X-Men vs. Street Fighter | |
---|---|
Developer(s) | Capcom |
Publisher(s) | Arcade and Sega Saturn Capcom PlayStation |
Producer(s) | Tetsuya Iijima |
Composer(s) |
|
Series | Marvel vs. Capcom Street Fighter |
Platform(s) | |
Release | Arcade
|
Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
Arcade system | CP System II [2] |
X-Men vs. Street Fighter [a] is a crossover fighting video game developed and published by Capcom. It is Capcom's third fighting game to feature Marvel Comics characters, following X-Men: Children of the Atom and Marvel Super Heroes , and is the first installment in the Marvel vs. Capcom series. As the title suggests, the game includes characters from Marvel's X-Men franchise and the cast from Capcom's Street Fighter series. Originally released as a coin-operated arcade game in 1996, it was ported to the Sega Saturn in 1997 and the PlayStation in 1998. The original arcade version is included in the game lineup for Marvel vs. Capcom Fighting Collection: Arcade Classics , released for the Nintendo Switch, PlayStation 4 and Windows in 2024.
X-Men vs. Street Fighter features gameplay similar to Street Fighter , but incorporates dual-character selection and tag team-based combat. Each player selects two characters to compete in a one-on-one battle, attempting to defeat the opposing team. The players are given the ability to switch between their characters at any point during the match. The game also incorporates numerous elements from X-Men: Children of the Atom and Marvel Super Heroes.
The game was released to generally positive reviews, with critics praising its gameplay and sprite animation quality. While the Sega Saturn port received praise for maintaining the experience of the original arcade version, the PlayStation port was met with mixed to negative critical reception for removing several features, such as tag team battles. The changes were done in response to the technical limitations of the PlayStation. A sequel to the game, Marvel Super Heroes vs. Street Fighter , was released in 1997.
Similar to Capcom's various Street Fighter titles, X-Men vs. Street Fighter is a 2D fighting game in which players control various characters to engage in one-on-one combat, attempting to knock out the opponent by depleting their health. [3] [4] It is the first formal installment in the Marvel vs. Capcom series and features dual-character selection and tag team battles. [4] [5] Instead of the typical best-of-three round format, matches consist of a single round. [5] Players select two characters at the beginning of a match, each sporting their own life gauge. [6] Players control one character at a time, while the other awaits off-screen. [3] The starting character can tag in the off-screen character at any time during the fight. [6] The dormant character will also slowly recover a portion of their vitality while the current character is fighting. [7] If one character loses all of their vitality, then the tag partner will automatically come into play. [8] The match continues until both characters on either team are defeated. [5] If the timer runs out before either team is knocked out, then the player with the most combined remaining health is declared the winner. [3]
The game borrows numerous gameplay conventions from Capcom's previous Marvel-licensed ventures, X-Men: Children of the Atom and Marvel Super Heroes , such as the "Super Jump", the ability to jump higher than normal, and "Aerial Rave", the ability to perform combos on the opponent while in the air. [5] X-Men vs. Street Fighter also includes a meter system similar to the two aforementioned games called the "Hyper Combo Gauge". [3] As characters perform moves and receive damage, the players' Hyper Combo Gauges will gradually fill. [3] Players can expend their meter to perform various special techniques, such as the "Hyper Combo", which unleashes high amounts of damage; "Variable Combination", where both characters use their Hyper Combos simultaneously; and "Variable Counter", which transforms a defensive block into an offensive counterattack by tagging in the off-screen character. [3] [9]
The arcade, Sega Saturn, and PlayStation versions of X-Men vs. Street Fighter all include Arcade Mode and Versus Mode. [10] In Arcade Mode, the player fights several artificial intelligence-controlled teams before competing in a final battle against the boss character, Apocalypse, an antagonist from the X-Men series. [5] In Versus Mode, two players can fight against each other locally.[ citation needed ] The PlayStation port also features Training Mode, where players can practice moves and combos against non-aggressive computer opponents, and Survival Mode, where players fight against endless waves of teams. [3]
X-Men vs. Street Fighter features a roster of 17 playable characters. [11] The character sprites for the X-Men characters were drawn from X-Men: Children of the Atom , with the exception of Rogue, Gambit, and Sabretooth, who had not appeared in a previous Capcom fighting game. [7] [9] The sprite designs themselves are based on the characters' appearances from the 1990s animated X-Men television series, complete with the original voice actors. [4] The Street Fighter character sprites are reused from Street Fighter Alpha 2 . [7] Similar to his secret guest appearance in Children of the Atom, Akuma appears as a hidden character in X-Men vs. Street Fighter. In order to create a level playing field between the cast of Street Fighter and the X-Men series' superheroes and supervillains, the Street Fighter characters were re-imagined with highly exaggerated versions of their special moves. [7] [12] [13] For example, Ryu comes equipped with a "super Hadouken" that fills the entire screen. [7] [12]
X-Men vs. Street Fighter debuted in Japan in September 1996 for the CP System II arcade board, and was released worldwide later on in 1996. The game received a port to the Sega Saturn in Japan on November 27, 1997. [14] The port was the first game announced to support the Saturn's 4MB RAM cartridge. [15] It utilized the cartridge peripheral, which was packaged alongside the game, to deliver an arcade-perfect conversion. [6] [9] Though Capcom USA said the game would eventually come out in the U.S., [16] Sega's decision not to manufacture the requisite 4 MB RAM cartridge in the U.S. presented a major obstacle to the game's release there. [17] Additionally, several major U.S. retailers announced that they would be clearing out all Saturn hardware and software inventory in the second quarter of 1998, casting doubt on whether Capcom could get X-Men Vs. Street Fighter onto retailer shelves if they went ahead with the release. [18] Ultimately, the Saturn version was never officially released in North America. [7] An imported version was sold at certain Electronics Boutique locations. [19]
Capcom's usual European publisher, Virgin Interactive, were reluctant to release any of Capcom's Saturn games using the 4 MB cartridge due to the prohibitive costs of manufacturing the cartridge. [20] Sega licensed the game from Capcom, intending to release it in Europe bundled with the expansion cartridge; [21] [8] however, these plans were eventually shelved.
At a November 6, 1996 press conference, Capcom announced that the home version of X-Men vs. Street Fighter would be exclusive to the Saturn. [22] Facing ongoing accusations of favoritism towards the Saturn (due to the perceived superiority of the Saturn version of Street Fighter Alpha 2 over the PlayStation version, and the home version of Night Warriors: Darkstalkers' Revenge being Saturn exclusive), Capcom later rescinded this announcement, stating instead that PlayStation and Saturn versions of X-Men vs. Street Fighter would be released simultaneously and would both be arcade-perfect. [23] However, the PlayStation version was not released until February 26, 1998 in Japan, where it was renamed X-Men vs. Street Fighter: EX Edition. [24] The PlayStation port was also released in North America on June 11, 1998, and Europe in November 1998. [25]
Moreover, due to the memory limitations of the PlayStation, both the graphics and gameplay of the port were altered. [26] Several frames of character sprite animations were removed to reduce the amount of RAM usage. [26] [27] Most notably, the tag team combat was omitted. [28] [29] Instead of being able to switch between characters at will, the second character only comes into play during certain attacks, such as Variable Combinations and Variable Counters. [26] [29] In addition, the one-round battles used in the arcade and Sega Saturn versions were extended to a two-out-of-three round setup. [29] The PlayStation version includes a code that allows players to compete in "pseudo-tag team matches", provided that each player uses their opponent's starting character as their partner. [26] For example, if Player 1 is controlling Ryu and Player 2 is controlling Wolverine, then Player 1's partner will be Wolverine and Player 2's partner will be Ryu. The Hyper Combo Gauge also requires roughly half as many hits to fill as it does in the arcade and Saturn versions, enabling more frequent combos. [30] The PlayStation version has training and survival modes, neither of which are included in other versions of the game. [28]
In June 2020, it was announced that X-Men vs. Street Fighter would be included in home arcade cabinets from Arcade1Up alongside other games like Marvel Super Heroes vs. Street Fighter and Marvel vs. Capcom: Clash of Super Heroes . [31] In June 2024, Capcom announced that X-Men vs. Street Fighter would be among the games included in the Marvel vs. Capcom Fighting Collection: Arcade Classics compilation, which was released the following September.
Aggregator | Score | |
---|---|---|
PS | Saturn | |
GameRankings | 64% [32] | N/A |
Publication | Score | |
---|---|---|
PS | Saturn | |
AllGame | [33] | [34] |
Computer and Video Games | 5/10 [35] | 9/10 [36] |
Edge | N/A | 9/10 [37] |
Electronic Gaming Monthly | 4.625/10 [38] | N/A |
Game Informer | 7.5/10 [11] | 9.25/10 [6] |
GameRevolution | C+ [27] | N/A |
GameSpot | 3.6/10 [29] | 7.4/10 [39] |
IGN | 6/10 [26] | N/A |
Next Generation | [40] | [41] |
Sega Saturn Magazine | N/A | 94% [42] |
In Japan, Game Machine listed X-Men vs. Street Fighter on their November 1, 1996 issue as being the most-successful arcade game of the month, outperforming titles such as Quiz Nanairo Dreams and Stakes Winner 2 . [43] A reviewer for Next Generation scored the arcade version three out of five stars. He complimented the tag team mechanic and noted that the game continued the inflation of explosive projectiles and lengthy combos from Capcom's previous 2D fighters, but felt this breed of game had been milked out, concluding, "X-Men Vs. Street Fighter is a fun game, but it's just a bit of an overdose of the kind of game of which we've already played way too much." [44] In a retrospective review, AllGame gave it a score of four stars out of five, praising its combination of two of the most popular franchises of its era and its tag team mechanic. [45]
X-Men vs. Street Fighter was only mildly popular when first released in North American arcades, but after several months it caught on and became a hit. [46]
A number of U.S. publications reviewed the Saturn version as an import. Reviewers praised the Saturn edition's close recreation of the original arcade version, particularly the animation and sound quality, fast loading times, and absence of slowdown. [6] [39] [41] [42] [10] Jeff Gerstmann of GameSpot commended the character sprite animations and background details, claiming that "there is no better looking 2D fighter on any console system". While Gerstmann also praised the port for its fast loading times and lack of slowdown, he criticized the game for its defense-oriented gameplay and recycling of the Street Fighter music themes. [39] Game Informer lauded the port for running and looking identical to its arcade counterpart, declaring it "one of the best arcade conversions ever seen to date." [6] Next Generation focused all its praises on the requisite 4 MB RAM cart, viewing the performance improvement resulting from a simple increase in RAM as a foretaste of the possibilities of the next generation of consoles. [41] GamePro was pleased by the tag team feature, responsive controls, and accurate arcade conversion, though they remarked that "the gameplay at times relies more on flash than actual skill." They gave it a 4.5 out of 5 for graphics and a perfect 5.0 in every other category (sound, control, and fun factor), calling it "one of the most fun fighting games ever to hit the home market." [10] Rich Leadbetter, reviewing the later cancelled European edition of the Saturn port for the British Sega Saturn Magazine , criticized the lack of PAL optimization and compared the game unfavorably to its predecessor Marvel Super Heroes , saying the selection of characters is less exciting and the lack of console-exclusive modes is conspicuous. However, he acknowledged that X-Men vs. Street Fighter is a much more accurate conversion of its arcade counterpart, and concluded it to be outstanding in absolute terms. [42]
The PlayStation version, on the other hand, received mixed reviews, holding a 64% on the review aggregation website GameRankings. [32] Many reviewers' critiques were centered on the port's various changes as a result of the PlayStation's technical restraints. [38] [11] [29] [26] [40] [47] Electronic Gaming Monthly , GameSpot, Next Generation, GamePro, and Game Revolution all lambasted the port for its removal of tag team battles (which they regarded as X-Men vs. Street Fighter's defining feature) and extremely frequent slowdown. [38] [27] [29] [40] [47] Reviews also criticized the low frame rate and noticeable decline in animation quality. [38] [27] [29] [26] [40] [47] Jeff Gerstmann, again reviewing the game for GameSpot, argued that Capcom should never have released X-Men vs. Street Fighter for the PlayStation, since it clearly could not handle a decent conversion. [29] While Game Informer and IGN shared many of the same criticisms, both maintained that, while the PlayStation port paled in comparison to the Sega Saturn version, it was still a solid fighting game. [11] [26] GamePro said it was "worth a cautionary rental at best", arguing that the slowdown is not only frequent but dramatic enough to throw off the player's timing, making the port not fun to play. They gave it a 3.0 out of 5 for control, 2.0 for fun factor, 4.0 for sound, and 2.5 for graphics. [47] Electronic Gaming Monthly's four-person review team was split: Dan Hsu and Shawn Smith both said that while the conversion is so terrible that anyone who had played the arcade or Saturn versions would have a hard time enjoying it, it was decent fun on its own merits, while John Ricciardi and Sushi-X both agreed with GamePro that the slowdown kills any enjoyment of the game. [38] Next Generation stated that "If you've never seen a Capcom fighting game before, this might be fun for a few minutes, but there is not one single positive thing to be said for the trade-offs that Capcom made to get this game to PlayStation. Ouch." [40]
A sequel to X-Men vs. Street Fighter was released by Capcom in 1997. [48] Marvel Super Heroes vs. Street Fighter, while similar in terms of gameplay and art style, replaces a majority of the X-Men cast with characters from other Marvel Comics properties, such as Captain America and Spider-Man. [5] The game is notable for introducing "assists" into the Marvel vs. Capcom series, which allow players to summon their off-screen character to perform an attack during battle. [5] Like X-Men vs. Street Fighter, the game was ported to the Sega Saturn and PlayStation, which were released in 1998 and 1999, respectively. [49] [50]
Street Fighter III: New Generation is a 1997 fighting game in Capcom's Street Fighter series, originally released as a coin-operated arcade game. The game, which was designed as a direct sequel to Street Fighter II (1991), initially discarded every previous character except for Ryu and Ken, introducing an all-new roster led by Alex. Likewise, a new antagonist named Gill took over M. Bison's role from the previous games as the new boss character.
Marvel vs. Capcom is a series of crossover fighting games developed and published by Capcom, featuring characters from their video game franchises and comic book series published by Marvel Comics. The series originated as coin-operated arcade games; later releases were specifically developed for home consoles, handhelds, and personal computers.
Marvel Super Heroes vs. Street Fighter is a 1997 crossover fighting video game developed and published by Capcom. It is the sequel to X-Men vs. Street Fighter (1996) and the second installment in the Marvel vs. Capcom series. After its release on arcades, it received ports to the Sega Saturn in 1998 and the PlayStation in 1999.
Street Fighter Alpha 2, known as Street Fighter Zero 2 in Japan, Asia, South America, and Oceania, is a 1996 fighting game originally released for the CPS II arcade hardware by Capcom. The game is a remake of the previous year's Street Fighter Alpha: Warriors' Dreams and features a number of improvements, such as new attacks, stages, endings, and gameplay features. It was ported to the PlayStation, Sega Saturn and Super Nintendo home consoles globally in 1996, and later a Windows port. It was followed by Street Fighter Alpha 3 in 1998.
Super Street Fighter II Turbo, released in Japan as Super Street Fighter II X: Grand Master Challenge is a 1994 fighting game released for the arcades by Capcom. It is the fifth installment in the Street Fighter II sub-series of Street Fighter games, following Super Street Fighter II: The New Challengers (1993). Like its predecessor, it ran on the CP System II hardware.
Street Fighter Alpha 3, released as Street Fighter Zero 3 in Japan, Asia, South America, and Oceania, is a 2D fighting game originally released by Capcom for the arcade in 1998. It is the third and final installment in the Street Fighter Alpha sub-series, which serves as a sequel to Street Fighter Alpha 2, and ran on the same CP System II hardware as previous Alpha games. The game was produced after the Street Fighter III sub-series has started, being released after 2nd Impact, but before 3rd Strike. Alpha 3 further expanded the playable fighter roster from Street Fighter Alpha 2 and added new features such as selectable fighting styles called "isms".
X-Men: Children of the Atom is a 1994 fighting game developed and published by Capcom and released on the CP System II arcade hardware. It was released in December 1994 in Japan and in January 1995 in North America and Europe.
Marvel Super Heroes is a 1995 fighting game developed and published by Capcom. Originally released in the arcade on the CPS-2 arcade system, it was ported to the Sega Saturn and PlayStation in late 1997. The game, alongside Marvel vs. Capcom: Clash of Super Heroes, was also included in the Marvel vs. Capcom Origins collection, released digitally for the PlayStation 3 and Xbox 360 in September 2012.
Fighting Vipers is a 1995 fighting video game developed by Sega AM2. A 3D fighter, it uses the same game engine as AM2's Virtua Fighter 2 (1994) but features enclosed arenas and an armor mechanic, and was targeted more towards Western audiences, using a U.S. setting and more freeform styles of martial arts.
Marvel vs. Capcom: Clash of Super Heroes is a 1998 crossover fighting game produced by Capcom on the CP System II arcade system. It is the third installment in the Marvel vs. Capcom series, which features characters from Capcom's video game franchises and characters from Marvel Comics. Unlike the series' previous entry, Marvel Super Heroes vs. Street Fighter (1997), this sequel features characters from numerous Capcom video game franchises, rather than strictly Street Fighter characters. While the gameplay is largely identical to its predecessor, Clash of Super Heroes features two distinct changes: the removal of the traditional character assist system and the introduction of the "Variable Cross" attack.
Marvel vs. Capcom 2: New Age of Heroes is a 2000 crossover fighting game developed and published by Capcom. It is the fourth installment in the Marvel vs. Capcom series, which features characters from both Capcom's video game franchises and comic book series published by Marvel Comics. Originally released in Japanese arcades, the game received ports to the Dreamcast, PlayStation 2, PlayStation 3, Xbox, Xbox 360, and iOS over the span of twelve years.
Rival Schools: United by Fate, known in Japan as Private Justice Academy: Legion of Heroes, is a 1997 3D fighting game produced by Capcom originally released as an arcade game on Sony ZN-2 hardware. Rival Schools revolves around tag team battles between groups of students from various schools in a Japanese city, and uses a comical and humorous style. Sakura Kasugano from Capcom's Street Fighter series also appears as a character in the game.
Cyberbots: Fullmetal Madness, also known as simply Cyberbots, is a 1995 two-dimensional fighting video game produced by Capcom. It is a spin-off of the beat'em up game Armored Warriors and consists of versus battles between mechas, each with their own human pilots. Built on the CP System II arcade board, it saw limited distribution in arcades outside Japan; the game was ported to the Sega Saturn and PlayStation home consoles domestically featuring additional content. With the exception of an untranslated PlayStation Network release in 2011, none of the console ports were released overseas. The arcade version of Cyberbots: Fullmetal Madness was released as part of Capcom Fighting Collection (2022) on Nintendo Switch, PlayStation 4, Windows, and Xbox One. The game was succeeded by Tech Romancer (1998).
Night Warriors: Darkstalkers' Revenge, known in Japan as Vampire Hunter: Darkstalkers' Revenge, is a 1995 arcade fighting game produced by Capcom and the second in the Darkstalkers series, following Darkstalkers: The Night Warriors (1994). Darkstalkers' Revenge was ported to the Sega Saturn home console in 1996 and was later followed by a sequel, Vampire Savior / Darkstalkers 3 (1997).
Darkstalkers 3 is a 1997 fighting game by Capcom, originally released on the CP System II arcade system as Vampire Savior. The third and final title in the Darkstalkers series following 1995's Night Warriors: Darkstalkers' Revenge, its story centers around a demonic nobleman from Makai named Jedah Dohma, who creates a pocket dimension named Majigen where he tries to bring in souls to help nourish his new world. It was critically and commercially well-received.
Street Fighter Collection is a 1997 fighting game compilation developed and published by Capcom for the Sega Saturn and PlayStation. It contains the original Super Street Fighter II: The New Challengers (1993), its follow-up Super Street Fighter II Turbo (1994), and an enhanced version of Street Fighter Alpha 2 titled Street Fighter Alpha 2 Gold, which is exclusive to this compilation.
Street Fighter Alpha: Warriors' Dreams, known as Street Fighter Zero in Japan, Asia, South America, and Oceania, is a 2D arcade fighting game by Capcom originally released in 1995 for the CP System II hardware. It was the first all new Street Fighter game produced by Capcom since the release of Street Fighter II in 1991. Plotwise, it serves as a prequel to Street Fighter II and thus features younger versions of established characters, as well as characters from the original Street Fighter and Final Fight.
Street Fighter is a Japanese media franchise centered on a series of fighting games developed and published by Capcom. The first game in the series was released in 1987, followed by six other main series games, various spin-offs and crossovers, and numerous appearances in other media. Its best-selling 1991 release Street Fighter II established many of the conventions of the one-on-one fighting genre.
Street Fighter: The Movie is a 2D head-to-head fighting game developed by Capcom, released for the PlayStation and Sega Saturn in 1995, with the game serving as a North American launch title for the PlayStation. The game is based on the 1994 live-action Street Fighter movie, itself based on the Street Fighter series of fighting games, and uses digitized images of the film's cast as the characters. While it shares its title with the arcade game Street Fighter: The Movie, the home version is not a port but a similar game developed on the same premise. The game was a commercial success, but received widespread negative reception.