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Capcom Generations | |
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Developer(s) | Capcom |
Publisher(s) | Capcom |
Platform(s) | PlayStation, Sega Saturn |
Release | |
Genre(s) | Various |
Mode(s) | Single-player |
Publication | Score |
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Computer and Video Games | ![]() ![]() ![]() ![]() ![]() |
GameSpot | Vol. 2: 7.1/10 [2] |
Jeuxvideo.com | 7/20 [3] |
PlayStation Official Magazine – Australia | 5/10 [4] |
Superjuegos | 93/100 [5] |
Sega Saturn Magazine | Vol. 1: 66% [6] Vol 2: 92% [7] |
Capcom Generations [a] is a series of five video game compilations developed and published by Capcom for fhe PlayStation and Sega Saturn. Each volume contains three or four games from a particular series or game genre and were ported directly from their original arcade versions (with the exception of Super Ghouls'n Ghosts , which was originally a Super NES game). Each disc also contains a "collection mode" featuring history, tips, artwork, character profiles, arranged music (which can be enabled on the game themselves as well) and other unlockable contents for each game. The PlayStation versions of the games also featured support for the DualShock controller.
In Japan, the series was released individually with 5 discs. In Europe, Virgin Interactive released Volumes 1–4 in a single bundle (retaining the 4 discs) whereas Volume 5 (which focused on the Street Fighter series) was released separately without any ties to the Capcom Generations series and it is the only volume in the series to be released in North America. The 16 games in the series were later collected in both Capcom Classics Collection and Capcom Classics Collection Reloaded , based on their Capcom Generations versions.
Capcom Generations: Wings of Destiny (カプコン ジェネレーション -第1集 撃墜王の時代-, Capcom Generation Dai-ichi-shū Gekitsui Ō no Jidai, Capcom Generation Collection 1: The Era of Flying Aces) features the first three games in 194X series of shoot 'em up genre.
Capcom Generations: Chronicles of Arthur (カプコン ジェネレーション -第2集 魔界と騎士-, Capcom Generation Dai-ni-shū Makai to Kishi, Capcom Generation Collection 2: The Demon World and the Knight) features the first three titles of the Ghosts'n Goblins series.
Capcom Generations: First Generation (カプコン ジェネレーション -第3集 ここに歴史はじまる-, Capcom Generation Dai-san-shū Koko ni Rekishi Hajimaru, Capcom Generation Collection 3: History Begins Here) features four of Capcom's first five titles (with 1942 already featured in the first compilation).
Capcom Generations: Blazing Guns (カプコン ジェネレーション -第4集 弧高の英雄-, Capcom Generation Dai-yon-shū Kokō no Eiyū, Capcom Generation Collection 4: Lone Hero) features three run and gun-style shoot 'em up games. In the German version, this disc was removed completely.
Capcom Generations: Street Fighter Collection 2 (カプコン ジェネレーション -第5集 格闘家たち-, Capcom Generation Dai-go-shū Kakutōka-tachi, Capcom Generation Collection 5: The Fighters), although it was not marketed as part of the Capcom Generations outside Japan, instead being a "sequel" to Street Fighter Collection, which packaged Super Street Fighter II , Super Street Fighter II Turbo and Street Fighter Alpha 2 Gold . It contains the first three versions of the original Street Fighter II .
Some minor changes were made to gameplay, compared to the arcade versions of the games. A "Collection" mode is also featured where the player can view strategies, character profiles and artwork specific to each game, some which become available after meeting certain requirements.
Each game features an "Arcade", "Versus" and "Training" mode. Upon completing a game's single-player mode, an option is unlocked to give the player a choice between the original CPS soundtracks and an arranged version (previously available in the FM Towns port of Super Street Fighter II and the 3DO version of Super Street Fighter II Turbo). After completing the single-player mode of each game at least once, a "Super Vs. Mode" becomes available at the main menu. The Super Vs. Mode allows two players to compete against each other by selecting between characters from any three versions of Street Fighter II in the compilation (Capcom would employ the same concept for Hyper Street Fighter II ). If the player completes a game's single-player mode without using continues, a "CPU Battle" mode is unlocked. CPU Battle allows the player to battle any CPU opponent at the game's highest difficulty. If the player manages to defeat the CPU opponent, the game's staff roll will instantly play. Like with the full single-player mode, the player must defeat the CPU opponent without losing a round in order to view the original credits. If the player loses a round but still manages to win, the text-only credits will play.
Ghouls 'n Ghosts, known as Dai Makaimura in Japan, is a 1988 platform video game developed and published by Capcom for arcades. It is the sequel to Ghosts 'n Goblins and the second game in the Ghosts 'n Goblins series.
Street Fighter II: The World Warrior is a 1991 fighting game developed and published by Capcom for arcades. It is the second installment in the Street Fighter series and the sequel to 1987's Street Fighter. It is the fourteenth game to use Capcom's CP System arcade system board. Street Fighter II vastly improved many of the concepts introduced in the first game, including the use of special command-based moves, a combo system, a six-button configuration, and a wider selection of playable characters, each with a unique fighting style.
Super Street Fighter II: The New Challengers is a 1993 fighting game developed and published by Capcom for arcades. It is the fourth game in the Street Fighter II sub-series of Street Fighter games, following Street Fighter II Turbo (1992). It refines and balances the existing character roster from the previous versions, and introduces four new characters, including Cammy and Dee Jay. It is the first game on Capcom's CP System II hardware, with more sophisticated graphics and audio over the original CP System hardware used in previous versions of Street Fighter II.
X-Men vs. Street Fighter is a crossover fighting video game developed and published by Capcom. It is Capcom's third fighting game to feature Marvel Comics characters, following X-Men: Children of the Atom and Marvel Super Heroes, and is the first installment in the Marvel vs. Capcom series. As the title suggests, the game includes characters from Marvel's X-Men franchise and the cast from Capcom's Street Fighter series. Originally released as a coin-operated arcade game in 1996, it was ported to the Sega Saturn in 1997 and the PlayStation in 1998. The original arcade version is included in the game lineup for Marvel vs. Capcom Fighting Collection: Arcade Classics, released for the Nintendo Switch, PlayStation 4 and Windows in 2024.
Street Fighter Alpha 2, known as Street Fighter Zero 2 in Japan, Asia, South America, and Oceania, is a 1996 fighting game originally released for the CPS II arcade hardware by Capcom. The game is a remake of the previous year's Street Fighter Alpha: Warriors' Dreams and features a number of improvements, such as new attacks, stages, endings, and gameplay features. It was ported to the PlayStation, Sega Saturn and Super Nintendo home consoles globally in 1996, and later a Windows port. It was followed by Street Fighter Alpha 3 in 1998.
Super Street Fighter II Turbo, released in Japan as Super Street Fighter II X: Grand Master Challenge is a 1994 fighting game developed and published by Capcom for arcades. It is the fifth installment in the Street Fighter II sub-series of Street Fighter games, following Super Street Fighter II (1993). Like its predecessor, it ran on the CP System II hardware.
Street Fighter Alpha 3, released as Street Fighter Zero 3 in Japan, Asia, South America, and Oceania, is a 2D fighting game originally released by Capcom for the arcade in 1998. It is the third and final installment in the Street Fighter Alpha sub-series, which serves as a sequel to Street Fighter Alpha 2, and ran on the same CP System II hardware as previous Alpha games. The game was produced after the Street Fighter III sub-series has started, being released after 2nd Impact, but before 3rd Strike. Alpha 3 further expanded the playable fighter roster from Street Fighter Alpha 2 and added new features such as selectable fighting styles called "isms".
X-Men: Children of the Atom is a 1994 fighting game developed and published by Capcom and released on the CP System II arcade hardware. It was released in December 1994 in Japan and in January 1995 in North America and Europe.
Super Puzzle Fighter II Turbo, released in Japan as Super Puzzle Fighter II X, is a tile-matching puzzle video game released in 1996 for the CP System II (CPS2) arcade board, by Capcom and its Capcom Coin-Op division. The game's title is a play on Super Street Fighter II Turbo, as there were no other Puzzle Fighter games at the time, and the game includes music and interface elements spoofing the Street Fighter Alpha and Darkstalkers games. It was a response to Sega's Puyo Puyo 2 that had been sweeping the Japanese arcade scene.
Capcom Classics Collection is a video game compilation developed and published by Capcom for the PlayStation 2 and Xbox. It was developed by Backbone Entertainment, Sensory Sweep, and its Japanese developer Klein Computer Entertainment. A second volume, Capcom Classics Collection Vol. 2, was released on November 14, 2006 in North America, for PlayStation 2 and Xbox. The second volume as well as the Xbox version of the first volume were not released in Japan.
Street Fighter II Turbo: Hyper Fighting is a 1992 fighting game developed and published by Capcom for arcades. It is the third arcade version of Street Fighter II, part of the Street Fighter franchise, following Street Fighter II: Champion Edition, and was initially released as an enhancement kit for that game. Released less than a year after the previous installment, Turbo introduced a faster playing speed and new special moves for certain characters, as well as further refinement to the character balance.
Street Fighter Collection is a 1997 fighting game compilation developed and published by Capcom for the Sega Saturn and PlayStation. It contains the original Super Street Fighter II: The New Challengers (1993), its follow-up Super Street Fighter II Turbo (1994), and an enhanced version of Street Fighter Alpha 2 titled Street Fighter Alpha 2 Gold, which is exclusive to this compilation.
Street Fighter Alpha: Warriors' Dreams, known as Street Fighter Zero in Japan, Asia, South America, and Oceania, is a 2D arcade fighting game by Capcom originally released in 1995 for the CP System II hardware. It was the first all new Street Fighter game produced by Capcom since the release of Street Fighter II in 1991. Plotwise, it serves as a prequel to Street Fighter II and thus features younger versions of established characters, as well as characters from the original Street Fighter and Final Fight.
Street Fighter is a Japanese media franchise centered on a series of fighting games developed and published by Capcom. The first game in the series was released in 1987, followed by six other main series games, various spin-offs and crossovers, and numerous appearances in other media. Its best-selling 1991 release Street Fighter II established many of the conventions of the one-on-one fighting genre.
Street Fighter: The Movie is a 2D head-to-head fighting game developed by Capcom, released for the PlayStation and Sega Saturn in 1995, with the game serving as a North American launch title for the PlayStation. The game is based on the 1994 live-action Street Fighter movie, itself based on the Street Fighter series of fighting games, and uses digitized images of the film's cast as the characters. While it shares its title with the arcade game Street Fighter: The Movie, the home version is not a port but a similar game developed on the same premise. The game was a commercial success but a critical failure, receiving negative reviews from critics.
Street Fighter: The Movie is a 1995 fighting game released as an arcade game. The game is based on the 1994 live-action Street Fighter film, itself based on the Street Fighter series of fighting games, and uses digitized images of the film's cast. The game was developed by Chicago-based Incredible Technologies and distributed to the arcades by Capcom. The game was widely panned by critics.
Street Fighter II: Champion Edition, released as Street Fighter II Dash in Japan, is a 1992 fighting game developed and publishes by Capcom for arcades. It is the first of several updated versions of Street Fighter II, and part of the Street Fighter series. The main changes are the addition of the four grand masters as playable characters and mirror matches. The fighting techniques of the eight main characters from the original game were further balanced for competitive play.
Ultra Street Fighter II: The Final Challengers is a 2017 2D fighting game developed and published by Capcom for the Nintendo Switch. Released to celebrate the Street Fighter series' 30th anniversary, it is an updated version of Super Street Fighter II Turbo (1994), itself an update of Street Fighter II (1991). The game features two graphical styles: classic pixel art and updated high-definition art. New gameplay mechanics and modes were also introduced, with minor changes being made to the game's balance. The game garnered mixed-to-positive reviews from critics, who praised its updated visuals, but criticized its price, the Way of the Hado mode, and control problems.
Street Fighter 30th Anniversary Collection is a compilation of fighting games from the Street Fighter series developed by Digital Eclipse and published by Capcom in celebration of the series' 30th anniversary. The collection was released for Nintendo Switch, PlayStation 4, Windows, and Xbox One in May 2018.