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Street Fighter Collection | |
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Developer(s) | Capcom |
Publisher(s) | |
Platform(s) | Sega Saturn, PlayStation |
Release | Sega Saturn PlayStation |
Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
Street Fighter Collection is a 1997 fighting game compilation developed and published by Capcom for the Sega Saturn and PlayStation. It contains the original Super Street Fighter II: The New Challengers (1993), its follow-up Super Street Fighter II Turbo (1994), and an enhanced version of Street Fighter Alpha 2 titled Street Fighter Alpha 2 Gold (Street Fighter Zero 2 Dash in Japan and Street Fighter Alpha 2 Prime in Europe[ citation needed ]), which is exclusive to this compilation.
A follow-up to Street Fighter Collection, which contains the first 3 editions of Street Fighter II, was released as part of the Capcom Generations line.
The Super Street Fighter II games are ported from their original CPS II arcade versions. After selecting either game from the Street Fighter Collection title screen on the first disc, the player is taken to the attract mode from the game they have selected. Both games feature the standard "Arcade", "Versus" and "Option" modes. In Super Turbo, the Super Street Fighter II versions of the returning characters, as well as the hidden character Akuma, are playable through easier means compared to the ones provided in the original arcade version. The international versions of Super Turbo have an easier AI than the arcade version; they may be based on the original Japanese version (Super Street Fighter II X) which contained a similarly easier level of difficulty.
Street Fighter Alpha 2 Gold is based on Street Fighter Zero 2 Alpha , [4] an enhanced version of the original Street Fighter Alpha 2 released for the arcade in Japan, Asia and South America. All the game modes and features in the previous PlayStation and Sega Saturn versions of the original Alpha 2 are featured, with the exception of the exclusive "Gallery" mode in the Sega Saturn version. Evil Ryu, who was selectable in the Sega Saturn version of the original Alpha 2 but not in the PlayStation version, is featured in both versions of the game, [4] along with Champion Edition-style renditions of all the Street Fighter II characters featured in the game. This version includes the debut of Super Street Fighter II character Cammy in the Alpha series. She is selectable as a hidden character in the game's "Versus" and "Training" modes. [5] [6] The version of this Cammy is the same one previously featured in X-Men vs. Street Fighter , which depicts Cammy as a Shadaloo agent working for M. Bison before joining Delta Red.
Aggregator | Score |
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GameRankings | 73% (PS1) [7] |
Publication | Score |
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Electronic Gaming Monthly | 8.6/10 (SAT) [8] 8.5/10 (PS1) [9] |
GameSpot | 5.7/10 (SAT) [10] 5.6/10 (PS1) [11] |
Sega Saturn Magazine | 95% (SAT) [12] |
Reviews were complimentary toward Street Fighter Collection's arcade-perfect conversions, [8] [9] [10] [11] [12] [13] but judged the selection of games too weak to be worth buying. [8] [9] [10] [11] [12] [13] [14] In particular, critics were puzzled that Capcom chose to include Super Street Fighter II, widely regarded as one of the weakest in the series, over more beloved Street Fighter games, [8] [9] [12] and found Street Fighter Alpha 2 Gold too similar to the original Alpha 2, which most of the compilation's prospective audience would already own, since critically acclaimed conversions of Alpha 2 had already been released for both the Saturn and the PlayStation. [8] [9] [10] [11] [12] The inclusion of Super Street Fighter II Turbo was met with widespread approval, but considered insufficient reason to buy the collection on its own. Sega Saturn Magazine 's editor-in-chief Rich Leadbetter concluded that, "Is the game worth buying if you already own Street Fighter Alpha 2 (and you should be ashamed of yourself if you don't)? Well, to be brutally honest, I would have to say 'no'. Super Street Fighter 2 Turbo is a cool game, but it is old and it isn't really worth the full whack." [12] Jeff Gerstmann of GameSpot additionally felt that Street Fighter Collection should have included the entire series, remarking "Capcom truly missed out on a great opportunity by releasing a 'collection' that is obscenely incomplete." [10] [11]
GamePro offered a somewhat different viewpoint, opining that Alpha 2 Gold is a worthwhile game but the other two are outdated and have no value beyond nostalgia. [13] [14] While most critics did not compare versions, Kelly Rickards of Electronic Gaming Monthly (EGM) scored the Saturn version half a point higher because he felt the Saturn controller much better suited to fighting games, and his co-reviewer Sushi-X, while giving the two versions equal scores, said the PlayStation version is slightly better due to the Saturn version having some visual glitches. [8] [9]
Despite the criticisms expressed in their reviews for the compilation, Street Fight Collection was a hit at EGM's 1997 Editors' Choice Awards, taking "Fighting Game of the Year" and "Best Compilation", as well as a runner-up for "Saturn Game of the Year" (behind Saturn Bomberman ). In naming it "Fighting Game of the Year" the editors explained that, in spite of the advances fighting games had made in both graphics and realism, they still felt the classic Street Fighter games were the best of the genre. [15]
Street Fighter III: New Generation is a 1997 fighting game in Capcom's Street Fighter series, originally released as a coin-operated arcade game. The game, which was designed as a direct sequel to Street Fighter II (1991), initially discarded every previous character except for Ryu and Ken, introducing an all-new roster led by Alex. Likewise, a new antagonist named Gill took over M. Bison's role from the previous games as the new boss character.
Super Street Fighter II: The New Challengers is a 1993 competitive fighting game produced by Capcom and originally released as an arcade game. It is the fourth game in the Street Fighter II sub-series of Street Fighter games, following Street Fighter II: Hyper Fighting (1992). It refines and balances the existing character roster from the previous versions, and introduces four new characters, including Cammy and Dee Jay. It is the first game on Capcom's CP System II hardware, with more sophisticated graphics and audio over the original CP System hardware used in previous versions of Street Fighter II.
X-Men vs. Street Fighter is a crossover fighting video game developed and published by Capcom. It is Capcom's third fighting game to feature Marvel Comics characters, following X-Men: Children of the Atom and Marvel Super Heroes, and is the first installment in the Marvel vs. Capcom series. As the title suggests, the game includes characters from Marvel's X-Men franchise and the cast from Capcom's Street Fighter series. Originally released as a coin-operated arcade game in 1996, it was ported to the Sega Saturn in 1997 and the PlayStation in 1998. The original arcade version is included in the game lineup for Marvel vs. Capcom Fighting Collection: Arcade Classics, released for the Nintendo Switch, PlayStation 4 and Windows in 2024.
Marvel Super Heroes vs. Street Fighter is a 1997 crossover fighting video game developed and published by Capcom. It is the sequel to X-Men vs. Street Fighter (1996) and the second installment in the Marvel vs. Capcom series. After its release on arcades, it received ports to the Sega Saturn in 1998 and the PlayStation in 1999.
Street Fighter Alpha 2, known as Street Fighter Zero 2 in Japan, Asia, South America, and Oceania, is a 1996 fighting game originally released for the CPS II arcade hardware by Capcom. The game is a remake of the previous year's Street Fighter Alpha: Warriors' Dreams and features a number of improvements, such as new attacks, stages, endings, and gameplay features. It was ported to the PlayStation, Sega Saturn and Super Nintendo home consoles globally in 1996, and later a Windows port. It was followed by Street Fighter Alpha 3 in 1998.
Super Street Fighter II Turbo, released in Japan as Super Street Fighter II X: Grand Master Challenge is a 1994 fighting game released for the arcades by Capcom. It is the fifth installment in the Street Fighter II sub-series of Street Fighter games, following Super Street Fighter II: The New Challengers (1993). Like its predecessor, it ran on the CP System II hardware.
Street Fighter Alpha 3, released as Street Fighter Zero 3 in Japan, Asia, South America, and Oceania, is a 2D fighting game originally released by Capcom for the arcade in 1998. It is the third and final installment in the Street Fighter Alpha sub-series, which serves as a sequel to Street Fighter Alpha 2, and ran on the same CP System II hardware as previous Alpha games. The game was produced after the Street Fighter III sub-series has started, being released after 2nd Impact, but before 3rd Strike. Alpha 3 further expanded the playable fighter roster from Street Fighter Alpha 2 and added new features such as selectable fighting styles called "isms".
X-Men: Children of the Atom is a 1994 fighting game developed and published by Capcom and released on the CP System II arcade hardware. It was released in December 1994 in Japan and in January 1995 in North America and Europe.
Super Puzzle Fighter II Turbo, released in Japan as Super Puzzle Fighter II X, is a tile-matching puzzle video game released in 1996 for the CP System II (CPS2) arcade board, by Capcom and its Capcom Coin-Op division. The game's title is a play on Super Street Fighter II Turbo, as there were no other Puzzle Fighter games at the time, and the game includes music and interface elements spoofing the Street Fighter Alpha and Darkstalkers games. It was a response to Sega's Puyo Puyo 2 that had been sweeping the Japanese arcade scene.
Marvel Super Heroes is a 1995 fighting game developed and published by Capcom. Originally released in the arcade on the CPS-2 arcade system, it was ported to the Sega Saturn and PlayStation in late 1997. The game, alongside Marvel vs. Capcom: Clash of Super Heroes, was also included in the Marvel vs. Capcom Origins collection, released digitally for the PlayStation 3 and Xbox 360 in September 2012.
Saturn Bomberman is an action video game by Hudson Soft for the Sega Saturn as the name implies. The twelfth installment in the Bomberman series, it was first released in Japan on July 19, 1996, in Europe in May 1, 1997, and in North America in September 4, 1997. It is best known for its multiplayer functionality for up to ten players. The game received praise from critics for its enjoyable gameplay and multiplayer, but received criticism for not advancing the Bomberman series enough beyond previous installments.
Capcom Generations is a series of five video game compilations produced by Capcom for PlayStation and Sega Saturn. Each volume contains three or four games from a particular series or game genre and were ported directly from their original arcade versions. Each disc also contains a "collection mode" featuring history, tips, artwork, character profiles, arranged music and other unlockable contents for each game. The PlayStation versions of the games also featured support for the DualShock controller.
Marvel vs. Capcom: Clash of Super Heroes is a 1998 crossover fighting game produced by Capcom on the CP System II arcade system. It is the third installment in the Marvel vs. Capcom series, which features characters from Capcom's video game franchises and characters from Marvel Comics. Unlike the series' previous entry, Marvel Super Heroes vs. Street Fighter (1997), this sequel features characters from numerous Capcom video game franchises, rather than strictly Street Fighter characters. While the gameplay is largely identical to its predecessor, Clash of Super Heroes features two distinct changes: the removal of the traditional character assist system and the introduction of the "Variable Cross" attack.
Street Fighter III: 2nd Impact - Giant Attack is a competitive fighting game produced by Capcom that was released as a coin-operated arcade game in 1997. It is an update of Street Fighter III: New Generation. Like its predecessor, it runs on the CP System III hardware. 2nd Impact introduced new gameplay mechanics, new characters, and new special moves. The game also brings back bonus rounds, not seen in the series since Super Street Fighter II. It is also the only CPS3 title to have a widescreen feature.
Street Fighter Alpha Anthology, released in Japan as Street Fighter Zero: Fighters' Generation, is a 2006 fighting game compilation that collects the Street Fighter Alpha series.
Street Fighter II Turbo: Hyper Fighting is a competitive fighting game released by Capcom for arcades in 1992. It is the third arcade version of Street Fighter II, part of the Street Fighter franchise, following Street Fighter II: Champion Edition, and was initially released as an enhancement kit for that game. Released less than a year after the previous installment, Turbo introduced a faster playing speed and new special moves for certain characters, as well as further refinement to the character balance.
Street Fighter Alpha: Warriors' Dreams, known as Street Fighter Zero in Japan, Asia, South America, and Oceania, is a 2D arcade fighting game by Capcom originally released in 1995 for the CP System II hardware. It was the first all new Street Fighter game produced by Capcom since the release of Street Fighter II in 1991. Plotwise, it serves as a prequel to Street Fighter II and thus features younger versions of established characters, as well as characters from the original Street Fighter and Final Fight.
Street Fighter is a Japanese media franchise centered on a series of fighting games developed and published by Capcom. The first game in the series was released in 1987, followed by six other main series games, various spin-offs and crossovers, and numerous appearances in other media. Its best-selling 1991 release Street Fighter II established many of the conventions of the one-on-one fighting genre.
Street Fighter: The Movie is a 2D head-to-head fighting game developed by Capcom, released for the PlayStation and Sega Saturn in 1995, with the game serving as a North American launch title for the PlayStation. The game is based on the 1994 live-action Street Fighter movie, itself based on the Street Fighter series of fighting games, and uses digitized images of the film's cast as the characters. While it shares its title with the arcade game Street Fighter: The Movie, the home version is not a port but a similar game developed on the same premise. The game was a commercial success, but received widespread negative reception.