Pirate Ship Higemaru

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Pirate Ship Higemaru
Higemaru (leaflet).png
Developer(s) Capcom
Publisher(s) Capcom
Designer(s) Tokuro Fujiwara
Programmer(s) Toshio Arima
Composer(s) Tamayo Kawamoto
Platform(s) Arcade, Saturn, PlayStation, PlayStation 2, PSP, Xbox
ReleaseArcade
  • JP: September 1984
Mobile Phone
Genre(s) Maze
Mode(s) Single-player, multiplayer
Arcade system Capcom Z80-based

Pirate Ship Higemaru [a] is a 1984 maze video game developed and published by Capcom for arcades. The gameplay is similar to that of Sega's 1982 game Pengo , but with the arctic theme replaced with that of a pirate ship. [1] [2]

Contents

The game was later included in the 1998 compilation Capcom Generations: The First Generation for the PlayStation (in Japan and Europe) and Sega Saturn (Japan only). Like the other games in the Capcom Generations titles, it was included in the 2005 compilation Capcom Classics Collection for the PlayStation 2 and Xbox, and in the PlayStation Portable version Capcom Classics Collection: Reloaded, which was the first time the game was released for home consoles in North America.

Gameplay

Gameplay of Higemaru Higemaru a.png
Gameplay of Higemaru

The player controls a sailor, by the name of Momotaru, who must use barrels to defeat the titular pirate crew. Momotaru has no attacks of his own, but he has the ability to grab barrels, drums, large bags, and various other items which he can throw (either horizontally or vertically) across the screen. Any pirate who stands in the way of a barrel or other object will be hurled off the screen. Barrels that impact the walls of a stage or other barrels or objects will shatter and produce points, while other objects are invulnerable (but do not produce points). Each successive enemy that is hit by a barrel will yield additional points once the barrel is destroyed. In addition, there are also various items hidden beneath barrels in each level which will give Momotaru bonus points. Every floor of the ship has a set number of pirates to be destroyed, as well as a single "Bows", a special pirate that regenerates each time it is defeated. Every fourth level in the game yields a bonus level in which the barrels are worth an increased number of points, and a group of enemies entirely made up of Bows (which do not regenerate in this case).

With each successive floor, the speed and intelligence of the pirates increases. For every sixteen barrels Momotaru destroys, he will be rewarded with an item that grants invincibility for a limited amount of time, allowing him to defeat enemies by simply touching them. Momotaru's enemies do not have attacks, but a single touch from an enemy will cause him to die and be revived, costing the player one extra life; the game ends when the player runs out of lives. When a player has scored more than 1 million points, the game will stop awarding the player with bonus lives. The game has no ending and loops indefinitely after level sixteen. The enemy patterns and color will reset to level one but the game will not reset the deck counter. The layout of the barrels on the stages will continue to change, however, and the enemy count per level will not reset to level one counts.

Characters

Legacy

Notes

  1. Japanese: ひげ丸, Hepburn: Higemaru

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References

  1. Dunham, Jeremy (October 18, 2006). "Capcom Classics Collection Reloaded Review". IGN.
  2. Nisanian, Vahan (September 4, 2010). "Pirate Ship Higemaru". Hardcore Gaming 101. Archived from the original on October 10, 2016. Retrieved September 30, 2016.
  3. "キャラ図鑑147:モモタル | the Character Guides | Activity Reports".
  4. "キャラ図鑑148:ボウス | the Character Guides | Activity Reports".
  5. "キャラ図鑑149:ビアド | the Character Guides | Activity Reports".
  6. @takaNakayama (August 30, 2016). "モモタルは一時期ホントにプレイアブルキャラにするつもりだったです。Vスキルで画面外から樽が振ってきて相手に投げつける、と言うキャラでした。遊び的にバーディーと被るので出れませんでした。" (Tweet) via Twitter.