The Pinball of the Dead

Last updated

The Pinball of the Dead
The Pinball of the Dead Coverart.jpg
Developer(s) Wow Entertainment
Publisher(s)
Director(s) Yuichi Toyama
Producer(s) Rikiya Nakagawa
Composer(s) Tetsuya Kawauchi
Haruyoshi Tomita
Series The House of the Dead
Platform(s) Game Boy Advance
Release
Genre(s) Pinball
Mode(s) Single-player

The Pinball of the Dead is a pinball video game developed by Sega's Wow Entertainment division and published by Sega in Japan and THQ in North America. It was released for the Game Boy Advance in 2002 and 2003. Based on Sega's The House of the Dead series of light gun games, particularly The House of the Dead and The House of the Dead 2 , the game contains three tables and includes a "Challenge" mode. Full-motion video sequences and audio samples from previous games were also added. The game was first announced during the 2001 Nintendo Space World. Composer Hitoshi Sakimoto was involved with making the game's music.

Contents

The Pinball of the Dead received generally positive reviews from video game critics, receiving an Editor's Choice award on GameZone. Critics praised the graphics and sound while its gameplay physics was more mixed. It also received several comparisons to other pinball games like Devil's Crush . In 2005, the game was later called one of the best games of all time from gaming magazine Nintendo Power .

Gameplay

Gameplay of the Cemetery table in Pinball of the Dead. Shows a zombie killed by the ball. Pinball of the Dead.png
Gameplay of the Cemetery table in Pinball of the Dead. Shows a zombie killed by the ball.

The Pinball of the Dead is a pinball video game. The game has three tables based on locations from The House of the Dead and The House of the Dead 2 : Wondering, Movement, and Cemetery. The player launches the ball into the table via the "Skill Shot", where a crosshair moves onto a zombie and bonus points can be earned by successfully hitting a zombie. [4] Each table has zombies moving around that the player must kill to score points. Scoring enough points unlock new areas and eventual boss battles. Hitting certain objects or characters spell out words such as "Escape" or "Chaos". These words can result in obtaining extra balls or unlocking special events. [5]

There are six bosses in the game, based on House of the Dead 2 bosses. Losing a boss battle results in being sent back to the main board, where the player must regain access to the boss. [4] The game also features a "Challenge" mode, increasing the game's difficulty. [6] Full-motion video sequences and audio samples from previous entries in the series appear in the game. [4]

Development

The Pinball of the Dead was developed for Nintendo's Game Boy Advance. Nintendo-Game-Boy-Advance-Purple-FL.jpg
The Pinball of the Dead was developed for Nintendo's Game Boy Advance.

The game was developed by Sega's Wow Entertainment division. The Pinball of the Dead was first announced as House of the Dead Pinball in an interview with Rikiya Nakagawa, the CEO of Wow Entertainment, at the 2001 Nintendo Space World. [7] Sega later announced that the game would be co-published by North American video game company THQ as part of a joint agreement to publish and develop games for the Game Boy Advance. [8] Composer Hitoshi Sakimoto was involved with the game's music. [9] It was shown as part of THQ's E3 2002 booth. [10] Pinball of the Dead was released in North America on June 18, 2002, and later on July 4, 2002, in Japan. [2] [1]

Reception

Previewing the game at the Tokyo Game Show, GameSpot 's Jeff Gerstmann spoke positively of the game's animation while criticizing the ball physics and the strength of the flippers. [20] Upon release of the game, The Pinball of the Dead received "generally favorable reviews" according to the review aggregation website Metacritic. [11] Critics compared the game favorably to Devil's Crush , [16] [18] Alien Crush , and Kirby's Pinball Land . [6] The game was selected as the "Editor's Choice" by GameZone. [17] It was a runner-up for GameSpot's annual "Best Sound on Game Boy Advance" award, which went to Aggressive Inline . [21]

A writer for GamePro called the game's graphics "clean, detailed, and animated with flashing unlife", while being unimpressed by the bosses. [15] Suzanne Ashe from GameSpy also called the graphics "terrific" in spite of the limitations on the Game Boy Advance. [5] IGN 's Craig Harris noted slowdown in the graphics when multiple objects move on-screen. [18] Reviewing for GameSpot, Greg Kasavin, also noted the slowdown in the game and mentioned it throws off the timing in making shots. [16] The sound and music to the game were also well received. [15] [17] Harris considered the sound effects to be a mixed bag, however. [18]

The gameplay physics received mixed reactions. One writer from GameZone described the ball physics as "accurate" [17] while the GamePro writer thought it to be "spot-on". [15] Both Craig Harris and Greg Kasavin thought the physics to be "floaty". [16] [18] Harris and AllGame 's Scott Alan Marriott recommended Muppets Pinball Mayhem over Pinball of the Dead, with Harris saying it had more realism in its physics and Marriott saying it was made engaging and there were more things to do in it. [12] [18]

"Arguably, The Pinball of the Dead is the best idea since sliced bread. Or at least since 2001's absurdly fun The Typing of the Dead ."

Writing about spin-off games, Justin Towell from GamesRadar called it "a solid and fun pinball game". [22] In 2005, the game was later ranked #137 on Nintendo Power 's list of the top 200 best games of all time. [23] It was also listed as one of the best games for the Game Boy Advance by Den of Geek . [24]

Related Research Articles

<i>The Simpsons: Road Rage</i> Vehicular combat video game

The Simpsons: Road Rage is a 2001 racing video game based on the animated television series The Simpsons, and is part of a series of games based on the show. It was released for PlayStation 2, Xbox and GameCube. A Game Boy Advance version was released in 2003.

<i>Tetris Worlds</i> 2001 video game

Tetris Worlds is a version of the video game Tetris. Originally released in 2001 for Microsoft Windows and Game Boy Advance, it was later released for Xbox, GameCube, and PlayStation 2 in 2002. In 2003, an Xbox Live version titled "Tetris Worlds Online" and a single-disc compilation version were released for the Xbox. The latter was bundled with Xbox systems.

<i>Sonic Advance</i> 2001 video game

Sonic Advance, known as SonicN on the N-Gage, is a 2001 platform game developed by Dimps and published by Sega for the Game Boy Advance. It was the first Sonic the Hedgehog game released on a Nintendo console with Sonic Adventure 2: Battle on the GameCube, and was produced in commemoration of the series' tenth anniversary. The story follows Sonic, Tails, Knuckles, and Amy as they journey to stop Doctor Eggman from taking over the world. Controlling a character, players are tasked with completing each level, defeating Eggman and his robot army, and collecting the seven Chaos Emeralds.

<i>Sonic Advance 2</i> 2002 video game

Sonic Advance 2 is a 2002 platform game developed by Dimps and published by Sega for the Game Boy Advance. It is an installment in the Sonic the Hedgehog series and the sequel to 2001's Sonic Advance. The story follows Sonic as he sets out to save his friends and retrieve the seven magical Chaos Emeralds from Dr. Eggman. Gameplay consists of the player completing various levels as one of five characters, each with their own unique attributes. After each zone is completed, the player faces Dr. Eggman in a boss battle.

<i>Metroid: Zero Mission</i> 2004 video game

Metroid: Zero Mission is a 2004 action-adventure game developed and published by Nintendo for the Game Boy Advance. It is a remake of the original Metroid (1986), and retells the story with updated visuals and gameplay.

<i>Sonic Spinball</i> 1993 video game

Sonic the Hedgehog Spinball, also known as Sonic Spinball, is a 1993 pinball video game developed by Sega Technical Institute and published by Sega. It is a spinoff of the Sonic the Hedgehog series. Players control Sonic the Hedgehog, who must stop Doctor Robotnik from enslaving the population in a giant pinball-like mechanism. The game is set in a series of pinball machine-like environments with Sonic acting as the pinball.

<i>Pokémon Pinball: Ruby & Sapphire</i> 2003 video game

Pokémon Pinball: Ruby & Sapphire is a 2003 pinball game developed by Jupiter and published by The Pokémon Company and Nintendo for the Game Boy Advance handheld game console. It was first revealed at E3 2003. The North American release was done to coincide with the fifth anniversary of the North American release of Pokémon Red and Blue. It is based on Pokémon Ruby and Sapphire, and is a sequel to Pokémon Pinball for the Game Boy Color. In some ways, it plays like a traditional pinball game, where the objective is to get a high score by keeping the ball in play as long as possible and hitting bumpers. In keeping with the theme of Pokémon, it features Pokémon collection, where while the players play pinball, they must also capture the eponymous creatures.

<i>Its Mr. Pants</i> 2004 puzzle video game

It's Mr. Pants is a puzzle video game developed by Rare. It was published by THQ for the Game Boy Advance (GBA) handheld game console in North America and Europe in 2004–2005. A port of the game for mobile phones was developed and published internationally by In-Fusio in 2005–2006. The game stars Mr. Pants, a crudely drawn mascot formerly featured on Rare's website who had made cameo appearances in several prior Rare games.

<i>Mario Pinball Land</i> 2004 video game

Mario Pinball Land, known in Europe and Japan as Super Mario Ball, is a pinball video game developed by Fuse Games and published by Nintendo for the Game Boy Advance, released in 2004. It is the ninth Mario game for the Game Boy Advance and is considered a spin-off into the Super Mario series of games. The game also got a re-release for the Wii U Virtual Console.

<i>Metroid Prime Pinball</i> 2005 video game

Metroid Prime Pinball is a pinball video game themed after the Metroid series. The game uses the graphical style and various story elements from Metroid Prime. It was developed by Fuse Games and published by Nintendo for the Nintendo DS in North America and Australia in 2005, in Japan in 2006, and in Europe in 2007. Metroid Prime Pinball uses the basic mechanics of pinball, along with typical pinball items. New mechanics are introduced, such as wall jumping and the ability to fire weapons. The Nintendo DS's touchscreen can be nudged with a finger to alter the pinball's trajectory while in motion.

<i>Sonic Advance 3</i> 2004 video game

Sonic Advance 3 is a platform video game developed by Dimps and Sonic Team and published by Sega for the Game Boy Advance in 2004. It is part of the Sonic the Hedgehog series, and the sequel to Sonic Advance 2. The game stars the characters Sonic, Tails, Knuckles, Amy, and Cream as they seek to keep Doctor Eggman and his robot assistant Gemerl from building empires on each of seven chunks Eggman has divided the Earth into.

<i>Sonic Pinball Party</i> 2003 video game

Sonic Pinball Party is a video game released for the Game Boy Advance in 2003. It is a celebration of sorts for Sonic Team featuring many references to its previous games, mostly prominently Sonic the Hedgehog, Nights into Dreams, and Samba De Amigo. There was also a release on a Twin Pack cartridge bundled with Sonic Battle and Sonic Advance respectively in 2005.

<i>GT Advance Championship Racing</i> 2001 video game

GT Advance Championship Racing, known in Japan as Advance GTA, is a racing game developed by MTO and published by THQ. It was a launch title for the Game Boy Advance. The game's sequel, GT Advance 2: Rally Racing, was released on June 30, 2002 in North America.

<i>Disney Sports Football</i> 2002 video game

Disney Sports Football, known in Japan as Disney Sports: American Football, is a pair of 2002 sports video games released in 2002 by Konami for the GameCube and Game Boy Advance.

<i>GT Advance 2: Rally Racing</i> 2001 video game

GT Advance 2: Rally Racing is a rally racing game developed by MTO and published by THQ for the Game Boy Advance, as a sequel to GT Advance Championship Racing. The game features cars from several real Japanese car manufacturers. The player can race on fourteen different courses located in various parts of the world or act as the co-driver. The game was released in Japan on the on December 7, 2001, and in North America and Europe in June 2002. It received generally favorable reviews from critics.

<i>GT Advance 3: Pro Concept Racing</i> 2002 video game

GT Advance 3: Pro Concept Racing, known in Japan as Advance GT 2, is a racing game developed by MTO and published by THQ for the Game Boy Advance. It is the sequel to GT Advance 2: Rally Racing, based heavily on the gameplay from GT Advance Championship Racing, and the third game in the GT Advance series.

<i>MotoGP: Ultimate Racing Technology</i> 2002 video game

MotoGP: Ultimate Racing Technology, known in the United States as simply MotoGP, is a Grand Prix motorcycle racing video game for Game Boy Advance, Xbox, Microsoft Windows, mobile phones, and N-Gage. It is based on the 2001 Grand Prix motorcycle racing season.

<i>MX 2002 featuring Ricky Carmichael</i> 2001 video game

MX 2002 featuring Ricky Carmichael is a video game developed by Pacific Coast Power & Light and published by THQ for the PlayStation 2, Xbox and Game Boy Advance in 2001. It is the third motocross racing game published by THQ to be endorsed by professional motorcross racer Ricky Carmichael, after Championship Motocross featuring Ricky Carmichael and its sequel, Championship Motocross 2001 Featuring Ricky Carmichael, as well as the first game in THQ's MX trilogy, a follow-up series to the Championship Motorcross duology that would eventually become part of its MX vs. ATV crossover racing franchise. A sequel, MX Superfly, was released in 2002 and also endorsed by Carmichael.

References

  1. 1 2 Harris, Craig (18 June 2002). "Rolling Dead Guys for Sale". IGN . Ziff Davis. Archived from the original on 29 November 2016. Retrieved 29 November 2016.
  2. 1 2 IGN Staff (2 July 2002). "Gaming in Japan". IGN . Ziff Davis. p. 4. Archived from the original on 30 November 2016. Retrieved 29 November 2016.
  3. "Game Boy Advance Release Dates Europe 2003". www.nintendoworldreport.com. Retrieved 2023-10-21.
  4. 1 2 3 Harris, Craig (7 May 2002). "Pinball of the Dead". IGN . Ziff Davis. Archived from the original on 29 November 2016. Retrieved 28 November 2016.
  5. 1 2 3 Ashe, Suzanne (23 July 2002). "GameSpy: Pinball of the Dead". GameSpy. Archived from the original on 5 November 2005. Retrieved 17 February 2014.
  6. 1 2 3 McNamara, Andy (July 2002). "Pinball of the Dead". Game Informer . No. 111. p. 92. Archived from the original on 16 March 2005. Retrieved 17 February 2014.
  7. Gantayat, Anoop (20 August 2001). "SPACEWORLD 2001: SEGA BRINGS HOUSE OF THE DEAD TO GBA". IGN . Ziff Davis. Archived from the original on 29 November 2016. Retrieved 28 November 2016.
  8. Ahmed, Shahed (11 October 2001). "THQ, Sega strike GBA publishing deal". GameSpot . CBS Interactive. Archived from the original on 28 September 2021. Retrieved 28 November 2016.
  9. Greening, Chris (30 January 2013). "Hitoshi Sakimoto Profile". VGMO. Archived from the original on 25 June 2016. Retrieved 30 November 2016.
  10. IGN Staff (22 May 2002). "THQ: E3 Booth Report". IGN . Ziff Davis. Archived from the original on 2 January 2017. Retrieved 1 January 2017.
  11. 1 2 "The Pinball of the Dead Critic Reviews for Game Boy Advance". Metacritic . Archived from the original on 27 April 2014. Retrieved 17 February 2014.
  12. 1 2 Marriott, Scott Alan. "The Pinball of the Dead - Review". AllGame. Archived from the original on 13 November 2014. Retrieved 13 March 2015.
  13. EGM Staff (July 2002). "The Pinball of the Dead". Electronic Gaming Monthly . No. 156. p. 126.
  14. "ゲームボーイアドバンス - ザ・ピンボール・オブ・ザ・デッド". Famitsu . Vol. 915. 30 June 2006. p. 122.
  15. 1 2 3 4 Star Dingo (18 June 2002). "Pinball of the Dead Review for Game Boy Advance on GamePro.com". GamePro . Archived from the original on 8 March 2005. Retrieved 17 February 2014.
  16. 1 2 3 4 5 Kasavin, Greg (12 July 2002). "The Pinball of the Dead Review". GameSpot . Archived from the original on 14 April 2014. Retrieved 17 February 2014.
  17. 1 2 3 4 Tha Wiz (16 July 2002). "The Pinball of the Dead Review - Game Boy Advance". GameZone. Archived from the original on 17 March 2008. Retrieved 17 February 2014.
  18. 1 2 3 4 5 6 Harris, Craig (19 June 2002). "Pinball of the Dead Review". IGN . Archived from the original on 23 February 2014. Retrieved 17 February 2014.
  19. "The Pinball of the Dead". Nintendo Power . Vol. 158. July 2002. p. 149.
  20. Gerstmann, Jeff (15 October 2001). "TGS 2001 Fall: First impressions: Pinball of the Dead". GameSpot . CBS Interactive. Archived from the original on 19 January 2018. Retrieved 28 November 2016.
  21. GameSpot Staff (December 30, 2002). "GameSpot's Best and Worst of 2002". GameSpot . Archived from the original on February 7, 2003.
  22. Towell, Justin (31 August 2007). "Spin-off kings". GamesRadar . Future plc. p. 4. Archived from the original on 30 November 2016. Retrieved 29 November 2016.
  23. Michaud, Pete (November 2005). "NP Top 200". Nintendo Power . Vol. 197. p. 58.
  24. Freiberg, Chris (August 31, 2017). "The 25 Absolute Best Game Boy Advance Games Ever". Den of Geek!. Dennis Publishing. Archived from the original on January 18, 2018. Retrieved January 17, 2018.