Super Street Fighter IV: 3D Edition

Last updated

Super Street Fighter IV: 3D Edition
Super Street Fighter 4 3D cover.jpg
North American cover art featuring several playable characters
Developer(s) Dimps
Capcom
Publisher(s) Capcom
Director(s) Toshiyuki Yamamoto
Producer(s) Yoshinori Ono
Designer(s) Manabu Kawase
Artist(s) Daigo Ikeno
Composer(s) Hideyuki Fukasawa
Series Street Fighter
Engine MT Framework Mobile
Platform(s) Nintendo 3DS
Release
Genre(s) Fighting
Mode(s) Single-player, Competitive multiplayer

Super Street Fighter IV: 3D Edition is a fighting video game developed and published by Capcom for the Nintendo 3DS handheld game console. It was released as a launch game in all continents, but in Japan first on 26 February 2011. It is a port of the console game Super Street Fighter IV . The game has sold 1.3 million units worldwide for 3DS. [2]

Contents

Gameplay

Gameplay screenshot of Dudley fighting Balrog in the "Cruise Ship Stern" stage. The touch screen features icons that can be used for certain moves; this was done in order to help lapsed players get back into the series. Super Street Fighter IV 3D Edition gameplay.jpg
Gameplay screenshot of Dudley fighting Balrog in the "Cruise Ship Stern" stage. The touch screen features icons that can be used for certain moves; this was done in order to help lapsed players get back into the series.

Super Street Fighter IV 3D Edition plays much like the console version, Super Street Fighter IV . It plays like a traditional fighting game, utilizing 3D backgrounds and 3D characters on a 2D plane. It has two primary modes: single-player and multi-player, the latter mode which supports both online and local play. Other modes include Team Battle, which supports up to eight players; Replay Channel, which allows players to view and share replays with others online; and rival battles, which features a dialogue sequence between two characters which depends on who they are. The battles take place between two opponents, of whom each have their own health meter that the opponent has to deplete by attacking each other. Players win a match by either depleting the opponent's health or merely having more health after the time runs out. The objective is to win two times in a match. If the opponents are on equal standing when the timer runs out, it is considered a loss for both opponents; if this occurs twice in one match, it results in a draw.

Players use the Nintendo 3DS' circle pad or directional pad to control their fighters, which allows players to jump, crouch, and move toward and away from opponents. Players use the face buttons in order to performs techniques such as punches, kicks, grabs, and "personal actions." The touchscreen can also be used to use these personal actions, which displays multiple icons for each action, though its nature depends on whether players have the difficult mode set on "Lite" or "Pro"; on Pro mode, such moves have to be performed manually. Players may filter online play opponents; this depends on whether they are playing in Lite or Pro modes. It features abilities such as "Focus Attacks" and separate meters for both "Super" and "Ultra" combos. When in the single-player mode, if toggled on, there are additional "bonus stages" which allows a chance to receive additional points, similar to the ones found in Street Fighter II . The first challenge challenges players to break a car while the second has players break as many barrels as they can. Super Street Fighter IV 3D Edition features all 35 characters found in the home console version of Super Street Fighter IV. Each character has multiple unique costumes, some of which originally appeared as downloadable content in the console version, that are included on the Nintendo 3DS game card. [4]

3D Edition introduces a number of new features. One of the more prominent features is the use of stereoscopic 3D, as well as the support of the Nintendo Network, for which it uses the Nintendo 3DS's universal Friend Code to play online. As stated above, it utilizes the touchscreen to allow players to perform special abilities more easily, as well as the difficulty modes Lite and Pro. 3D Edition makes use of the 3DS's StreetPass function, which allows players to swap in-game figurines of characters that are unlocked throughout the game as well as use them in battle whenever the 3DS is in range of another player's 3DS who also has the game. The figurines have statistics, and players can make their own team of figurines for the aforementioned figurine battles. [4] Players are also able to share the game with others, who can play it without a copy of the game; however, players are only allowed to use Ryu in a single specific stage (Training Stage). [5] Players are also able to switch the view from the traditional 2D plane to an over-the-shoulder view, called Dynamic Mode, which presents the stereoscopic 3D better. [4]

Development

Super Street Fighter IV 3D Edition was developed by Capcom and Dimps and published by Capcom and Nintendo Australia for the Nintendo 3DS handheld game console.[ citation needed ] It was first released in Japan on 26 February 2011, and was slated to be released on March 25, 27, and 31, 2011, in Europe, North America, and Australia, respectively. [1] It is a port of the PlayStation 3 and Xbox 360 video game Super Street Fighter IV . It was first announced at E3 2010, where features such as stereoscopic 3D and Wi-Fi support were revealed. Developer Yoshinori Ono stated that it would be identical in terms of gameplay to the console version.[ citation needed ] In an interview conducted with Famitsu between it and Ono, Famitsu stated that all 35 characters from the console version would be included. [6] It has been featured at other events; this includes the " Marvel vs. Capcom 3 Fight Club" event, [7] the GDC 2011 event, [8] and the PAX 2011 event. [9]

Before 3D Edition began development, a port of Super Street Fighter IV was considered for either the Nintendo DS or PlayStation Portable; however, Ono felt that neither handheld would provide satisfaction for him. [10] He was first introduced to the 3DS by Capcom producer Jun Takeuchi, who showed him a version of Resident Evil 5 playing on the 3DS. Afterward, he "threw together a quick build" of Super Street Fighter IV in a couple weeks for the 3DS. Nintendo, after being shown the build, was impressed by it, and wanted it to be shown at E3 2010. However, Ono felt that the build was not ready to be shown; instead, he allowed Nintendo to show a couple of screenshots and talk about the game. Ono included the Dynamic Mode early on in development in part to make it appealing to casual gamers. He noted another advantage of this angle was how well it worked with Ken and Ryu, who he finds to be most commonly used by "lapsed players" who used to play the series. [3] In an interview between Nintendo president Satoru Iwata and Yoshinori Ono, the two of them discussed the touchscreen control, with the latter comparing it to New Super Mario Bros. Wii 's Super Guide function. Ono added that they were intent on making a game that could make it more approachable. He added that while some may call him a "sell-out", he felt that it was advantageous to the developer as well as the gamers. When Ono learned of the pedometer function of the 3DS that rewarded coins for the number of steps taken, he decided to implement it to allow coins to be spent on figurines. He also designed the Fighter Request function, which when activated allows anyone playing the game nearby to accept this request, with the hopes of creating another community. [11]

He noted that the only misgiving he had was with the expressions of characters as they perform or get hit by ultra moves which were accomplished by a different method than the console version; however, he felt that no one would notice this on a small screen. This fact allowed them to make more simplified modes to make the game move faster. The developers also had to tweak the backgrounds as they work on the 3D effects due to them sometimes overlapping with itself. When asked why characters exclusive to the arcade game Super Street Fighter IV Arcade Edition were not featured in the game, Ono explained that it was due to timing and a desire to focus on the already proven console version. He did note however that features from the Arcade Edition could be included if there appears to be interest. He elaborated that even if he could add these features, they may not due to the more hardcore nature of the Arcade Edition, and that if there is no hardcore audience for 3D Edition, they don't want to "force them into some new version." In an attempt to simulate the "Saturn-style" six button configuration, the Pro mode was designed to have these six buttons on the touch screen; however, the developers found it to not be comfortable. [3]

Reception

Pre-release

G4TV's Harold Goldberg praised the Dynamic Mode for its "illusion of depth", the usefulness of the touchscreen features, and the StreetPass support. However, he did note that some may consider 3D unnecessary for a fighting game due to the fast-pace of the gameplay. [12] Fellow G4TV editor Kevin Kelly called it fun and looks great; however, he elaborated that the latter is only true in 2D and that the 3D was distracting. He adds that when the 3D is turned off, the game moves at a higher rate of frames per second. [7] USA Today's Brett Molina described it as a good demonstration of the quality of the 3DS's circle pad. He commented that it was better than the touchscreen and was better than no thumb stick at all. [13] MSNBC's Winda Benedetti praised its 3D for how it "jumps right off the screen in all its butt-kicking glory." [14] IGN's Charles Onyett found that the touchscreen implementation was useful for casual fans, and emulated the console version well, both in terms of faithfulness and visuals. [8] Mercury News' Gieson Cacho found the adaptation to be quality, though noted that he was most excited for the StreetPass function. [15] Toronto Sun 's Steve Tilley described its visuals as "superb" and praised its StreetPass and touchscreen support. [16]

Jason Schreier praised the Dynamic Mode for its emphasis on 3D and its presentation of "gorgeous-looking brawls". [17] Video Gamer's Neon Kelly noted that while it is very similar to the console version, it appeals well to casual gamers. He adds that the level of effort put in from Capcom encouraged him that the title would be good. [18] GamePro 's Dave Rudden wrote that he had a "good feeling" about the game, a feeling that he held with Street Fighter II on the Super NES. The portability and 3D effects are enough for him to overlook the lack of support of a proper arcade stick. [19] GameSpot's Brendan Sinclair in early impressions of the 3DS thought that the circle pad might be difficult to use in 3D Edition. [20] However, Kotaku's Stephen Totilo praised the circle pad; while he writes that he "stink[s] at Street Fighter", the circle pad allows him to "effortlessly" perform "quarter-circle turns". Fellow Kotaku editor Brian Crecente had similar sentiments, where he praised it for how easy it is. [21]

IGN's Richard George ranked it the second best Nintendo 3DS game at the time of the article's posting; he wrote that it might be "Nintendo's best asset in selling its new system." [22] Fellow IGN editor Lucas M. Thomas mentioned 3D Edition in his article on the "port problem" of the 3DS, where he wrote he had already "been there". [23] Wired's Andy Robertson described it as "testament to the visual horsepower" of the 3DS as well as "one of the more surprising titles in the lineup." [24] GamesRadar's Justin Towell noted that while it looks good, this was due in part to one-on-one fighting games allowing developers to get the most out of a platform. Fellow GamesRadar editor Brett Elston also found it aesthetically pleasing, but felt that it could go without the 3D effects. [25] However, Andriasang's Anoop Gantayat felt that it was one of the best demonstration of 3D effects on the 3DS. [26] Ars Technica's Casey Johnson also felt that it made good use of the 3D effects along with some of the other 3DS's features. [27]

Post-release

It received positive reception upon release; it holds an aggregate score of 85/100 at Metacritic. [28] Computer and Video Games ' Tamoor Hussain called the console version "this generation's greatest fighter" and praised the 3D effects, the amount of content retained from the console version, and its increased appeal to both casual and hardcore gamers. [29] Fellow CVG editor Andy Robinson recommended it as one of the better launch games. [30] Famitsu 's editors found it to be well received, giving praise to the graphics and touchscreen control though noting that the Dynamic Mode can be a "bit hard to see." [31] [32] Eurogamer 's Johnny Minkley noted that while it was not a "serious alternative for high-level players", it gets as close to it as it can. He also gave praise to its figurines and the Dynamic Mode. [33] Kotaku 's Brian Ashcraft named it the one game to buy around the 3DS's launch, and praised it as demonstrative of what the 3DS can do. He was surprised by the quality of the online play; while he expected it to be as bad as Super Smash Bros. Brawl 's, he found it "lag-free, smooth and painless." He also gives praise to the StreetPass function and touchscreen control, though he notes that he has not actually been able to use StreetPass yet. [34] Stuff 's James Burnett found it to be a strong launch title due to its "fun, fast and tight" gameplay, sound design, and the online multiplayer. [35]

GameSpot 's Ricardo Torres and Shaun McInnis featured it in their analysis of the Japanese 3DS launch. They wrote that it is "one of the highest profile titles available" for the 3DS and made a good transition from consoles. They also called the touchscreen controls reliable and not disruptive. [36] NGamer UK noted that while it was a "staggering port of an exceptional fighting game", it was not the "definitive version of the game". [28] Game Informer called it a "complete game" and that Super Street Fighter IV is "one of the best fighting games around". [28] Pocket Gamer 's Damien McFerran noted that while the "one-on-one 2D fighter" was not the ideal game to demonstrate stereoscopic visuals, 3D Edition proved to be the most appealing game at the 3DS's launch. He noted that despite some "minor interface issues", it is also "one of the finest portable punch-ups we’ve experienced in years". [37] The Telegraph 's Tom Hoggins wrote that while not the definitive version of Super Street Fighter IV and was "yet another update of a two year old game", it was "built with such skill and pride it's hard not to fall for it all over again." [38] In a comparison of its video game Dead or Alive: Dimensions to 3D Edition, Team Ninja's Yosuke Hayashi stated that Dimensions, due to its 3D gameplay, conveyed the 3D effects better than 3D Edition's 2D visuals do. [39] In spite of the positive reception, games(TM) found that even though it was "arguably the best portable version" of a Street Fighter game, this was due to the poor quality of previous games of its kind rather than the high quality of it. [40] GamePro's Julian Rignall meanwhile found it to be "everything you could want from a mobile Super Street Fighter IV". [41]

During the 15th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Super Street Fighter IV: 3D Edition for "Fighting Game of the Year", but ultimately awarded to Mortal Kombat . [42]

Sales and promotion

In its first week of release, 3D Edition was the seventh best-selling video game and sold 44,649 copies in Japan. [43] It fell to be the 11th best-selling game of the following week, selling 16,974 with a total of 61,624 copies sold. [44] It ranked 18 in the following week. [45] Super Street Fighter IV 3D Edition ranked among other 3DS games in Amazon UK's top 20 "Hot Future Releases" list. [46] It also ranked 58th on Amazon Japan's best-selling games list in one instance. [47] 3D Edition and Pilotwings Resort were the two best-selling titles in the United States and United Kingdom. [48] Metro , in collaboration with Nintendo, gave away 10 copies of the game. [49] Nintendo also hired two actors to play the roles of Ryu and Ken to fight each other to promote 3D Edition, although the announcer's voices are ripped from the game, one of the examples was "It's the battle of the century!". [50] 3D Edition became the first Nintendo 3DS title to ship 1 million copies worldwide. [51]

Related Research Articles

<i>Kid Icarus</i> 1986 video game

Kid Icarus is a platform video game developed and published by Nintendo for the Family Computer Disk System in Japan and the Nintendo Entertainment System in Europe and North America. It was released in Japan in December 1986, in Europe in February 1987, and in North America in July.

<i>Balloon Fight</i> 1984 video game

Balloon Fight is an action video game developed by Nintendo and HAL Laboratory and published by Nintendo. The original arcade version was released for the Nintendo VS. System internationally as Vs. Balloon Fight, while its Nintendo Entertainment System counterpart was released in Japan in 1985 and internationally in 1986.

<i>Excitebike</i> 1984 video game

Excitebike is a motocross racing video game developed and published by Nintendo. In Japan, it was released for the Famicom in 1984 and then ported to arcades as VS. Excitebike for the Nintendo VS. System later that year. In North America, it was initially released for arcades in 1985 and then as a launch game for the Nintendo Entertainment System later that year, becoming one of the best-selling games on the console. It is the first game in the Excite series.

<i>Urban Champion</i> 1984 video game

Urban Champion (アーバンチャンピオン) is a fighting video game developed and published by Nintendo in 1984. It was first released for the Famicom and Nintendo VS. System for arcades in 1984, and later released for the Nintendo Entertainment System in North America and Europe in 1986. It was inspired by the 1984 Game & Watch game Boxing. It is Nintendo's first 2D fighting game, eventually followed in 1993 by Joy Mech Fight, released exclusively in Japan for the Famicom.

Super Smash Bros. is a crossover platform fighting game series published by Nintendo. The series was created by Masahiro Sakurai, who has directed every game in the series. The series is known for its unique gameplay objective which differs from that of traditional fighters, in that the aim is to increase damage counters and knock opponents off the stage instead of depleting life bars.

The Virtual Console is a defunct line of downloadable video games for Nintendo's Wii and Wii U home video game consoles and the Nintendo 3DS family of systems.

<i>Street Fighter IV</i> 2008 video game

Street Fighter IV is a 2.5D fighting game published by Capcom, who also co-developed the game with Dimps. It was the first original main entry in the series since Street Fighter III in 1997, a hiatus of eleven years.

<span class="mw-page-title-main">Nintendo video game consoles</span> Overview of the various video game consoles released by Nintendo

The Japanese multinational consumer electronics company Nintendo has developed seven home video game consoles and multiple portable consoles for use with external media, as well as dedicated consoles and other hardware for their consoles. As of September 30, 2021, in addition to Nintendo Switch, Nintendo has sold over 863.07 million hardware units.

<i>Super Street Fighter IV</i> 2010 video game

Super Street Fighter IV is a 2.5D fighting game produced by Capcom. It is an updated version of Street Fighter IV and has been said to mark the definitive end of the Street Fighter IV series. Having been deemed too large an update to be deployed as DLC, the game was made into a standalone title but given a lower price than that of a full retail game. It was released in April 2010 for the PlayStation 3 and Xbox 360. Super Street Fighter IV: 3D Edition was released as one of the launch titles for the Nintendo 3DS, with 3D functionality, on February 26, 2011, in Japan. The game has sold 1.9 million units worldwide, while the 3D Edition for the 3DS has sold an additional 1.1 million units worldwide.

<span class="mw-page-title-main">Nintendo 3DS</span> Handheld game console

The Nintendo 3DS is a foldable handheld game console produced by Nintendo. The console was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generation console, its primary competitor was Sony's PlayStation Vita.

<i>Kingdom Hearts 3D: Dream Drop Distance</i> 2012 video game

Kingdom Hearts 3D: Dream Drop Distance is an action role-playing video game developed and published by Square Enix for the Nintendo 3DS, revealed at E3 2010. The game is the seventh installment in the Kingdom Hearts series and was released in Japan on March 29, 2012. It was released in Europe on July 20, 2012, in Australasia on July 26, 2012, and in North America on July 31, 2012.

<i>The Legend of Zelda: Ocarina of Time 3D</i> 2011 video game

The Legend of Zelda: Ocarina of Time 3D is a 2011 action-adventure game developed by Grezzo and published by Nintendo for the Nintendo 3DS handheld game console. A remake of the original 1998 Nintendo 64 game, it features updated graphics, stereoscopic 3D effects, and mirrored versions of the rearranged dungeons from Ocarina of Time Master Quest. The game was released in June 2011, with digital release via the Nintendo eShop arriving in 2012.

<i>Super Monkey Ball 3D</i> 2011 video game

Super Monkey Ball 3D is a platform party game, part of the Super Monkey Ball game series. It was developed and published by Sega for the Nintendo 3DS handheld game console. Players can either use the Circle Pad or the internal gyroscope of the Nintendo 3DS to navigate AiAi and the others so they can collect as many bananas as possible within the time limit as in previous games in the series.

<span class="mw-page-title-main">Nintendo 3DS system software</span> Operating system for the Nintendo 3DS

The Nintendo 3DS system software is a updatable operating system used for the Nintendo 3DS handheld system. The Nintendo Switch system software is believed to have evolved from the Nintendo 3DS operating system.

<i>Super Mario 3D Land</i> 2011 video game

Super Mario 3D Land is a 2011 platform game in the Super Mario series developed and published by Nintendo for their Nintendo 3DS handheld game console. It was released worldwide in November 2011, beginning in Japan. It was the first Mario game to be released for the 3DS.

<i>Super Smash Bros. for Nintendo 3DS</i> and <i>Wii U</i> Pair of 2014 video games

Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, both commonly referred together as Super Smash Bros. 4, are 2014 crossover platform fighter video games developed by Bandai Namco Studios and Sora Ltd. and published by Nintendo for the Nintendo 3DS and Wii U video game consoles. It is the fourth installment in the Super Smash Bros. series, succeeding Super Smash Bros. Brawl. The Nintendo 3DS version was released in Japan on September 13, 2014, and in North America, Europe, and Australia the following month. The Wii U version was released in North America, Europe, and Australia in November 2014 and in Japan the following month.

<span class="mw-page-title-main">Nintendo 2DS</span> Handheld game console

The Nintendo 2DS is a handheld game console produced by Nintendo. Announced in August 2013, the device was released in North America, Europe and Australia on October 12, 2013. The Nintendo 2DS is an entry-level version of the Nintendo 3DS which maintains otherwise identical hardware, similar functionality, and compatibility with software designed for the Nintendo DS and 3DS. However, the 2DS is differentiated by a new slate form factor rather than the clamshell design used by its precursors and by lacking the Nintendo 3DS's signature autostereoscopic 3D display. The 2DS was sold concurrently with existing 3DS models as an incentive to expand the market for Nintendo 3DS games; former Nintendo of America president Reggie Fils-Aimé stated that the 2DS was primarily targeted towards younger players, whom Nintendo had previously advised not to use the 3D functionality on the 3DS due to potential eye health concerns. The Nintendo 2DS's successor, the New Nintendo 2DS XL, was launched in 2017.

3D Classics is a label applied to certain updates of old games for the Nintendo 3DS, with added stereoscopic 3D functionality and updated features while retaining their original art style and graphics. There are two unrelated series of releases under the 3D Classics title: a first-party series of NES/Famicom and arcade games, and a Sega-published, M2-developed set of classic Sega games, mostly from Sega Mega Drive/Genesis and Sega arcade hardware.

SpotPass and StreetPass are communication systems first introduced in the Nintendo 3DS; SpotPass was later incorporated into the Wii U game console. SpotPass delivers content from the Internet to the consoles, and StreetPass uses local Wi-Fi functionality to exchange data between 3DS systems.

<i>Ultra Street Fighter II: The Final Challengers</i> 2017 video game

Ultra Street Fighter II: The Final Challengers is a fighting game developed and published by Capcom for the Nintendo Switch video game console, which released worldwide on 26 May 2017 to celebrate the Street Fighter series' 30th anniversary. It is an updated version of 1994's Super Street Fighter II Turbo. The game features two graphical styles—classic pixel art and updated high-definition art. New gameplay mechanics and modes were also introduced, with minor changes being made to the game's balance. The game garnered mixed-to-positive reviews from critics, who praised its updated visuals, but criticized the $40 price, the Way of the Hado mode, and control problems.

References

  1. 1 2 3 4 5 "Super Street Fighter IV: 3D Edition Release Information for 3DS". GameFAQs. Archived from the original on 6 December 2016. Retrieved 23 March 2011.
  2. "Platinum Titles". Capcom. 31 March 2011. Archived from the original on 1 December 2016. Retrieved 9 May 2011.
  3. 1 2 3 "Super Street Fighter IV 3DS - interview with Yoshi Ono". GamesRadar. 19 January 2011. Archived from the original on 6 February 2011. Retrieved 23 March 2011.
  4. 1 2 3 "Super Street Fighter IV 3DS Online & Control Systems Preview in High Definition –". G4tv.com. 11 March 2011. Retrieved 23 March 2011.
  5. Richard George (15 March 2011). "Super Street Fighter IV 3D Edition: The Basics - Nintendo 3DS Preview at IGN". Ds.ign.com. Archived from the original on 21 March 2011. Retrieved 23 March 2011.
  6. "Yoshinori Ono on Super Street Fighter IV 3D (andriasang.com, 07.28.2010)". Andriasang.com. 28 July 2010. Archived from the original on 30 July 2010. Retrieved 23 March 2011.
  7. 1 2 - By Kevin Kelly (4 February 2011). "Super Street Fighter 4 3D Edition Hands-On: Are Three Dimensions Enough?". G4tv.com. Archived from the original on 16 October 2012. Retrieved 23 March 2011.
  8. 1 2 Charles Onyett (3 March 2011). "GDC: Super Street Fighter IV 3DS: Making Hardcore Accessible - Nintendo 3DS Preview at IGN". Ds.ign.com. Archived from the original on 7 March 2011. Retrieved 23 March 2011.
  9. "Postcard from PAX: There Are 3DS Games Here". 1up.com. 13 March 2011. Archived from the original on 18 October 2012. Retrieved 23 March 2011.
  10. "Yoshinori Ono Talks Super Street Fighter IV 3DS". 1up.com. Archived from the original on 18 October 2012. Retrieved 23 March 2011.
  11. "Iwata Asks: Nintendo 3DS Third Party Game Developers". Nintendo. 17 March 2011. Retrieved 23 March 2011.
  12. Goldberg, Harold (20 January 2011). "Super Street Fighter IV 3D for Nintendo DS - Preview - Super Street Fighter IV 3D Preview: Another Dimension of Punches". G4tv.com. Retrieved 23 March 2011.
  13. "First impressions: 'Super Street Fighter IV 3D Edition' - Game Hunters: In search of video games and interactive awesomeness - USATODAY.com". Content.usatoday.com. 24 February 2011. Archived from the original on 28 February 2011. Retrieved 23 March 2011.
  14. Benedetti, Winda. "In-Game - Nintendo 3DS is coming. Should you get in line now?". Ingame.msnbc.msn.com. Archived from the original on 3 March 2011. Retrieved 23 March 2011.
  15. "Nintendo 3DS previews: Super Street Fighter IV and Resident Evil: Mercenaries 3D | A+E Interactive". Blogs.mercurynews.com. 11 March 2011. Archived from the original on 18 March 2011. Retrieved 23 March 2011.
  16. Tilley, Steve (22 January 2011). "Is Nintendo's 3DS a game-changer? | Games | Tech". Toronto Sun. Archived from the original on 24 February 2011. Retrieved 23 March 2011.
  17. Jason Schreier (20 January 2011). "Hands-On: Disappointing 3DS Games on Stunning Hardware | GameLife". Wired.com. Archived from the original on 29 March 2011. Retrieved 23 March 2011.
  18. Wido (21 January 2011). "Super Street Fighter 4 3D Edition Hands-on Preview for 3DS". VideoGamer.com. Archived from the original on 27 September 2012. Retrieved 23 March 2011.
  19. Rudden, Dave (10 February 2011). "Super Street Fighter IV 3D Edition Preview from". GamePro. Archived from the original on 5 September 2011. Retrieved 23 March 2011.
  20. "E3 2010: Gut Reactions: Nintendo 3DS - E3 2010 - Staff Blog". E3.gamespot.com. 17 June 2010. Archived from the original on 29 December 2010. Retrieved 23 March 2011.
  21. "What We Love And Hate About The 3DS, So Far". Uk.kotaku.com. 18 March 2011. Archived from the original on 21 March 2011. Retrieved 23 March 2011.
  22. Richard George (21 January 2011). "The Best 3DS Games (So Far) - DS Feature at IGN". Ds.ign.com. Archived from the original on 19 March 2011. Retrieved 23 March 2011.
  23. Lucas M. Thomas (24 February 2011). "3DS: The Port Problem - DS Feature at IGN". Ds.ign.com. Archived from the original on 15 March 2011. Retrieved 23 March 2011.
  24. Previous post Next post (4 November 2010). "Looking Forward to the Best Nintendo 3DS Games | GeekDad". Wired.com. Archived from the original on 6 November 2010. Retrieved 23 March 2011.
  25. "Nintendo 3DS: hands-on verdicts from three GR editors". GamesRadar. Archived from the original on 23 January 2011. Retrieved 23 March 2011.
  26. "Super Street Fighter IV 3D Edition Impressions (andriasang.com, 01.09.2011)". Andriasang.com. 9 January 2011. Archived from the original on 12 March 2011. Retrieved 23 March 2011.
  27. Johnston, Casey (20 January 2011). "Playing Nintendo 3DS games: 3D galore, but few new concepts". Arstechnica.com. Archived from the original on 19 March 2011. Retrieved 23 March 2011.
  28. 1 2 3 4 "Super Street Fighter IV: 3D Edition for 3DS Reviews". Metacritic . CBS Interactive. Archived from the original on 22 March 2011. Retrieved 23 March 2011.
  29. "Review: Street Fighter IV 3D Edition Review". ComputerAndVideoGames.com. 1 March 2011. Archived from the original on 5 March 2011. Retrieved 23 March 2011.
  30. "News: Nintendo 3DS: Your questions answered". ComputerAndVideoGames.com. 7 March 2011. Archived from the original on 16 March 2011. Retrieved 23 March 2011.
  31. "Dissidia, Nintendogs Get High Scores". Andriasang.com. 23 February 2011. Retrieved 23 March 2011.
  32. "Some Comments From Famitsu's 3DS Reviews". Andriasang.com. 23 February 2011. Retrieved 23 March 2011.
  33. Johnny Minkley (2 March 2011). "Super Street Fighter IV 3D Edition 3DS Review - Page 1". Eurogamer.net. Archived from the original on 22 March 2011. Retrieved 23 March 2011.
  34. Ashcraft, Brian (2 March 2011). "If You Are Going To Buy One 3DS Game, Get This | Kotaku Australia". Kotaku.com.au. Archived from the original on 7 March 2011. Retrieved 23 March 2011.
  35. Burnett, James (4 April 2011). "Review: Super Street Fighter IV: 3D Edition". Stuff.co.nz . Archived from the original on 7 April 2011. Retrieved 15 November 2011.
  36. Torres, Ricardo (26 February 2011). "Nintendo 3DS Games Roundup - Japanese Launch - 3DS Previews at GameSpot". Gamespot.com. Archived from the original on 4 May 2011. Retrieved 23 March 2011.
  37. "Super Street Fighter IV 3D Edition review | 3DS reviews". Pocket Gamer. 10 March 2011. Archived from the original on 14 March 2011. Retrieved 23 March 2011.
  38. Hoggins, Tom (22 March 2011). "Super Street Fighter IV 3D Edition review". London: Telegraph. Archived from the original on 25 March 2011. Retrieved 23 March 2011.
  39. "News: Street Fighter has limitations: Team Ninja". Official Nintendo Magazine. 26 January 2011. Archived from the original on 18 February 2011. Retrieved 23 March 2011.
  40. "GamesRadar+". Archived from the original on 26 March 2011. Retrieved 6 April 2011.
  41. "Super Street Fighter IV 3D Edition Review from GamePro". Archived from the original on 2 December 2011. Retrieved 30 November 2011.
  42. "2012 Awards Category Details Fighting Game of the Year". interactive.org. Academy of Interactive Arts & Sciences . Retrieved 22 November 2023.
  43. Anoop Gantayat (2 March 2011). "3DS Software Lead by Layton and Nintendogs - DS News at IGN". Ds.ign.com. Archived from the original on 7 March 2011. Retrieved 23 March 2011.
  44. "Dissidia Final Fantasy Sequel and 3DS Top the Charts (andriasang.com, 03.10.2011)". Andriasang.com. 10 March 2011. Archived from the original on 14 March 2011. Retrieved 23 March 2011.
  45. "Japanese Game Sales Hold Tight In Japan, Thanks To 3DS and Dynasty Warriors". Uk.kotaku.com. 16 March 2011. Archived from the original on 24 March 2011. Retrieved 23 March 2011.
  46. "News - Nintendo 3DS Garners Most Console Preorders Ever On Amazon UK". Gamasutra. 17 March 2011. Archived from the original on 24 March 2011. Retrieved 23 March 2011.
  47. "The Nintendo 3DS Has The Launch Line-Up Blues". Uk.kotaku.com. 17 February 2011. Archived from the original on 20 February 2011. Retrieved 23 March 2011.
  48. Danny Cowan. "Saling The World: Street Fighter IV, Pilotwings Lead 3DS Software Sales". Gamasutra. Archived from the original on 7 April 2011. Retrieved 6 April 2011.
  49. "Win a Nintendo 3DS console and tickets to the exclusive launch party". Metro.co.uk. 15 March 2011. Archived from the original on 21 March 2011. Retrieved 23 March 2011.
  50. Caoili, Eric (7 February 2011). "Ryu, Ken Promote SSFIV 3D With Live Action Fight". GameSetWatch. Archived from the original on 17 February 2011. Retrieved 23 March 2011.
  51. Rose, Mike (12 April 2011). "Super Street Fighter IV 3D Becomes First 3DS Game To Reach 1M Shipped". Gamasutra. Archived from the original on 15 April 2011. Retrieved 12 April 2011.