game) 1991 video game

Sonic the Hedgehog is a 1991 side-scrolling platform game. It is a companion to the 16-bit Sega Genesis game Sonic the Hedgehog for the 8-bit Master System and Game Gear consoles. Ancient—a studio founded by composer Yuzo Koshiro for the project—developed the game and Sega published it to promote the handheld Game Gear. The 8-bit Sonic is a side-scrolling video game similar in style to the 16-bit game, but reduced in complexity to fit the 8-bit systems.

<i>Sonic 3D Blast</i> 1996 video game

Sonic 3D Blast, known in Europe and Japan as Sonic 3D: Flickies' Island, is a 1996 platform game in the Sonic the Hedgehog series for the Sega Genesis and Sega Saturn. As Sonic the Hedgehog, the player embarks on a journey to save the Flickies, birds enslaved by Doctor Robotnik. The player must guide Sonic through a series of themed levels to collect Flickies and defeat Robotnik. Though it retains game mechanics from prior Sonic games, Sonic 3D Blast is differentiated by its 2D isometric perspective, with pre-rendered 3D models converted into sprites.

<i>Knuckles Chaotix</i> 1995 platform video game

Knuckles' Chaotix is a 1995 platform game developed by Sega for the 32X. A spin-off from the Sonic the Hedgehog series, it features Knuckles the Echidna and four other characters known as the Chaotix, who must prevent Doctor Robotnik and Metal Sonic from obtaining six magic rings and conquering a mysterious island. Gameplay is similar to previous Sonic games: players complete levels while collecting rings and defeating enemies. Knuckles' Chaotix introduces a partner system whereby the player is connected to another character via a tether; the tether behaves like a rubber band and must be used to maneuver the characters.

<i>Sonic Blast</i> 1996 platform video game

Sonic Blast is a 1996 side-scrolling platform video game known for its use of pre-rendered visuals. To stop Doctor Robotnik from using Chaos Emerald shards to fortify his base, the player controls Sonic the Hedgehog and Knuckles the Echidna through 15 levels. As a Sonic the Hedgehog series platformer, the characters run and jump to reach the end of a level while defeating enemy robots and collecting rings. In separate bonus stages, the player must run forward and collect rings to earn one of the Chaos Emerald shards.

<i>Sonic Advance</i> 2001 video game

Sonic Advance, known as SonicN on the N-Gage, is a 2001 platform game developed by Dimps and published by Sega for the Game Boy Advance. It was the first Sonic the Hedgehog game released on a Nintendo console with Sonic Adventure 2: Battle on the GameCube, and was produced in commemoration of the series' tenth anniversary. The story follows Sonic, Tails, Knuckles, and Amy as they journey to stop Doctor Eggman from taking over the world. Controlling a character, players are tasked with completing each level, defeating Eggman and his robot army, and collecting the seven Chaos Emeralds.

<i>Dr. Robotniks Mean Bean Machine</i> 1993 video game

Dr. Robotnik's Mean Bean Machine is a falling block puzzle game developed by Compile and published by Sega. It was released for the Sega Genesis / Mega Drive in North America and Europe in November 1993, and ported to the Game Gear in 1993 and Master System in 1994.

<i>Sonic Spinball</i> 1993 video game

Sonic the Hedgehog Spinball, also known as Sonic Spinball, is a 1993 pinball video game developed by Sega Technical Institute and published by Sega. It is a spinoff of the Sonic the Hedgehog series. Players control Sonic the Hedgehog, who must stop Doctor Robotnik from enslaving the population in a giant pinball-like mechanism. The game is set in a series of pinball machine-like environments with Sonic acting as the pinball.

<i>Sonic the Hedgehog: Triple Trouble</i> 1994 platform game

Sonic the Hedgehog: Triple Trouble is a 1994 platform game developed by Aspect and published by Sega for the Game Gear. It is the sequel to Sonic Chaos (1993) and features classic side-scrolling Sonic gameplay. The player controls either Sonic the Hedgehog or Miles "Tails" Prower as they venture to protect the powerful Chaos Emeralds from Doctor Robotnik, Knuckles the Echidna, and series newcomer Nack the Weasel. Sonic and Tails' unique abilities, as well as various power-ups, can assist the player in gameplay.

<i>Sonic Chaos</i> 1993 video game

Sonic Chaos is a 1993 platform game published by Sega for the Master System and Game Gear. Players control Sonic the Hedgehog and his sidekick Miles "Tails" Prower in their quest to retrieve the Chaos Emeralds from Doctor Robotnik, who has stolen them to construct nuclear weapons. Gameplay involves running through stages, collecting rings, and defeating enemies. It is largely based on the Master System version of Sonic the Hedgehog 2, and is thus considered a follow-up to that game. Chaos is the first Sonic game for the Master System and Game Gear to feature Tails as a separate playable character with his own unique abilities.

<i>Sonic Gems Collection</i> 2005 compilation video game by Sega

Sonic Gems Collection is a 2005 compilation of Sega video games, primarily those in the Sonic the Hedgehog series. The emulated games span multiple genres and consoles—from the Sega Genesis to the Sega Saturn—and retain the features and errors of their initial releases with minimal edits. Player progress is rewarded with demos of other Sonic games, videos, and promotional artwork spanning the history of the Sonic franchise. While its 2002 predecessor, Sonic Mega Collection, comprises popular Sonic games, Gems Collection focuses on more obscure games, such as Sonic CD (1993) and Sonic the Fighters (1996). Other non-Sonic games are included, but some, such as the Streets of Rage trilogy, are omitted in the Western localization.

<i>SegaSonic the Hedgehog</i> 1993 video game

SegaSonic the Hedgehog is a 1993 arcade game in the Sonic the Hedgehog series by Sega. Controlling Sonic the Hedgehog and his friends Mighty the Armadillo and Ray the Flying Squirrel, the player must escape an island after they are kidnapped by the villain, Doctor Eggman. The game uses an isometric perspective. Players use a trackball to move the characters while dodging obstacles and collecting rings. The game was developed by Sega's arcade division, Sega AM3. It is one of four Sonic games with the SegaSonic name and was inspired by the 1984 game Marble Madness.

<i>Sonic the Hedgehog 2</i> (8-bit video game) 1992 video game

Sonic the Hedgehog 2 is a 1992 platform game developed by Aspect and published by Sega for the Master System and Game Gear. It is the sequel to the 8-bit Sonic the Hedgehog (1991) and follows Sonic as he attempts to get the Chaos Emeralds back to rescue his friend Miles "Tails" Prower from Dr. Robotnik. Like the first Sonic the Hedgehog, players run through levels at high speeds while collecting rings and defeating enemies. Although it shares the same title with Sonic the Hedgehog 2 for the Sega Genesis and their releases coincided, the games have little in common and share no levels.

<i>Sonic the Hedgehog</i> Video game franchise

Sonic the Hedgehog is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist. The main Sonic the Hedgehog games are platformers mostly developed by Sonic Team; other games, developed by various studios, include spin-offs in the racing, fighting, party and sports genres. The franchise also incorporates printed media, animations, feature films, and merchandise.

<i>Sonic the Hedgehog 2</i> 1992 video game

Sonic the Hedgehog 2 is a 1992 platform game developed by Sega Technical Institute (STI) for the Sega Genesis. Players control Sonic as he attempts to stop Doctor Robotnik from stealing the Chaos Emeralds to power his space station. Like the first Sonic the Hedgehog (1991), players traverse side-scrolling levels at high speeds while collecting rings, defeating enemies, and fighting bosses. Sonic 2 introduces Sonic's sidekick Miles "Tails" Prower and features faster gameplay, larger levels, a multiplayer mode, and special stages featuring pre-rendered 3D graphics.

<i>Sonic Generations</i> 2011 video game

Sonic Generations is a 2011 platform game developed by Sonic Team and published by Sega for the PlayStation 3, Xbox 360, Windows, and Nintendo 3DS. Produced in commemoration of the 20th anniversary of the Sonic the Hedgehog series, the game follows Sonic and his sidekick Tails as they form an alliance with their modern selves. It features two gameplay styles: "Classic", which plays from a side-scrolling perspective like that of the original Sega Genesis Sonic games, and "Modern", 3D levels similar to those in Sonic Unleashed (2008) and Sonic Colors (2010).

<i>Sonic Lost World</i> 2013 video game by Sega

Sonic Lost World is a 2013 platform game developed by Sonic Team. It is part of the Sonic the Hedgehog series, and was released in October 2013 for the Wii U and Nintendo 3DS in PAL regions by Nintendo and by Sega in North America and Japan. A port of the Wii U version for Windows was later released in November 2015.

<i>Sonic Boom: Rise of Lyric</i> 2014 video game

Sonic Boom: Rise of Lyric is a 2014 action-adventure platform video game developed by Big Red Button and published by Sega for the Wii U. Along with Sonic Boom: Shattered Crystal for the Nintendo 3DS, it is a spin-off of Sega's Sonic the Hedgehog series and is a part of the Sonic Boom franchise, which also consists of an animated television series, a comic series by Archie Comics, and a toyline by Tomy. The storyline follows Sonic, Tails, Knuckles and Amy, who must stop Lyric the Last Ancient from acquiring the Chaos Crystals by powering up a robot army and wiping out all organic life, after Sonic accidentally awakens Lyric from a thousand year rest, while escaping Doctor Eggman.

References

  1. 1 2 3 4 5 6 7 8 9 "Game Gear Review: Sonic Labyrinth" (PDF). Mean Machines Sega. No. 37. November 1995. p. 88. Archived (PDF) from the original on 1 April 2016. Retrieved 17 August 2016.
  2. 1 2 3 4 5 6 Maueröder, Petra (January 1996). "Review: Sonic Labyrinth" (PDF). Sega Magazin (in German). No. 26. p. 83. Archived (PDF) from the original on 10 August 2018. Retrieved 10 August 2018.
  3. 1 2 3 4 5 6 7 8 9 10 11 "ProReview: Sonic Labyrinth". GamePro. No. 78. January 1996. p. 112.
  4. 1 2 3 "Next Wave: Sonic Labyrinth" (PDF). Electronic Gaming Monthly. No. 77. December 1995. p. 182. Archived (PDF) from the original on 10 August 2018. Retrieved 10 August 2018.
  5. 1 2 3 4 5 6 7 8 Newton, James (15 May 2012). "Review: Sonic Labyrinth (3DS eShop / GG)". Nintendo Life. Archived from the original on 20 September 2016. Retrieved 10 August 2018.
  6. Pétronille, Marc; Audureau, William (2014). The History of Sonic the Hedgehog. Pix'n Love. p. 193. ISBN   978-1-926778-96-9.
  7. "ソニックラビリンスのご紹介|SEGA バーチャルコンソール公式". Sega. Archived from the original on 29 October 2017. Retrieved 9 August 2018.
  8. 1 2 Ronaghan, Neal (21 June 2013). "Grinding Game Gears: An Overview of Sonic's Portable Origins". Nintendo World Report. Archived from the original on 13 March 2018. Retrieved 10 August 2018.
  9. Goldstein, Hilary (3 November 2004). "Sonic Mega Collection Plus". IGN. Archived from the original on 22 May 2012. Retrieved 10 August 2018.
  10. "ソニックラビリンス | ニンテンドー3DS | 任天堂". Nintendo (in Japanese). Archived from the original on 30 January 2018. Retrieved 9 August 2018.
  11. "Sonic Labyrinth". Nintendo of Europe. Retrieved 9 August 2018.
  12. 1 2 "Sonic Labyrinth". Nintendo. Archived from the original on 10 August 2018. Retrieved 9 August 2018.
  13. Thomas, Lucas M. (21 June 2012). "Nintendo's "8-Bit Summer" Announced for the 3DS eShop". IGN. Archived from the original on 10 August 2018. Retrieved 9 August 2018.
  14. 1 2 3 4 5 "Review Crew: Sonic Labyrinth" (PDF). Electronic Gaming Monthly. No. 78. January 1996. p. 48. Archived (PDF) from the original on 10 August 2018. Retrieved 10 August 2018.
  15. 1 2 "New Games Cross Review - ソニックラビリンス". Shūkan Famicom Tsūshin . No.362. Pg.31. 24 November 1995.
  16. 1 2 3 "Test Mixed: Sonic Labyrinth" (PDF). Mega Fun (in German). January 1996. p. 72. Archived (PDF) from the original on 10 August 2018. Retrieved 10 August 2018.
  17. "Gotta Go Fast: Ranking All of The Sonic The Hedgehog Games". USgamer.net. 18 August 2017. Archived from the original on 25 August 2017. Retrieved 9 August 2018.
  18. East, Thomas (16 May 2012). "Sonic Labyrinth review". Official Nintendo Magazine. Archived from the original on 19 July 2012.