Zombie Revenge

Last updated
Zombie Revenge
Zombie Revenge Coverart.png
Arcade flyer featuring the game's playable characters
Developer(s) Sega
Data East
Publisher(s) Sega
Series The House of the Dead
Platform(s) Arcade, Dreamcast
ReleaseArcade
1999
Dreamcast
  • JP: November 25, 1999
  • NA: January 25, 2000 [1]
  • EU: June 9, 2000
Genre(s) Beat 'em up, shooter
Mode(s) Single-player, multiplayer
Arcade system Sega NAOMI

Zombie Revenge [lower-alpha 1] is a beat 'em up video game released for arcades and Dreamcast in 1999. Armed with their fists, feet, and whatever weapons they should find along the way, players are tasked with ridding an unnamed city of zombies. Originally titled Blood Bullet: The House of the Dead Side Story, the game was renamed Zombies Nightmare before Sega decided on the name Zombie Revenge.

Contents

This game serves as a spin-off to Sega's popular The House of the Dead series of light gun games and contains numerous references to its parent series. A port of the game for the PlayStation 2 was to be released by Acclaim Entertainment and ported by Acclaim Studios Teesside, but was eventually canceled. [2]

Plot and gameplay

A top-secret government plan to utilize the dead for military purposes called U.D.S., Undead Soldier is thrown into darkness by some unknown entity. A year later, the city becomes ravaged by zombies. Three of the best AMS agents are sent in: Stick Breitling, Linda Rotta and Rikiya Busujima. They are sent out to eliminate the enemy and track down the mysterious leader of this attack, known only as "Zed". After battling through the city, they eventually confront Zed, who reveals that Stick's father was involved in project U.D.S. Zed wants revenge for his parents, who were murdered as part of the project. He despises all humans and wishes to turn them all into zombies by spreading the virus. Zed unleashes a powerful U.D.S. inside of him that he calls the God of Destruction, that he plans to use to destroy the rest of the humans, before the three agents defeat him and save humanity.

Players battle zombies and bosses in each level through hand-to-hand combat, guns, or other weapons. Each player chooses one of the three characters with different attributes and various levels of proficiency in hand-to-hand combat and guns. The Dreamcast version of the game adds a Battle Mode in which two players can fight each other in one-on-one combat.

As a spin-off, the game contains various references to the original The House of the Dead game. Zombies sound and look the same as they did in the first game, and the main protagonists from both the original series and Revenge are AMS agents. At the start of the game, computer icons of Thomas Rogan and "G" can be seen on Linda's desktop. The Curien Mansion seen in the first House of the Dead appears as its own stage, called "The House of the Dead" and the music from the first stage is used. The final boss of Revenge is called Black Magician Type 01. The game's credits sequence are also similar, going back through the game's stages to the beginning of the game.

Reception

Upon release, the Dreamcast version received "mixed" reviews according to the review aggregation website Metacritic. [3] Chris Charla of NextGen said of the game, "It looks great, it plays OK, but you'll be done with it forever in four hours. Find a video store and rent it." [19] In Japan, Famitsu gave it a score of 32 out of 40. [10]

Also in Japan, Game Machine listed the arcade version in their April 15, 1999 issue as the third most-successful arcade game of the month. [20]

In one review, Four-Eyed Dragon of GamePro said of the Dreamcast version, "For those who didn't get enough beat-em-up action from Dynamite Cop , Zombie Revenge is worth renting. Otherwise, the boredom of the lobotomized hit-and-kick action will wear down any brawler." [21] [lower-alpha 4] Uncle Dust said in another review that the same console version "has its high-octane action and graphics, which translates into mindless fun for a while. But the frustrations of the game, including its limited replay value and annoying sound and controls, keep this game from being a 'must-own' for all action addicts, and just makes it a 'should-rent,' if you're bored and [you] have a friend who also likes carnage." [22] [lower-alpha 5]

Notes

  1. Japanese: ゾンビ・リベンジ, Hepburn: Zonbi Ribenji
  2. Four critics of Electronic Gaming Monthly gave the Dreamcast version all scores each of 8/10.
  3. In GameFan ' viewpoint of the Dreamcast version, three critics gave it each a score of 95, 83, and 89.
  4. GamePro gave the Dreamcast version 3.5/5 for graphics, two 2.5/5 scores for sound and fun factor, and 3/5 for control in one review.
  5. GamePro gave the Dreamcast version 4.5/5 for graphics, 2.5/5 for sound, 3/5 for control, and 3.5/5 for fun factor in another review.

Related Research Articles

<i>Power Stone 2</i> 2000 video game

Power Stone 2 is a multiplayer fighting game that built on the innovative gameplay introduced by its predecessor, Power Stone. Power Stone 2 allows up to four players to choose from multiple characters and utilize items such as tables, chairs, and rocks in battle.

<i>Dynamite Cop</i> 1998 video game

Dynamite Cop, known in Japan as Dynamite Deka 2, is a 1998 beat 'em up video game published by Sega and initially released in arcades on Sega Model 2 hardware. It is the sequel to the 1996 game Dynamite Deka, which was released outside Japan as Die Hard Arcade. The game was ported to the Dreamcast and released internationally in 1999, this time without the Die Hard license. A second sequel, Asian Dynamite, was released only in arcades.

<i>Millennium Soldier: Expendable</i> 1999 video game

Millennium Soldier: Expendable, known in Japan as Seitai Heiki Expendable, and in North America as just Expendable, is a run and gun video game that was released by Rage Software for Microsoft Windows in 1999. It was later ported to the Dreamcast and PlayStation consoles. A remake of the game, entitled Expendable: Rearmed, was released for Android in 2012. It is in the format of a modern arcade game. The player starts with 7 "credits" and can continue until running out of credits. A second player can join the game at any time by pressing start.

<i>Worms Armageddon</i> 1999 video game

Worms Armageddon is a 1999 turn-based strategy video game developed and published by Team17. It was originally released for the Microsoft Windows operating system, and was later ported to the PlayStation, Dreamcast, Nintendo 64, and Game Boy Color. Worms Armageddon is the third installment in the Worms series. In the game, the player controls a team of up to eight earthworms tasked with defeating an opposing team using a wide range of weapons at their disposal. The game takes place on a destructible and customizable two-dimensional board and is characterized by cartoonish graphics and a unique brand of humour.

<i>Ready 2 Rumble Boxing</i> 1999 video game

Ready 2 Rumble Boxing is a boxing video game developed by Midway Studios San Diego, published by Midway Home Entertainment in 1999 for the Dreamcast, PlayStation, Game Boy Color, and Nintendo 64. The success of the Dreamcast version led to it becoming one of the few Sega All Stars titles.

<i>NFL 2K2</i> 2001 video game

NFL 2K2 is a video game released in 2001 for Dreamcast by Sega, and developed by Visual Concepts. It is the last game for the Sega Dreamcast in the series after being discontinued before Sega shifted to a third party publisher. Due to that, it was released later for PlayStation 2 and Xbox. It is the first Xbox game published by Sega. It is also the last game in the NFL 2K series to feature Randy Moss as a cover athlete.

<i>Ms. Pac-Man Maze Madness</i> 2000 video game

Ms. Pac-Man Maze Madness is a maze chase video game developed and published by Namco for the PlayStation in 2000. It was later released for the Nintendo 64, Dreamcast, and Game Boy Advance. A remake of Ms. Pac-Man (1982), players control the titular character in her quest to stop a witch named Mesmerelda from stealing the Gems of Virtue. The game was well-received upon release, with critics applauding its simplicity and faithfulness to the arcade original. A sequel was in development around 2006, but was cancelled for unknown reasons.

<i>Fighting Force 2</i> 1999 video game

Fighting Force 2 is a beat 'em up/shooter video game, the sequel to 1997's Fighting Force. The game was released for the PlayStation and Dreamcast and was developed by Core Design and published by Eidos Interactive.

<i>Cannon Spike</i> 2000 video game

Cannon Spike, originally released in Japan as Gunspike, is a multi-directional shooter arcade game released in 2000 by Psikyo and later in the same year for the Dreamcast by Capcom. It uses Capcom-designed characters and runs on Sega's Naomi Hardware. Cannon Spike is similar to games like Smash TV and Capcom's Commando, although with primary focus on boss fighting. Cannon Spike is noted as the last game released for Dreamcast in Europe, published by Bigben Interactive and exclusively sold at retail in Game outlets.

<i>Spawn: In the Demons Hand</i> 2000 video game

Spawn: In the Demon's Hand is a 3D fighting game developed and published by Capcom for the Dreamcast and arcade. It is based on the comic book character Spawn created by Todd McFarlane and produced by Image Comics. A port was planned for the PlayStation 2 as a launch title but was later canceled.

<i>Ultimate Fighting Championship</i> (video game) 2000 video game

Ultimate Fighting Championship is the first video game based on the Ultimate Fighting Championship mixed martial arts promotion. It was first developed by Anchor Inc. for the Sega Dreamcast on August 29, 2000, then by Opus for the Sony PlayStation on November 13 the same year, and finally by Fluid Studios for the Game Boy Color on November 27 the same year. All three versions of the game were published by Crave Entertainment in North America, while Ubi Soft published the three versions in Europe and Capcom publishing the PlayStation and Dreamcast versions in Japan.

<i>International Track & Field 2000</i> 1999 video game

International Track & Field 2000 is a track and field game for PlayStation in 1999 and Nintendo 64 in 2000. It was released in Europe under the name International Track & Field: Summer Games on the Nintendo 64 and Game Boy Color, and in Japan as Ganbare! Nippon! Olympics 2000, where it was licensed by the Japanese Olympic Committee. Versions were also released for the Sega Dreamcast, PlayStation 2, and Game Boy Color as ESPN International Track & Field in North America. Maurice Greene (sprinter), a former men's WR holder in the 100M dash, is the cover athlete.

<i>Monaco Grand Prix: Racing Simulation 2</i> 1998 video game

Monaco Grand Prix: Racing Simulation 2, also known as just Monaco Grand Prix or Racing Simulation: Monaco Grand Prix, is a Formula One racing game developed and published by Ubisoft for the Windows, Nintendo 64, PlayStation, and Dreamcast. It was released in 1998–1999. A sequel, Racing Simulation 3, was released in 2002.

<i>NFL Quarterback Club 2000</i> 1999 video game

NFL Quarterback Club 2000 is a sports video game developed by Acclaim Studios Austin and published by Acclaim Entertainment for Nintendo 64 and Dreamcast in 1999.

<i>Toy Story 2: Buzz Lightyear to the Rescue</i> 1999 video game

Toy Story 2: Buzz Lightyear to the Rescue! is a platform game developed by Traveller's Tales and published by Activision and Disney Interactive. Based on Disney/Pixar's 1999 computer animated film Toy Story 2, It was released for the Nintendo 64, PlayStation, Microsoft Windows, and Macintosh in late 1999, while a Dreamcast version followed in 2000. The computer versions were released under the title Disney/Pixar's Action Game, Toy Story 2. A different version, a side-scrolling platform game titled Toy Story 2, was also released for the Game Boy Color in 1999.

<i>Roadsters</i> (video game) 1999 video game

Roadsters is a racing game released by Titus Software for Nintendo 64 in 1999, and for PlayStation, Dreamcast and Game Boy Color in 2000. It is a car racing game that features both licensed cars from manufacturers and unlicensed cars from imaginary manufacturers that are based on and bear great resemblance to their equivalent, real car models. The game also includes a multi-player mode supports up to 2 human players that can compete in any of the available circuits with 4 more CPU controlled racers. A PlayStation 2 version was originally planned to release on April 11, 2001.

<i>Test Drive 6</i> 1999 video game

Test Drive 6 is a racing video game developed by Pitbull Syndicate for PlayStation, Microsoft Windows and Dreamcast. In the United States the game was published by Infogrames North America, while in Europe the game was published by Cryo Interactive. The game featured 37 licensed cars, plus four police car variants. As a first for the series, cars from General Motors are not playable in this game, instead they appear as traffic cars. The soundtrack featured industrial rock and techno music from artists such as Fear Factory, Lunatic Calm and Cirrus.

<i>Centipede</i> (1998 video game) 1998 video game

Centipede is a 3D remake of the 1981 Centipede arcade game from Atari, the original of which was and designed by Ed Logg and Dona Bailey. It was published by Hasbro Interactive in 1998 under the Atari Interactive brand name.

<i>Killer Loop</i> 1999 video game

Killer Loop is a futuristic racing game released in 1999-2000. It was developed by VCC Entertainment and published by Crave Entertainment.

<i>Championship Surfer</i> 2000 video game

Championship Surfer is an extreme sports video game developed by Krome Studios, published by Mattel Interactive in North American and GAME Studios in Europe, and released for Microsoft Windows, PlayStation and Dreamcast in 2000.

References

  1. White, Matt (January 25, 2000). "Zombie Revenge Ships". IGN . Ziff Davis. Archived from the original on September 23, 2023. Retrieved September 23, 2023.
  2. Zdyrko, Dave; Dunham, Jeremy (April 21, 2001). "Zombie Revenge - PlayStation 2 Preview". IGN. Ziff Davis. Archived from the original on June 8, 2020. Retrieved September 23, 2023.
  3. 1 2 "Zombie Revenge". Metacritic . Fandom. Archived from the original on September 23, 2023. Retrieved September 23, 2023.
  4. Williamson, Colin. "Zombie Revenge (ARC) - Review". AllGame . All Media Network. Archived from the original on November 13, 2014. Retrieved November 11, 2020.
  5. Frankle, Gavin. "Zombie Revenge (DC) - Review". AllGame. All Media Network. Archived from the original on November 13, 2014. Retrieved November 11, 2020.
  6. Torres, Ricardo (January 25, 2000). "Zombie Revenge (DC)". Gamecenter. CNET. Archived from the original on August 15, 2000. Retrieved September 23, 2023.
  7. Edge staff (January 2000). "Zombie Revenge (DC) [JP Import]" (PDF). Edge . No. 80. Future Publishing. pp. 90–91. Archived (PDF) from the original on February 1, 2023. Retrieved September 23, 2023.
  8. Johnston, Chris; Smith, Shawn; Hsu, Dan "Shoe"; Chou, Che (February 2000). "Zombie Revenge (DC)" (PDF). Electronic Gaming Monthly . No. 127. Ziff Davis. p. 176. Archived (PDF) from the original on March 16, 2023. Retrieved September 23, 2023.
  9. Hudak, Chris (February 9, 2000). "Zombie Revenge (DC)". The Electric Playground . Greedy Productions Ltd. Archived from the original on July 21, 2002. Retrieved September 23, 2023.
  10. 1 2 "ドリームキャスト - ZOMBIE REVENGE (ゾンビリベンジ)". Famitsu . Vol. 915. June 30, 2006. p. 37. Archived from the original on September 23, 2023. Retrieved September 23, 2023.
  11. Hawkins, Beaux (July 1999). "Zombie Revenge (ARC)". Game Informer . No. 75. FuncoLand. p. 73.
  12. "Zombie Revenge (DC)". Game Informer. No. 82. FuncoLand. February 2000. Archived from the original on June 5, 2000. Retrieved February 16, 2014.
  13. Weitzner, Jason "Fury" (February 2000). "Zombie Revenge". GameFan . Vol. 8, no. 2. Shinno Media. p. 42. Retrieved November 11, 2020.
  14. Rodriguez, Tyrone "Cerberus"; Ngo, George "Eggo"; Mylonas, Eric "ECM" (February 2000). "Zombie Revenge". GameFan. Vol. 8, no. 2. Shinno Media. p. 13. Retrieved November 11, 2020.
  15. Zombie Duke (February 2000). "Zombie Revenge Review (DC)". GameRevolution . CraveOnline. Archived from the original on February 21, 2014. Retrieved November 11, 2020.
  16. Mielke, James (November 30, 1999). "Zombie Revenge Review [Import] (DC)". GameSpot . Fandom. Archived from the original on November 17, 2014. Retrieved September 23, 2023.
  17. Jetzep (February 22, 2000). "Zombie Revenge". PlanetDreamcast . IGN Entertainment. Archived from the original on January 23, 2009. Retrieved February 16, 2014.
  18. Justice, Brandon (January 21, 2000). "Zombie Revenge (DC)". IGN. Ziff Davis. Archived from the original on October 4, 2022. Retrieved September 23, 2023.
  19. 1 2 Charla, Chris (March 2000). "Zombie Revenge". NextGen . No. 63. Imagine Media. p. 88. Retrieved November 11, 2020.
  20. "Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)". Game Machine (in Japanese). No. 585. Amusement Press, Inc. April 15, 1999. p. 17.
  21. Four-Eyed Dragon (January 2000). "Zombie Revenge (DC)" (PDF). GamePro . No. 136. IDG. p. 110. Archived (PDF) from the original on July 8, 2023. Retrieved September 23, 2023.
  22. Uncle Dust (2000). "Zombie Revenge Review for Dreamcast on GamePro.com". GamePro. IDG. Archived from the original on December 22, 2004. Retrieved September 23, 2023.