Street Fighter Anniversary Collection | |
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Developer(s) | Capcom |
Publisher(s) | Capcom |
Platform(s) | PlayStation 2, Xbox |
Release | PlayStation 2
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Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer (online modes for Xbox) |
Street Fighter Anniversary Collection is a bundle of two Street Fighter games: Hyper Street Fighter II , and Street Fighter III: 3rd Strike . It was released in 2004 for the PlayStation 2 and Xbox. Both versions are nearly identical, but the latter version offered online competitive play. The PlayStation 2 version of the bundle was only released in North America, since the PS2 versions of Hyper Street Fighter II and 3rd Strike were released as separate stand-alone games in Japan, with the PAL region only receiving a separate release of Hyper Street Fighter II on the PS2. The Xbox version of the bundle was released in all three regions and the Xbox 360 is backwards compatible with the title.
Hyper Street Fighter II is an arranged version of Super Street Fighter II Turbo that allows players to select from all playable incarnations of the characters that were featured in the five arcade installments of Street Fighter II. An earlier form of this concept was featured in the compilation Street Fighter Collection 2 (for the PlayStation), which included a "Deluxe Versus Mode" allowing two players to fight each other using characters from the first three versions of the game. Although originally released as a PlayStation 2 game in Japan, it saw a limited arcade release in Japan and Asia.
Hyper allows players to select from up to five different incarnations of the character roster: the original:
Each version of the characters play exactly as they were featured in said game (albeit minor bugs/changes, such as Super Sagat's Tiger Shots and Vega's Wall Dive command), including the use of the same animation frames and voice actors. Players can pit a character from one version against one from another from a different game (i.e.: "Champ" Ken vs. "Super" Cammy, "Normal" Guile vs. "Turbo" Chun-Li). Rules from each game apply when selecting one's roster (for example, one cannot choose the same character as the other player if both are playing on "Normal" or play as the four bosses). In the single player game, all the opponents faced are in "Super T" mode.
The fighting stages use the same backgrounds and graphics from Super Turbo but restores a few breakable elements not seen since the original Street Fighter II: the Fūrinkazan signs in Ryu's stage; the dual barrels and stack of boxes in Ken's stage; and the lamp from E. Honda's stage. The character endings are the same as Super Turbo. The game also allows the option to set between CPS, CPS II and arranged renditions of the game's soundtrack (the arranged versions were originally used for the FM Towns and 3DO versions of Super and Super Turbo respectively). When using the CPS orchestration, CPS-style music from the obscure Japanese Sharp X68000 port of Super Street Fighter II is used for the "New Challengers" and Akuma, as they were not present in the original CPS SFII trilogy and thus did not originally have any CPS arrangements. All bonus stages are removed, although curiously, the background music is retained and can be found in the gallery section of the main menu.
In addition, the game also includes the opening and ending sequences from all five Street Fighter II games and an edited version of Street Fighter II: The Animated Movie as bonuses.
The port of Street Fighter III 3rd Strike is primarily the same as the Dreamcast version of the game from 2000, with the added post-match grading system, increased hit detection accuracy with the Progressive Hit Frame System, and other extras over the arcade original. Additionally the Xbox version could be played online via Xbox Live (the Dreamcast version featured an online versus mode, but this feature was only available in the Japanese release).
Also known as Street Fighter II Movie (1994) in Japan, this feature film can also be found on the PlayStation 2 version, as well as the North American and European Xbox version.
Capcom aimed at avoiding to receive the rating of M-for-Mature, by making this version of the film to be more censored than the PG-13 release (originally made during development as an R-rated film) in terms of foul language that mostly came from Ken, Guile, E. Honda, and Dee Jay's dialogues; graphic nudity in Chun Li's explicit shower scene; and contains some other minor cuts to scenes involving intense brutal and bloody violence.
Publication | Score |
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1Up.com | B [2] |
G4 | [3] |
Game Informer | 8 / 10 [4] |
GamePro | 20 / 20 [5] |
GameRevolution | C− [6] |
GameSpot | 8.1 / 10 (PS2) [7] 8.2 / 10 (Xbox) [8] |
GameSpy | [9] |
GamesRadar+ | 68% [10] |
IGN | 8.5 / 10 [11] |
Official Xbox Magazine (US) | 8.9 / 10 [12] |
Play | 91% [13] |
PlayStation: The Official Magazine | 8 / 10 [14] |
Indiana Gazette | [15] |
There is no edition to Street Fighter I as part of the compilation to complete the original non-Alpha trilogy, because of how the game did not receive the same global popularity as its second installment, it would instead later appear in another 15 years on the Street Fighter 30th Anniversary Collection .
The initial Japanese release for Xbox was pulled from shelves within a week of release due to a sound bug. Though initially this was believed to be because the title was discovered to be region-free, Capcom confirmed the title's lack of regional lockout was not a mistake, but an intentional decision by the company. [16]
Super Street Fighter II: The New Challengers is a 1993 competitive fighting game produced by Capcom and originally released as an arcade game. It is the fourth game in the Street Fighter II sub-series of Street Fighter games, following Street Fighter II: Hyper Fighting (1992). It refines and balances the existing character roster from the previous versions, and introduces four new characters, including Cammy and Dee Jay. It is the first game on Capcom's CP System II hardware, with more sophisticated graphics and audio over the original CP System hardware used in previous versions of Street Fighter II.
Super Street Fighter II Turbo, released in Japan as Super Street Fighter II X: Grand Master Challenge is a 1994 fighting game released for the arcades by Capcom. It is the fifth installment in the Street Fighter II sub-series of Street Fighter games, following Super Street Fighter II: The New Challengers (1993). Like its predecessor, it ran on the CP System II hardware.
Street Fighter Alpha 3, released as Street Fighter Zero 3 in Japan, Asia, South America, and Oceania, is a 2D fighting game originally released by Capcom for the arcade in 1998. It is the third and final installment in the Street Fighter Alpha sub-series, which serves as a sequel to Street Fighter Alpha 2, and ran on the same CP System II hardware as previous Alpha games. The game was produced after the Street Fighter III sub-series has started, being released after 2nd Impact, but before 3rd Strike. Alpha 3 further expanded the playable fighter roster from Street Fighter Alpha 2 and added new features such as selectable fighting styles called "isms".
Super Puzzle Fighter II Turbo, released in Japan as Super Puzzle Fighter II X, is a tile-matching puzzle video game released in 1996 for the CP System II (CPS2) arcade board, by Capcom and its Capcom Coin-Op division. The game's title is a play on Super Street Fighter II Turbo, as there were no other Puzzle Fighter games at the time, and the game includes music and interface elements spoofing the Street Fighter Alpha and Darkstalkers games. It was a response to Sega's Puyo Puyo 2 that had been sweeping the Japanese arcade scene.
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Capcom Generations is a series of five video game compilations produced by Capcom for PlayStation and Sega Saturn. Each volume contains three or four games from a particular series or game genre and were ported directly from their original arcade versions. Each disc also contains a "collection mode" featuring history, tips, artwork, character profiles, arranged music and other unlockable contents for each game. The PlayStation versions of the games also featured support for the DualShock controller.
Marvel vs. Capcom 2: New Age of Heroes is a 2000 crossover fighting game developed and published by Capcom. It is the fourth installment in the Marvel vs. Capcom series, which features characters from both Capcom's video game franchises and comic book series published by Marvel Comics. Originally released in Japanese arcades, the game received ports to the Dreamcast, PlayStation 2, PlayStation 3, Xbox, Xbox 360, and iOS over the span of twelve years.
Street Fighter III: 3rd Strike - Fight for the Future is a 1999 fighting game developed and published by Capcom for arcades and ported to the Dreamcast in 2000. In 2004 it was released on the PlayStation 2 and Xbox. A downloadable online version titled Street Fighter III: 3rd Strike Online Edition was released on PlayStation Network and Xbox Live Arcade in 2011.
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Street Fighter II Turbo: Hyper Fighting is a competitive fighting game released by Capcom for arcades in 1992. It is the third arcade version of Street Fighter II, part of the Street Fighter franchise, following Street Fighter II: Champion Edition, and was initially released as an enhancement kit for that game. Released less than a year after the previous installment, Turbo introduced a faster playing speed and new special moves for certain characters, as well as further refinement to the character balance.
Hyper Street Fighter II: The Anniversary Edition is a 2003 2D fighting game by Capcom that was originally released for the PlayStation 2. Created to commemorate the 15th anniversary of the Street Fighter series, Hyper Street Fighter II is a modified port of Super Street Fighter II Turbo (1994) in which players can control any versions of the main characters from the five Street Fighter II games previously released for the arcades.
Street Fighter Collection is a 1997 fighting game compilation developed and published by Capcom for the Sega Saturn and PlayStation. It contains the original Super Street Fighter II: The New Challengers (1993), its follow-up Super Street Fighter II Turbo (1994), and an enhanced version of Street Fighter Alpha 2 titled Street Fighter Alpha 2 Gold, which is exclusive to this compilation.
Super Street Fighter II Turbo HD Remix is a 2008 2D fighting game initially released on the PlayStation Store and Xbox Live Arcade services. A physical copy of the game was later released as part of Capcom Digital Collection. It is a remake of 1994's Super Street Fighter II Turbo featuring the original game and a high definition version using graphics drawn by UDON Entertainment, and arranged music by OverClocked ReMix members. The game was designed by Backbone Entertainment's David Sirlin to be the sixth definitive version of Street Fighter II, although it is in fact the seventh, being released after 2003's Hyper Street Fighter II.
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Street Fighter Alpha: Warriors' Dreams, known as Street Fighter Zero in Japan, Asia, South America, and Oceania, is a 2D arcade fighting game by Capcom originally released in 1995 for the CP System II hardware. It was the first all new Street Fighter game produced by Capcom since the release of Street Fighter II in 1991. Plotwise, it serves as a prequel to Street Fighter II and thus features younger versions of established characters, as well as characters from the original Street Fighter and Final Fight.
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Street Fighter 30th Anniversary Collection is a compilation of fighting games from the Street Fighter series developed by Digital Eclipse and published by Capcom in celebration of the series' 30th anniversary. The collection was released for Nintendo Switch, PlayStation 4, Windows, and Xbox One in May 2018.