Gun.Smoke | |
---|---|
Developer(s) | Capcom |
Publisher(s) | |
Designer(s) | Yoshiki Okamoto |
Composer(s) | Arcade Ayako Mori FDS/NES Junko Tamiya |
Platform(s) | Arcade, FDS, NES, Amstrad CPC, MSX, PlayStation 2, PlayStation, ZX Spectrum, Xbox, Saturn, Windows |
Release | |
Genre(s) | Run and gun |
Mode(s) | Single-player, multiplayer |
Gun.Smoke [6] is a vertically scrolling run and gun video game and designed by Yoshiki Okamoto and released in arcades in 1985. [7] Gun.Smoke centers on a character named Billie Bob, a bounty hunter going after the criminals of the Wild West.
Gun Smoke is a run and gun video game in which the screen automatically scrolls upward. Players use three buttons to shoot left, right, and center. The player can also change the way Billie Bob shoots through button combinations. The player dies by getting shot, struck by enemies, or caught between an obstacle and the bottom of the screen. The player can collect various items, including a horse for extra protection, boots for increased movement speed, bullets for faster shots, a yashichi for an extra life, and a rifle for longer shot range. Other items add points to your score such as stars, bottles, bags, and dragonflies.
Two versions of Gun.Smoke were released in North America by Romstar.[ citation needed ]
Gun.Smoke was ported to these systems:
The game was later ported to the Nintendo Entertainment System (NES) and Family Computer Disk System (FDS) in 1988. The game has a new storyline: In 1849, a gang known as the Wingates attacks the town of Hicksville, kills the sheriff, and causes trouble everyday until Billie Bob, the main character, comes to town to free it from the gang. The NES version also has different music.
The soundtrack for the arcade version was composed by Ayako Mori. [10] On August 25, 1986, Alfa Records released a limited-edition soundtrack, featuring all of the music from the arcade version, as well as two unused tracks. Its catalog number was Capcom Game Music – 28XA-94.
Game Machine listed Gun.Smoke in their January 1986 issue as being the second most-successful table arcade unit of the month in Japan. [11] The US Play Meter charts listed it as one of the top five arcade games the same month. [12] It went on to be Japan's sixth highest-grossing table arcade game during the first half of 1986. [13]
The arcade game received positive reviews. In a January 1986 issue of Play Meter magazine, Frank Seninsky listed Gun.Smoke as the top recommended arcade conversion kit, calling it "a number-one kit with great graphics." [14] Computer and Video Games magazine gave the arcade game a positive review in March 1986, calling it an "excellent" fast-paced shooter, considering it to be better than light gun shooters such as Hogan's Alley and Shoot Out . [2]
A sequel, titled Desperado 2, was developed by Topo Soft and released in 1991. The game was released on Amstrad CPC, MS-DOS, MSX, and ZX Spectrum. [15] [16] [17]
Gradius is a side-scrolling shooter video game developed and published by Konami. The first game in the Gradius series, it was originally released as a coin-operated arcade game in 1985. The player maneuvers a spacecraft known as the Vic Viper that must defend itself from the various alien enemies. The game uses a power-up system called the "power meter", based upon collecting capsules to purchase additional weapons.
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Bionic Commando, released in Japan as Top Secret is a run and gun platform game released by Capcom in arcades in 1987. It was designed by Tokuro Fujiwara as a successor to his earlier "wire action" platformer Roc'n Rope (1983), building on its grappling hook mechanic; he was also the designer of Commando (1985). The music was composed by Harumi Fujita for the Yamaha YM2151 sound chip.
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