This is a list of cancelled Nintendo 64 video games. The Nintendo 64 is a video game console released by Nintendo in 1996. The console was a moderate success with its 32.93 millions units sold; it was three times as much as one competitor, the Sega Saturn, but only a third of the sales of its other competitor, the original PlayStation. Third party game developers cancelled games due to its unconventional N64 controller and Nintendo's decision to stick with the game cartridge format, which featured far less storage than the PlayStation's CD-ROMs. Additionally, the brief lifespan and commercial failure of the 64DD, a Japan-only Nintendo 64 add-on, led to the cancellation or reworking of many first party games. This list documents all known games that were confirmed for the Nintendo 64 at some point, but did not end up being released for it in any capacity. It also documents cancelled 64DD games, or 64DD-specific versions of games never released. [1] [2] [3] [4] [5]
Title(s) | Notes/Reasons | Developer | Publisher |
---|---|---|---|
1080° Snowboarding 2 | Shortly after the release of 1080° Snowboarding (1998), Nintendo announced that Left Field Productions was taking over development for a sequel title on the Nintendo 64. Pre-production planning was done on the game, but it was cancelled early on in favor of moving development to the then-upcoming GameCube platform. When Left Field later ended their exclusivity contract with Nintendo, their work was returned to Nintendo, and the game was reworked internally to release as 1080 Avalanche (2003) for the GameCube. [6] [5] | Left Field Productions | Nintendo |
360: Three Sixty / 3Sixty | In 1999, it was reported that the PC release would be ported to the Nintendo 64 and PlayStation, though only the latter ever materialized. [7] [8] | Smart Dog | Cryo Interactive |
40 Winks | A platformer in development for the Nintendo 64 and the PlayStation. The N64 version was far enough along to have review copies sent out to publications such as Nintendo Power , but just prior to the PlayStation version's 1999 release, financial troubles with the game's publisher, GT Interactive, and their subsequent buyout by Infogrames, led to the delay of the N64 version. That, combined with the PlayStation version's poor reviews, led to its cancellation. Twenty years later, Piko Interactive obtained the rights, raised money through a successful Kickstarter and released an unofficial, aftermarket N64 version of the game in 2019. [9] [10] [11] [12] | Eurocom | GT Interactive |
64 Wars | An entry of Nintendo's Wars series announced for the Nintendo 64. Some game footage was briefly demonstrated at Nintendo Space World 1999, where it was shown to be developed by Hudson Soft instead of its usual developer Intelligent Systems, but little else was announced, and the game never materialized in any capacity. [13] [14] | Hudson Soft | Hudson Soft |
7th Legion | A real-time strategy game released for PC platforms in 1997, it was reported that Nintendo was to work with the game's developers to create a Nintendo 64 version of the game, but this version never materialized. [15] | Epic MegaGames | MicroProse |
Actua Golf series entry / Actua Golf 4 | IGN reported that multiple entries in the multiplatform Actua Golf series were scheduled to come to the Nintendo 64. Specifically, in 1999, they reported than an Actua Golf 4 was announced and in development for the N64. The title was planned on being the first to utilize the PGA European Tour license. However, later in the year, Gremlin Interactive was bought out by Infogrames, and no further Actua sports titles were released for any platforms. [16] [17] | Gremlin Interactive | Gremlin Interactive |
Addams Family Pinball | A video game adaption of the Addams Family pinball machine was announced to be in development for the Nintendo 64, but was cancelled and never released in any capacity. [18] | Digital Eclipse | GT Interactive |
Airport Inc. | IGN reported that a Nintendo 64 port of the game was scheduled to begin production after the Windows version was finished, but this never materialized. [19] | Krisalis Software | Telstar Electronic Studios |
Animal Leader | Originally planned for the Nintendo 64DD, the peripheral's failure led Animal Leader to shift its development to the Nintendo 64, for which it was presented at the Nintendo Space World 2000 trade show. The game eventually shifted development again to the GameCube, and was released in 2002. However, Nintendo chose not to localize the game for the North American market, with Atlus USA instead publishing it under the name Cubivore: Survival of the Fittest . [20] [21] [22] | Saru Brunei, Intelligent Systems | Nintendo |
Animaniacs: Ten Pin Alley | Released for the PlayStation in December 1998, ASC Games announced shortly thereafter that a port of the game would be coming to Nintendo 64. However, this version was never released. [23] | Saffire | ASC Games |
Automobili Lamborghini Add-On | IGN reported it as one of multiple Titus Interactive games to receive a separate 64DD release with additional content added from its standard Nintendo 64 release, though the 64DD version never released. While no reason was given, the standard version only released in the West, while the 64DD never released out of Japan. [24] | Titus Interactive | Titus Interactive |
Beetle Adventure Racing 2 / Adventure Racing 2 | A sequel to the original Beetle Adventure Racing (1999) was started shortly after the completion of the first title. During development, the team decided to drop the Volkswagen Beetle licensing and experiment with a number of other different non-licensed vehicles instead, leading to the name change of Adventure Racing 2. The game was eventually cancelled, as the original title was a critical success, but a commercial failure. [25] | Paradigm Entertainment | Electronic Arts |
Cabbage | A pet raising/breeding game in development by Nintendo employee Shigesato Itoi with Shigeru Miyamoto for the 64DD. The game featured a protracted development cycle between 1997 and 2000. The game was eventually cancelled without any footage ever being shown, but it was reported to have influenced the development and gameplay of future game series Animal Crossing and Nintendogs . [26] [27] | Nintendo | Nintendo |
Carnivàle: Cenzo's Adventure | A video game adaption of the Carnivale film in development for the Nintendo 64, the game was cancelled at about 50-60% complete after its developers suffered financial problems and layoffs that led them to be unable to complete the game. The game was demonstrated briefly at E3 1999, and in 2022, the E3 build leaked onto the internet. [28] [29] | Terraglyph Interactive Studios | Vatical Entertainment |
Catroots | Appeared at E3 2000 at Nintendo's booth without even ever being previously announced. Even Nintendo of America reps at the event did not know any information beyond being instructed to show off the game at the event. Shigeru Miyamoto later gave a little background on the title - it was an N64 game in development from Marigul Management, a company Nintendo created and funded to help developers create more software for the N64. Footage shown depicted a Tom and Jerry or Itchy and Scratchy dynamic between a cat and mouse character. The game was never mentioned again after the event, and was cancelled, not being released in any capacity. [30] [31] [32] | Marigul Management | Nintendo |
Cavalry Battle 3000 | A racing video game announced in the late 1990s for the Nintendo 64. Little else was revealed about the game, and it never materialized in any capacity. [33] | Japan System Supply | Japan System Supply |
Championship Motocross featuring Ricky Carmichael | A Nintendo 64 version of the 1999 PlayStation release was announced to be in development by Pacific Coast Power & Light, who was previous responsible for the PlayStation to N64 conversions of Nuclear Strike 64 and Road Rash 64 , but the N64 release of Championship Motorcross never materialized. [34] [35] | Pacific Coast Power & Light | THQ |
Contra Spirits 64 | Konami announced that an entry in their Contra series would be developed for the Nintendo 64, but by 1999, they stated that plans had been cancelled due to poor hardware sales in Japan. [36] [37] | KCEO | Konami |
Cu-On-Pa | A Nintendo 64 version was announced in 1996, but was later cancelled. [38] [39] | T&E Soft | |
DD Sequencer | A music creation game listed for the Nintendo 64DD's Randnet online service. Little was revealed, and the game never materialized. [40] [41] | Nintendo | Nintendo |
Deadly Honor | An action game featuring actor Steven Segal announced for a late 1997 release for both the PlayStation and the Nintendo 64, the game was cancelled in its beta stages and never released in any capacity for either platform. [42] [43] | TecMagik | TecMagik |
Desert Island / No Man's Island / Super Real Island | Super Real Island was intended to be a hybrid RPG/simulation game for 64DD, with players cultivating an island to grow food and stay alive while contending with dangerous wildlife that emerge as a result. After being cancelled, the project later restarted development under the name Desert Island, with Imagineer considering releasing it for N64 cartridge or Dreamcast; however, the game was ultimately not released for any system. [44] [45] [46] | Imagineer | Imagineer |
DethKarz | A Nintendo 64 version of the 1998 PC game release was announced, but never materialized. [47] | Beam Software | Melbourne House |
Diablo | IGN reported that Nintendo had struck a deal with Blizzard Entertainment to publish Diablo (1997) on the Nintendo 64. However, this version never materialized, and only an unrelated port to the PlayStation by Electronic Arts resulted the following year. [48] | Blizzard Entertainment | Nintendo |
Die Hard 64 | A video game adaption of the Die Hard films was never officially announced, but was reported as being in development by multiple publications, including a 1999 incident where screenshots were leaked and published by magazines. Publications reported it was scheduled for a 2000 release and classified it as a 3D first person shooter. In early 2000, the N64 version was quietly cancelled and the project was restarted for the GameCube, eventually releasing in 2002 as Die Hard: Vendetta . [49] [50] [51] [52] [53] | Bits Studios | Fox Interactive |
Dinosaur Planet | Originally started as an original IP for the Nintendo 64 in 1997, the game featured a lengthy development process, which included a re-brand midway through, moving it into the Star Fox series of games. Eventually the Nintendo 64 version was cancelled in favor of a GameCube release, where it released as Star Fox Adventures (2002). [54] | Rare | Nintendo |
Donkey Kong 64 DD | Donkey Kong 64 was originally in development in 1997 for the 64DD, but its development was cancelled and transitioned to the regular Nintendo 64, where it released in late 1999. This version of the game played far differently from the final product; early versions played more like the Donkey Kong Country games on the SNES. [55] [56] [57] | Rare | Nintendo |
Dragon Sword | Announced in 1997 as a The Legend of Zelda inspired game coming to the Nintendo 64 first, and PC platforms and the PlayStation sometime after, the game went through many changes over its multiple years of development, including a transition more into a simpler, Golden Axe styled action game. The game was cancelled in 2000 due to its publisher pulling out, citing fears regarding its profitability. An early beta version leaked onto the internet in 2010. In 2019, Piko Interactive bought the rights to the game in hopes of selling an aftermarket unofficial version in the future, though this release has not materialized to-date. [58] [59] [60] | Interactive Studios | MGM Interactive |
Driver | According to Spanish video game magazine Magazine 64, GT Interactive was conducting development tests to see if they could get the PlayStation version of Driver (1999) on the Nintendo 64, though no such release ever materialized. [61] | Reflections Interactive | GT Interactive |
DT Bloodmasters | A game announced in relation to the formation of Marigul Management, a company co-founded by Nintendo to create more games for the Nintendo 64. It was a digital trading card game for the 64DD that would have allowed for the transfer of cards to and from a Game Boy using Marigul's unreleased 64 GB Cable accessory. It would have allowed for players to play the game on a television but hold their cards privately on their Game Boy screen. The game was cancelled due to the commercial failure of the 64DD, though its GBC counterpart, DT: Lords of Genomes, was released in 2001. [62] [63] [64] | Marigul Management, Game Studios | Media Factory |
Earthbound 64 / Mother 3 | The third entry in the Mother video game series had an extensive 12 year development history plagued by platform changes. Originally conceived for the SNES, development was moved to the Nintendo 64 after being inspired by the 3D graphics and movement of Super Mario 64 (1996), where it went by the name Earthbound 64. However, the game's large scope, and the development transition to and from the 64DD, caused slow progress with the game, and it was eventually cancelled in favor of moving Nintendo's software teams to working on the GameCube in late 2000. Development was later restarted on Game Boy Advance, where it was reworked for its hardware and finally released, exclusively in Japan, in 2006. [65] | HAL Laboratory | Nintendo |
Echo Delta | Debuted and playable at Nintendo Space World 2000, the game was a real time strategy game with the premise centered around controlling a submarine to resurface sunken ships within a time limit. The game was reportedly 90% complete at the time, but was cancelled and never officially released. In 2006, a prototype reportedly leaked and was being sold on eBay. [66] [67] | Marigul Management, Clever Trick | Nintendo |
Emperor of the Jungle | At the Shoshinkai 1996 trade show, Nintendo announced they were developing a video game adaptation of Osamu Tezuka's Jungle Emperor manga, scheduled for release in 1998. Shigeru Miyamoto was said to be heading the project in collaboration with Tezuka's son, Makoto Tezuka. However, the game experienced development difficulties, partly due to Tezuka's busy schedule and unfamiliarity with producing video games, and was ultimately never released. [68] [69] | Nintendo | Nintendo |
Eternal Darkness | Originally starting development in the mid/late 1990s for the Nintendo 64, the game was almost complete, and playable at tradeshows, in 2000. A few months away from completion, Nintendo asked if developers Silicon Knights would move the project to the GameCube. Due to the request, the Nintendo 64 market starting to slow down by 2000, and the high cost of manufacturing cartridges, Silicon Knights agreed to cancel the N64 version in favor of releasing it on the GameCube in 2002. The developers described the N64 as more of a "rough draft" of the final version; the GameCube version required significant reworking, and in that process, aspects like graphics and mechanics were refined and improved. [70] [71] [72] | Silicon Knights | Nintendo |
F/A-18E Super Hornet | A combat flight simulation game originally announced for the Nintendo 64 in 1998 as Super Hornet F-18, the game only ended up releasing on PC platforms as F/A-18E Super Hornet in 2000. [73] [74] [75] | Titus Interactive | Titus Interactive |
Final Fantasy VII | The earliest work on the game began on the SNES in 1994; a few months of pre-production and planning work was done, but was then dropped when much of the development staff was pulled away to finish Chrono Trigger (1995). When they returned to the project, they put together early plans on what the game could look like on the Nintendo 64 and its 64DD add-on, and did various technical tests with the N64 hardware, though no substantial work on it was finished, and the work was scrapped as they moved on to developing for the PlayStation again, where the game released in 1997. [76] | Squaresoft | Squaresoft |
Fire Emblem 64 / Fire Emblem: Maiden of Darkness | An entry in the Fire Emblem series was reported to be in development for the Nintendo 64 and the 64DD as early as in 1997. The game was in development for years, but was cancelled as a result of the commercial failure of the 64DD. Most of the game was scrapped, but a few elements were worked into the Japan-only release of Fire Emblem: The Binding Blade (2002) on the Game Boy Advance. [77] [78] [79] | Intelligent Systems | Nintendo |
First Samurai 64 | Announced in 1998 as a revival of the original First Samurai game, it entered the planning stages of development, but was cancelled shortly after, and never released in any capacity. [80] | Vivid Image | Vivid Image |
Freak Boy | Originally announced at E3 1996 under the name "Stacker", Freak Boy was forced to undergo revisions and restart development multiple times due to management at Virgin Interactive believing the game would not appeal to the Nintendo 64 audience. The constant changes created development issues and left the game in an unstable state, forcing the project to be placed on "indefinite hold". [81] [82] | Zono | Virgin Interactive |
Frogger | IGN reported in 1997 that a port of Frogger was being considered by Hasbro Interactive, though this never came to pass. [83] | SCE Studio Cambridge | Hasbro Interactive |
Frogger 2: Swampy's Revenge | The game initially began development for the Nintendo 64 in 1998, and underwent a lengthy development period. By the time the game released in 2000, the N64 version had been cancelled due to the cost of manufacturing N64's game cartridges, and instead released on CD-ROM based platforms including the PlayStation, Dreamcast, and Windows. [84] [85] [86] | Interactive Studios | Hasbro Interactive |
Ghouls 'n' Ghosts 64 | In late 1996, a journalist at Edge was privately allowed by Capcom to play some of their games scheduled for 1997, one of which was a 3D entry in the Ghosts 'n Goblins that played similarly to Super Mario 64 . Despite an early playable build being present, the game was cancelled without any gameplay ever being released publicly. IGN speculated that Capcom scrapped it in favor of developing other titles for the PlayStation, which was Capcom's preferred platform through the late 1990s. While Capcom did return to the Nintendo 64 late in its lifespan for some PS1 ports like Mega Man 64 and Resident Evil 2 , rather than revisiting the initial idea, a new idea Ghosts 'n Goblins spinoff, Maximo was started, but was cancelled as well, in favor of a PlayStation 2 release. [87] [88] [89] | Capcom | Capcom |
Glover 2 | A sequel to the original Glover was announced in 1999 for a release within the following year for the Nintendo 64. The game was roughly 85% complete, but was cancelled after publisher Hasbro Interactive erroneously ordered far too many cartridges for the production of the original title, which almost bankrupted the company. A playable version of the game leaked onto the internet in 2011, and Piko Interactive, who acquired the Glover IP in 2018, have expressed interest in finishing and releasing the game. [90] [5] [91] | Interactive Studios | Hasbro Interactive |
Golden Sun 64 | Shortly after the completion of Shining Force 3 (1998), Camelot Software Planning was recruited by Nintendo to develop games on the Nintendo 64. While the original request was to make another JRPG, Camelot wanted to create a simpler game while they learned how to develop for the N64's hardware, which led to the release of Mario Golf (1999). After its completion, the team returned to create a game design document for a new RPG for the N64. However, by then, they had heard about Nintendo's plan to succeed the N64 with what would be the GameCube in 2001, and knowing RPG's often have lengthy development periods, the company cancelled their plans to develop the game for N64. Instead, they developed another smaller project for the N64 with Mario Tennis (2000), and restarted their work on an RPG in what would become Golden Sun (2001) on the newly released Game Boy Advance. [92] [93] | Camelot Software Planning | Nintendo |
Golgo 13 | A video game adaption of the Golgo 13 manga series was announced in 1997, and scheduled for release in 1998, but was cancelled prior to release and never materialized in any capacity. [94] [95] | Vic Tokai | Vic Tokai |
Gradius 64 / Gradius IV | A Nintendo 64 port of Gradius IV (1999) was planned for release in late 1999, but was cancelled due to the console's waning popularity; the game would receive a home port the following year as part of the Gradius III and IV compilation for PlayStation 2. [5] | Konami | Konami |
Grand Theft Auto | After the PlayStation version of Grand Theft Auto was released, development began on a Nintendo 64 port, but it was cancelled during development. [96] | DMA Design | Rockstar Games |
Hype: The Time Quest | Released on Windows in 1999, console versions were scheduled for release across 2000 and 2001 for Nintendo 64, Dreamcast, and PlayStation 2, though only the PlayStation 2 port ever materialized. [97] [98] | Ubisoft | Ubisoft |
Independence War 2: Edge of Chaos | Scheduled for release for the PlayStation, Dreamcast, PC, and Nintendo 64, none of the console versions ever ended up releasing; only the PC version released in 2001. [5] | Particle Systems | Infogrames |
Joust 64 / Joust X / Joust 3D | One of a number of arcade game revivals planned by Midway Games, the game would announced as a 3D reinvention of the original Joust (1982). However, the game was cancelled before any content was shown for the game, and it never released in any capacity. [99] [100] [101] | Player 1 | Midway Games |
Kameo: Elements of Power | Shortly after completion of Donkey Kong 64 , Rare started early work on Kameo for the Nintendo 64. [102] By the time it was publicly announced at E3 2001, development had already shifted to the GameCube. [103] In 2002, when Microsoft bought Rare, the GameCube version was cancelled and development was shifted to the original Xbox. [104] The game experienced a lengthy four year development period from there, leading to it being cancelled on Xbox in favor of releasing as a launch title for the Xbox 360 in 2005. [105] | Rare | Nintendo |
Killer Instinct | Killer Instinct was initially planned as a launch title for the Nintendo 64 in 1995, with its arcade release advertising the "Nintendo Ultra 64" home port in its attract mode. However, due to the delay of the console's launch, the game was instead ported to the Super Nintendo Entertainment System. A port of Killer Instinct 2 , titled Killer Instinct Gold , was ultimately released shortly after the system's launch in western territories. [106] | Rare | Nintendo |
Killer Instinct 3 | Developer Rare did early preliminary work on a third entry of their Killer Instinct series of fighting games for the Nintendo 64. Unlike prior entries, the game would have had fully 3D graphics, and would have been a prequel that focused on characters as children, similar to Virtua Fighter Kids . However, the game was cancelled due to their belief that the 1990s popularity of fighting games was declining, and Rare instead focused on developing Diddy Kong Racing (1997). A third Killer Instinct game would not see release until 2013 as a launch title for Xbox One. [107] | Rare | Nintendo |
Kirby Ball 64 / Kirby Bowl 64 / Kirby's Air Ride | Work on a sequel to Kirby's Dream Course (1994) began on the Nintendo 64 directly after the original title's release, and was initially reported to be a launch title for the system. Early iterations of the game included controlling Kirby characters in snowboarding races and a battle mode to physically bump other player out of designated gameplay areas. Gameplay was shown at events like Nintendo Space World 1995 and E3 1996. By 1998, it was reported that the game was put on-hold while Nintendo concentrated on finishing up 1080° Snowboarding (1998). The concept was eventually reworked and released for the N64's successor, the GameCube, as Kirby Air Ride (2003). [108] [109] [110] [111] | HAL Laboratory | Nintendo |
The Legend of Zelda: Ocarina of Time DD / Zelda 64 / Ura Zelda | Ocarina of Time was originally planned for release for the 64DD before moving development to the standard Nintendo 64 platform, where it released in 1998. After the move, Nintendo began work on an alternate, remixed version of Ocarina of Time for the 64DD called Ura Zelda . This version was later cancelled as well, but later released on the GameCube in 2003 under the name The Legend of Zelda: Ocarina of Time Master Quest . [112] [113] | Nintendo | Nintendo |
Looney Tunes: Space Race | Originally announced in 1998 as Looney Tunes Racing for the Nintendo 64 shortly after Infogrames obtained the Looney Tunes license for video game development, the game only ended up releasing for the Dreamcast and PlayStation 2 across 2000 and 2001. [114] | Infogrames Melbourne House | Infogrames |
Luigi's Mansion | The earliest game planning and character design work was done for the Nintendo 64 late in its lifecycle, but development was moved to the GameCube very early on, where it released as a launch title. [115] | Nintendo EAD | Nintendo |
Magic Flute | A game announced for the Nintendo 64 by Sunsoft. Little is known beyond the fact that it was an action game and that it was never released in any capacity. [116] [117] | Sunsoft | Sunsoft |
Mario Artist | Mario Artist was a suite of creative tools for the 64DD, which could be used in conjunction with one another to create and share art, animations, and 3D models. Four entries in the series were released between 1999 and 2000: Paint Studio, Talent Studio, Polygon Studio, and Communication Kit. However, four additional entries were planned but cancelled due to the 64DD's failure: Game Maker, Graphical Message Maker, Sound Maker, and Video Jockey Maker. [118] | Nintendo | Nintendo |
Marionette | While never officially announced, Marionette was accidently published on a list of titles in development by Nintendo at E3 2001; the developers would later give a few details on the project years later. The game was designed to utilize the Nintendo 64 controller in unconventional ways to control an in-game marionette puppet. Many gameplay tests were created, but it hit roadblocks in making it into a full-fledged game. With it being tied to the N64 controller, the game was cancelled in the company's transition to GameCube development later in the year. [119] [120] [121] | Nintendo | Nintendo |
Maximo: Ghosts to Glory | Development for the game, a sub-series of the Ghosts 'n Goblins series, originally began for the Nintendo 64, but development spanned beyond its lifespan, and Capcom made the decision to move it to the PlayStation 2 instead, where it released exclusively in 2002. [89] | Capcom | Capcom |
Mega Man 64 2 / Mega Man Legends 2 | After Capcom released Mega Man Legends (1998) on the Nintendo 64 as Mega Man 64 (2000), Capcom announced they would be doing the same with Mega Man Legends 2 (2000). However, the poor sales of Mega Man 64, coupled with the Nintendo 64 approaching the end of its lifespan by the time they would have even begun porting the game to the Nintendo 64 in late 2000, led to its cancellation. [5] | Capcom | Capcom |
Metal Gear Solid | A version of the 1998 PlayStation release was reported to be in development for the Nintendo 64 in 2000, towards the end of its lifespan, by GameSpot. However, the poor hardware sales of the N64, coupled with the limited storage space of the N64 cartridges, led Konami to reconsider the plans, and nothing further on the N64 ever materialized, though a remake, Metal Gear Solid: The Twin Snakes was released on the N64's successor, the GameCube, in 2004. [122] [37] | Konami | Konami |
Metroid 64 | Publications reported that a Metroid series game was in development for the Nintendo 64, but creator Yoshio Sakamoto's development tests for an entry in 3D were all deemed unsatisfactory, and a 3D entry would not come until much later on the GameCube with the Retro Studios developed Metroid Prime (2002). [5] [123] | Nintendo | Nintendo |
Michelin Rally Masters: Race of Champions / Test Drive Rally / Rally Masters | Originally announced as Rally Masters in 1999, the game saw a name change when original publisher Gremlin Interactive was bought out by Infogrames, to Test Drive Rally , and then again to its final name. Originally scheduled to release on Nintendo 64, Dreamcast, the PlayStation, and PC platforms, both the Nintendo 64 and Dreamcast version were cancelled prior to the other versions release, with Infogrames stating that those version were not meeting their internal standards, despite IGN previously previewing a playable build of the game and giving generally postitive remarks. [124] [125] [126] | Digital Illusions CE | Infogrames |
Mini Racers | A car racing game in the vein of R.C. Pro-Am announced for the Nintendo 64. The game was reportedly complete and submitted to Nintendo to publish in 2000, but its release was cancelled after the closure of its developer Looking Glass Studios. While never officially released, it reportedly leaked sometime in the mid-2000s. [127] | Looking Glass Studios | Nintendo |
Mission Impossible 64DD | A 64DD version of Mission Impossible (1998) was initially planned, but never materialized. [128] | Infogrames | Ocean Software |
Mission Impossible 2 | A sequel to the original Mission Impossible (1998) Nintendo 64 game was announced, but was cancelled prior to release. [129] | Infogrames | Ocean Software |
Momotarou Festival | An entry in the Momotaro Densetsu series of role-playing games was initially announced for the Nintendo 64 at Nintendo Space World 2000, but only a Game Boy Advance version ever released. [130] [131] | Hudson Soft | Hudson Soft |
Montezuma's Return! | A Nintendo 64 version of the 1997 PC release was announced and entered early development, which included a new 4 player split screen multiplayer mode similar to GoldenEye (1997), but the N64 version never released. [132] | Utopia Technologies | WizardWorks |
Mortal Kombat: Special Forces | The Mortal Kombat spinoff Special Forces was initially announced for release on the Nintendo 64, PlayStation, and Dreamcast. However, following several departures from the game's development team, including Mortal Kombat co-creator John Tobias, the Nintendo 64 and Dreamcast versions were cancelled and the PlayStation version underwent a rushed development cycle, releasing in 2000 to significantly negative reception. [133] [134] [135] | Midway Games | Midway Games |
Mystics | A real-time strategy game in the vein of Starcraft , where up to four players would battle for territory of land, and used the elements in that space to create magic spells for attacking others in battle. The game never released in any capacity. [136] | Realtime Associates | Nintendo |
Need for Speed 64 | Developer Electronic Arts was planning on bringing an entry in its Need for Speed series to the Nintendo 64 in 1997, but wished to develop a different sort of entry that would help it stand out from the already crowded market for racing games on the platform. Their efforts to make something different, coupled with their recent partnership with Volkswagen to make a game featuring their Volkswagen New Beetle vehicle, led to scrapping the Need for Speed title in favor of creating Beetle Adventure Racing (1999). [137] [138] | Paradigm Entertainment | Electronic Arts |
NHL Blades of Steel 2000 | Originally announced for the Nintendo 64 and the PlayStation, the N64 version was dropped from Konami's release schedule and the game only released on PlayStation. The N64 version was far enough along to have a review copy sent to Game Informer to write and publish a review, which panned the game for having performance issues even worse than the PlayStation version. [139] [140] | Konami | Konami |
Nightmare Creatures II | The game was announced for release on the Nintendo 64, Dreamcast, and the PlayStation, but the N64 version was delayed and eventually cancelled outright. Reportedly, the poor sales of the original Nightmare Creatures (1997) on the N64 led to it being the sole version cancelled. [141] | Kalisto Entertainment | Activision/Konami |
Nintendo Golf (tentative) | Nintendo had originally started development on a first party developed golf game for the Nintendo 64 while recruiting Camelot Software Planning to create a role-playing video game. Camelot desired to create a simpler game to get used to the N64's new hardware first; they previously developed Everybody's Golf , and decided to create a new golf game. Nintendo was so impressed with their prototype that they cancelled their first party golf game and assigned Camelot to develop Mario Golf (1999) instead. [92] | Nintendo | Nintendo |
O.D.T. | O.D.T. was released for PlayStation and Windows in 1998, with a Nintendo 64 port meant to follow one year later. However, this version never materialized. [142] | FDI | Psygnosis |
Onimusha: Warlords | Very early planning for the game started on the Nintendo 64, though development was later transitioned to the PlayStation 2, where it released in 2001, followed by the original Xbox the following year. [143] | Capcom | Capcom |
Panel de Pon 64 / Tetris Attack 64 | A sequel to Panel de Pon (1995) ( Tetris Attack in English regions) was in development for the Nintendo 64, but was cancelled late in development. Alternate versions were later released in different capacities. In North America and Europe, it was reworked into a Pokemon -themed puzzle game for the Nintendo 64 called Pokemon Puzzle League (2000). In Japan, the N64 version was revived, completed, and released years later as part of the Japan-only GameCube game Nintendo Puzzle Collection (2003). [144] | Nintendo Software Technology | Nintendo |
Pikmin | The original Pikmin game started its development on the Nintendo 64, but was eventually moved to the GameCube because its stronger hardware was better for processing the large volume of characters on screen at once. The early N64 version had flat characters, similar to the style seen in Paper Mario games, to help processing on the weaker hardware. [145] [146] [147] | Nintendo | Nintendo |
Pilotwings 2 / Pilotwings 64 2 | A sequel to Pilotwings 64 (1996) was announced in 1997 by developer Paradigm Simulation, and scheduled for a 1998 release. However, in 1998, Paradigm announced that while their pitch was positive received by Nintendo, they were unable to offer development resources to the game like they had in the prior title, and the game was cancelled. While they noted that it was possible to revive the project, another entry in the series would not be released until Pilotwings Resort (2012) for the Nintendo 3DS. [148] [149] | Paradigm Simulation | Nintendo |
Pitfall 64 | A modernized, 3D adaptation of the original Pitfall! (1982) was announced for the Nintendo 64, but never materialized. A game of a similar concept, Pitfall 3D , released for the PlayStation in 1998. [150] | Activision | Activision |
POD | Shortly after the release of POD (1997), a Nintendo 64 port of the game was announced, but ultimately was never released. [151] | Ubi Soft | Ubi Soft |
Pokémon entries | A number of Pokemon entries were announced for the 64DD but never released for it. Pokemon Stadium (1999) and Pokemon Snap (1999) were later released for the regular Nintendo 64, while a third vaguely alluded to Pokemon game seemingly went unreleased altogether. [152] | Game Freak | Nintendo |
Powerslide | After its 1998 PC release, versions for the PlayStation, arcades, and Nintendo 64 were announced, though none of the other versions ever materialized. [153] | Ratbag Games | GT Interactive |
Project Cairo | The tentatively-titled Project Cairo was an RPG that was said to utilize an unspecified major comic book license. While scheduled for a 1999 release on 64DD, the game never materialized. [154] | Craveyard Studios | Crave Entertainment |
Project Dream / Dream: Land of Giants | The game started development on the SNES as developer Rare's effort to use apply the faux-3D graphics implemented in their popular Donkey Kong Country series of platform games in a different genre. They prototyped a role-playing game, but its scope became too much for the SNES hardware to handle, and the game transitioned to the Nintendo 64. The game went through many changes with the added power of the new hardware, but ultimately, seeing Super Mario 64 (1996) made the team feel like their work would feel dated on the new platform, and they ended up cancelling the game, with some of its work being used towards an attempt at a game more similar to Super Mario 64, which ended up being Banjo-Kazooie (1998). [155] | Rare | Nintendo |
Puma Street Soccer | Initially released for the PlayStation and PC platforms, N64 Magazine reported that the release of the Nintendo 64 version would be dependent on its performance other platforms. In the end, it never released on N64. [156] [157] | Pixel Storm | SunSoft |
Quest For Camelot | A video game adaption of the film Quest for Camelot was announced for both the Nintendo 64 and the 64DD, but both versions were cancelled due to the film's poor commercial performance. Only a radically different version for the Game Boy Color ever released. [24] [158] | Titus Interactive | Titus Interactive |
Rampage Through Time | The game was originally planned for release on Nintendo 64, though only the PlayStation version ever released. [159] [160] | Avalanche Software | Midway Games |
Red Baron | A Nintendo 64 version of the 1990 PC release was announced in 1995 as the first game for Nintendo platforms from long-time PC developer Sierra Entertainment, but was cancelled the following year. [161] [162] [163] | Dynamix | Sierra Entertainment |
Resident Evil Zero | Development for the game started on the Nintendo 64 late in its lifespan, but due to the development team being unable to fit the game's data within an N64 cartridge, development transitioned to the GameCube, for which it was released in 2002. The final game retained the cancelled N64 version's premise and story, but was completely redone otherwise. [164] | Capcom | Capcom |
Rev Limit | The automotive racing game Rev Limit was first shown to members of the press at the Shoshinkai 1996 trade show. The game was later shifted to the 64DD, along with a version for the Aleck 64 arcade board, but was cancelled as a result of SETA's financial difficulties. [165] [166] [167] | SETA Corporation | SETA Corporation |
Riqa | Riqa was a third-person action game starring a female secret agent named Riqa. The game was announced in April 1999 and publicly shown by Nintendo at E3 later that year, drawing comparisons to Tomb Raider and Perfect Dark . Following multiple delays, the game was cancelled in 2000, with the development team at Bits Studios instead shifting to development of Die Hard 64 and Thieves World, both of which would also be cancelled for Nintendo 64 and released for sixth-generation consoles as Die Hard: Vendetta (2002) and Rogue Ops (2003) respectively. In 2024, a member of the development team released several of the game's development prototypes, including the most recent build of the game prior to its cancellation. [168] [169] | Bits Studios | Nintendo |
Robotech: Crystal Dreams | GameTek obtained the license for the Robotech anime series in 1995 and began development on a flight simulator game set between the show's major storylines. The game was originally planned for a December 1996 release before being delayed one year. However, the Crystal Dreams was ultimately cancelled due to GameTek filing for bankruptcy and being unable to find a new publisher for the game. [170] [171] | GameTek | |
Ronaldo V-Soccer | A soccer video game featuring the likeness and endorsement of famous player Ronaldo was announced for the PlayStation and Nintendo 64; however, only the PlayStation version ever released. [172] [173] | PAM Development | Infogrames |
Roto Gunners | A helicopter simulation game announced for the Nintendo 64 in 1997, with a release scheduled for the following year. It never released in any capacity. [174] | TecMagik | TecMagik |
Sea-Doo Hydrocross | Originally announced for the Dreamcast, the PlayStation, and the Nintendo 64, only the PS1 version ever released. [175] [176] | Vicarious Visions | Vatical Entertainment |
SimCopter 64 | Maxis announced a Nintendo 64 port of their flight game SimCopter at E3 1997. While initially a largely unchanged port of the PC version, market trends and the limitations of the Nintendo 64 hardware led Maxis to heavily rework SimCopter 64 as a story driven action game. Originally planned for a 1998 release, conflicting ideas about the game's direction and shifting priorities at Maxis led to SimCopter 64 ultimately being cancelled. [177] | Maxis | Maxis |
The Smurfs 64 | In 1997, Infogrames announced that a 3D platformer based on The Smurfs was in development. The game was worked on for over two years, but never released. The game would have been separate from their concurrently developed 2.5D platformer developed for the PlayStation, which did release in 1999. [178] [179] | Infogrames | Infogrames |
Snatcher | Following the FMV game's releases on the Sega CD and PC platforms, versions for the Sega Saturn, PlayStation, and 64DD were announced, though the 64DD version never materialized. [180] | Konami | Konami |
Snow Speeder 64DD | A 64DD port of Snow Speeder (1998), released as Big Mountain 2000 in North America, was announced in 1998 alongside two other 64DD games from Imagineer, but none of them were ultimately released. [44] | Imagineer | Imagineer |
South Park 2 | A sequel to South Park (1998) was announced around the time of the release of the first game, with a prospective 2000 release date. However, it was cancelled prior to release, with the publisher instead focusing on cheaper, simpler releases in the franchise like South Park: Chef's Luv Shack (1999) and South Park Rally (2000). [181] [182] | Iguana Entertainment | Acclaim Entertainment |
Space Bunnies Must Die! | Console versions of the 1998 PC release were scheduled for the PlayStation and Nintendo 64, but never released, as the game was a serious commercial failure for its developers Ripcord Games, who were bought out by investors due to its poor performance. It was seen as a poor attempt to cash in on the popularity of the Tomb Raider franchise. [183] [184] [185] | Jinx/Ripcord Games | Take-Two Interactive |
Spooky | The adventure game Spooky would have featured a human protagonist summoned to another world and granted the ability to transform into different creatures. The game was announced in October 1997, but no further mention of the game was made after that point. [186] | International Computer Entertainment | |
Street Fighter III | IGN reported that the 1997 arcade game was in development for the 64DD, but the only home version that ever materialized was for the Dreamcast in 1999. [187] | Capcom | Capcom |
Street Fighter EX | A Nintendo 64 version of their 1996 arcade game was announced, but was cancelled in favor of a 1997 PlayStation version. [188] [189] | Capcom | Capcom |
Superman 64 DD | IGN reported Superman: The New Superman Adventures (1999) as one of multiple Titus Interactive Nintendo 64 games to receive an updated 64DD release with additional content, though the 64DD version never released. While no reason was given, it is assumed to have been cancelled due to the game's severely poor reception and its exclusivity to Western territories, whereas the 64DD never released out of Japan. [24] | Titus Interactive | Titus Interactive |
Super Mario 64 DD | A separate version of Super Mario 64 (1996) was announced and presented at Nintendo Space World 1996. However, the 64DD version was never released. Prototypes of the game leaked onto the internet years later, though they generally do not demonstrate any noteworthy differences from the original release. [190] | Nintendo EAD | Nintendo |
Super Mario 64 2 | A proposed sequel for the original Super Mario 64 (1996) was mentioned by Nintendo as early on as 1997. Reports mentioned it being in development for either Nintendo 64 or the 64DD, and featuring more playable characters than just Mario, most notably Luigi. The game was never released, with Mario creator Shigeru Miyamoto stating that work done on the title was implemented into other games instead. Work on a followup continued until the title Super Mario 128 , which also went unreleased, and a Super Mario 64 sequel would not arise until Super Mario Sunshine (2002) on the GameCube. [191] [121] [192] | Nintendo EAD | Nintendo |
Super Mario RPG 2 | Originally announced at Nintendo Space World 1997 as a follow up to Super Mario RPG (1996) for the 64DD, the game went through a lengthy development period, and the 64DD version of the game was cancelled in favor of a regular Nintendo 64 version, which was released in 2000 under the name Paper Mario . [152] [192] [193] | Intelligent Systems | Nintendo |
Suul | Suul was an RPG for 64DD described as a "traditional Japanese adventure". It was announced in 1998, alongside two other 64DD games from Imagineer, but none of them were ultimately released. [44] | Imagineer | Imagineer |
Sydney 2000 | A video game adaption of the Sydney 2000 Olympic Games was announced for the PlayStation, Dreamcast, PC, and Nintendo 64. The N64 version was cancelled after it had been delayed past the event itself. [194] | Attention to Detail | Eidos Interactive |
Tenchu: Stealth Assassins | The original entry in the Tenchu series was initially planned for release on both the PlayStation and Nintendo 64, but developer Acquire decided to focus on only a single console in order to ensure the game's quality, leading the N64 version to be cancelled while the PlayStation version was released in 1998. [195] | Acquire | |
Teo 64DD | Publisher Hudson Soft announced that a follow up to Fin Fin on Teo the Magic Planet (1996), a simulation game in the vein of Hey You Pikachu (1998), was scheduled for release on the 64DD, though the game never materialized. [196] | Fujitsu | Hudson Soft |
Thieves World | Originally in development for Nintendo 64, the game would be heavily reworked and pushed to the next generation of consoles, eventually releasing in 2003 for GameCube, PlayStation 2 and Xbox as Rogue Ops . [169] | Bits Studios | Kemco |
Thrasher: Skate and Destroy | Originally announced for the PlayStation and Nintendo 64, only the PlayStation version ever materialized. [197] | Z-Axis | Take 2 |
ToeJam & Earl III | After regaining the rights to the ToeJam and Earl IP in 1995, creator Greg Johnson expressed interest in bringing the series to a non-Sega console. In November 1998, GT Interactive signed a deal with Johnson to publish a new entry for the Nintendo 64. However, in April 1999, the deal was reported to have fallen through due to the Nintendo 64's waning popularity and GT Interactive's belief that the game would not be commercially successful in Europe. Development was subsequently restarted by Sega subsidiary Visual Concepts for the Sega Dreamcast, then shifted to the Xbox, for which it was released in 2002. [198] [199] | ToeJam & Earl Productions | GT Interactive |
Tomb Raider | In 1997, Core Design opened negotiations with Nintendo to release a Nintendo 64 version of Tomb Raider (1996), and started work on the port in anticipation of the negotiations being successful. Planning took place between 1996 and 1997, with programmer Paul Douglas wanting to redesign the game mechanics to incorporate the N64's analogue stick controls. However, the team never received N64 development kits, and the port was scrapped when Sony finalised a deal to keep subsequent Tomb Raider games exclusive to PlayStation until the year 2000. [200] [201] [202] | Core Design | Eidos Interactive |
Tommy Thunder | Originally announced for the Nintendo 64, development later shifted to the PlayStation, though this version also went unreleased. [203] | Player 1 Studios | ASC Games |
Toon Panic | Toon Panic was a 3D fighting game in the vein of the Power Stone series. The game was not widely known about until 2007, when a prototype version appeared online. [204] | Bottom Up | |
Turrican 64 / Thornado | A follow up to the Turrican games was announced for the Nintendo 64 in 1997. By 1998, the game's name had been changed to Thornado. Around the year 2000, development transitioned to a GameCube release instead. Development progressed far enough along to have a short playable demo at Nintendo Space World 2000, but went silent in the years following. While a trademark was renewed in 2004, it never released in any capacity. [205] [206] [207] [208] | Factor 5 | |
Ultimate War | A war simulation game, originally planned for the 64DD. While present at Nintendo Space World 1999 as a 64DD game, development switched to the standard Nintendo 64 platform the following year, and was again present at Nintendo Space World 2000. The game was never finished and never released in any capacity. [209] | SETA Corporation | SETA Corporation |
Ultra Descent | After the PC release of Descent (1995), a number of console versions of were announced, including versions for the 32X, Sega Saturn, PlayStation, and Nintendo 64. The proposed N64 version went under the name Ultra Descent, an allusion to the platform's early name of the Ultra 64. Only the PlayStation version ever released; all other versions were cancelled due to development issues. [210] [211] [212] [213] | Interplay Entertainment | Interplay Entertainment |
Unreal | A version of the 1998 PC game was in development for the 64DD, with consideration towards a standard Nintendo 64 version as well, though they conceded it would be difficult with the limited storage space in its cartridges. The 64DD's lack of release out of Japan, and publisher GT Interactive's financial issues further complicated things, and neither version ever materialized. [214] [215] | Epic Games | GT Interactive |
Velvet Dark | In 2015, Rare developer Gregg Mayles revealed that after the completion of Perfect Dark (2000) for the Nintendo 64, the company had started work on a spinoff game called Velvet Dark, starring the sister of Perfect Dark protagonist Joanna Dark. While Mayles stated that development was proposed for the Nintendo 64, the shared design documents proposed Game Boy Advance connectivity, something only its successor, the GameCube had hardware compatibility for, leading publications to believe it was in development for GameCube as well. While no reasons were given, the idea was abandoned in favor of developing and releasing Perfect Dark Zero for the Xbox 360 in 2005. [216] [217] | Rare | Nintendo |
Viewpoint 2064 | A 3D sequel to the Neo Geo game Viewpoint (1992) was presented by Sammy Studios at Space World 1999, planned for release in November 2000. However, despite being close to completion, the game was ultimately cancelled due to undisclosed development issues. A near-final prototype of the game later surfaced in an online auction in 2015. [218] [4] [219] | Racdym | Sammy Studios |
VR Sports Powerboat Racing | A version of the 1998 PC and PlayStation release was later planned for the Nintendo 64 as well, but was cancelled prior to formal production due to the state of the market for the platform by the time they were looking to start work on in 2001. [28] | Terra Glyph Interactive Studios | Vatical Entertainment |
VRS Racer | A racing video game that would have utilized the Nintendo 64's microphone add-on from Hey You Pikachu to give verbal commands as an input method in the game. Like many Marigul games, it was announced late in the console's lifespan, and never ended up releasing in any capacity. [220] | Marigul Management | Nintendo |
Wall Street 64 | A stock market simulation game in development by Nintendo for the 64DD across 1999 and 2000. Little was revealed about the game other than it revolved around the buying and selling of stock, and it was never released in any capacity. [221] [222] [223] | Nintendo | Nintendo |
WildWaters | WildWaters was a Kayak-based racing game first shown behind closed doors at E3 1999. Due to the closure of developer Looking Glass Studios in 2000, the game was never released. [224] | Looking Glass Studios | Ubi Soft |
X-Men: Mutant Academy | An expanded version of the 2000 release on the PlayStation was announced for the Nintendo 64, but was cancelled prior to release. [225] [226] | Paradox Development | Activision |
Untitled X-Men game | A second game related to the X-Men franchise in addition to X-Men: Mutant Academy , was announced by publisher Activision for the Nintendo 64, though it never materialized in any capacity. [226] | Activision | |
Yoshi Racing | After the success of the original Star Fox (1993), developer Argonaut Software pitched bringing the Super Mario series into 3D gameplay, with a game that took the Yoshi character and combined the gameplay of Super Mario World and Super Mario Kart . However, Nintendo rejected the pitch, saying that they already had plans for the first 3D Super Mario. Argonaut instead stripped the Super Mario branding from the game and repurposed it into Croc: Legend of the Gobbos , and released on the competing Sega Saturn and the PlayStation instead in 1997. [227] [228] | Argonaut Software | Nintendo |
Young Olympians | A mission-based action game featuring characters from Greek mythology. The game was scheduled to be published by Nintendo in mid-2000, but ultimately never materialized. [229] | Saffire Corporation | Nintendo |
Yousuke Ide's Mah-jongg School | A video game centered around teaching new players how to play mahjong. The game was reportedly 90% complete as of August 1999, and scheduled for release in the following December, but never ended up releasing in any capacity. [230] | SETA Corporation | SETA Corporation |
Zenith | Developed by DMA Design, Zenith was a competitive platformer featuring climbers racing to the top of a wall. However, due to the troubled production cycle of another DMA game, Body Harvest , Zenith was cancelled and its team was moved to that project to assist in its completion, ultimately releasing in 1998. [231] | DMA Design |
The Nintendo 64 (N64) is a home video game console developed by Nintendo. It was released on June 23, 1996, in Japan; on September 29, 1996, in North America; and on March 1, 1997, in Europe and Australia. The successor to the Super Nintendo Entertainment System, it was the last major home console to use cartridges as its primary storage format until the Nintendo Switch in 2017. As a fifth-generation console, the Nintendo 64 primarily competed with the Sony PlayStation and the Sega Saturn.
The 64DD is a magnetic floppy disk drive peripheral for the Nintendo 64 game console developed by Nintendo. It was announced in 1995, prior to the Nintendo 64's 1996 launch, and after numerous delays was released in Japan on December 13, 1999. The "64" references both the Nintendo 64 console and the 64MB storage capacity of the disks, and "DD" is short for "disk drive" or "dynamic drive".
F-Zero X is a futuristic racing video game for the Nintendo 64 console. Developed and published by Nintendo, it was released in Japan, North America, and Europe in 1998. In 2000, the Expansion Kit was released in Japan, including a track and vehicle editor. The original game was ported in 2004 to the iQue Player in China. It had Virtual Console re-releases on the Wii in 2007 and the Wii U around nine years later. On March 11, 2022, the game was re-released on Nintendo Switch Online + Expansion Pack, featuring online multiplayer.
Pokémon Snap is a 1999 first-person photography game with rail shooter style gameplay mechanics developed by HAL Laboratory and published by Nintendo for the Nintendo 64. It was first released in Japan in March 1999 and was later released in July 1999 in North America and in September 2000 for PAL regions. It is a spin-off game in the Pokémon series, being one of the first console-based games for it, and featuring many Pokémon rendered for the first time in real-time 3D. The game was re-released for the Wii's Virtual Console in December 2007, for the Wii U's Virtual Console in 2016, and for the Nintendo Switch Online + Expansion Pack in June 2022.
The Transfer Pak is a removable accessory for the Nintendo 64 controller that fits into its expansion port. When connected, it allows for the transfer of data between supported Nintendo 64 (N64) games and Game Boy or Game Boy Color (GBC) games. By using the Transfer Pak, players can unlock additional content in compatible games; the Pokémon Stadium games, with which the Transfer Pak was initially bundled for sale, also feature the ability to emulate specific Game Boy Pokémon titles for play on the N64.
Nintendo Space World, formerly named Shoshinkai and Famicom Space World, was an annual video game trade show hosted by Nintendo from 1989 to 2001. Its three days of high-energy party atmosphere was the primary venue for Nintendo and its licensees to announce and demonstrate new consoles, accessories, and games. Anticipated and dissected each year with hype and exclusivity, it was a destination for the international video game press, with detailed developer interviews and technology demos.
1080° Snowboarding is a snowboarding video game developed and published by Nintendo for the Nintendo 64 in 1998. In the game, the player controls one of five snowboarders from a third-person perspective, using a combination of buttons to jump and perform tricks over eight levels.
Ogre Battle 64: Person of Lordly Caliber is a real-time tactical role-playing game developed by Quest Corporation and localized by Atlus USA for the Nintendo 64. Though conceptually similar to Ogre Battle: The March of the Black Queen, significant gameplay tweaks were implemented to change the game's overall flow. Ogre Battle 64 is the third game in the series, the first two being Ogre Battle: The March of the Black Queen, and Tactics Ogre. Gaidens have been released in Japan, on Game Boy Advance and Neo Geo Pocket Color. Unlike earlier Ogre Battle games, which feature Queen song titles, "Person of Lordly Caliber" is an original title. Ogre Battle 64 was released in PAL regions for the first time via the Wii Virtual Console in 2010.
Bio F.R.E.A.K.S. is a 3D fighting video game released by Midway in 1998. It was originally planned for arcades. Prototypes of the game were tested at arcades, but the final arcade release was canceled and the game was later released for the PlayStation, Nintendo 64 and Microsoft Windows.
Fighting Force is a 1997 3D brawler developed by Core Design and published by Eidos. It was released for PlayStation, Microsoft Windows, and Nintendo 64 on 15 October 1997. Announced shortly after Core became a star developer through the critical and commercial success of Tomb Raider, Fighting Force was highly anticipated but met with mixed reviews.
Nightmare Creatures is a 1997 survival horror video game developed by Kalisto Entertainment for PlayStation, Microsoft Windows and Nintendo 64. A sequel, Nightmare Creatures II, was released three years later. A mobile phone version of Nightmare Creatures was developed and published by Gameloft in 2003. A second sequel, Nightmare Creatures III: Angel of Darkness, was cancelled in 2004.
Mario Artist is an interoperable suite of three games and one Internet application for Nintendo 64: Paint Studio, Talent Studio, Polygon Studio, and Communication Kit. These flagship disks for the 64DD peripheral were developed to turn the game console into an Internet multimedia workstation. A bundle of the 64DD unit, software disks, hardware accessories, and the Randnet online service subscription package was released in Japan starting in December 1999.
Tonic Trouble is a 1999 action-adventure game developed by Ubi Soft Montreal and published by Ubi Soft. The game follows janitor Ed, who drops a container of unidentified fluid from his spaceship to Earth, transforming the planet into a mutated version of itself. Drunkard Grögh drinks from the container and is granted powers that lead him to conquer Earth. Assuming the role of Ed, the player is tasked with solving puzzles and defeating enemies to acquire the tools to conquer Grögh and repossess the container to create an antidote.
AeroGauge is a hovercraft racing game designed for the Nintendo 64 game console and released in 1998. The game was developed by Locomotive and published by ASCII it is conceptually similar to Psygnosis' Wipeout or Acclaim's Extreme G. The main difference is that the vehicles in the game fly instead of hovering. AeroGauge garnered mediocre reviews, with criticism directed at its routine concept, excessive pop up, lack of weapons and power-ups, and overly high difficulty.
Nintendo 64 accessories are first-party Nintendo hardware—and third-party hardware, licensed and unlicensed. Nintendo's first-party accessories are mainly transformative system expansions: the 64DD Internet multimedia platform, with a floppy drive, video capture and editor, game building setup, web browser, and online service; the controller plus its own expansions for storage and rumble feedback; and the RAM-boosting Expansion Pak for big improvements in graphics and gameplay. Third-party accessories include the essential game developer tools built by SGI and SN Systems on Nintendo's behalf, an unlicensed SharkWire online service, and unlicensed cheaper counterparts to first-party items. In the fifth generation of video game consoles, the Nintendo 64 had a market lifespan from 1996 to 2002.
Micro Machines V3 is a racing video game developed by Codemasters and Novalicious for PlayStation, Microsoft Windows, Nintendo 64, and Game Boy Color.
The development of Mother 3, a role-playing video game from Nintendo, spanned a total of twelve years between 1994 and 2006 with a three year gap in between, and spanned four consoles and multiple delays. Following the commercial success of its predecessor, Mother 2, Mother series creator Shigesato Itoi was given the previous game's development team.
Cabbage was a canceled breeding simulator video game that was planned for release in the late 1990s on the 64DD, an expansion peripheral for the Nintendo 64 console. The prototype was developed by a team of Nintendo's "biggest talents", led by Shigesato Itoi, Tsunekazu Ishihara, Shigeru Miyamoto, and eventually Satoru Iwata. Miyamoto spoke eagerly about the innovative development of Cabbage across the years until early 2000. Years later, he reflected that it had drifted silently into cancellation but that it deeply influenced other Nintendo games such as Animal Crossing and Nintendogs.
Rev Limit is an unreleased sim racing video game that was in development and planned to be published by Seta Corporation in May 1998 for the Nintendo 64. It was also intended to be the first arcade title to use Seta's own Aleck 64 arcade board, and was planned for the 64DD as well. It was one of the earliest original third-party racing titles to be announced for the system. In the game, players compete against either computer-controlled vehicles or other human opponents across several tracks of varying thematic in order to reach first place and advance to the next course.
NFL Blitz is an American football video game developed and published by Midway for the arcade in 1997, the first game in the NFL Blitz series. The development team was headed by Mark Turmell and Sal Divita, who were known for being behind NBA Jam, and NFL Blitz was a deliberate attempt to translate the exaggerated arcade-style approach of NBA Jam to the football realm. The game was ported to the PlayStation, Nintendo 64, Windows, and Game Boy Color in 1998. The cover athlete for the game was then Pittsburgh Steelers quarterback Kordell Stewart.
Deadly Honor is the title of the forthcoming PlayStation and N64 title from TecMagik and is scheduled for release some time in the fourth quarter.
En GT Interactive acarician la idea de traer el Driver de Playstation a la N64. De momento, se dedican a experimentar con los gráficos y la velocidad de animación.
Note that Sierra On-Line's Red Baron is no longer coming to the N64.