1941: Counter Attack | |
---|---|
Developer(s) | Capcom [a] |
Publisher(s) | ArcadeSuperGrafx
|
Director(s) | Yoshiki Okamoto |
Designer(s) |
|
Programmer(s) | Yoshihiro Shindome |
Artist(s) |
|
Composer(s) | Hiromitsu Takaoka |
Series | 194X |
Platform(s) | Arcade, SuperGrafx |
Release | ArcadeSuperGrafx
|
Genre(s) | Vertically scrolling shooter |
Mode(s) | |
Arcade system | CP System |
1941: Counter Attack is a 1990 vertically scrolling shooter video game developed and published by Capcom for arcades. It is the prequel to 1942 , and the third game in the 19XX series. It was ported to the SuperGrafx in 1991 and to GameTap. It was released on Capcom Classics Collection Remixed for the PlayStation Portable and Capcom Classics Collection Vol. 2 for PlayStation 2 and Xbox. It was followed by 19XX: The War Against Destiny in 1996.
This section needs expansion. You can help by adding to it. (May 2020) |
The goal is to shoot down enemy airplanes and collect weapon power-ups (POW). [2] The game uses a vitality system instead of life system in which if the player is hit, it loses one point of vitality and the player is destroyed if hit with 0 vitality then the player is given the option to continue. Lightning attacks can be used by pressing the B button which sacrifices a portion of life energy. Three loops can be performed per level and a bonus is awarded at the end of the level for unused loops. Player 1 uses a P-38 Lightning and Player 2 uses a new plane: DH.98 Mosquito. The game shifts from the original Pacific Front setting with that of the Western Front, in the north Atlantic Ocean.
It is the first shoot 'em up to add +1 to the score when a continue is used. [2]
1941: Counter Attack was first released in arcades by Capcom and Electrocoin in 1990, running on the CP System board. [3] [4] In February 2021, it was re-released in pack 2 of the Capcom Arcade Stadium compilation for Nintendo Switch. [5] [6] [7]
Publication | Score |
---|---|
AllGame | (AC) [8] |
Consoles + | (SG) 83% [9] |
Famitsu | (SG) 28/40 [10] |
Joypad | (SG) 83% [11] |
Joystick | (SG) 88% [12] |
Player One | (SG) 85% [13] |
Génération 4 | (SG) 86% [14] |
Publication | Award |
---|---|
Gamest Mook (1998) | Best Shooting Award 5th Annual Hit Game 20th (Arcade) [15] |
In Japan, Game Machine listed 1941: Counter Attack in its March 15, 1990 issue as the third most popular arcade game of the month. [16] The game garnered positive reception from reviewers and awards from Gamest magazine. [15] [17] However, the original arcade version had mixed reception from western publications. [3] [18] In contrast, the SuperGrafx conversion had very positive reception from Japanese and western critics. [19] [20] Readers of PC Engine Fan voted to give the SuperGrafx version a 19.44 out of 30 score, ranking at the number 368 spot in a poll. [21]
The TurboGrafx-16, known as the PC Engine outside North America, is a home video game console designed by Hudson Soft and sold by NEC Home Electronics. It was the first console marketed in the fourth generation, commonly known as the 16-bit era, however in actuality, the console has an 8-bit central processing unit (CPU) coupled with a 16-bit graphics processor, effectively making the claim somewhat false advertising. It was released in Japan in 1987 and in North America in 1989. In Europe the Japanese model was unofficially imported and distributed in the United Kingdom and France from 1988. In Japan, the system was launched as a competitor to the Famicom, but the delayed United States release meant that it ended up competing with the Sega Genesis and later the Super NES.
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