Street Fighter EX | |
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Developer(s) | Arika |
Publisher(s) | Capcom Virgin Interactive (EU) |
Designer(s) | Junichi Ono Akira Nishitani Noritaka Funamizu Kazuko Kawanaka Masashi Tanaka |
Programmer(s) | Hori Takamasa Hiroyasu Od Hassy Akira K |
Artist(s) | Jun Matsumura Alien Pole Masaaki Tanaka Kazuko Kawanaka |
Composer(s) | Takayuki Aihara Shinji Hosoe Ayako Saso |
Platform(s) | Arcade, PlayStation |
Release | Arcade(Plus) PlayStation (Plus α) |
Genre(s) | Fighting |
Mode(s) | Up to two players simultaneously |
Arcade system | Sony ZN-1 |
Street Fighter EX [5] is a 1996 fighting game originally released as a coin-operated arcade game for the Sony ZN hardware. It is a spin-off of the Street Fighter series co-produced by Capcom with Arika and was the first game in the series to feature 3D polygon graphics, although retains the 2D plane gameplay. An updated arcade version was released subtitled Plus, as well as a PlayStation-exclusive home console version titled Street Fighter EX Plus α , both released in 1997. The game received a sequel, Street Fighter EX2, in 1998.
The Street Fighter EX fighting system uses fighting systems from the Street Fighter II and Street Fighter Alpha series, but also has some original ones. In many ways, EX still plays like a 2D fighting game, but the linear plane in which characters fight often changes along a 3D arena. The game uses special moves and super combos familiar or similar to previous games in the series. Unlike in the Street Fighter Alpha titles or Darkstalkers , the EX series features a super meter with three separate sections, not levels, which is unique to this spinoff game series.
Aside from throwing the opponent or wearing away their health by using special moves, a way to fight blocking is the "Guard Break". The Guard Break is a move that, if it connects with the blocking opponent, breaks the block and makes the opponent dizzy. The Guard Break can be used at any time with one level of the Super Combo gauge. [6] This is also a SF mechanic but in Alpha, the guard break simply results in an opening, while EX guard break is more like a stun.
A special move can be done after a regular move or another special move; this is called "Canceling". In the process of doing a Super Combo, another Super Combo can be performed. This is called "Super Canceling" and can be done with Super Combos. This allows a player to string multiple super combos together for monumental damage.
The original Street Fighter EX features 17 characters, growing to 23 for the home release. With a total of 18 new characters in the three games of the Street Fighter EX series, this represents the largest original set of characters introduced in a single Street Fighter series. Several of these characters would appear in other games produced by Arika, such as Fighting EX Layer .
Alongside new characters developed exclusively for the game, several mainline Street Fighter characters also appear in the game: Ryu, Ken Masters, Chun-Li, Zangief, and Guile.
A few months after the original version of Street Fighter EX was released, an upgraded version titled Street Fighter EX Plus was released in arcades on March 31, 1997. In this version, all of the hidden time-released characters are available by default. This version also adds four new hidden characters, increasing the total number of characters to 21: Evil Ryu from Street Fighter Alpha 2 , an alternate version of Hokuto named Bloody Hokuto, and two cyborgs named Cycloid-β and Cycloid-γ.
The PlayStation version of the game, titled Street Fighter EX Plus Alpha and promoted as Street Fighter EX Plus α, was released on July 17, 1997. All of the characters from the arcade version of EX Plus are included, along with two characters exclusive to this version, increasing the total number of characters to 23. Alongside new final boss Garuda, several returning Street Fighter characters were also added to the roster: Dhalsim, Sakura, Akuma, and M. Bison. [22] In addition, there is a hidden bonus stage where the player has to smash barrels, similar to one of the three bonus stages from Street Fighter II. [23]
The PlayStation version also includes several game modes in addition to the Arcade mode: a dedicated two-player Versus mode, Practice mode, Team Battle mode, Survival mode, Time Attack mode, and Watch mode where the player witnesses a match between two computer-controlled characters. The PlayStation version also includes an arranged soundtrack and CG animated endings for all of the characters.
Development of the game was headed by Akira Nishitani, best known for his work on Street Fighter II. [26] Though the gaming media had widely perceived Capcom's first in-house polygonal fighting game, Star Gladiator , as a warm-up for their first polygonal Street Fighter game, Arika did not consult with the Star Gladiator team in making Street Fighter EX. Arika vice president Ichiro Mihara explained, "In specific terms, it's a different development line. In addition, technically, it's completely different. The know-how we're using for this 2D/3D fighting game has no relation to Star Gladiator. Fundamentally, Arika is not a subsidiary company of Capcom. ... Some people may be under the impression that as we came from Capcom, there's some sort of link between us but in reality it's a different team making a different game. The concept is new and the know-how is new." [26]
A Nintendo 64 port was also announced for release in 1997, [27] but later cancelled.
The music was written by former Namco composers, Takayuki Aihara, Shinji Hosoe, and Ayako Saso. The themes are predominantly jazz fusion, with rock and electronic dance music elements. Entitled Street Fighter EX-SCITRON 1500 SERIES, the complete 20-track CD album was released on February 21, 1997 by Pony Canyon, complete with a 19-track voice collection. [28] The 13-track live band CD Street Fighter EX Arrange Sound Trax was released on March 5, 1997, [29] with a drama CD released on March 21 of the same year, all by Pony Canyon. [30]
Aggregator | Score |
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GameRankings | 86% (PS) [31] |
Publication | Score |
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Computer and Video Games | (PS) [32] |
Electronic Gaming Monthly | 8.5/10 (PS) [33] |
GameSpot | 8.3/10 (PS) [34] |
IGN | 8.3/10(PS) [35] |
Next Generation | (ARC) [36] (PS) [37] |
PlayStation: The Official Magazine | 8/10 (PS) [38] |
Electric Playground | 9.5/10 (PS) [39] |
Publication | Award |
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PSM | 9th best PlayStation game of all time |
A reviewer for Next Generation commended Capcom for bringing the Street Fighter series into 3D, but judged Street Fighter EX to be an ultimately failed attempt. He remarked that while the characters are evenly balanced and have a handful of innovative moves, "The game plays more like a distant cousin to the Street Fighter series" and is simply not as fun. He also found the animations and backgrounds to not be up to Street Fighter standards. [36]
The expanded PlayStation version was much more positively received. Next Generation explained that it had far exceeded the arcade version by adding new characters and new gameplay modes, as well as correcting the feel, and called it "an outstanding title even non-SF devotees will enjoy." [37] Both Next Generation and GameSpot assured readers that the look of the old characters had been faithfully translated to polygonal form, [34] [37] and critics generally approved of the series' transition to polygonal graphics. [33] [35] [37] [40] Dan Hsu of Electronic Gaming Monthly said it was "What should've been called Street Fighter III" rather than the sprite-based game released under that name, and co-reviewer Howard Grossman said it "has the attraction of 3-D looks, 2-D playability and great options!" [33] GameSpot described it as "a fun game with great gameplay, better than average aesthetics, and a large number of characters" and "a 3D Street Fighter game worthy of its heritage." [34] The Official UK PlayStation Magazine said that the "gameplay is as recognisable as the Taj Mahal", and that it was "the most fun we've ever had with Streetfighting since Turbo", rating the lifespan as 10/10. They concluded "this is like a second honeymoon. The true master of martial arts games remains unrivalled."[ citation needed ] IGN 's Jason Boor stated "this is one of the best Street Fighters I've ever played, and I think it's a good switch. It's still a 2D fighter, but it looks a whole lot better." [35] GamePro similarly said that it "adds a cool polygonal 3D look to the classic game while keeping the fun, basic gameplay that's made the series one of the fighting genre's all-time best." [40]
Critics also overwhelmingly liked the new characters the game introduced, [32] [33] [35] [37] [40] with Next Generation describing them as "very playable and distinct" [37] and Ed Lomas writing in Computer and Video Games that they "start to grow on you before long - especially Skullo." [32] The most common reservation critics had was that the game did not do quite enough to change up the technique from previous Street Fighter games. Hsu said that while there were enough changes in the moves and timing to challenge Street Fighter veterans, he was disappointed that the new characters all used the traditional fireball and dragon punch joypad motions, [33] and GamePro likewise opined that it made them feel like "Ken and Ryu clones." [40]
The PlayStation version was a runner-up for "Fighting Game of the Year" (behind Street Fighter Collection ) at Electronic Gaming Monthly's 1997 Editors' Choice Awards. [41] In 1998 PlayStation: The Official Magazine listed it as number 9 on their "best PlayStation games of all time". [42] The PlayStation version also received a nomination for "Console Fighting Game of the Year" during the AIAS' inaugural Interactive Achievement Awards. [43]
In Japan, Game Machine listed Street Fighter EX on their February 15, 1997 issue as being the second most-successful arcade game of the month. [44] Game Machine also listed Street Fighter EX Plus on their May 15, 1997 issue as being the sixth most-successful arcade game of the month. [45] In North America, the arcade version saw limited distribution. [46]
The PlayStation version sold over 400,000 total copies worldwide after its first year on sale, qualifying for the Platinum Range.[ citation needed ]
A sequel to Street Fighter EX, Street Fighter EX2 , was released on May 26, 1998. It was also followed by an upgraded version titled Street Fighter EX2 Plus, which was released in arcades and ported to the PlayStation in 1999. The third game in the series, Street Fighter EX3 , was released exclusively for the PlayStation 2 on March 4, 2000. The Street Fighter EX games all run at a vertical resolution of 480 lines, which made them the only Street Fighter games to run at a definition above 256 lines until the release of Street Fighter IV (which also has 3D graphics) in 2008.
Both Allen Snider and Blair Dane appear in Arika's arcade exclusive fighting game, Fighting Layer , released in Japan by Namco in 1998.
In early 2017, Arika announced that a new fighting game was in development with the working title "Arika EX". On April 1, 2017, a teaser for a new title featuring the Street Fighter EX characters was released, which was initially believed to be an April Fool's joke. [47] It was later revealed that the game was indeed in development and that more information would be revealed during EVO 2017. The game was released in June 2018 under the name Fighting EX Layer .
Street Fighter III: New Generation is a 1997 fighting game in Capcom's Street Fighter series, originally released as a coin-operated arcade game. The game, which was designed as a direct sequel to Street Fighter II (1991), initially discarded every previous character except for Ryu and Ken, introducing an all-new roster led by Alex. Likewise, a new antagonist named Gill took over M. Bison's role from the previous games as the new boss character.
Ken Masters is a character in Capcom's Street Fighter fighting game series. The character was first introduced in the 1987 title Street Fighter as an alternate fighter to Ryu. While Ken and Ryu are devoted to testing their power against many different fighters as older more experienced fighters in Street Fighter II, Ken instead ends his story developing a family with his girlfriend Elisa. Ken still keeps appearing in the following games, including the Street Fighter Alpha younger fighter or the spin-off Street Fighter EX. An alternate brainwashed version of Ken has also appeared as a boss character in a few of his appearances. The character has been featured in several sequels to Street Fighter as well as adaptations based on the games. He has also made cross-over appearances in Namco × Capcom, Project X Zone and Super Smash Bros.
Sakura Kasugano is a fictional character in Capcom's Street Fighter series. She made her first appearance in Street Fighter Alpha 2 in 1996 and is a young Japanese fighter who idolizes the series' protagonist Ryu, by whom she wants to be trained. She has often appeared in other games, including many crossover titles. Sakura has quickly become a firm fan favorite in both Japan and the West.
Dhalsim is a character in Capcom's Street Fighter series. He made his first appearance in Street Fighter II: The World Warrior in 1991. He sometimes goes by the alias "long-arm" and his fighting ability includes stretching his limbs. In the series, he is a mystical yogi who is loved by his villagers and family alike. He is also a pacifist who goes against his beliefs by entering the World Warrior tournament to raise money for his poor village. Throughout the series, Dhalsim is a character centered on morality and he has been noted for his other unique qualities.
X-Men vs. Street Fighter is a crossover fighting video game developed and published by Capcom. It is Capcom's third fighting game to feature Marvel Comics characters, following X-Men: Children of the Atom and Marvel Super Heroes, and is the first installment in the Marvel vs. Capcom series. As the title suggests, the game includes characters from Marvel's X-Men franchise and the cast from Capcom's Street Fighter series. Originally released as a coin-operated arcade game in 1996, it was ported to the Sega Saturn in 1997 and the PlayStation in 1998. The original arcade version is included in the game lineup for Marvel vs. Capcom Fighting Collection: Arcade Classics, released for the Nintendo Switch, PlayStation 4 and Windows in 2024.
Vega, also known as Balrog in Japan, is a fictional character from the Street Fighter fighting game series by Capcom. Vega is a mask-wearing, claw-wielding fighter from Spain who uses a personal fighting style combining Japanese ninjutsu and Spanish bullfighting, earning him the nickname of "Spanish Ninja".
Osamu Hosoi is a Japanese voice actor.
Street Fighter III: 2nd Impact - Giant Attack is a competitive fighting game produced by Capcom that was released as a coin-operated arcade game in 1997. It is an update of Street Fighter III: New Generation. Like its predecessor, it runs on the CP System III hardware. 2nd Impact introduced new gameplay mechanics, new characters, and new special moves. The game also brings back bonus rounds, not seen in the series since Super Street Fighter II. It is also the only CPS3 title to have a widescreen feature.
Fighting Layer is a 3D arcade fighting game developed by Arika and published by Namco, built on the Namco System 12 arcade hardware. The game was released in December 1998; it has never been ported to any home consoles. Fighting Layer is built upon the Street Fighter EX series, which was also developed by Arika. A spiritual sequel, Fighting EX Layer, was released in 2018.
Arika is a Japanese video game developer and publisher. It was formed in 1995 by former Capcom employees. It was originally known as ARMtech K.K, but was later named Arika. The name of the company is the reverse of the name of the company's founder, Akira Nishitani, who along with Akira Yasuda, created Street Fighter II. Arika's first game was Street Fighter EX. It was successful and was followed up with two updates, and its two sequels Street Fighter EX2 and Street Fighter EX3. In 2018, they released a spiritual successor to both Street Fighter EX and Fighting Layer, titled Fighting EX Layer. From 2019 to 2021, Arika collaborated with Nintendo to create the battle royale games Tetris 99, Super Mario Bros. 35, and with Bandai Namco for Pac-Man 99. Arika is also known for the Tetris: The Grand Master series, the Dr. Mario series, starting with Dr. Mario Online Rx, and the Endless Ocean series.
Street Fighter EX2 is a 2D head-to-head fighting game with 3D graphics co-produced by Capcom and Arika and originally released in 1998 as a coin-operated arcade game for the Sony ZN-2 hardware. It is the sequel to the original Street Fighter EX, and the second spin-off game of the Street Fighter series. An updated version of the game titled Street Fighter EX2 Plus was released in 1999 in arcades as well and subsequently ported to the PlayStation the same year. Its sequel, Street Fighter EX3, was released in 2000.
Street Fighter Collection is a 1997 fighting game compilation developed and published by Capcom for the Sega Saturn and PlayStation. It contains the original Super Street Fighter II: The New Challengers (1993), its follow-up Super Street Fighter II Turbo (1994), and an enhanced version of Street Fighter Alpha 2 titled Street Fighter Alpha 2 Gold, which is exclusive to this compilation.
Street Fighter EX3 is a 2D head-to-head fighting game with 3D graphics, developed by Arika and published by Capcom. The game was first released on March 4, 2000 in Japan as a launch title exclusively for the PlayStation 2, making it the first game in the Street Fighter series to be released on the console. It is the third and final console installment in the Street Fighter EX series. Arika released a spiritual successor to the game and series in 2018, called Fighting EX Layer.
Street Fighter is a Japanese media franchise centered on a series of fighting games developed and published by Capcom. The first game in the series was released in 1987, followed by six other main series games, various spin-offs and crossovers, and numerous appearances in other media. Its best-selling 1991 release Street Fighter II established many of the conventions of the one-on-one fighting genre.
Street Fighter: The Movie is a 1995 fighting game released as an arcade game. The game is based on the 1994 live-action Street Fighter film, itself based on the Street Fighter series of fighting games, and uses digitized images of the film's cast. The game was developed by Chicago-based Incredible Technologies and distributed to the arcades by Capcom. The game was widely panned by critics.
Final Fight is a series of beat 'em up video games by Japanese publisher Capcom, which began with the arcade release of Final Fight in 1989. Set in the fictional Metro City, within the Street Fighter universe, the games focus on a group of heroic vigilantes who fight against the control and various threats of criminal gangs, primarily the Mad Gear Gang. The series has sold 3.2 million units worldwide as of June 30, 2023.
Fighting EX Layer is a 2018 fighting video game produced by Arika. It is a spiritual successor to Fighting Layer (1998) and the Street Fighter EX series (1996–2000), which Arika had developed, and features many of the same characters from the latter. The game was released originally for PlayStation 4, with ports for Microsoft Windows and arcades following. A mobile version of the game, titled Fighting EX Layer -α, was later released for iOS and Android devices in 2019, and a port to Nintendo Switch titled Fighting EX Layer: Another Dash was released in 2021.
The 2018 Evolution Championship Series was a fighting game event held in Las Vegas on August 3 to 5 as part of the long-running Evolution Championship Series. The event offered tournaments for various video games, including Street Fighter V, Tekken 7, and Dragon Ball FighterZ. Over 10,000 people registered for the event with Dragon Ball FighterZ receiving the most entrants.
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