19XX: The War Against Destiny

Last updated
19XX: The War Against Destiny
19XX - The War Against Destiny arcade flyer.jpg
Developer(s) Capcom
Publisher(s) Capcom
Designer(s) Shinichiro Obata
Tomonori Nonaka
Yoichiro Ikeda
Programmer(s) Hideo Sako
Tatsumi Kimoto
Tomohiro Ueno
Artist(s) Eizi Murabayashi
Gorō Suzuki
Hiroshi Sugiyama
Composer(s) Shun Nishigaki
Tatsuro Suzuki
Series194X
Platform(s) Arcade
Release
  • NA: 7 December 1995
  • EU: 18 December 1995
  • JP: 25 December 1995
Genre(s) Vertically scrolling shooter
Mode(s)
Arcade system CP System II

19XX: The War Against Destiny is a vertical scrolling shooter arcade game released by Capcom in 1995. [1] [2] [3] The story takes place before a fictional 20th century war as a lone pilot tries to defeat an entire army and evil organization from starting another World War, which soon escalates to a nuclear apocalypse.

Contents

This game is the fourth in a series of World War II vertical shooters published by Capcom, and is the last game in the series developed by Capcom. The previous games in the series 1942 , 1943: The Battle of Midway , and 1941: Counter Attack are on the original Capcom System or CPS-1 hardware and were released from 1984 to 1990. The CPS-2 platform allows for an art style different from that of previous games. It is followed by 1944: The Loop Master in 2000.

Gameplay

a Lockheed P-38 Lightning fight against the Raimei, a Super Giant Battleship. ARC 19XX - The War Against Destiny.png
a Lockheed P-38 Lightning fight against the Raimei, a Super Giant Battleship.

The player selects one of three different planes, each with different ratings in speed, power, and the strength of their homing attack. [4] When flying through the stages, three primary weapons can be used by picking up their respective items, to fire either spreading vulcan bullets, straight-firing lasers, or multi-directional missiles. By holding button 1, the player can charge a blaster shot. If this shot hits a large enemy, the player will automatically lock on to that enemy, and can fire fast homing laser shots to damage it further. There is a supply of smart bombs which can be used to clear away the majority of enemies and their projectiles from the screen. Smart bombs can also be charged up, and each level of charge yields a different effect. If the player is shot down while charging up a bomb, the bomb does not go off.

At the end of every level, the player receives additional points for the number of bombs held in stock, a rank increase of 1-5 for the percentage of enemies destroyed, a grade for the time it took to defeat the boss, and a bonus for every medal collected which is multiplied by the rank. After beating the last level, the player also gets a large bonus for the number of lives they have remaining.

Development

19XX: The War Against Destiny was developed by Capcom. [5] [6] [7]

Release

19XX: The War Against Destiny has been ported to GameTap but 19XX is not included in the Capcom Classics Collection , because Capcom considers classics as predating 1995. In February 2021, it was included as part of pack 3 in the Capcom Arcade Stadium compilation. [8] [9] [10]

Reception

In Japan, Game Machine listed 19XX: The War Against Destiny in the February 15, 1996 issue as being the tenth most-popular arcade game at the time. [14] A reviewer for Next Generation commented that "its clean looking animation, multilevel backgrounds, digitized explosions, and various streams of patterned enemies place 19XX among the cream of the crop". He found that the varied methods of attack set it apart from other shooters. [11] Retro Gamer 's Stuart Campbell regarded it as one of the worst shooters from Capcom. [15]

Related Research Articles

<i>Zero Wing</i> 1989 arcade video game

Zero Wing is a 1989 side-scrolling shooter arcade video game developed by Toaplan and originally published in Japan by Namco and in North America by Williams Electronics. Controlling the ZIG space fighter craft, players assume the role of protagonist Trent in a last-ditch effort to overthrow the alien cyborg CATS. It was the eighth shoot 'em up game from Toaplan, and their fourteenth video game overall.

<i>Tiger-Heli</i> 1985 video game

Tiger-Heli is a vertically scrolling shooter game developed by Toaplan and released for arcades in 1985. It was published in Japan by Taito and in North America by Romstar. Controlling the titular attack helicopter, the player must fight endless waves of military vehicles while avoiding collision with their projectiles and other obstacles. The Tiger-Heli has a powerful bomb at its disposal that can clear the screen of enemies when fired. It was the first shoot 'em up game from Toaplan, and their third video game overall.

<i>Flying Shark</i> 1987 video game

Flying Shark, known as Sky Shark in North America, is a 1987 vertically scrolling shooter arcade video game originally developed by Toaplan and published by Taito in Japan, Romstar in North America and Electrocoin in Europe. Controlling the titular biplane, the players must fight endless waves of military vehicles while avoiding collision with their projectiles and other obstacles. The plane has a powerful bomb at its disposal that can clear the screen of enemies when fired. It was the third shoot 'em up game from Toaplan, and their eighth video game overall.

<i>Truxton</i> (video game) 1988 video game

Truxton is a 1988 vertically scrolling shooter arcade video game originally developed by Toaplan and published in Japan and Europe by Taito, as well as in North America by Midway. Set in a future where the Gidans alien race led by Dogurava invaded the fictional planet Borogo, players assume the role of fighter pilot Tatsuo taking control of the Super Fighter ship on a last-ditch effort to overthrow the alien invaders.

<i>Giga Wing</i> 1999 video game

Giga Wing is a 1999 vertically scrolling shooter arcade game developed by Takumi Corporation and published by Capcom on their CPS-2 arcade system board and ported later that year to the Dreamcast console. The arcade version is notable for using a horizontally aligned monitor, something that is considered rare for a vertical shooter. The Dreamcast version had been scheduled to be released in the U.S. in April 2000, before it was delayed to July 18, 2000.

<i>1944: The Loop Master</i> 2000 video game

1944: The Loop Master is a vertical scrolling shooter scrolling arcade game made by Capcom in 2000 that uses a horizontal 4:3 screen. Unlike previous games, the programming for this arcade was done by a separate company called 8ing/Raizing. The game is the fifth of a series of World War II vertical shooters made by Capcom, the 194X series. The game takes place in the heated battles of 1944 during the Second World War as two super ace pilots, P-38 Lightning and Mitsubishi A6M Zero are attempting to defeat an entire army. It is the sequel to 19XX: The War Against Destiny and uses the arcade cabinet CP System II.

<i>Progear</i> 2001 video game

Progear is a 2001 horizontally scrolling bullet hell arcade video game developed by CAVE and published by Capcom for the CP System II board. Set in the fictional kingdom of Parts, players assume the role of children controlling a plane equipped with the titular propelling engine to overthrow the Metoruin sages and their new world order. It was the sixth shoot 'em up game from CAVE, their first horizontally oriented shooter, and their eighth video game overall.

<i>Dungeons & Dragons: Shadow over Mystara</i> 1996 arcade game

Dungeons & Dragons: Shadow over Mystara is an arcade game developed and published by Capcom in 1996 as a sequel to Dungeons & Dragons: Tower of Doom. The game is set in the Dungeons & Dragons campaign setting of Mystara.

<i>Willow</i> (arcade game) 1989 video game

Willow is a 1989 arcade game by Capcom. Capcom published two different games in 1989 based on the 1988 film of the same name. The arcade version is a platform game while the Nintendo Entertainment System version is an action role-playing game.

<i>1941: Counter Attack</i> 1990 video game

1941: Counter Attack is a vertical scrolling shooter arcade game by Capcom, released in February 1990. It is the prequel to 1942, and the third game in the 19XX series. It was ported to the SuperGrafx in 1991 and to GameTap. It was released on Capcom Classics Collection Remixed for the PlayStation Portable and Capcom Classics Collection Vol. 2 for PlayStation 2 and Xbox. It was followed by 19XX: The War Against Destiny in 1996.

<i>Hellfire</i> (video game) 1989 video game

Hellfire is a 1989 horizontally scrolling shooter arcade video game originally developed by Toaplan and published in Japan by Taito and North America by U.S.A. Games. The first horizontal shoot 'em up title to be created by Toaplan, the game takes place in the year 2998 where a space matter known as Black Nebula created by robot dictator Super Mech spreads and threatens to engulf human-controlled galaxies, as players assume the role of Space Federation member Captain Lancer taking control of the CNCS1 space fighter craft in a surprise attack to overthrow the enemies with the fighter craft's titular weapon.

<i>Three Wonders</i> 1991 video game

Three Wonders is a 1991 video game collection developed and published by Capcom, originally released for the arcades using the CPS-1 platform. It includes three related titles: Midnight Wanderers: Quest for the Chariot, a platformer; Chariot: Adventure through the Sky, a scrolling shooter; and Don't Pull, a puzzle video game.

<i>Kingdom Grand Prix</i> 1994 video game

Kingdom Grand Prix is a scrolling shooter/racing hybrid arcade game developed by Raizing and published by Eighting. It was later ported to the Sega Saturn. It is the second entry in the Mahou Daisakusen series, but the first to be a shooter/racing hybrid.

<i>Grind Stormer</i> 1993 video game

Grind Stormer is a 1993 vertically scrolling shooter arcade video game originally developed and published by Toaplan in Japan and North America. It is considered to be the spiritual successor to Slap Fight. Based around a video game within a video game concept, players assume the role of a young secret agent assigned by the government taking control of the NA-00 space fighter craft in an attempt to defeat the titular virtual reality simulator, rescue the abducted players who lost against it and unveil its true purpose.

<i>Truxton II</i> 1992 video game

Truxton II is a 1992 vertically scrolling shooter arcade video game originally developed and published by Toaplan in Japan and Europe. It is the sequel to Truxton, which was released earlier on arcades in 1988 and later ported to various platforms.

<i>Sorcer Striker</i> 1993 video game

Sorcer Striker is a 1993 vertically scrolling shooter arcade video game developed by Raizing and published in 1993 by Able Corporation in Japan and Europe. In the game, players assume the role from one of the four bounty hunters to overthrow the Goblin empire led by King Gobligan and reclaim the bounty placed by King Codwenna of Violent Kingdom over Gobligan's head. It is the first entry in the Mahō Daisakusen trilogy, which includes Kingdom Grand Prix and Dimahoo, and the first video game to be created by Raizing.

<i>Knuckle Bash</i> 1993 video game

Knuckle Bash is a 1993 side-scrolling beat 'em up arcade video game developed and published by Toaplan in Japan, as well as North America and Europe by Atari Games. It is notable for being one of the few titles by Toaplan that has not received any official port to home consoles as of date.

<i>Guardian</i> (1986 video game) 1986 video game

Guardian is a 1986 side-scrolling beat 'em up arcade video game developed by Toaplan and published in Japan by Taito and North America by Kitkorp. In the game, players assume the role of a robot fighting against a multitude of enemies and bosses across six locations on a futuristic science fiction setting. It is notable for marking the debut of Twin Cobra and Hellfire artist Kōetsu Iwabuchi in the video game industry, serving as its graphic designer.

<i>FixEight</i> 1992 arcade video game

FixEight is a run and gun arcade video game developed and published by Toaplan in July 1992. The spiritual successor to 1990's Out Zone, it is notable for being one of the few titles by Toaplan that has not received any official port to home consoles as of date. Set in a future where an alien race known as the Gozzu from the fictional planet Fortuna invaded the universe, players are tasked by the Galactic Federation government with an extermination mission against the invaders by assuming the role of one of the eight mercenaries.

<i>Capcom Arcade Stadium</i> 2021 video game

Capcom Arcade Stadium is an arcade video game compilation by Capcom. It includes 32 arcade games originally published by Capcom between 1984 and 2001. The compilation was initially released on Nintendo Switch in February 2021, then on PlayStation 4, Windows, and Xbox One in May 2021, and Amazon Luna in May 2022.

References

  1. "Next Wave - Protos: 19XX". Electronic Gaming Monthly . No. 76. Sendai Publishing. November 1995. p. 218. Archived from the original on 2020-12-11. Retrieved 2020-05-30.
  2. Quan, Slasher (May 1996). "News: ACME Arcade Show Report - 19XX (By Capcom)". Computer and Video Games . No. 174. EMAP. p. 16.
  3. Akagi, Masumi (13 October 2006). カプコン Capcom; Capcom USA (Capcom Coin-Op); Number (in Japanese) (1st ed.). Amusement News Agency. pp. 24, 113, 145. ISBN   978-4990251215.{{cite book}}: |work= ignored (help)
  4. Zverloff, Nick (August 17, 2012). "19XX: The War Against Destiny". Hardcore Gaming 101. Archived from the original on 2020-12-11. Retrieved 2020-05-28.
  5. "VICL-2168 | 19XX THE WAR AGAINST DESTINY". vgmdb.net. VGMdb. Archived from the original on 2017-10-02. Retrieved 2020-05-28. (Translation by Shmuplations. Archived 2019-12-30 at the Wayback Machine ).
  6. "19XX 最新特だね情報!! ひみつ大図解". The Arcade Flyer Archive (in Japanese). Archived from the original on 2019-12-30. Retrieved 2020-05-28. (Translation by Shmuplations. Archived 2019-12-30 at the Wayback Machine ).
  7. "19XX – Developer Interviews and DevDiary". shmuplations.com. Archived from the original on 2019-12-30. Retrieved 2020-05-28.
  8. Russell, Graham (December 10, 2020). "Capcom Arcade Stadium Brings Retro Hits to Switch in February 2021". Siliconera . Enthusiast Gaming. Archived from the original on 2020-12-11. Retrieved 2020-11-11.
  9. Pineda, Rafael Antonio (December 10, 2020). "News: Capcom Reveals Capcom Arcade Stadium Switch Collection of Arcade Titles - 32 games available separately or in packs in February 2021". Anime News Network. Archived from the original on 2020-12-11. Retrieved 2020-12-11.
  10. Romano, Sal (December 10, 2020). "Capcom Arcade Stadium announced for Switch - 32 Capcom arcade classics". Gematsu. Archived from the original on 2020-12-11. Retrieved 2020-12-11.
  11. 1 2 "Finals - 19XX". Next Generation . No. 18. Imagine Media. June 1996. p. 129.
  12. Delpierre, Christophe; Daniel, François (June 1996). "L'arcade dépasse les bornes! - 19XX (Capcom)". Player One (in French). No. 65. Média Système Édition. p. 33. Archived from the original on 2020-06-22. Retrieved 2020-06-20.
  13. Mathias, Lord (August 1996). "Arcade - 19XX". Super Game Power (in Portuguese). No. 29. Nova Cultura. p. 41.
  14. "Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)". Game Machine (in Japanese). No. 512. Amusement Press, Inc. 15 February 1996. p. 21.
  15. Campbell, Stuart (February 2008). "The Definitive 194X: 1996 - 19XX: The War Against Destiny". Retro Gamer . No. 48. Imagine Publishing. pp. 30–35.