Sewer Shark

Last updated
Sewer Shark
Sewer Shark Coverart.jpg
Developer(s) Digital Pictures
Publisher(s) Sony Imagesoft
Platform(s) Sega CD
3DO
Release
  • NA: October 15, 1992
  • PAL: 1993
Genre(s) FMV rail shooter
Mode(s) Single-player

Sewer Shark is a first-person rail shooter video game, and is the first on a home console to use full-motion video for its primary gameplay.[ citation needed ] It was originally slated to be the flagship product in Hasbro's Control-Vision video game system, which would use VHS tapes as its medium. However, Hasbro cancelled the Control-Vision platform, and Digital Pictures later developed the game for the Sega CD expansion unit. Sewer Shark is one of the first titles for the Sega CD and one of its best-selling games, leading Sega to eventually bundle it with Sega CD units. It was later ported and released for the 3DO in 1994. A port was also planned for the SNES-CD, but that system was cancelled.

Video game electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a TV screen, virtual reality headset or computer monitor. Since the 1980s, video games have become an increasingly important part of the entertainment industry, and whether they are also a form of art is a matter of dispute.

A video game console is a computer device that outputs a video signal or visual image to display a video game that one or more people can play.

Contents

Plot

Sewer Shark takes place in a post-apocalyptic future where environmental destruction has forced most of humanity to live underground. The player takes on the role of a rookie pilot in a band of "sewer jockeys", whose job is to exterminate dangerous mutated creatures to keep a vast network of sewers clean for "Solar City", an island paradise from which the evil Commissioner Stenchler (Robert Costanzo) gives his orders and critiques. The player's copilot, Ghost (David Underwood), evaluates the player's performance throughout the game, while a small robot named Catfish (voiced by Robert Weaver) scouts ahead and gives directions. The player is later assisted by Falco (Kari G. Peyton), a female jockey who believes that there is a hidden route to the surface. Falco is later captured by Stenchler, who threatens to turn her into one of his mindless minions. This plot is thwarted when Ghost and the player reach Solar City.

Robert Jason Costanzo is an American actor. He has an acting career spanning over thirty years and is often found playing surly New York City types such as crooks, low-level workers and policemen, and mixes both drama and comedy roles. Costanzo is also a prominent voice actor, and often serves as a voice double for Danny DeVito.

Gameplay

Mega-CD screenshot Sewershark megacd.png
Mega-CD screenshot

The objective of Sewer Shark is to travel all the way from the home base to Solar City without crashing or running out of energy, and while maintaining a satisfactory level of performance as judged by Ghost and Commissioner Stenchler. As in other rail shooters, the ship mostly flies itself, leaving the player to shoot ratigators (mutant crosses between rats and alligators), bats, giant scorpions and mechanical moles. Along the way, Catfish gives the player directions. If the player takes a wrong turn or misses a turn, they eventually hit a dead end and crash, ending the game. Later in the game, Catfish is replaced by a "crazy lookin' thing", which visually guides the player through the sewers.

The ship has a limited amount of energy, which depletes slowly during flight and while firing. Scorpions also rob the ship of energy if the player fails to shoot them down. This energy can be partially replenished at recharge stations. In later areas, the ship encounters occasional pockets of hydrogen that the player must have Catfish detonate to pass through safely.

At certain times, Ghost or Stenchler interrupt the player to give direct feedback. If the player is doing well, they are allowed to continue and is occasionally given a promotion in the form of a new call sign. A poor performance will eventually cause the game to end.

Sewer Shark is often referred to as an interactive movie due to its use of full-motion video to convey the action, and the navigation aspect of the game is frequently compared to Dragon's Lair , since turns are gates that the player must pass through to continue playing.

<i>Dragons Lair</i> franchise

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Production

The game originated on the cancelled VHS-based Control-Vision video game console. [1] The video was split into four distinct tracks that were interleaved frame-by-frame, and the hardware would switch between tracks to, for example, show a turn being taken or ignored, along with the outcome of that decision (e.g. crashing into a wall). In converting the game to the Sega CD platform, Digital Pictures maintained this approach by having the console read all four tracks worth of data as a single continuous stream to minimize seek time on the CD. To work within the console's limitations, the developers wrote a custom video codec to highly compress the data streams so they could be read in realtime from the CD. This codec was also used in Night Trap and the Make My Video series, and an improved version was later used in Prize Fighter .

The Control-Vision is an unreleased video game console developed by Tom Zito. It is notable for using VHS tapes rather than ROM cartridges, prompting the creation of game content which survived on into much more advanced CD-ROM platforms.

A codec is a device or computer program for encoding or decoding a digital data stream or signal. Codec is a portmanteau of coder-decoder.

In computer science, real-time computing (RTC), or reactive computing describes hardware and software systems subject to a "real-time constraint", for example from event to system response. Real-time programs must guarantee response within specified time constraints, often referred to as "deadlines". The correctness of these types of systems depends on their temporal aspects as well as their functional aspects. Real-time responses are often understood to be in the order of milliseconds, and sometimes microseconds. A system not specified as operating in real time cannot usually guarantee a response within any timeframe, although typical or expected response times may be given.

The video footage in Sewer Shark was directed by visual effects artist John Dykstra.

John Charles Dykstra, A.S.C. is an American special effects artist, pioneer in the development of the use of computers in filmmaking and recipient of three Academy Awards, among many other awards and prizes. He was one of the original founders of Industrial Light & Magic, the special effects and computer graphics division of Lucasfilm. He is well known as the special effects lead on the original Star Wars, helping bring the original visuals for lightsabers, space battles between X-wings and TIE fighters, and Force powers to the screen. He also led special effects on many other movies, including Batman Forever, Batman and Robin, Stuart Little, X-Men: First Class, Spider-Man and Spider-Man 2.

According to Digital Pictures president Tom Zito, Sewer Shark cost $3 million to develop. [2]

Reception

Sewer Shark is one of the Sega CD's best-selling games, with more than 100,000 units sold prior to having been bundled with the system. [3]

The game is on the Associated Press list of top ten video games from 1993. They called it "bizarre and wildly entertaining" and a must-have game for all Sega CD owners. [4]

According to the "Review Crew" retrospective feature on DefunctGames, Sewer Shark received generally positive reviews among most of the major game magazines at the time. [5] The site quotes GamePro Magazine as saying "Sewer Shark is an awesome hybrid of hot shoot-em-up video game action and state-of-the-art CD graphics...", although Electronic Gaming Monthly gave the game a 6 out of 10, saying "Whoopie! Another full motion video CD game with no plot of[ sic ] real game play. ... Guiding a crosshair in a repetitive maze in order to blast rodents and bats is not my idea of hot shooter action! ... wait 'til next year."

Entertainment Weekly wrote that "It is one of the first games to incorporate humans in live-action, full-motion video footage. And with the promise of movie-quality pictures, audiophile sound, and fast frames-per-second animation, CD-ROM figures to be the shape of games to come." [6]

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References

  1. Plunkett, Luke (March 28, 2011). "Only In The 80's Would They Put Video Games On A VHS Tape". Kotaku. Retrieved December 26, 2015.
  2. Zito, Tom (March 1995). "Dispatches". Next Generation . Imagine Media (3): 106–7.
  3. "Sega Packs Sewer Shark with New Sega CD". GamePro . No. 62. IDG. November 1993. p. 261.
  4. Schiffmann, William (January 9, 1994). "Video game review: The best of 1993". Associated Press. The Argus-Press.
  5. Cyril Lachel (June 13, 2014). "Sewer Shark: What Did Critics Say Back in 1993?". DefunctGames.com. Retrieved November 2, 2017.
  6. Strauss, Bob (December 4, 1992). "Sega's Sewer Shark" . Retrieved September 5, 2018.