19XX: The War Against Destiny

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19XX: The War Against Destiny
19XX - The War Against Destiny arcade flyer.jpg
Developer(s) Capcom
Publisher(s) Capcom
Designer(s) Shinichiro Obata
Tomonori Nonaka
Yoichiro Ikeda
Programmer(s) Hideo Sako
Tatsumi Kimoto
Tomohiro Ueno
Artist(s) Eizi Murabayashi
Gorō Suzuki
Hiroshi Sugiyama
Composer(s) Shun Nishigaki
Tatsuro Suzuki
Series194X
Platform(s) Arcade
Release
Genre(s) Vertically scrolling shooter
Mode(s)
Arcade system CP System II

19XX: The War Against Destiny is a vertically scrolling shooter video game developed and published by Capcom for arcades. [3] The story takes place before a fictional 20th-century war as a lone pilot tries to defeat an entire army and evil organization from starting another World War, which soon escalates to a nuclear apocalypse.

Contents

This game is the fourth in a series of World War II vertical shooters published by Capcom, and is the last game in the series to be developed directly by Capcom. The first game in the series, 1942 , is on the Capcom Z80 platform, while the next two, 1943: The Battle of Midway , and 1941: Counter Attack run on the Capcom Commando and CPS-1 hardware respectively. These were released from 1984 to 1990. The CPS-2 platform allows 14XX to have an art style different from that of previous games. It is followed by 1944: The Loop Master in 2000.

Gameplay

a Lockheed P-38 Lightning fight against the Raimei, a Super Giant Battleship. ARC 19XX - The War Against Destiny.png
a Lockheed P-38 Lightning fight against the Raimei, a Super Giant Battleship.

The player selects one of three different planes, each with different ratings in speed, power, and the strength of their homing attack. [4] When flying through the stages, three primary weapons can be used by picking up their respective items, to fire either spreading vulcan bullets, straight-firing lasers, or multi-directional missiles. By holding button 1, the player can charge a blaster shot. If this shot hits a large enemy, the player will automatically lock on to that enemy, and can fire fast-homing laser shots to damage it further. There is a supply of smart bombs which can be used to clear away the majority of enemies and their projectiles from the screen. Smart bombs can also be charged up, and each level of charge yields a different effect. If the player is shot down while charging up a bomb, the bomb does not go off.

At the end of every level, the player receives additional points for the number of bombs held in stock, a rank increase of 1-5 for the percentage of enemies destroyed, a grade for the time it took to defeat the boss, and a bonus for every medal collected which is multiplied by the rank. After beating the last level, the player also gets a large bonus for the number of lives they have remaining.

Development

19XX: The War Against Destiny was developed by Capcom. [5] [6] [7]

Release

19XX: The War Against Destiny was ported to GameTap but 19XX was not included in the Capcom Classics Collection , because Capcom considers classics as predating 1995. In February 2021, it was included as part of pack 3 in the Capcom Arcade Stadium compilation. [8] [9] [10]

Reception

In Japan, Game Machine listed 19XX: The War Against Destiny in the February 15, 1996 issue as being the tenth most-popular arcade game at the time. [14] A reviewer for Next Generation commented that "its clean looking animation, multilevel backgrounds, digitized explosions, and various streams of patterned enemies place 19XX among the cream of the crop". He found that the varied methods of attack set it apart from other shooters. [11] However, Retro Gamer 's Stuart Campbell regarded it as one of the worst shooters from Capcom. [15]

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References

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  3. Quan, Slasher (May 1996). "News: ACME Arcade Show Report - 19XX (By Capcom)". Computer and Video Games . No. 174. EMAP. p. 16.
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  11. 1 2 "Finals - 19XX". Next Generation . No. 18. Imagine Media. June 1996. p. 129.
  12. Delpierre, Christophe; Daniel, François (June 1996). "L'arcade dépasse les bornes! - 19XX (Capcom)". Player One (in French). No. 65. Média Système Édition. p. 33. Archived from the original on June 22, 2020. Retrieved June 20, 2020.
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  15. Campbell, Stuart (February 2008). "The Definitive 194X: 1996 - 19XX: The War Against Destiny". Retro Gamer . No. 48. Imagine Publishing. pp. 30–35.