Super Street Fighter IV: Arcade Edition

Last updated
Super Street Fighter IV: Arcade Edition
Super Street Fighter IV Arcade Edition.jpg
North American cover art
Developer(s) Capcom
Dimps [lower-alpha 1]
Publisher(s) Capcom
Director(s) Yasuyuki Oda
Designer(s) Atsushi Tamamura
Mitsuo Matsuyama
Series Street Fighter
Engine Custom
Platform(s) Arcade, PlayStation 3, Xbox 360, Microsoft Windows
ReleaseArcade
  • JP: December 16, 2010
  • NA: December 16, 2010
  • EU: January 25, 2011
Download
June 7, 2011
Console physical
  • NA: June 28, 2011
  • JP: June 30, 2011
  • EU: June 24, 2011
Microsoft Windows
July 5, 2011
Genre(s) Fighting
Mode(s) Single-player, Competitive multiplayer

Super Street Fighter IV: Arcade Edition is an update to Super Street Fighter IV , originally released in 2010 for the arcades. It has been ported in 2011 for Microsoft Windows, PlayStation 3, and Xbox 360.

Contents

Gameplay

This version of the game aims at bringing the improvements from the arcade version of Super Street Fighter IV to home systems. Every character received various tweaks, ranging from character balancing to new EX moves. [1] The game also added twin brothers Yun and Yang from the Street Fighter III series as playable characters, and made Evil Ryu and Oni, previously only available as hidden bosses, playable out of the box.

History

A Super Street Fighter IV: Arcade Edition arcade cabinet Super Street Fighter 4 AC 1080p.jpg
A Super Street Fighter IV: Arcade Edition arcade cabinet

On April 4, 2010, an arcade version of Super Street Fighter IV was confirmed by producer Yoshinori Ono during the Japanese Street Fighter IV finals. [2] Various playtests were handled in various arcades as well as appearing during the Street Fighter IV finals at Tougeki - Super Battle Opera. [3] Shortly before release, images showing debug Xbox 360 achievements from Microsoft's PartnerNet service featuring characters previously only seen in the arcade version of the game were leaked, hinting at a future game update for home systems. [4] [5] In April 2012, before the announcement of Ultra Street Fighter IV, Capcom community manager Seth Killian had announced that the Arcade Edition would be the final version of the Street Fighter IV series. [6]

Release

The console versions of Arcade Edition were first presented during Capcom's 2011 Captivate event. [7] It was released on June 7, 2011, for the Xbox 360 and PlayStation 3 as online downloadable content and physical media on June 28, 2011. [8] Although initially questioned due to the rampant piracy the original Street Fighter IV suffered on the platform, [9] on April 12, 2011, it was announced that a PC version of Arcade Edition would be released on July 5, 2011. [10] [11]

The update is available as downloadable content in the console versions, and as a retail game for Xbox 360, PlayStation 3 and Microsoft Windows. When updating regular Super Street Fighter IV in the console versions, players get the ability to switch between regular Super and the Arcade Edition. The "Replay Channel" has been expanded to allow players to follow others' recent games, distribute replays, and watch a special channel featuring proficient players. [12] The Microsoft Windows version also features a benchmark test for computers and makes use of Games for Windows Live. [13]

Updates

On August 11, 2011, Capcom announced that a free balance patch called "Version 2012" would be released for all versions of SSFIV:AE. The update was released on December 13, 2011, for the console versions, [14] [15] with the Windows patch becoming available on February 28, 2012. [16]

On May 30, 2014, Capcom deployed a "Version 2014" patch that switched the PC version of game's online services from Games for Windows – Live to Steam's servers. [17] The update also introduced some GUI improvements, a reworked achievement system, and an updated replay system. [18] [19] Controversy arose regarding the fact that any DLC purchased through GFWL was lost in the transition. [20] GFWL will still be able to be used until its shutdown. [21]

Ultra Street Fighter IV

A new update, Ultra Street Fighter IV, was released in 2014. Alongside the usual balance improvements, the update introduced six new stages and five new characters: Rolento, Elena, Hugo and Poison (all four of which had been featured in Street Fighter X Tekken ), [22] in addition to Decapre, one of Bison's Dolls. [23] The update is offered in the form of a purchased downloadable update to SSFIV:AE, as well as a standalone retail game. [24]

Reception

The game was well received, with GameSpot giving it around 8/10 (slightly varying across platforms), [29] and IGN also giving it an 8/10. [30] The game had sold 400,000 units worldwide by December 2011, and 1.1 million by September 2014. [31]

Notes

  1. Ported to Windows by QLOC

Related Research Articles

<span class="mw-page-title-main">Capcom</span> Japanese video game company

Capcom Co., Ltd. is a Japanese video game company. It has created a number of critically acclaimed and multi-million-selling game franchises, with its most commercially successful being Resident Evil, Monster Hunter, Street Fighter, Mega Man, Devil May Cry, Dead Rising, Dragon's Dogma, Ace Attorney, and Marvel vs. Capcom. Established in 1979, it has become an international enterprise with subsidiaries in East Asia, Europe, and North America.

<i>Super Street Fighter II Turbo</i> 1994 video game

Super Street Fighter II Turbo, released in Japan as Super Street Fighter II X: Grand Master Challenge, and also known as Super Street Fighter II Turbo: The Ultimate Championship, is a fighting game released for the arcades by Capcom in Japan on February 23, 1994, in North America on February 23 and March 26, 1994 (beta) and in Europe in March 1994 (beta). It is the fifth installment in the Street Fighter II sub-series of Street Fighter games, following Super Street Fighter II: The New Challengers. Like its predecessor, it ran on the CP System II hardware.

<i>Super Puzzle Fighter II Turbo</i> 1996 video game

Super Puzzle Fighter II Turbo, released in Japan as Super Puzzle Fighter II X, is a tile-matching puzzle video game released in 1996 for the CP System II (CPS2) arcade board, by Capcom and its Capcom Coin-Op division. The game's title is a play on Super Street Fighter II Turbo, as there were no other Puzzle Fighter games at the time, and the game includes music and interface elements spoofing the Street Fighter Alpha and Darkstalkers games. It was a response to Sega's Puyo Puyo 2 that had been sweeping the Japanese arcade scene.

<span class="mw-page-title-main">Games for Windows – Live</span> Former online gaming service

Games for Windows – Live or GFWL is a deprecated online gaming service used by Games for Windows–branded PC titles that enables Windows PCs to connect to Microsoft's Live service. Users, each with a unique Gamertag, are able to play online, keep track of their friends' status, send and receive messages, gain and keep track of Achievements and associated Gamerscore, voice chat across platforms, and more. Some games allow for cross-platform play, such as Shadowrun, putting Windows players against Xbox 360 players.

<i>Street Fighter II Turbo</i> 1992 video game

Street Fighter II Turbo: Hyper Fighting is a competitive fighting game released by Capcom for arcades in 1992. It is the third arcade version of Street Fighter II, part of the Street Fighter franchise, following Street Fighter II: Champion Edition, and was initially released as an enhancement kit for that game. Released less than a year after the previous installment, Turbo introduced a faster playing speed and new special moves for certain characters, as well as further refinement to the character balance.

<i>Street Fighter IV</i> 2008 video game

Street Fighter IV is a 2008 fighting game developed by Capcom and Dimps and published by Capcom. It was the first original main entry in the series since Street Fighter III in 1997, a hiatus of eleven years.

<i>Street Fighter</i> Japanese media franchise

Street Fighter is a Japanese media franchise centered on a series of fighting games developed and published by Capcom. The first game in the series was released in 1987, followed by six other main series games, various spin-offs and crossovers, and numerous appearances in other media. Its best-selling 1991 release Street Fighter II established many of the conventions of the one-on-one fighting genre.

<i>Street Fighter V</i> 2016 video game

Street Fighter V is a 2.5D fighting game developed by Capcom and Dimps and published by Capcom for PlayStation 4 and Windows in 2016. An arcade version exclusive to Japan was released by Taito in 2019.

<i>Super Street Fighter IV</i> 2010 video game

Super Street Fighter IV is a 2.5D fighting game produced by Capcom. It is an updated version of Street Fighter IV and has been said to mark the definitive end of the Street Fighter IV series. Having been deemed too large an update to be deployed as DLC, the game was made into a standalone title but given a lower price than that of a full retail game. It was released in April 2010 for the PlayStation 3 and Xbox 360. Super Street Fighter IV: 3D Edition was released as one of the launch titles for the Nintendo 3DS, with 3D functionality, on February 26, 2011, in Japan. The game has sold 1.9 million units worldwide, while the 3D Edition for the 3DS has sold an additional 1.1 million units worldwide.

<i>BlazBlue: Continuum Shift</i> 2009 video game

BlazBlue: Continuum Shift is a 2009 fighting game developed by Arc System Works as an official sequel to BlazBlue: Calamity Trigger. As with the previous game, the game first came to arcades before both the Xbox 360 and PlayStation 3 versions as the game was currently released for the Taito Type X2 arcade system board, with a 1.66:1 aspect ratio and 1280 x 768 pixels (768p) resolution.

<span class="mw-page-title-main">Evolution Championship Series</span> Annual United States fighting game tournament

The Evolution Championship Series, commonly known as Evo, is an American annual esports event that focuses exclusively on fighting games. The tournaments are completely open and use the double elimination format. As with Super Battle Opera, contestants travel from all over the world to participate, most notably from Japan. The first Evolution was originally held as a Super Street Fighter II Turbo and Street Fighter Alpha 2 tournament called the Battle by the Bay. It changed its name to Evo in 2002. Every successive tournament has seen an increase of attendees. It has been held at various venues across the Las Vegas Valley since 2005. As of 2021, the event is jointly owned by Sony Interactive Entertainment and the Endeavor esports venture RTS.

<i>Street Fighter X Tekken</i> 2012 video game

Street Fighter X Tekken is a crossover fighting game developed and published by Capcom and released in March 2012 for the PlayStation 3 and Xbox 360, in May for Windows and in October for the PlayStation Vita. The game features characters from both the Street Fighter franchise and Namco's Tekken series. In the game, each player selects two characters respectively and face other as duos in tag team fighting matches, with the objective to knock out one of the members from the opposing team. In addition to the game's multiplayer modes, the game also features a single-player Story mode with a plot revolving around a mysterious object called the "Pandora".

<i>Ultimate Marvel vs. Capcom 3</i> 2011 video game

Ultimate Marvel vs. Capcom 3 is a crossover fighting game developed by Capcom in collaboration with Eighting. It is an updated version of Marvel vs. Capcom 3: Fate of Two Worlds. The game features characters from both Capcom's video game franchises and comic book series published by Marvel Comics. The game was released in November 2011 for the PlayStation 3 and Xbox 360, and was featured as a launch title for the PlayStation Vita in 2012. The game was later ported to PlayStation 4 in December 2016, and Windows and Xbox One in March 2017.

The 2015 Evolution Championship Series was a fighting game event held in Las Vegas on July 17–19. The event featured a major tournament for nine fighting games, including the largest Super Smash Bros. tournament up to that point and a highly popular Ultra Street Fighter IV tournament. The Street Fighter IV tournament was won by Yusuke Momochi, defeating GamerBee in the Grand Finals.

The 2013 Evolution Championship Series was a fighting game event held at Paris Las Vegas on July 12–14. The event featured a major tournament for nine fighting games, including Super Street Fighter IV: Arcade Edition and Injustice: Gods Among Us. The event's Super Smash Bros. Melee livestream was controversially blocked by Nintendo of America, though the company decided to allow the tournament to be streamed after being faced with community backlash.

<i>Street Fighter 30th Anniversary Collection</i> 2018 video game

Street Fighter 30th Anniversary Collection is a compilation of fighting games from the Street Fighter series developed by Digital Eclipse and published by Capcom in celebration of the series' 30th anniversary. The collection was released for Nintendo Switch, PlayStation 4, Windows, and Xbox One in May 2018.

<span class="mw-page-title-main">Ryan Hart</span> British fighting game player

Ryan Joseph Hart, also known as Prodigal Son, Tsuujin, Robotnik, The Terminator and NeriahSensei, is a British professional fighting game player. He specialises in 2D and 3D fighter games released by Capcom, Bandai Namco, Sega, Midway, NetherRealm Studios and SNK. Ryan holds numerous National, European and World titles and has won the Evolution Championships twice. Hart also holds four world records within the Guinness World Record's for most international Street Fighter competition wins, most well-travelled fighting game champion, the longest winning streak on Street Fighter IV, and the most consecutive opponents on Street Fighter V. While Hart is predominantly known for his professional gaming career, he is also a commentator, tournament organiser, author, presenter, event host, model, translator and content creator.

<i>Capcom Arcade Stadium</i> 2021 video game

Capcom Arcade Stadium is an arcade video game compilation by Capcom. It includes 32 arcade games originally published by Capcom between 1984 and 2001. The compilation was initially released on Nintendo Switch in February 2021, then on PlayStation 4, Windows, and Xbox One in May 2021, and Amazon Luna in May 2022.

<i>Marvel vs. Capcom Fighting Collection: Arcade Classics</i> Upcoming video game collection

Marvel vs. Capcom Fighting Collection: Arcade Classics is an upcoming fighting game compilation by Capcom in collaboration with Marvel Games. As the second entry in Capcom's Fighting Collection series following the Capcom Fighting Collection in 2022, this compilation commemorates the Marvel vs. Capcom franchise of crossover fighting games and comprises seven arcade titles published by Capcom featuring or starring Marvel Comics characters released between 1993 and 2000. It will be released for Nintendo Switch, PlayStation 4 and Windows in September 2024 digitally and November 2024 physically. It will be released for Xbox One in 2025.

References

  1. "Yun and Yang confirmed for Super Street Fighter IV arcade, improvements and downgrades for everyone else, Super Street Fighter IV Xbox 360 News". GamesRadar. 13 September 2010. Retrieved 2011-10-10.
  2. "Arcade LIVES! Super Street Fighter 4 Confirmed!". Shoryuken.com. April 4, 2010. Archived from the original on 2010-04-07. Retrieved April 4, 2010.
  3. "Complete List of Super Street Fighter 4 Arcade Edition Changes". Archived from the original on 2010-10-18. Retrieved May 16, 2011.
  4. "Ono Responds to the Rumored Achievements Leak for Xbox 360 Super Street Fighter 4" . Retrieved May 16, 2011.[ dead link ]
  5. "SSF4 achievements show Yun & Yang, possibly Evil Ryu". 27 November 2010. Retrieved May 16, 2011.
  6. "Arcade Edition ends Street Fighter IV". Eurogamer. 12 April 2011.
  7. "Trailer & gameplay for Super Street Fighter 4 Arcade Edition". 12 April 2011. Retrieved May 16, 2011.
  8. "Everything You Wanted to Know About Super Street Fighter IV Arcade Edition but Maybe Didn't Ask" . Retrieved May 16, 2011.
  9. "Super Street Fighter IV PC release unlikely". Gamespot. September 22, 2010. Retrieved September 22, 2010.
  10. "Details, covers & images for Super Street Fighter 4 Arcade Edition : News : EventHubs.com". EventHubs. April 12, 2011. Retrieved April 12, 2011.
  11. "Super Street Fighter IV: Arcade Edition, Super Street Fighter IV: Arcade Edition PC". GameSpot.com. Retrieved 2011-10-10.
  12. "Details, covers & images for Super Street Fighter 4 Arcade Edition". EventHubs. 12 April 2011.
  13. "Stuff You Want to Know About SSFIV:AE for PC". Capcom.
  14. "Development has started on version 2012 of SSF4 Arcade Edition". EventHubs. 11 August 2011.
  15. "SSF4 Arcade Edition v2012 complete patch notes". EventHubs. 29 November 2011.
  16. "Super Street Fighter IV Arcade Edition 2012 PC Patch Planned For Feb". 13 January 2012.
  17. Savage, Phil (28 May 2014). "Super Street Fighter 4: Arcade Edition ditching GfW Live for Steamworks this Friday". website. PCGamer . Retrieved 30 May 2014.
  18. "Super Street Fighter IV: Arcade Edition for PC Only $7.49 on Amazon, Keys Now Redeemable Through Steam". Shoryuken. Archived from the original on 26 May 2014. Retrieved 1 June 2014.
  19. Rainier. "'Super Street Fighter IV Arcade Edition' (ALL) Switches To Steamworks, DLCs Do Not Transfer". Worthplaying. Retrieved 1 June 2014.
  20. Sarkar, Samit (27 May 2014). "uper Street Fighter 4: Arcade Edition DLC lost in transition off Games for Windows Live". Polygon . Retrieved 1 June 2014.
  21. Matulef, Jeffrey (28 May 2014). "Super Street Fighter 4: Arcade Edition's DLC won't migrate from GFWL to Steamworks". Eurogamer . Retrieved 1 June 2014.
  22. "Rolento, Elena, Hugo, Poison Heading to Street Fighter IV in Next Update; Unannounced Fifth Character Never Seen in Street Fighter Before". 2013-07-13. Archived from the original on 2023-02-14. Retrieved 2013-07-14.
  23. "Why Decapre is Ultra Street Fighter 4's Next World Warrior". Gamespot.
  24. "Ultra Street Fighter 4 announced, enters ring in early 2014". 2013-07-15. Archived from the original on 2013-07-16. Retrieved 2013-07-15.
  25. "Super Street Fighter IV: Arcade Edition for PlayStation 3 Reviews". Metacritic . CBS Interactive . Retrieved 2013-07-19.
  26. "Super Street Fighter IV: Arcade Edition for Xbox 360 Reviews". Metacritic . CBS Interactive . Retrieved 2018-10-03.
  27. "Super Street Fighter IV: Arcade Edition for PC Reviews". Metacritic . CBS Interactive . Retrieved 2018-10-03.
  28. "Famitsu Review Scores: Issue 1338". Gematsu. 29 July 2014. Retrieved 11 October 2020.
  29. 1 2 "Super Street Fighter IV: Arcade Edition". GameSpot. 6 July 2017.
  30. 1 2 "Super Street Fighter IV Arcade Edition Review". IGN. November 2021.
  31. "2011 2nd Quarter Finalcial Results" (PDF). Capcom. 2011-03-31. Retrieved 2011-10-28.