Supreme Warrior | |
---|---|
Developer(s) | Digital Pictures |
Publisher(s) | Digital Pictures |
Director(s) | Guy Norris |
Producer(s) | David Calloway Amanda Lathroum |
Programmer(s) | Steven C. Cole |
Platform(s) | Sega CD, 32X, 3DO, Windows, Macintosh |
Release | Sega CD and 3DO:
|
Genre(s) | Beat 'em up |
Mode(s) | Single-player |
Supreme Warrior is a full-motion video (FMV) beat 'em up game developed by Digital Pictures. It was released for the 3DO Interactive Multiplayer and Sega CD in November 1994 in North America and in early 1995 in Europe, with subsequent releases in 1995 for the 32X, Macintosh, and Windows. The game is themed as a kung fu film where the player has to fight off opponents to protect half of a magical mask.
According to Digital Pictures president Tom Zito, Supreme Warrior came about as a result of fans telling the studio to develop a game based on a kung fu film. The video footage was filmed in Hong Kong. Supreme Warrior received mixed reviews; critics praised the graphics but criticized the gameplay and use of FMV.
Supreme Warrior is a full-motion video (FMV) beat 'em up game. [1] Gameplay consists of fighting the villain Fang Tu's minions, and eventually Fang Tu himself. From a first-person perspective, players can punch, kick, and execute special moves. [2] A pair of hands is visible on screen that the player controls, and icons prompt the player to attack with timing. Defeating various opponents will give the player special moves. [1] There are three difficulty levels. [3]
Supreme Warrior's plot is about a warrior, Wei Jian Tsen, who acquires a mask that can be split in halves representing good and evil. When the two halves are combined, the wearer gains untold power. Wei Jian Tsen's second wife, Mei Tu, becomes influenced by the Black Flower Cult, a murderous group that uses sorcery. In response, Wei had her executed, causing their only son, Fang Tu, to leave their clan. Wei divides the mask and entrusts half to a Shaolin monk, Master Kai, while keeping the other half himself. Fang Tu kills his father and takes his half. Kai requests that the player transport the other half to a secret sanctuary. [4] The player is assisted by an ally, Wu Ching. She is portrayed by Vivian Wu, [2] and the rest of the cast includes Roger Yuan as Fang Tu and Richard Norton, Chuck Jeffreys, and Ron Yuan as elemental warlords. [4]
Supreme Warrior was developed by Digital Pictures, a company focused on FMV games and interactive films. [5] When asked about the inspiration for the game, Tom Zito, president of Digital Pictures, said that in asking players to tell them what kind of game to make, they received numerous requests to make a game that recreates a kung fu movie. The video footage for Supreme Warrior was filmed on Shaw Brothers Studio sets in Hong Kong. Many of the actors, and director Guy Norris, had extensive martial arts backgrounds. The actors playing the enemies each choreographed their own fight routines. The fight sequences were mostly recorded using a head-mounted minicam worn by a stunt coordinator, while the sequences where the player character is hit were recorded with a padded hand-held camera which the actors would actually punch and kick. [6] Supreme Warrior includes both English and Cantonese audio, the latter more common in kung fu films, but the scenes were only filmed in English, meaning the Cantonese audio is out of sync with the actors' lips. [7]
The 3DO and Sega CD versions of Supreme Warrior were released in November 1994 in North America, [8] with the European release following in February 1995 and an Australian release in April. [9] [10] The game was released for the 32X and Macintosh in North American in January 1995 and for Windows in April. [11] Europe received the 32X version in July 1995. [12] The 32X version requires both a Sega CD and 32X add-ons for its attached Sega Genesis. [4]
Publication | Score |
---|---|
Electronic Gaming Monthly | 5/10 (3DO) 5.375/10 (32X) |
GamePro | 16/20 (CD) 16.5/20 (32X) |
M! Games | 41% (CD) [13] |
Next Generation | (3DO) |
VideoGames | 5/10 (3DO, CD) |
Player One | 58% (CD) [14] 70% (32X) [15] |
Mega Play | 76/100 (32X) [16] |
Sega News | 91% (32X) [17] |
Sega Power | 77% (CD) |
MEGA Force | 73% (32X) |
SEGA Magazin | 52% (32X) |
Supreme Warrior's 3DO version received mixed reviews. The four reviewers of Electronic Gaming Monthly praised the exceptionally good video quality of the 3DO version and the innovation of having a fighting game from a first person perspective. However, they found that the gameplay did not work, and in particular that opponent attacks are excessively difficult to block. [18] A reviewer for Next Generation was more positive to the gameplay. He went on to say that the game, while a step in the right direction for the developer, suffers from a steep learning curve and a disconnect between the gameplay and the onscreen video. [19] GamePro 's Slo Mo echoed the praise of the production values of the game's full-motion video, but was more positive about the controls and gameplay. Though he warned that the controls are complicated, he noted that they are responsive as well, and commented that taking the time to master the gameplay is rewarding. [20]
The Sega CD version received mixed reviews. Three reviewers for VideoGames praised the game's graphics though noting that the Sega CD version's video was grainy. The reviewers panned the game's playability and overuse of full-motion video, claiming the game "plays like a wet brick". [2] In contrast to his 3DO version review, Slo Mo was slightly less approving of the Sega CD version for its video quality and its controls in the absence of a six-button controller. [7] Dean of Sega Power was more positive about the game and called the video some of the best seen in a full-motion video game, but was critical of the game's high difficulty. [1]
Reviews for the 32X version were improved over the Sega CD. Electronic Gaming Monthly's review team considered the 32X version's video positive and its gameplay negative, just as they had done with the 3DO. [21] The same sentiments were shared by Francis of MEGA Force , who also praised the video but stated that finding opportunities to attack is a problem. [3] Slo Mo's review of the 32X version in GamePro praised it as having better graphics than the Sega CD version, and otherwise repeated his previous comments in other versions on the difficult but rewarding gameplay. [22]
The Sega CD, known as Mega-CD in most regions outside North America and Brazil, is a CD-ROM accessory and format for the Sega Genesis produced by Sega as part of the fourth generation of video game consoles. Originally released in November 1991, it came to North America in late 1992, and the rest of the world in 1993. The Sega CD plays CD-based games and adds hardware functionality such as a faster CPU and a custom graphics chip for enhanced sprite scaling and rotation. It can also play audio CDs and CD+G discs.
Night Trap is a 1992 interactive movie developed by Digital Pictures and published by Sega for the Sega CD. Presented primarily through full-motion video (FMV), Night Trap has the player observe teenage girls having a sleepover visiting a house which, unbeknownst to them, is infested with vampires. The player watches live surveillance footage and triggers traps to capture anyone endangering the girls. The player can switch between different cameras to keep watch over the girls and eavesdrop on conversations to follow the story and listen for clues.
Primal Rage is a fighting game developed and released by Atari Games for arcades in 1994. The game takes place on a post-apocalyptic version of Earth called "Urth". Players control one of seven prehistoric beasts, that battle each other to determine the planet's fate. Matches feature many of the conventions of fighting games from the era, including special moves and gory finishing maneuvers. Ports were released for home video game consoles and personal computers. Efforts to perfectly emulate the arcade original have been unsuccessful due to the use of an unusual copy protection method. Toys, comics, a novel and other merchandise tie-ins were produced. More than 1.5 million copies of the game were sold.
Brain Dead 13 is an interactive movie video game developed and originally published in North America by ReadySoft on 15 December 1995 and in Europe by Empire Interactive on the same year for MS-DOS. Unlike Dragon's Lair and Space Ace, which began as laserdisc arcade games, it was only released for personal computers and video game consoles. In the game, players assume the role of young computer expert Lance Galahad to defeat Dr. Nero Neurosis at his castle and its residents. Its gameplay is primarily presented through the use of full-motion video (FMV).
BC Racers is a racing video game released by Core Design in 1994 for the Sega CD, and in 1995 for the Sega 32X, the 3DO, and MS-DOS. The game was designed by Toby Gard, who later created Lara Croft. BC Racers mixes a racing simulation by mixing with a "prehistoric" theme. It is the third game in the Chuck Rock series, despite the Chuck Rock connection not being prominent.
Digital Pictures was an American video game developer founded in 1991 by Lode Coen, Mark Klein, Ken Melville, Anne Flaut-Reed, Kevin Welsh and Tom Zito.
Tomcat Alley is an interactive movie FMV video game developed by The Code Monkeys for Sega CD. It was the first Sega CD game to feature extensive full screen, full motion video. It was later released, with higher quality video, for Windows-based PCs. A 32X version was also in development, but never released.
Fahrenheit is a full motion video game developed and published by Sega for release on the Sega CD and Sega 32X CD in 1995.
Corpse Killer is a horror-themed rail shooter developed and published by Digital Pictures for the Sega CD, Sega CD 32X, 3DO, Sega Saturn, Windows 95 and Macintosh computers. An interactive variation on the zombie film genre, it utilizes live-action full motion video in a format similar to other games developed by Digital Pictures. Reviews for the game were mixed, generally criticizing the repetitive gameplay and low video quality, though many reviewers enjoyed the campy nature of the cutscenes. Corpse Killer was the first CD game released for the Sega 32X. It was later remastered for Steam, PlayStation 4 and Nintendo Switch.
Quarterback Attack with Mike Ditka is a 1995 football video game published by Digital Pictures for the Sega Saturn, 3DO and MS-DOS. It features Mike Ditka as head coach of the player's team. Unlike in most football video games, the player does not control an entire team. Instead, Quarterback Attack attempts to simulate the experience of being a professional quarterback, with the other players rendered in full motion video (FMV). This break with convention divided critical response to the game.
Slam City with Scottie Pippen is the first FMV basketball video game. It was developed by Digital Pictures for the PC and CD-ROM-based video game consoles such as the Sega CD. Scottie Pippen stars in the game, and performed the theme song. Ron Stein, who had previously directed the video footage for Prize Fighter, directed the video footage for the game. A 3DO Interactive Multiplayer version was announced but never released.
Brutal: Paws of Fury is a 2D fighting game published by GameTek in 1994. The game features a cast of various anthropomorphic animals as selectable fighters. It also features the ability to learn new attacks and save them via passwords. Originally a Sega CD exclusive, it was later ported to other game consoles.
Soulstar is a hybrid rail shooter/third-person shooter video game developed and published by Core Design for the Sega CD in North America in September 1994, Europe in October by Core Design, and in Japan by Victor Entertainment on December 22.
The Need for Speed is a 1994 racing game developed by EA Canada, originally known as Pioneer Productions, and published by Electronic Arts for 3DO. It was later ported to other platforms with additional tracks and cars, including to MS-DOS, PlayStation, Sega Saturn, and Microsoft Windows in 1996, on which it was subtitled SE.
Creature Shock is a 1994 sci-fi game released for MS-DOS and 3DO. It was developed by Argonaut Software and published by Virgin Interactive Entertainment. The game was later ported to the CD-i, Sega Saturn and PlayStation video game systems.
Surgical Strike is a full motion video based game developed by The Code Monkeys and published by Sega for the Sega CD in 1995. An enhanced 32X CD version of the game was published by Tec Toy in Brazil in 1995.
Novastorm, also known as Scavenger 4 in Japan, is a rail shooter video game developed by Psygnosis. It was first published for the FM Towns and FM Towns Marty by Fujitsu in Japan, under the name Scavenger 4, in 1993. It was then published internationally by Psygnosis, under the name Novastorm, for the 3DO and Sega CD in 1994. It was later ported for PlayStation and DOS in 1995.
Shockwave Assault is a science fiction combat flight simulation video game developed by Advanced Technology Group and published by Electronic Arts for various home video game consoles and PCs. The player takes control of a futuristic fighter plane to defeat extraterrestrial ships and tripods.
FIFA Soccer 96 is a football video game developed by Extended Play Productions and released by Electronic Arts in 1995. It was released for the Mega Drive/Genesis, Sega Saturn, Sega 32X, Game Gear, PlayStation, Super Nintendo Entertainment System, and MS-DOS compatible operating systems.
Road Rash is a 1994 racing and vehicular combat video game originally published by Electronic Arts (EA) for the 3DO Interactive Multiplayer. A version for the Sega CD was developed simultaneously and released in 1995 to act as a "bridge" between the 3DO version and the Sega Genesis title Road Rash 3, and the game was subsequently ported to the PlayStation, Sega Saturn, and Microsoft Windows in 1996. The game is the third installment in the Road Rash series, and is centered around a series of motorcycle races throughout California that the player must win to advance to higher-difficulty races, while engaging in unarmed and armed combat to hinder the other racers.
{{cite magazine}}
: Cite magazine requires |magazine=
(help)