Street Fighter Collection

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Street Fighter Collection
Street Fighter Collection.jpeg
Developer(s) Capcom
Publisher(s)
Platform(s) Sega Saturn, PlayStation
ReleaseSega Saturn
  • JP: September 18, 1997 [1]
  • NA: December 16, 1997 [2]
  • EU: 1997
PlayStation
  • JP: October 23, 1998 [1]
  • NA: December 16, 1997 [2]
  • EU: July 1998
Genre(s) Fighting
Mode(s) Single-player, multiplayer

Street Fighter Collection is a fighting game compilation developed and published by Capcom for the Sega Saturn and PlayStation. It contains the original Super Street Fighter II , its follow-up Super Street Fighter II Turbo , and an enhanced version of Street Fighter Alpha 2 titled Street Fighter Alpha 2 Gold (titled Street Fighter Zero 2 Dash in Japan and Street Fighter Alpha 2 Prime in Europe), which is exclusive to this compilation.

Contents

A follow-up to Street Fighter Collection, which contains the first 3 editions of Street Fighter II, was released as part of the Capcom Generations line.

Gameplay

The Super Street Fighter II games are ported from their original CPS II arcade versions. After selecting either game from the Street Fighter Collection title screen on the first disc, the player is taken to the attract mode from the game they have selected. Both games feature the standard "Arcade", "Versus" and "Option" modes. In Super Turbo, the Super Street Fighter II versions of the returning characters, as well as the hidden character Akuma, are playable through easier means compared to the ones provided in the original arcade version. The international versions of Super Turbo have an easier AI than the arcade version; they may be based on the original Japanese version (Super Street Fighter II X) which contained a similarly easier level of difficulty.

Street Fighter Alpha 2 Gold is based on Street Fighter Zero 2 Alpha , [3] an enhanced version of the original Street Fighter Alpha 2 released for the arcade in Japan, Asia and South America. All the game modes and features in the previous PlayStation and Sega Saturn versions of the original Alpha 2 are featured, with the exception of the exclusive "Gallery" mode in the Sega Saturn version. Evil Ryu, who was selectable in the Sega Saturn version of the original Alpha 2 but not in the PlayStation version, is featured in both versions of the game, [3] along with Champion Edition-style renditions of all the Street Fighter II characters featured in the game. This version includes the debut of Super Street Fighter II character Cammy in the Alpha series. She is selectable as a hidden character in the game's "Versus" and "Training" modes. [4] The version of this Cammy is the same one previously featured in X-Men vs. Street Fighter , which depicts Cammy as a Shadaloo agent working for M. Bison before joining Delta Red.

Reception

Reviews were complimentary toward Street Fighter Collection's arcade-perfect conversions, [6] [7] [8] [9] [10] [11] but judged the selection of games too weak to be worth buying. [6] [7] [8] [9] [10] [11] [12] In particular, critics were puzzled that Capcom chose to include Super Street Fighter II, widely regarded as one of the weakest in the series, over more beloved Street Fighter games, [6] [7] [10] and found Street Fighter Alpha 2 Gold too similar to the original Alpha 2, which most of the compilation's prospective audience would already own, since critically acclaimed conversions of Alpha 2 had already been released for both the Saturn and the PlayStation. [6] [7] [8] [9] [10] The inclusion of Super Street Fighter II Turbo was met with widespread approval, but considered insufficient reason to buy the collection on its own. Sega Saturn Magazine 's editor-in-chief Rich Leadbetter concluded that, "Is the game worth buying if you already own Street Fighter Alpha 2 (and you should be ashamed of yourself if you don't)? Well, to be brutally honest, I would have to say 'no'. Super Street Fighter 2 Turbo is a cool game, but it is old and it isn't really worth the full whack." [10] Jeff Gerstmann of GameSpot additionally felt that Street Fighter Collection should have included the entire series, remarking "Capcom truly missed out on a great opportunity by releasing a 'collection' that is obscenely incomplete." [8] [9]

GamePro offered a somewhat different viewpoint, opining that Alpha 2 Gold is a worthwhile game but the other two are outdated and have no value beyond nostalgia. [11] [12] While most critics did not compare versions, Kelly Rickards of Electronic Gaming Monthly (EGM) scored the Saturn version half a point higher because he felt the Saturn controller much better suited to fighting games, and his co-reviewer Sushi-X, while giving the two versions equal scores, said the PlayStation version is slightly better due to the Saturn version having some visual glitches. [6] [7]

Despite the criticisms expressed in their reviews for the compilation, Street Fight Collection was a hit at EGM's 1997 Editors' Choice Awards, taking "Fighting Game of the Year" and "Best Compilation", as well as a runner-up for "Saturn Game of the Year" (behind Saturn Bomberman ). In naming it "Fighting Game of the Year" the editors explained that, in spite of the advances fighting games had made in both graphics and realism, they still felt the classic Street Fighter games were the best of the genre. [13]

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<i>Street Fighter Alpha 2</i> 1996 video game

Street Fighter Alpha 2, known as Street Fighter Zero 2 in Japan, Asia, South America, and Oceania, is a 1996 fighting game originally released for the CPS II arcade hardware by Capcom. The game is a remake to the previous year's Street Fighter Alpha: Warriors' Dreams. The game features a number of improvements over the original, such as new attacks, stages, endings, and gameplay features. It was followed by Street Fighter Alpha 3.

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Street Fighter Alpha 3, released as Street Fighter Zero 3 in Japan, Asia, South America, and Oceania, is a 2D fighting game originally released by Capcom for the arcade in 1998. It is the third and final installment in the Street Fighter Alpha sub-series, which serves as a sequel to Street Fighter Alpha 2, and ran on the same CP System II hardware as previous Alpha games. The game was produced after the Street Fighter III sub-series has started, being released after 2nd Impact, but before 3rd Strike. Alpha 3 further expanded the playable fighter roster from Street Fighter Alpha 2 and added new features such as selectable fighting styles called "isms".

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<i>Marvel Super Heroes</i> (video game) 1995 video game

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<i>Capcom Generations</i> 1998 video game

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<i>Street Fighter III: 2nd Impact</i> 1997 video game

Street Fighter III 2nd Impact: Giant Attack is a competitive fighting game produced by Capcom that was released as a coin-operated arcade game in 1997. It is an update of Street Fighter III: New Generation. Like its predecessor, it runs on the CP System III hardware. 2nd Impact introduced new gameplay mechanics, new characters, and new special moves. The game also brings back bonus rounds, not seen in the series since Super Street Fighter II. It is also the only CPS3 title to have a widescreen feature.

<i>Street Fighter II Turbo</i> 1992 video game

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<i>Street Fighter Alpha</i> 1995 video game

Street Fighter Alpha: Warriors' Dreams, known as Street Fighter Zero in Japan, Asia, South America, and Oceania, is a 2D arcade fighting game by Capcom originally released in 1995 for the CP System II hardware. It was the first all new Street Fighter game produced by Capcom since the release of Street Fighter II in 1991. The working title for the game was Street Fighter Legends.

<i>Street Fighter</i> Video game series

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<i>Street Fighter: The Movie</i> (console video game) 1995 video game

Street Fighter: The Movie is a head-to-head fighting game released for the PlayStation and Sega Saturn in 1995, with the game serving as a North American launch title for the PlayStation. The game is based on the 1994 live-action Street Fighter movie, itself based on the Street Fighter series of fighting games, and uses digitized images of the film's cast as the characters. While it shares its title with the arcade game Street Fighter: The Movie, the home version is not a port but a similar game developed on the same premise. The home version was developed and published by Capcom in Japan and released in North America and Europe by Acclaim Entertainment.

<i>Street Fighter EX</i> 1996 video game

Street Fighter EX is a 2D head-to-head fighting game with 3D graphics, originally released as a coin-operated arcade game for the Sony ZN hardware in 1996. It is a spin-off of the Street Fighter series co-produced by Capcom with Arika and was the first game in the series to feature 3D polygon graphics. It was followed by an updated arcade version titled Street Fighter EX Plus, as well as a PlayStation-exclusive home console version titled Street Fighter EX Plus α, both released in 1997. A Nintendo 64 version was also announced for release in 1997, but later cancelled.

References

  1. 1 2 "HISTORY | Street Fighter 35th Anniversary Site | CAPCOM".
  2. 1 2 I. G. N. Staff (December 17, 1997). "Street Fighter Bargain". IGN. Retrieved April 9, 2023.
  3. 1 2 "Super Street Fighter 2 Collection: Two Classics Plus One from Japan". Electronic Gaming Monthly . No. 97. Ziff Davis. August 1997. p. 103.
  4. "S.W.A.T. Pro: Street Fighter Collection". GamePro . No. 112. IDG. January 1998. p. 156.
  5. "Street Fighter Collection". Archived from the original on July 20, 2012.
  6. 1 2 3 4 5 6 "Review Crew: SF Collection". Electronic Gaming Monthly . No. 102. Ziff Davis. January 1998. p. 157.
  7. 1 2 3 4 5 6 "Review Crew: SF Collection". Electronic Gaming Monthly . No. 102. Ziff Davis. January 1998. p. 162.
  8. 1 2 3 4 5 Gerstmann, Jeff. "Street Fighter Collection Review". GameSpot . Retrieved December 7, 2019.
  9. 1 2 3 4 5 Gerstmann, Jeff (January 15, 1998). "Street Fighter Collection Review". GameSpot . Retrieved December 7, 2019.
  10. 1 2 3 4 5 6 Leadbetter, Rich (November 1997). "Review: Street Fighter Collection". Sega Saturn Magazine . No. 25. Emap International Limited. pp. 78–81. Retrieved December 6, 2019.
  11. 1 2 3 Major Mike (January 1998). "Saturn ProReview: Street Fighter Collection". GamePro . No. 112. IDG. p. 102.
  12. 1 2 Scary Larry (January 1998). "PlayStation ProReview: Street Fighter Collection". GamePro . No. 112. IDG. p. 94.
  13. "Editors' Choice Awards". Electronic Gaming Monthly . No. 104. Ziff Davis. March 1998. pp. 86–96.