Strider | |
---|---|
Developer(s) | Capcom |
Publisher(s) | Capcom |
Designer(s) | Masayoshi "Patariro" Kurokawa |
Composer(s) | Harumi Fujita |
Platform(s) | Nintendo Entertainment System |
Release | |
Genre(s) | Action, platform, Metroidvania [2] |
Mode(s) | Single-player |
Strider is a 1989 action-platform game developed and published by Capcom for the Nintendo Entertainment System in North America. While the development of the NES version of Strider was produced in tandem with the arcade version, the Japanese version for the Famicom was never released. The NES version of Strider is included in the 2006 Game Boy Advance compilation Capcom Classics Mini-Mix .
Set in a dystopian future during the year 2048, the game centers around a secret organization of hi-tech ninja-like operatives known as the "Striders", who specialize in various kinds of wetworks such as smuggling, kidnapping, demolitions, and disruption. The player takes control of Hiryu, the youngest ever elite-class Strider in the organization. Hiryu is summoned by the organization's second-in-command, Vice Director Matic, to assassinate his friend Kain, who has been captured by hostile forces and has become a liability to the Striders. Instead of killing him, Hiryu decides to rescue Kain from his captors; he is successful, and also recovers a recording from Kain concerning a suspected criminal plot. With the help of his fellow Strider Sheena, Hiryu uncovers a conspiracy between a certain faction of the Strider organization and an unknown organization known simply as the "Enterprise" (headed by a man named Faceas Clay) which involves the development of a mind-control weapon codenamed "Zain". [3] In the course of finding and destroying these Zain units, Hiryu learns that the faction of conspirators is headed by Vice Director Matic himself. Hiryu eventually tracks Matic to an orbiting space station where the two Striders face off; after a brief battle Hiryu bests Matic and kills him. Afterwards Hiryu locates and destroys the last of the Zain units, Mother Zain.
In the epilogue, it is revealed that though Hiryu was asked to return to the Strider organization he instead opted to retire. The final credits show him discarding his weapon and walking away.
This iteration of Strider differs from the arcade version in that the player must find clues and items to progress. The game opens on the Striders' base of operations, the Blue Dragon, which transports Hiryu to various areas across the world. At the beginning of the game only Kazakh is available, but eventually the player unlocks Egypt, China and Africa, among others, by collecting disks. These disks contain information pertinent to the plot, provided by several characters who often also grant Hiryu new abilities. New abilities unlock previously impassable areas, forcing the player to backtrack to obtain new items and disks. To return to the Blue Dragon, the player must return to the beginning of the area and jump against the uppermost left edge of the screen.
All the areas in Strider feature elevator-like transport tubes which the player can enter from below (by jumping) or above (by crouching). The player will then be moved along the path of the tube until they reach the exit. Tubes may or may not allow the player to enter from both ends; it is possible for a tube to send the player back to a much earlier part of the level, or even a different level entirely, with no convenient way to return.
Hiryu's main weapon is his Cypher, a plasma-generating blade with a tonfa-like handle known as the Falchion which he uses to slash enemies or stab them from below by raising it into the air. In some areas of the game, it is necessary, but difficult to leap off walls ("Triangle Jump") in order to access areas otherwise impossible to reach. Hiryu's strength level will increase after he accomplishes certain mission objectives (such as capturing enemy officers), which extends his health and energy meters, the latter of which enables him to use acquired skills. These skills include attacks, health recovery, or the ability to warp back instantly to the Blue Dragon. Another technique available is the possibility to fire a "Plasma Arrow" (a type of projectile attack) by raising his sword, known as "The Cipher", and keeping it upraised until it flashes; at that point the bolt can be shot with the attack button. [4]
The player can use passwords to keep track of their progress. Of particular note, each time the player requests a password, the game ends with a brief description of the game's progress so far (which depends on Hiryu's current level) and gives a title for Hiryu's next adventure, similar to a television series or anime.
The NES version of Strider was conceived as part of a three-way collaboration between Capcom and manga studio Moto Kikaku, which also included the Strider Hiryu manga by Tatsumi Wada serialized in the manga anthology Comic Computique and a separately developed coin-operated video game version. [5] Unlike the arcade game, the NES version of Strider closely follows the same storyline depicted in the Strider Hiryu manga, which involves Hiryu fighting against his former Strider allies. [6] The Family Computer (Famicom) version of Strider Hiryu was first announced while the manga version was still in serialization [7] and was scheduled to be released in Japan following the collected edition of the Strider Hiryu manga in the fourth quarter of 1988. [8] [9] [10] However, the Famicom version was delayed to a 1989 release [11] [12] before it was eventually canceled. The NES game was still localized for the North American market and released shortly after the arcade game in 1989.
For their package art, Capcom contracted game illustrator Marc Ericksen's vision of Strider Hiryu wielding his Plasma powered Cipher against an enemy guard and his bayonet equipped AK-47, against a backdrop of Russian inspired architecture of the sort found in the gameplay. There, decorative Red Star motifs shared the stage with minaret style domes prominently suggesting the St. Basil's Cathedral in Red Square, Moscow, also employed by the illustrator for his rendition of Tengen's Tetris , in 1988. The Soviet Union, at that time 3 years from collapse, was selected only as the visual inspiration for the "Enterprise" empire by the design team staging the packaging design.
Before the release of the Strider arcade game, Comic Comptiq (a monthly manga anthology published by Kadokawa Shoten) serialized a Strider Hiryu manga illustrated by Tatsumi Wada from its May to October issues in 1988. A single collected volume was published in November of the same year. [13] The manga features the same characters and basic plot that was later used for the NES version, but with several differences to how the story transpires (for example, whereas Strider Kain dies before the final stage in the NES game, he manages to survive in the manga version). In addition to the six main chapters, an uncollected chapter titled Strider Hiryu Gaiden (ストライダー飛竜外伝) was published after the main series was completed. The additional chapter depicts the circumstances involving the death of Hiryu's sister, Mariya. [6]
Publication | Score |
---|---|
Dragon | [14] |
Electronic Gaming Monthly | 7.25/10 [15] |
Computer Entertainer | [16] |
VideoGame | [17] |
Strider on Nintendo Entertainment System was met with positive reception from critics, though some said the game does not capture the arcade version of the game well, making it nearly an entirely different game from its arcade counterpart. [18]
Over the years, Strider on NES has been included on top lists from several outlets. Topless Robot 's Todd Ciolek ranked its ending as #5 in their "Top 10 Most Depressing NES Game Ending". [19] Nintendo Power ranked Strider #162 in the list of "Top 285 Nintendo Games of All Time" on their final issue. [20] Arcade Sushi's Jon Ledford ranked its intro cinematic as #8 in their "10 Best NES Intros". [21]
Strider may refer to:
Final Fight is a side-scrolling beat-'em-up video game developed by Capcom and originally released as an arcade game in 1989, and it is the seventh title released for the CP System hardware. Set in the fictional Metro City, the player controls one of three street fighters: former pro wrestler and city mayor Mike Haggar, expert brawler Cody Travers, and modern-day ninja Guy. The trio set out to rescue Jessica when she is kidnapped by the Mad Gear Gang.
1942 is a vertically scrolling shooter by Capcom that was released as an arcade video game in 1984. Designed by Yoshiki Okamoto, it was the first game in the 194X series, and was followed by 1943: The Battle of Midway.
Kung-Fu Master, known as Spartan X in Japan, is a side-scrolling beat 'em up developed by Irem and released as an arcade video game in 1984. It was distributed by Data East in North America. Designed by Takashi Nishiyama, the game was based on Hong Kong martial arts films. It is a loose adaptation of the Jackie Chan, Sammo Hung and Yuen Biao film Wheels on Meals (1984), called Spartan X in Japan, with the protagonist Thomas named after Jackie Chan's character in the film. The game is also heavily inspired by the Bruce Lee film Game of Death (1972), which was the basis for the game's concept. Nishiyama, who had previously designed the side-scrolling shooter Moon Patrol (1982), combined fighting elements with a shoot 'em up gameplay rhythm. Irem and Data East exported the game to the West without the Spartan X license.
Ghosts 'n Goblins, known as Makaimura in Japan, is a platform video game developed by Capcom and released for arcades in 1985. It is the first game in the Ghosts 'n Goblins franchise, and it has been ported to numerous home platforms.
Strider, released in Japan as Strider Hiryū, is a 1989 hack and slash game developed and published by Capcom for arcades. Set in a dystopian future where Earth is ruled by the tyrannical Grandmaster Meio, it follows the titular Strider named Hiryu as he attempts to end his tyrannical reign for good. The game resulted from cooperation between Capcom and manga publisher Moto Kikaku. It marked the video game debut of Strider Hiryu, after the character was introduced in the 1988 manga Strider Hiryu.
Strider 2, released in Japan as Strider Hiryū 2, and then as Strider Hiryū 1&2, is a 1999 hack and slash game developed and published by Capcom for arcades. The game is a direct sequel to the original Strider and the second sequel to Strider produced, following U.S. Gold's 1990 noncanonical Strider II, a game with which Capcom was not directly involved. The Capcom-produced Strider 2 makes no references to the Western-only Strider Returns/Strider II. The game was released for arcades in 1999 and was ported to the PlayStation in 2000.
Rush'n Attack, also known as Green Beret in Japan and Europe, is a run-and-gun and hack-and-slash video game developed and released by Konami for arcades in 1985, and later converted to the Nintendo Entertainment System and home computers. Its North American title is a play on the phrase "Russian attack" due to its Cold War setting. It was ported to home systems and became a critical and commercial success for arcades and home computers.
1988 saw many sequels and prequels in video games, such as Dragon Quest III, Super Contra, Super Mario Bros. 2, Mega Man 2, Double Dragon II: The Revenge, and Super Mario Bros. 3, along with new titles such as Assault, Altered Beast, Capcom Bowling, Ninja Gaiden, RoboCop, Winning Run and Chase H.Q.
Bionic Commando is a video game franchise consisting of an original arcade video game released in 1987 and several later versions and sequels. The games are platform games in which, with two exceptions, the player cannot jump. A bionic arm is used to cross gaps and climb ledges. The player character, Nathan "Rad" Spencer, uses this as a grappling gun/hook to swing, climb and descend through levels. Seven games have been released, from the original 1987 Bionic Commando to 2011's Bionic Commando Rearmed 2. The series is based in an alternate timeline in which Nazism is not completely eradicated following World War II.
U.N. Squadron is a 1989 side-scrolling shooting game released by Capcom for the CPS arcade hardware and for the Super Nintendo Entertainment System. The game was released in Japan as Area 88, and is based on the manga series of the same name, featuring the same main characters. Their mission is to stop a terrorist group known as Project 4. It was followed by a spiritual successor Carrier Air Wing.
Street Fighter II Turbo: Hyper Fighting is a competitive fighting game released by Capcom for arcades in 1992. It is the third arcade version of Street Fighter II, part of the Street Fighter franchise, following Street Fighter II: Champion Edition, and was initially released as an enhancement kit for that game. Released less than a year after the previous installment, Turbo introduced a faster playing speed and new special moves for certain characters, as well as further refinement to the character balance.
Hiroshi Motomiya is a Japanese manga artist from Chiba Prefecture. His works include Tenchi wo Kurau (1983–1984) and Salary Man Kintaro (1994–2002).
The Nintendo Entertainment System (NES) is an 8-bit home video game console produced by Nintendo. It was first released in Japan on 15 July 1983 as the Family Computer (Famicom). It was released in US test markets as the redesigned NES in October 1985, and fully launched in the US the following year. The NES was distributed in Europe, Australia, and parts of Asia throughout the 1980s under various names. As a third-generation console, it mainly competed with Sega's Master System.
Nostalgia 1907 is a 1991 adventure video game developed by Takeru, and published by its label Sur Dé Wave. Originally released for the Sharp X68000, it was later ported to the FM Towns Marty, PC-9801, and Sega Mega CD. The player assumes the role of a passenger aboard a cruise liner named the Nostalgia that has been taken captive by a criminal looking for an artifact.
Strider, known in Japan as Strider Hiryū, is a 2014 hack and slash game developed by Double Helix Games and Capcom's Osaka studio. It was released in February 2014 for PlayStation 3, PlayStation 4, Windows, Xbox 360, and Xbox One. It is a reboot of the 1989 video game Strider.
Captain Commando is a 1991 futuristic side-scrolling beat 'em up originally developed and published by Capcom as an arcade video game, and later ported to several other platforms. It was the seventeenth game produced for the company's CP System hardware. The game stars the titular superhero who was originally conceived as a fictional spokesman used by Capcom USA in the company's console games during the late 1980s. The game was included in Capcom Beat 'Em Up Bundle compilation title, which was released digitally for Nintendo Switch, PlayStation 4, Xbox One, and Windows on September 18, 2018.
Willow is a 1989 2D action role-playing game developed and published by Capcom for the Nintendo Entertainment System. It is loosely based on the 1988 film of the same name and is the second title Capcom released based on Willow that year, the first being an unrelated side scrolling arcade game. The version of Willow released for the Nintendo Entertainment System and the Famicom is an adventure game in the vein of The Legend of Zelda.
[T]he NES Strider eschewed the fast-paced linear action of the arcade release for an adventure based on exploration, backtracking, and ability upgrades . . . the Metroidvania-esque balance between action and adventure felt fitting with the character and his world, just as I thought it did way back in the 8-bit days.