Street Fighter Alpha: Warriors' Dreams | |
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Developer(s) |
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Publisher(s) | Capcom [a]
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Producer(s) | Iyono Pon |
Designer(s) | Noritaka Funamizu Haruo Murata Hideaki Itsuno |
Composer(s) | Isao Abe Syun Nishigaki Setsuo Yamamoto Yuko Takehara Naoaki Iwami Naoshi Mizuta |
Series | Street Fighter |
Platform(s) | Arcade, CPS Changer, PlayStation, Saturn, Windows, Game Boy Color, Java ME |
Release | June 22, 1995 |
Genre(s) | Fighting |
Mode(s) | Up to 2 players simultaneously |
Arcade system | CP System II |
Street Fighter Alpha: Warriors' Dreams, known as Street Fighter Zero [b] in Japan, Asia, South America, and Oceania, is a 2D arcade fighting game by Capcom originally released in 1995 for the CP System II hardware. It was the first all new Street Fighter game produced by Capcom since the release of Street Fighter II in 1991. Plotwise, it serves as a prequel to Street Fighter II and thus features younger versions of established characters, as well as characters from the original Street Fighter and Final Fight .
The game introduces several new features, expanding on the Super Combo system previously featured in Super Street Fighter II Turbo , with graphics drawn in a similar art style to the one Capcom employed in Darkstalkers and X-Men: Children of the Atom . [11] [12] After its arcade release, it was ported to PlayStation and Sega Saturn home consoles. Street Fighter Alpha received a mainly positive reception; it was followed up by Street Fighter Alpha 2 in 1996 as part of the Alpha sub-series.
Street Fighter Alpha revamps the Super Combo system introduced in Super Street Fighter II Turbo by adding a three-level Super Combo gauge. Like in Super Turbo, the Super Combo gauge fills in as the player performs regular and special techniques. When the gauge reaches Level 1 or higher, the player can perform a Super Combo technique. The number of punch or kick buttons pressed simultaneously when performing a Super Combo determines the amount that will be used. In addition to Super Combos, the player can also perform a special counterattacking technique called an Alpha Counter (Zero Counter in the Japanese version) after blocking an opponent's attack, which consumes a level of the Super Combo Gauge. [13]
There are two playing styles that can be selected after choosing a character: "Normal" and "Auto". Auto differs from Normal in that the character automatically guards against a limited number of attacks (provided the character is not in the middle of performing an attack). Auto also allows the player to perform an instant Super Combo by pressing a punch and kick of the same strength simultaneously, but at the expense of reducing the maximum level of the Super Combo gauge to one. [13]
There are also new basic techniques such as Air Blocking, the ability to guard in mid-air, and Chain Combos (also known as Alpha Combos, or Zero Combos in Japan), which are combos that are performed by interrupting the animation of one basic move by performing another of equal or greater strength. In addition to recovering from an opponent's throw, the player also has the ability to roll on the ground when they fall to the ground after an attack.
The single player mode consists of seven random computer-controlled opponents and a final opponent whose identity depends on the storyline of the player's selected character. M. Bison is the final boss for half of the characters. There are also two hidden characters: Akuma, who returns from Super Turbo as an alternate final boss only after certain in-game requirements are met, and a new character named Dan (a popular Capcom spoof character), who challenges the player during the course of the game if certain requirements are met.
The game also features a secret two-on-one Dramatic Battle mode in which two players as Ryu and Ken fight against a computer-controlled M. Bison, a match inspired by the final fight between the characters in Street Fighter II: The Animated Movie [14] (the Japanese arcade version of the game plays an instrumental rendition of the movie's battle theme, "Itoshisa to Setsunasa to Kokoro Zuyosa to", which was replaced by M. Bison's regular theme in the overseas releases, due to licensing issues).
The immediate character roster includes Ryu, Ken, Chun-Li and Sagat from the Street Fighter II series, along with Birdie and Adon (Sagat's former apprentice) from the original Street Fighter, who make their first appearances as playable characters in this game. Guy, one of the main playable characters from Final Fight, also appears along with Sodom, a boss character from the same game. [15] New to the series are Charlie, Guile's combat buddy who uses the same special techniques, and Rose, an Italian female fortune teller who uses an energy known as "Soul Power".
In addition to the ten regular characters, there are also three boss characters in the game. Street Fighter II antagonist M. Bison appears as a final opponent for many of the characters in the single-player mode, while Akuma from Super Street Fighter II Turbo once again appears as a secret final opponent. Another secret character, Dan, Capcom's parody of SNK characters Ryo Sakazaki and Robert Garcia, makes his first appearance in this game. All three characters can be selected by the player by inputting a specific code for each.
Production for the game started in October 1994, after the release of Darkstalkers: The Night Warriors . [16] The development team was given only three months to complete a game from scratch, but took six months to develop Street Fighter Alpha. [17]
Due to Capcom's practice of buying back CPS-1 boards from arcades at the time in order to help sell the CPS-2 boards, Capcom had built up a stockpile of CPS-1 boards, and the Street Fighter Alpha project was initiated in order to make use of the existing stockpiles of CPS-1 boards. [17] [18] At the same time, Capcom also had multiple stockpiles of CPS-2 boards, and so the project was created for both systems. [17] The CPS-1 version of the game featured various differences from its CPS-2 counterpart, such as a different-sounding soundtrack with less sound effects, among others. [19] Making a slightly downgraded CPS-1 version also allowed Capcom to sell the game to arcades that could not afford the upgrade to CPS-2 hardware, [19] with publicity testing versions of the CPS-1 version of Street Fighter Alpha being released to the arcades in limited quantities.
The prototype name was Street Fighter Classic, as it was meant to take place between Street Fighter and Street Fighter II .[ citation needed ] The name eventually changed to Street Fighter Zero. However, Capcom Public Relations in North America disliked the name, as it sounded very negative. The title was announced in the U.S. market as Street Fighter Legends, and then renamed Street Fighter Alpha in western territories (except Brazil), to sound more like a new beginning. [17]
Versions of Street Fighter Alpha were initially released for the PlayStation and the Sega Saturn. Due to the small amount of character animation data in Street Fighter Alpha, Capcom was able to do a relatively straight port to the Sega Saturn and PlayStation; source code from the arcade version is incorporated into both home versions. [20] Both versions feature an arranged soundtrack with a choice between the Arranged and Original versions. In addition to a dedicated two-player "Versus Mode", these were also the first console Street Fighter games to feature a Training Mode, allowing players to practice their techniques and combos on a non-hostile character. As part of their Capcom licensing deal, the home versions were published in Europe by Virgin Interactive Entertainment instead of Capcom. [21] The PlayStation version of Street Fighter Alpha was re-released for the PSP and PlayStation 3 via the PlayStation Network on August 14, 2008 in North America. [22] The CPS-1 version of the arcade game was released for Capcom's CPS Changer as a mail order release in 1996 in Japan. A Windows PC version was released in 1998, based on the PlayStation version.
A Game Boy Color version (converted by Crawfish Interactive) was released in 1999, featuring downscaled graphics and sound. The Game Boy Color version has no link cable support and is single-player only. The Japanese version of the Game Boy Color version was released using the Alpha name, rather than the Zero name.
The original Street Fighter Alpha and its sequels are featured in Street Fighter Alpha Anthology for the PlayStation 2. The version of Alpha in this compilation features Arcade, Versus and Training modes like the previous PlayStation and Saturn versions, as well as Survival and Dramatic Battle modes. The Dramatic Battle on the main menu differs from the one in the original arcade game in that the player can select any pair of characters and face against a series of four computer-controlled opponents (Adon, Sagat, M. Bison and Akuma), not just Ryu and Ken against Bison. Furthermore, the player can turn on an option to allow Super Cancels, that is, canceling a special move into a Super Combo.
Street Fighter Alpha was one of the twelve games released as part of the Street Fighter 30th Anniversary Collection in its emulated arcade form. This version is on the PlayStation 4, Xbox One, Nintendo Switch and Steam with the feature of save states.
In Japan, Game Machine listed Street Fighter Zero on their August 1, 1995 issue as being the second most-successful arcade game of the month. [23] It went on to be the second highest-grossing arcade game of 1995 in Japan, below Virtua Fighter 2 . [24] In North America, RePlay reported Street Fighter Alpha was the most-popular arcade game in August 1995. [25]
In the United Kingdom, it was among the nineteen best-selling PlayStation games of 1996, according to HMV. [26]
Publication | Score | ||
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Arcade | PS | Saturn | |
Computer and Video Games | 92% [27] | 96% [28] | 96% [28] |
Electronic Gaming Monthly | 36.5 / 40 [29] | ||
Famitsu | 27 / 40 [30] | 80% [31] | |
Game Informer | 8 / 10 [32] | ||
GameFan | 300 / 300 [33] | 283 / 300 [34] | |
GamesMaster | 93% [35] | 92% [36] | |
Mean Machines Sega | 94% [37] | ||
Next Generation | [38] | ||
Play | 93% [39] [40] | ||
PlayStation: The Official Magazine | 8 / 10 [41] | ||
Maximum | [42] | [43] | |
Sega Saturn Magazine | 93% [44] |
Publication | Award |
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Gamest Awards (1995) | 4th Best Game, 4th Best Fighting Game, 2nd Best Direction, 6th Best Graphics, 7th Best VGM [45] |
Electronic Gaming Monthly , [29] GameFan [33] | Game of the Month |
Reviewing the arcade version, Computer and Video Games praised the improved sprite graphics and innovative gameplay features such as the revamped Super Combo system and the new Alpha Counter mechanic. The review said it is "fast, exciting, visually explosive and for our money a dead cert hit." [27] A critic for Next Generation criticized the game's lack of major changes from previous iterations of the series, but concluded, "Capcom's right, in a way. Street Fighter only needs subtle changes for now; it's already got the most important thing: great gameplay." [38]
Electronic Gaming Monthly gave the PlayStation version their "Game of the Month" award, and reviewers for Electronic Gaming Monthly, GamePro , and Maximum all hailed it as being virtually identical to the arcade version, [29] [42] [46] though some of them complained about the load times. [29] [42] GamePro called it "easily the best argument that the PlayStation is not just a polygon-based system", [46] while Maximum deemed it "the next logical evolvement of the most popular fighting game of all time." [42] Reviewers were also pleased with Alpha's new gameplay mechanics such as alpha counters. [29] [42] [46]
Reviewing the Saturn version, Sega Saturn Magazine commented: "The graphics are great, the sound's great, it plays very well indeed and it's tough enough to keep you going for ages even without a second player to hand." However, they also remarked that the game was outclassed by the recently released X-Men: Children of the Atom and that most gamers should get that one instead. [44] GamePro criticized that some of the game's new characters were not as powerful or fun to play as the series regulars, but praised the gameplay additions and deemed the Saturn version "a near-perfect arcade conversion." [47] Maximum argued that while the game has fewer characters and backgrounds than Super Street Fighter II Turbo and makes few innovations to the series, it is refined to the point where "Everything that Street Fighter does so well has been taken to new levels in Alpha." They commented on the accuracy of the Saturn version [43] and gave it their "Maximum Game of the Month" award. [48] Both GamePro and Maximum particularly applauded the coloration of the Super Move shadows in the Saturn version. [47] [43] In 1996, GamesMaster ranked the game 43rd on their "Top 100 Games of All Time." [49]
The Game Boy Color version was a runner-up for GameSpot 's annual "Best Game Boy Color Game" and "Best Fighting Game" awards, losing to Dragon Warrior I & II and Capcom vs. SNK: Millennium Fight 2000 , respectively. [50]
Street Fighter Alpha was followed by two sequels: Street Fighter Alpha 2 in 1996 and Street Fighter Alpha 3 in 1998. Like Alpha, the two games were originally released for the arcades, followed by a few upgraded editions and home versions. All three games in the series and their variations were included in the PlayStation 2 compilation Street Fighter Alpha Anthology, released in 2006.
A manga adaptation based on the original Alpha and Alpha 2 by Masahiko Nakahira was published in Gamest game from 1995 to 1996, and was later adapted into English by UDON in 2007. Two different animated adaptations were also produced: Street Fighter Alpha: The Animation in 1999 and Street Fighter Alpha: Generations in 2005.
Street Fighter II: The World Warrior is a 1991 fighting game developed and published by Capcom for arcades. It is the second installment in the Street Fighter series and the sequel to 1987's Street Fighter. It is the fourteenth game to use Capcom's CP System arcade system board. Street Fighter II vastly improved many of the concepts introduced in the first game, including the use of special command-based moves, a combo system, a six-button configuration, and a wider selection of playable characters, each with a unique fighting style.
Street Fighter III: New Generation is a 1997 fighting game in Capcom's Street Fighter series, originally released as a coin-operated arcade game. The game, which was designed as a direct sequel to Street Fighter II (1991), initially discarded every previous character except for Ryu and Ken, introducing an all-new roster led by Alex. Likewise, a new antagonist named Gill took over M. Bison's role from the previous games as the new boss character.
Super Street Fighter II: The New Challengers is a 1993 competitive fighting game produced by Capcom and originally released as an arcade game. It is the fourth game in the Street Fighter II sub-series of Street Fighter games, following Street Fighter II: Hyper Fighting (1992). It refines and balances the existing character roster from the previous versions, and introduces four new characters, including Cammy and Dee Jay. It is the first game on Capcom's CP System II hardware, with more sophisticated graphics and audio over the original CP System hardware used in previous versions of Street Fighter II.
X-Men vs. Street Fighter is a crossover fighting video game developed and published by Capcom. It is Capcom's third fighting game to feature Marvel Comics characters, following X-Men: Children of the Atom and Marvel Super Heroes, and is the first installment in the Marvel vs. Capcom series. As the title suggests, the game includes characters from Marvel's X-Men franchise and the cast from Capcom's Street Fighter series. Originally released as a coin-operated arcade game in 1996, it was ported to the Sega Saturn in 1997 and the PlayStation in 1998. The original arcade version is included in the game lineup for Marvel vs. Capcom Fighting Collection: Arcade Classics, released for the Nintendo Switch, PlayStation 4 and Windows in 2024.
Marvel Super Heroes vs. Street Fighter is a 1997 crossover fighting video game developed and published by Capcom. It is the sequel to X-Men vs. Street Fighter (1996) and the second installment in the Marvel vs. Capcom series. After its release on arcades, it received ports to the Sega Saturn in 1998 and the PlayStation in 1999.
Street Fighter Alpha 2, known as Street Fighter Zero 2 in Japan, Asia, South America, and Oceania, is a 1996 fighting game originally released for the CPS II arcade hardware by Capcom. The game is a remake of the previous year's Street Fighter Alpha: Warriors' Dreams and features a number of improvements, such as new attacks, stages, endings, and gameplay features. It was ported to the PlayStation, Sega Saturn and Super Nintendo home consoles globally in 1996, and later a Windows port. It was followed by Street Fighter Alpha 3 in 1998.
Super Street Fighter II Turbo, released in Japan as Super Street Fighter II X: Grand Master Challenge is a 1994 fighting game released for the arcades by Capcom. It is the fifth installment in the Street Fighter II sub-series of Street Fighter games, following Super Street Fighter II: The New Challengers (1993). Like its predecessor, it ran on the CP System II hardware.
Street Fighter Alpha 3, released as Street Fighter Zero 3 in Japan, Asia, South America, and Oceania, is a 2D fighting game originally released by Capcom for the arcade in 1998. It is the third and final installment in the Street Fighter Alpha sub-series, which serves as a sequel to Street Fighter Alpha 2, and ran on the same CP System II hardware as previous Alpha games. The game was produced after the Street Fighter III sub-series has started, being released after 2nd Impact, but before 3rd Strike. Alpha 3 further expanded the playable fighter roster from Street Fighter Alpha 2 and added new features such as selectable fighting styles called "isms".
X-Men: Children of the Atom is a 1994 fighting game developed and published by Capcom and released on the CP System II arcade hardware. It was released in December 1994 in Japan and in January 1995 in North America and Europe.
Marvel Super Heroes is a 1995 fighting game developed and published by Capcom. Originally released in the arcade on the CPS-2 arcade system, it was ported to the Sega Saturn and PlayStation in late 1997. The game, alongside Marvel vs. Capcom: Clash of Super Heroes, was also included in the Marvel vs. Capcom Origins collection, released digitally for the PlayStation 3 and Xbox 360 in September 2012.
Capcom Generations is a series of five video game compilations produced by Capcom for PlayStation and Sega Saturn. Each volume contains three or four games from a particular series or game genre and were ported directly from their original arcade versions. Each disc also contains a "collection mode" featuring history, tips, artwork, character profiles, arranged music and other unlockable contents for each game. The PlayStation versions of the games also featured support for the DualShock controller.
Night Warriors: Darkstalkers' Revenge, known in Japan as Vampire Hunter: Darkstalkers' Revenge, is a 1995 arcade fighting game produced by Capcom and the second in the Darkstalkers series, following Darkstalkers: The Night Warriors (1994). Darkstalkers' Revenge was ported to the Sega Saturn home console in 1996 and was later followed by a sequel, Vampire Savior / Darkstalkers 3 (1997).
Street Fighter Alpha Anthology, released in Japan as Street Fighter Zero: Fighters' Generation, is a 2006 fighting game compilation that collects the Street Fighter Alpha series.
Street Fighter II Turbo: Hyper Fighting is a competitive fighting game released by Capcom for arcades in 1992. It is the third arcade version of Street Fighter II, part of the Street Fighter franchise, following Street Fighter II: Champion Edition, and was initially released as an enhancement kit for that game. Released less than a year after the previous installment, Turbo introduced a faster playing speed and new special moves for certain characters, as well as further refinement to the character balance.
Street Fighter Collection is a 1997 fighting game compilation developed and published by Capcom for the Sega Saturn and PlayStation. It contains the original Super Street Fighter II: The New Challengers (1993), its follow-up Super Street Fighter II Turbo (1994), and an enhanced version of Street Fighter Alpha 2 titled Street Fighter Alpha 2 Gold, which is exclusive to this compilation.
Darkstalkers: The Night Warriors, known in Japan as Vampire: The Night Warriors, is a 1994 fighting game developed and released by Capcom originally for the CPS II arcade hardware as the first game in the first title in the Darkstalkers series. It was ported to the PlayStation in 1996 and was followed by Night Warriors: Darkstalkers' Revenge in 1995. In later years the game was re-released on the PlayStation Network and most recently has been released as part of Capcom Fighting Collection in 2022 on various platforms.
Street Fighter is a Japanese media franchise centered on a series of fighting games developed and published by Capcom. The first game in the series was released in 1987, followed by six other main series games, various spin-offs and crossovers, and numerous appearances in other media. Its best-selling 1991 release Street Fighter II established many of the conventions of the one-on-one fighting genre.
Street Fighter: The Movie is a 2D head-to-head fighting game developed by Capcom, released for the PlayStation and Sega Saturn in 1995, with the game serving as a North American launch title for the PlayStation. The game is based on the 1994 live-action Street Fighter movie, itself based on the Street Fighter series of fighting games, and uses digitized images of the film's cast as the characters. While it shares its title with the arcade game Street Fighter: The Movie, the home version is not a port but a similar game developed on the same premise. The game was a commercial success, but received widespread negative reception.
Street Fighter: The Movie is a 1995 fighting game released as an arcade game. The game is based on the 1994 live-action Street Fighter film, itself based on the Street Fighter series of fighting games, and uses digitized images of the film's cast. The game was developed by Chicago-based Incredible Technologies and distributed to the arcades by Capcom. The game was widely panned by critics.
Street Fighter Alpha//by: Capcom//for: Saturn/PSX//out: February