This is a list of best-selling game consoles by region. This page consists of countries in Asia, North America, Europe, and other regions, which all used different analog television color systems; these being NTSC, PAL and SECAM. PAL broadcast at 576i, in Europe and Asia.
# indicates Eighth & Ninth generation consoles.
Manufacturer | Console | Released | Units sold | Date of figure |
---|---|---|---|---|
Sony | PlayStation 2 | March 4, 2000 | 25,420,000 [1] | March 2007 |
PlayStation | December 4, 1994 | 21,590,000 [2] | ||
Sega | Dreamcast | November 27, 1998 | 2,690,000 [3] | March 2001 |
Nintendo | Switch # | March 3, 2017 | 2,259,000 (excluding Japan) [4] | 2018 |
Microsoft | Xbox | 2002 | 1,800,000 [5] | June 2005 |
Nintendo | 3DS # | February 26, 2011 | 1,047,760 (excluding Japan) [4] | 2018 |
Based on figures from Famitsu , unless cited otherwise.
Manufacturer | Console | Released | Units sold | Date of figure |
---|---|---|---|---|
Nintendo | Nintendo Switch # | March 3, 2017 | 34,800,000 [6] | June 30, 2024 |
Nintendo DS | December 2, 2004 | 32,990,000 [7] | March 2013 | |
Game Boy and Game Boy Color | April 21, 1989 | 32,470,000 [7] | March 2003 | |
Nintendo 3DS # | February 26, 2011 | 25,260,000 [8] | March 2020 | |
Sony | PlayStation 2 | March 4, 2000 | 24,420,000 [9] | 2008 |
PlayStation Portable | December 12, 2004 | 19,632,197 | December 14, 2014 | |
PlayStation | December 3, 1994 | 19,411,000 [9] | 2005 | |
Nintendo | Famicom (NES) | July 15, 1983 | 19,350,000 [7] | March 2004 |
Super Famicom (SNES) | November 21, 1990 | 17,170,000 [7] | March 2004 | |
Game Boy Advance | March 21, 2001 | 16,960,000 [7] | March 2009 | |
Wii | December 2, 2006 | 12,750,000 [7] | March 2014 | |
Sony | PlayStation 3 | November 11, 2006 | 10,469,971 [10] | 2017 |
PlayStation 4 # | February 22, 2014 | 9,503,963 | August 18, 2024 | |
NEC | PC Engine | October 30, 1987 | 8,000,000 [11] | ? |
Sony | PlayStation 5 # | November 12, 2020 | 5,952,126 | August 18, 2024 |
PlayStation Vita # | December 17, 2011 | 5,863,022 | December 29, 2019 | |
Sega | Saturn | November 22, 1994 | 5,800,000 [12] | 2000 |
Nintendo | Nintendo 64 | June 23, 1996 | 5,540,000 [7] | March 2008 |
Nintendo | Famicom Disk System | February 21, 1986 | 4,500,000 [13] | ? |
GameCube | September 14, 2001 | 4,040,000 [7] | September 2008 | |
Sega | Mega Drive | October 29, 1988 | 3,590,000 [12] | 1997 |
Nintendo | Wii U # | December 8, 2012 | 3,340,000 [7] | March 2017 |
Color TV-Game | June 1, 1977 | 3,000,000 [14] | 1993 | |
Sega | Dreamcast | November 27, 1998 | 2,526,000 [9] | 2002 |
Game Gear | October 6, 1990 | 1,980,000 [9] | 1996 | |
NEC | PC Engine Duo + CD·ROM2 | September 21, 1991 | 1,920,000 [15] | March 1996 |
Bandai | WonderSwan | March 4, 1999 | 1,803,092 | April 1, 2004 |
Microsoft | Xbox 360 | December 10, 2005 | 1,614,940 | August 31, 2014 |
Sega | Sega Mark III (Master System) | October 20, 1985 | 1,000,000 [16] | 1986 |
Mega CD | December 12, 1991 | 850,000 [17] | 1994 | |
Panasonic | 3DO Interactive Multiplayer | March 20, 1994 | 750,000 [9] | 1996 |
Microsoft | Xbox Series X # Xbox Series S # | November 10, 2020 | 622,390 | August 18, 2024 |
Atari | Lynx | September 1, 1989 | 500,000 | 1991 |
Microsoft | Xbox | February 22, 2002 | 472,994 | April 12, 2005 |
Sega | SG-1000 | July 15, 1983 | 440,000 [18] [ better source needed ] | 1988 |
SNK | Neo Geo Pocket | October 28, 1998 | 311,315 | July 29, 2001 |
Nintendo | Famicom Modem | 1988 | 300,000 | 1989 |
Epoch | Super Cassette Vision | 1984 | 300,000 [12] | 1986 |
Cassette Vision | 1981 | 300,000 [19] [ better source needed ] | ||
NEC | PC-FX | December 23, 1994 | 300,000 [9] | 1997 |
Sega | 32X | December 3, 1994 | 270,000 [20] | 1994 |
Epoch | TV Baseball | 1978 | 230,000 [19] | 1986 |
System 10 | 1977 | 200,000 [19] | ||
Microsoft | Xbox One | September 4, 2014 | 140,700 [21] | June 2019 |
Nintendo | Virtual Boy | July 21, 1995 | 14,000 [22] [ better source needed ] | March 1996 |
Epoch | TV Tennis | 1975 | 10,000 [19] | 1986 |
Atari | Jaguar | December 8, 1994 | 3,000 | 1995 |
Manufacturer | Console | Released | Units sold | Date of figure |
---|---|---|---|---|
Nintendo | Switch | 2019 | 4,000,000 [23] | January 2021 |
Sony | PlayStation 4 | 2015 | 3,520,000 [24] | December 2020 |
Microsoft | Xbox One | 2014 | 1,240,000 [24] | December 2020 |
Manufacturer | Console | Released | Units sold | Date of figure |
---|---|---|---|---|
Sony | PlayStation 2 | 2003 | 5,200,000 [25] | March 2010 |
PlayStation Portable | September 1, 2005 | 5,200,000 [25] | ||
Nintendo | DS | 2005 | 850,000 [25] | |
Sony | PlayStation 3 | ? | 450,000 [25] | |
Nintendo | Wii | 315,000 [25] | ||
Microsoft | Xbox 360 | 180,000 [25] |
Older consoles have different names in South Korea and had local Korean manufacturers.
Manufacturer (licensor) | Console | Released | Units sold | Date of figure |
---|---|---|---|---|
Nintendo | Switch # | December 1, 2017 | >2,314,955 [26] | December 31, 2021 |
Sony | PlayStation 4 | December 2013 | >1,100,000 [27] | December 31, 2019 |
Sony | PlayStation 2 | February 22, 2002 | 1,000,000 [28] | October 2004 |
Samsung (Sega) | Gam*Boy / Aladdin Boy (Master System) | April 1989 | 730,000 [19] | 1993 |
Daewoo | Zemmix | 1985 | 415,000 [29] [ better source needed ] | 1992 |
Hyundai (Nintendo) | Comboy (NES) | December 1989 | 360,000 [29] | 1993 |
Samsung (Sega) | Super Gam*Boy / Super Aladdin Boy (Mega Drive) | 1990 | 194,000 [29] | |
Hyundai (Nintendo) | Super Comboy (SNES) | 1992 | 80,000 [29] | 1993 |
Manufacturer | Console | Released | Units sold | Date of figure |
---|---|---|---|---|
Nintendo | Nintendo DS | November 21, 2004 | 59,930,000 [7] | September 2013 |
Wii | November 19, 2006 | 48,640,000 [7] | March 2015 | |
Game Boy and Game Boy Color | July 31, 1989 | 44,060,000 [7] | March 2002 | |
Game Boy Advance | June 11, 2001 | 41,640,000 [7] | March 2008 | |
NES | October 18, 1985 | 34,000,000 [7] | March 1998 | |
SNES | August 23, 1991 | 23,350,000 [7] | March 2001 | |
Nintendo 64 | September 29, 1996 | 20,630,000 [7] | March 2003 | |
GameCube | November 18, 2001 | 12,940,000 [7] | March 2008 |
Manufacturer | Console | Released | Units sold | Date of figure |
---|---|---|---|---|
Nintendo | Nintendo DS | November 21, 2004 | <59,930,000 [7] | September 2013 |
Nintendo Switch # | March 3, 2017 | 55,170,000 [6] | June 30, 2024 | |
Sony | PlayStation 2 | October 26, 2000 | 50,000,000 [30] | March 2007 |
Nintendo | Wii | November 19, 2006 | <48,640,000 [7] | March 2015 |
Game Boy and Game Boy Color | July 31, 1989 | <44,060,000 [7] | March 2002 | |
Game Boy Advance | June 11, 2001 | <41,640,000 [7] | March 2008 | |
Sony | PlayStation | September 9, 1995 | 40,780,000 [2] | March 2007? |
Nintendo | NES | October 18, 1985 | <34,000,000 [7] | March 1998 |
Atari | Atari 2600 | 1977 | <30,000,000 [31] | 2012 |
Nintendo | Nintendo 3DS | March 27, 2011 | 26,730,000 [8] | March 2020 |
Nintendo 64 | September 29, 1996 | <20,630,000 [7] | March 2003 | |
SNES | August 23, 1991 | 20,000,000+ [32] | December 2013 | |
Sega | Genesis (Mega Drive) | August 14, 1989 | 20,000,000+ [33] | March 1998 |
Microsoft | Xbox | November 15, 2001 | 14,600,000 [5] | June 2005 |
Nintendo | GameCube | November 18, 2001 | <12,940,000 [7] | March 2008 |
Wii U | November 18, 2012 | 7,200,000 | 2020 | |
Sega | Dreamcast | September 9, 1999 | 4,640,000 [22] | March 2002 |
Sony | PlayStation 5 # | November 12, 2020 | 3,100,000 | Nov 2020 |
Sega | Saturn | May 11, 1995 | 1,800,000 | March 1999 |
Manufacturer | Console | Released | Units sold | Date of figure |
---|---|---|---|---|
Sony | PlayStation 5 # | November 12, 2020 | 1,500,000 [34] | 2020 |
Nintendo | Nintendo 64 | September 29, 1996 | 1,300,000 [35] | |
Wii | November 19, 2006 | 1,060,000 [36] | ||
Microsoft | Xbox 360 | November 22, 2005 | 870,000 [36] | |
Sony | PlayStation 3 | November 17, 2006 | 520,000 [36] | 2008 |
Manufacturer | Console | Released | Units sold | Date of figure |
---|---|---|---|---|
Sony | PlayStation 2 | 2004 | 860,000 [37] | 2007 |
Microsoft | Xbox One | 2013 | 700,000 | 2020 |
Based on figures from the NPD Group as of June 2014 [38] [39] unless cited otherwise.
Platform | Type | Firm | Released | Units sold |
---|---|---|---|---|
Nintendo DS | Handheld | Nintendo | 2004 | 53.8 million |
PlayStation 2 | Home | Sony | 2000 | 46.5 million [40] |
Nintendo Switch # | Hybrid | Nintendo | 2017 | 45.4 million [41] [40] |
Xbox 360 | Home | Microsoft | 2005 | 42.7 million [42] |
Wii | Home | Nintendo | 2006 | 41.7 million [40] |
Game Boy & Game Boy Color | Handheld | Nintendo | 1989, 1998 | 38.2 million |
Game Boy Advance | Handheld | Nintendo | 2001 | 36.3 million |
Nintendo Entertainment System | Home | Nintendo | 1985 | <34 million [7] |
PlayStation | Home | Sony | 1995 | 30.4 million |
PlayStation 3 | Home | Sony | 2006 | 26.7 million [40] |
PlayStation Portable | Handheld | Sony | 2005 | 20.2 million |
Super Nintendo Entertainment System | Home | Nintendo | 1991 | 20.0 million |
Genesis | Home | Sega | 1989 | 18.5 million |
Nintendo 64 | Home | Nintendo | 1996 | 18.0 million |
Xbox Series X/S # | Home | Microsoft | 2020 | >14.5 million [43] |
Xbox | Home | Microsoft | 2001 | 14.5 million |
Nintendo 3DS | Handheld | Nintendo | 2011 | 12.3 million |
Nintendo GameCube | Home | Nintendo | 2001 | 11.8 million |
Atari 2600 | Home | Atari | 1977 | 10 million [44] |
Wii U | Home | Nintendo | 2012 | 5.3 million [45] |
Dreamcast | Home | Sega | 1999 | 4.1 million |
PlayStation Vita | Handheld | Sony | 2012 | 1.9 million |
PC Engine/TurboGrafx-16 | Home | NEC/Hudson Soft | 1989 | 2.5 million [46] |
Master System | Home | Sega | 1986 | 2 million [47] |
Atari 7800 | Home | Atari | 1986 | 2 million [48] |
Sega CD | Home | Sega | 1992 | 1.5 million [17] |
Sega Saturn | Home | Sega | 1995 | 1.4 million |
Manufacturer | Console | Released | Units sold | Date of figure |
---|---|---|---|---|
Tectoy (Sega) | Master System | September 4, 1989 | >8,000,000 [49] | 2015 |
Mega Drive | 1990 | >3,000,000 [50] | 2012 |
Manufacturer | Console | Released | Units sold | Date of figure |
---|---|---|---|---|
Sony | PlayStation 2 | November 24, 2000 | 48,000,000 [51] | May 2008 |
PlayStation | September 29, 1995 | 40,120,000 [2] | March 2007 | |
Nintendo | DS | March 11, 2005 | 38,100,000 [52] | March 2009 |
Switch # | March 3, 2017 | 36,890,000 [lower-alpha 1] [6] | June 30, 2024 | |
Sega | Mega Drive | September 1990 | 8,320,000+ [lower-alpha 2] | October 1996 |
Nintendo | NES | September 1986 | 8,025,000+ [lower-alpha 3] | 1994 |
Microsoft | Xbox 360 | December 2, 2005 | 7,000,000 [53] | September 2008 |
Sega | Master System | June 1987 | 6,800,000+ [lower-alpha 4] | 1994 |
Micro Genius | Dendy | 1992 | 6,000,000 [54] | 1998 |
Microsoft | Xbox | March 14, 2002 | 5,500,000 [5] | June 2005 |
Nintendo | SNES | June, 1987 | 5,280,000+ [lower-alpha 5] | 1998 |
Sony | PlayStation 3 | March 23, 2007 | 5,000,000 [51] | May 2008 |
Nintendo | Nintendo 64 | March 1, 1997 | 4,500,000 [55] | January 1999 |
Sega | Dreamcast | October 14, 1999 | 1,630,000 [22] | March 2001 |
Saturn | July 8, 1995 | 1,000,000 [22] | March 1999 |
Manufacturer | Console | Released | Units sold | Date of figure |
---|---|---|---|---|
Sega | Mega Drive | September 1990 | 8,320,000+ [lower-alpha 2] | June 1996 |
Nintendo | NES | September 1986 | 8,025,000 [lower-alpha 3] | 1994 |
Sega | Master System | June 1987 | 6,800,000 [lower-alpha 4] | 1994 |
Nintendo | SNES | June 1992 | 5,280,000+ [lower-alpha 5] | 1998 |
Sega | Mega CD | April 2, 1993 | 415,000 [17] | 1994 |
Based on GFK 2016 figures [60] unless cited otherwise.
Manufacturer | Console | Released | Units sold | Date of figure |
---|---|---|---|---|
Nintendo | DS | March 11, 2005 | 10,596,000 | 2016 |
Switch # | March 3, 2017 | 7,090,000 [61] | January 2023 | |
Wii | December 8, 2006 | 6,400,000 [62] | 2015 | |
Sony | PlayStation 4 # | November 29, 2013 | 6,000,000 [61] | January 2023 |
PlayStation 2 | 2000 | 5,900,000 [63] | 2009 | |
PlayStation 3 | March 23, 2007 | 5,235,000 | 2016 | |
Nintendo | 3DS # | March 25, 2011 | 4,765,000 | |
Sony | PSP | September 1, 2005 | 3,582,000 | |
Microsoft | Xbox 360 | December 2, 2005 | 3,379,000 | |
Nintendo | NES | 1986 | 2,400,000 [17] | 1994 |
Game Boy | September 28, 1990 | 2,000,000 [64] | 1995 | |
Sega | Master System | 1987 | 1,600,000 [17] | 1993 |
Mega Drive | 1990 | 1,300,000 [17] | 1994 | |
Nintendo | SNES | 1992 | 1,000,000 [17] | 1994 |
Microsoft | Xbox One | November 22, 2013 | 1,026,000 | 2016 |
Nintendo | Wii U | November 30, 2012 | 832,000 | |
Commodore | Amiga | ? | 700,000 [65] | 1994 |
Atari | VCS / 2600 | 1982 | 600,000 [66] | 1989 |
Sony | PS Vita # | February 22, 2012 | 535,000 | 2016 |
Sega | Game Gear | April 1991 | 300,000 [64] | 1995 |
SNK | Neo Geo | 1991 | 100,000 [64] | 1995 |
Sega | Mega CD | 1993 | 65,000 [17] | 1994 |
Atari | XE-GS | 1989 | 30,000 [66] | 1989 |
Epoch/Yeno | Super Cassette Vision | 1985 | >17,800 [19] | 1986 |
Manufacturer | Console | Released | Units sold | Date of figure |
---|---|---|---|---|
Nintendo | Game Boy | September 1990 | 6,800,000 [67] | February 2000 |
Sony | PlayStation | September 1995 | 4,000,000 [67] | October 2000 |
PlayStation 4 # | November 29, 2013 | 3,200,000 [68] | June 2016 | |
Nintendo | Nintendo 64 | March 1997 | 1,500,000 [67] | February 2000 |
Game Boy Color | November 1998 | 1,500,000 [67] | February 2000 | |
Commodore | Amiga | ? | 1,400,000 [65] | 1994 |
Nintendo | SNES | December 8, 2006 | 1,400,000 [17] | 1994 |
NES | 1986 | 1,200,000 [17] | 1994 | |
Sega | Mega Drive | November 30, 1990 | 800,000 [17] | 1994 |
Microsoft | Xbox One | November 22, 2013 | 710,000 [68] | June 2016 |
Sega | Master System | September 1987 | 700,000 [17] | 1993 |
Nintendo | Wii U # | November 30, 2012 | 750,000 [68] (estimated) | June 2016 |
Switch # | March 3, 2017 | 600,000 | 2017 | |
Sony | PlayStation 3 | March 23, 2007 | 500,000 [69] | March 2008 |
Atari | 2600 | 1978 | 450,000 [70] | 1983 |
Microsoft | Xbox 360 | December 2, 2005 | 281,000 [71] | June 2007 |
Sega | Saturn | July 1995 | 200,000 [67] | 1999 |
Dreamcast | October 1999 | 180,000 [72] | February 2001 | |
Mega CD | 1993 | 140,000 [17] | 1994 | |
Mattel | Intellivision | 1982 | 100,000 [70] | 1983 |
Manufacturer | Console | Release | Units sold | Date of figure |
---|---|---|---|---|
Nintendo | DS | March 11, 2005 | 5,700,000 [73] | Early 2012 |
Sony | PlayStation 2 | November 24, 2000 | 5,000,000 [74] | Early 2009 |
PlayStation 4 # | November 22, 2013 | 3,300,000 [75] | December 2019 | |
Nintendo | Switch # | March 3, 2017 | 3,000,000 [76] | December 2023 |
Wii | December 8, 2006 | 2,700,000 [77] | 2010 | |
Sony | PlayStation 3 | March 23, 2007 | 2,700,000 [78] | 2013 |
Nintendo | Game Boy | January 1991 [79] | 2,300,000 [80] | Late 1998/Early 1999 |
Sony | PlayStation Portable | September 1, 2005 | 2,100,000 [81] | 2008 |
Nintendo | Nintendo 3DS | March 25, 2011 | 2,000,000 [82] | Early 2018 |
Game Boy Advance | June 22, 2001 | 1,600,000 [83] | 2004 | |
Sony | PlayStation | September 29, 1995 | 1,400,000 [84] | 1999 |
PlayStation 5 # | November 19, 2020 | 1,126,000 [85] | December 2023 | |
Microsoft | Xbox 360 | December 2, 2005 | 1,000,000 [86] | 2011 |
Sega | Mega Drive | September 1990 | <700,000 [87] | 1994 |
Nintendo | SNES | June 1, 1992 [59] | 630,000 [59] | 1998 |
Sony | PlayStation Vita | February 22, 2012 | 600,000 [88] | Mid 2015 |
Sega | Master System | 1987 [89] | 550,000 [17] | 1993 |
Nintendo | NES | 1988 [90] | 440,000 [17] | 1993 |
Microsoft | Xbox Series # | November 10, 2020 | 310,000 [85] | December 2023 |
Xbox One | November 22, 2013 | 305,000 [91] ~500,000 [92] | 2017 | |
Nintendo | GameCube | May 3, 2002 | <300,000 [93] | 2006 |
Sega | Dreamcast | October 14, 1999 | 200,000 [94] | Early 2001 |
Game Gear | 1991 | 175,000 [95] | 1992 | |
Saturn | July 7, 1995 [96] | 70,000 [97] | Early 1997 | |
Mega CD | 1993 | 30,000 [17] | 1994 |
Based on figures from GfK Chart-Track, as of December 2005, [98] unless cited otherwise.
Manufacturer | Console | Released | Units sold | Date of figure |
---|---|---|---|---|
Nintendo | Nintendo DS | March 11, 2005 | 12,300,000 [99] | 2011 |
Microsoft | Xbox 360 | December 2, 2005 | 9,030,000 [100] | June 2015 |
Nintendo | Wii | December 8, 2006 | 8,400,000 [101] | June 27, 2013 |
Sony | PlayStation 2 | November 24, 2000 | 8,030,000 | December 2005 |
PlayStation | September 1995 | 7,190,000 | December 2005 | |
PlayStation 4 # | November 29, 2013 | 6,800,000 [102] | September 2019 | |
Nintendo | Game Boy | September 1990 | 6,630,000 | December 2005 |
Sony | PlayStation 3 | March 23, 2007 | 5,920,000 [100] | June 2015 |
Nintendo | Switch # | March 3, 2017 | 5,000,000 [103] [104] | November 3, 2022 |
Microsoft | Xbox One # | November 22, 2013 | 5,000,000 [104] | December 11, 2018 |
Nintendo | Game Boy Advance | June 22, 2001 | 4,550,000 | December 2005 |
Sony | PlayStation 5 # | November 19, 2020 | 4,000,000 [105] | August 9, 2024 |
PlayStation Portable | September 1, 2005 | 3,600,000 [106] | January 2010 | |
Sega | Mega Drive | November 30, 1990 | 3,000,000 [57] | June 1996 |
Microsoft | Xbox | March 14, 2002 | 2,140,000 | December 2005 |
Microsoft | Xbox Series # | November 10, 2020 | 2,000,000 [107] | May 15, 2023 |
Commodore | Amiga | 1986 [108] | 1,500,000 [109] | 1993 |
Nintendo | Nintendo 64 | March 1, 1997 | 1,500,000 [110] | April 2022 |
Game Boy Color | November 1998 | 1,500,000 [111] | December 1999 | |
Sega | Master System | September 1987 | 1,350,000 [17] | 1993 |
Nintendo | Gamecube | May 3, 2002 | 1,150,000 | December 2005 |
NES | 1987 | 1,150,000 [58] | October 1993 | |
SNES | April 1992 | 1,050,000 [17] | 1994 | |
Sega | Game Gear | April 1991 | 591,000 [112] | December 1993 |
Sega | Dreamcast | October 1999 | 240,000 [111] | December 1999 |
Saturn | July 1995 | 214,460 [113] | December 1999 | |
Nintendo | Wii U # | November 30, 2012 | 150,000 [114] | 2012 |
Atari | Atari VCS | 1978 | 125,000 [115] | December 1980 |
Sega | Mega CD | April 2, 1993 | 104,000 [112] | December 1993 |
Philips | CD-i | 1990 | 100,000 [20] | 1994 |
Manufacturer | Console | Released | Units sold | Date of figure |
---|---|---|---|---|
Sony | PlayStation 4 # | November 29, 2013 | 2,500,000 [116] | October 2018 |
PlayStation 2 | November 30, 2000 | 2,200,000 [117] | January 2007 | |
Nintendo | Wii | December 7, 2006 | 2,100,000 [118] | April 4, 2011 |
Microsoft | Xbox 360 | March 2, 2006 | 700,000 [119] | June 2009 |
Sega | Master System | 1987 | 650,000 [120] | November 1994 |
Mega Drive | 1990 | 300,000 [121] | November 1994 | |
Sony | PlayStation 3 | March 3, 2007 | 285,000 [118] | June 2008 |
Nintendo | Gamecube | September 14, 2001 | 167,899 [122] | Late 2007 |
Manufacturer | Console | Released | Units sold | Date of figure |
---|---|---|---|---|
Sony | PlayStation 3 | March 23, 2007 | >300,000 [123] | |
Nintendo | Wii | November, 2007 | ≈126,000 [124] | 2009 |
Manufacturer | Console | Units sold | Date of figure |
---|---|---|---|
Nintendo | DS | 61,100,000 [7] | March 2016 |
Game Boy | 42,160,000 [7] | March 2003 | |
Wii | 40,230,000 [7] | March 2016 | |
3DS # | 23,780,000 [8] | March 2020 | |
Game Boy Advance | 22,910,000 [7] | March 2010 | |
Switch # | 16,560,000 [lower-alpha 1] [6] | June 30, 2024 | |
Super Famicom/SNES | 8,580,000 [7] | March 2001 | |
Famicom/NES | 8,560,000 [7] | <March 1998 | |
Nintendo 64 | 6,750,000 [7] | March 2002 | |
GameCube | 4,770,000 [7] | March 2008 | |
Wii U # | 3,740,000 [7] | March 2017 | |
Sega | Mega Drive | 1,000,000 [17] | 1994 |
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The Sega Genesis, known as the Mega Drive outside North America, is a 16-bit fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tectoy in Brazil. In South Korea, it was distributed by Samsung Electronics as the Super Gam*Boy and later the Super Aladdin Boy.
2007 saw many new installments in established video game franchises, such as Madden NFL 08, NBA Live 08, NBA 2K8, Tony Hawk's Proving Ground, WWE Smackdown vs. Raw 2008, Super Mario Galaxy, Call of Duty 4: Modern Warfare, Halo 3, God of War II, Team Fortress 2, Metroid Prime 3: Corruption, Final Fantasy Tactics: War of the Lions, Guitar Hero III: Legends of Rock, Half-Life 2: Episode Two, and Lego Star Wars: The Complete Saga. New intellectual properties included Assassin's Creed, BioShock, Crackdown, Crysis, Mass Effect, Portal, Rock Band, Skate, The Darkness, The Witcher, and Uncharted.
The 2000s was the fourth decade in the industry's history. It was a decade that was primarily dominated by Sony, Nintendo, newcomer Microsoft, and their respective systems. Sega, being Nintendo's main rival in the 1980s and 1990s, left the console market in 2002 in favor of returning to third-party development, as they once were. Overall the decade saw the last of the low resolution three-dimensional polygons of the 1990s with the emergence of high definition games, and often focused on developing immersive and interactive environments, implementing realistic physics, and improving artificial intelligence. The sixth and seventh generation of video game consoles went on sale, including the PlayStation 2, Xbox, GameCube, Xbox 360, PlayStation 3, Wii, Game Boy Advance, Nintendo DS and PlayStation Portable. Notable games released in the 2000s included Half-Life 2, Wii Sports, Grand Theft Auto III, BioShock, The Sims, Metroid Prime, Burnout 3: Takedown,Tony Hawk's Pro Skater 2, Resident Evil 4, The Legend of Zelda: The Wind Waker, Shadow of the Colossus,Grand Theft Auto: Vice City, Star Wars: Knights of the Old Republic, LittleBigPlanet, The Elder Scrolls III: Morrowind,World of Warcraft, Final Fantasy X, Perfect Dark, God of War, Left 4 Dead, Batman: Arkham Asylum, Counter-Strike, Prince of Persia: The Sands of Time,Diablo II, Pokémon Ruby and Sapphire, The Elder Scrolls IV: Oblivion,Super Smash Bros. Melee, Grand Theft Auto: San Andreas, Gears of War, Max Payne, Pokémon Diamond and Pearl,Super Mario Galaxy, Halo: Combat Evolved, Tony Hawk´s Pro Skater 3, Guitar Hero, Devil May Cry, Jak and Daxter: The Precursor Legacy, Ratchet & Clank, Sly Cooper and the Thievius Raccoonus,Hitman: Blood Money, Grand Theft Auto IV, Halo 2, The Legend of Zelda: Twilight Princess, Metal Gear Solid 2: Sons of Liberty, Fallout 3, Super Mario Sunshine, Rock Band, Beyond Good & Evil,Portal, Ico, Jet Set Radio, Silent Hill 2, Psychonauts, Uncharted 2: Among Thieves,Halo 3, Plants vs. Zombies, Angry Birds, and Call of Duty 4: Modern Warfare.
The Japanese multinational consumer electronics company Nintendo has developed seven home video game consoles and multiple portable consoles for use with external media, as well as dedicated consoles and other hardware for their consoles. As of September 30, 2021, in addition to Nintendo Switch, Nintendo has sold over 863.07 million hardware units.
A video game console emulator is a type of emulator that allows a computing device to emulate a video game console's hardware and play its games on the emulating platform. More often than not, emulators carry additional features that surpass limitations of the original hardware, such as broader controller compatibility, timescale control, easier access to memory modifications, and unlocking of gameplay features. Emulators are also a useful tool in the development process of homebrew demos and the creation of new games for older, discontinued, or rare consoles.
Platform exclusivity refers to the status of a video game being developed for and released only on certain platforms. Most commonly, it refers to only being released on a specific video game console or through a specific vendor's platforms—either permanently, or for a definite period of time.
The eighth generation of video game consoles began in 2012, and consists of four home video game consoles: the Wii U released in 2012, the PlayStation 4 family in 2013, the Xbox One family in 2013, and the Nintendo Switch family in 2017.
Online console gaming involves connecting a console to a network over the Internet for services. Through this connection, it provides users the ability to play games with other users online, in addition to other online services.
In the video game industry, a console war describes the competition between two or more video game console manufacturers in trying to achieve better consumer sales through more advanced console technology, an improved selection of video games, and general marketing around their consoles. While console manufacturers are generally always trying to out-perform other manufacturers in sales, these console wars engage in more direct tactics to compare their offerings directly against their competitors or to disparage the competition in contrast to their own, and thus the marketing efforts have tended to escalate in back-and-forth pushes.
In the video game industry, the market for home video game consoles has frequently been segmented into generations, grouping consoles that are considered to have shared in a competitive marketspace. Since the first home consoles in 1972, there have been nine defined home console generations.
Nintendo entered the home market in Japan with the dramatic unveiling of Color TV-Game 6, which played six versions of light tennis. It was followed by a more powerful sequel, Color TV-Game 15. A million units of each were sold. The engineering team also came up with systems that played a more complex game, called "Blockbuster," as well as a racing game. Half a million units of these were sold.
10 million – number of Atari 2600 consoles sold by 1982.
Comercializado no Brasil desde setembro de 1989, o saudoso Master System já vendeu mais de 8 milhões de unidades no país, segundo a Tectoy.
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