Captain Commando | |
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Developer(s) | Capcom |
Publisher(s) | Capcom |
Designer(s) | Akira Yasuda Junichi Ohno |
Artist(s) | Akira Yasuda |
Composer(s) | Masaki Izutani |
Platform(s) | Arcade, Super NES, PlayStation |
Release | Arcade Super NES PlayStation
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Genre(s) | Beat 'em up |
Mode(s) | Single-player, multiplayer |
Arcade system | CP System |
Captain Commando [a] is a 1991 beat 'em up game originally developed and published by Capcom as an arcade video game, and later ported to several other platforms. It was the seventeenth game produced for the company's CP System hardware. The game stars the titular superhero who was originally conceived as a fictional spokesman used by Capcom USA in the company's console games during the late 1980s. The game was included in Capcom Beat 'Em Up Bundle compilation title, which was released digitally for Nintendo Switch, PlayStation 4, Xbox One, and Windows in September 2018. [2]
The game is set in a futuristic version of Metro City, the setting of Capcom's other beat 'em up, Final Fight , and features several loose ties with the characters and settings from that game. The year is 2026. The world is filled with crime. Captain Commando and his three faithful Commando Companions rise up to erase this crime from Planet Earth and from all the Galaxy, but the futuristic criminals they have to fight are endowed with secret hidden evil superpowers. Many of them are known as Super Criminals, with abilities beyond that of ordinary mere mortals. The leader of all the Super Criminals himself is a maniacal tyrannical alien known as Scumocide (known as Genocide in Japan).
He is both the team leader and the team founder. Besides his powerful mind and strong body, he also uses his "Energy Gloves", which can shoot mighty bolts of fire and electricity. [3] His killer technique is the "Captain Corridor". Striking the ground with his Energy Gloves causes an electric shock which kills everyone around him. Captain Commando's dash attacks are "Captain Cannon" (also known as "Captain Fire") which torches the enemy with a blast of flame and "Captain Kick" which can hit several enemies at once on the ground or in the air. [3] Captain Commando also can grab his opponent and kick their stomach or throw their whole body. Other things he uses are the "Captain Goggles" which help him identify a criminal's face at a distance of 2 km, by comparing with data base, the "Captain Protector" which is made of super-tough material called "Captanium" and stands up to trillion degree heat, the "Captain Gauntlet" which multiplies Captain's power 48 times making it easy for him to smash a thick iron plate and the "Captain Boots" which make it possible for him to take a 100-meter fall without injuries or damage to the boots. [3]
The Mummy Commando is a mummy-like alien from outer space. [3] He uses sub-sonic knives that melt any enemy he hits. His killer technique is the "Spinning Attack". [3] Spinning around like a top, his bandages lash his enemies like whips. Mack's dash attacks are "Double Trouble" which sticks his enemy with both knives and "Sky Assault" which is an airborne version of Double Trouble. Mack also can grab his enemy and either stick or throw them. Other things he has are the "Captain Cap" which is a souvenir from the first meeting with Captain Commando, the "Genetic Bandage" which is his life-sustaining equipment for survival on Earth, the "Genetic Knife" which melts all matter and the "Gravity Controllers" which are his pair of shoes that adjust the gravitational pull to where it is best for the battles. [3] Mack's English name comes from the Bertolt Brecht song of the same title.
The Ninja Commando is a highly trained ninja and successor to Bushin-ryu Ninpo, a fighting style of ninjutsu that was also inherited by Guy from Final Fight . His razor-sharp sword is capable of cutting an opponent in two. [4] His killer technique is his "Smoke Bomb". After creating a smoke screen around his body, the smoke explodes, killing his enemies that are adjacent. [4] Ginzu's dash attacks are "Iaizuki" which pierces several enemies at once and "Flying Katana" which cuts the enemies from above while jumping. Ginzu can grab his opponents and either kick their stomach or do a shoulder throw or overhead throw. Other things he is equipped with are his "Ninja Eyes" which can help him find enemies 500 meters ahead in pitch dark, his "Servant Sword" serves no one but him, is named "Lightning Light" and cuts things at atomic levels and his "Ninja Suit" which is tougher than iron and softer than silk. [4] He is the only character who is able to throw shurikens at his opponents.
The Baby Commando is a super genius infant who fights using a robot of his own design. His robot is both strong and quick. His killer technique is his "Knee Rocket" which launches a missile from the robot's knee [4] which are constantly manufactured within the robot. Baby Head's dash attacks are "Rolling Punch" which is a strong punch that spins like a drill and "Elbow Smash" which crushes the enemy under an elbow blow coming off a jump. [4] Baby Head can grab his enemies and do either a knee kick, a "Pile-driver" or a "Fling-away". Other features he uses are the "Talking Machine" which resembles a baby pacifier and allows him to speak the 3 million languages of the cosmos, the "Stable Cradle" which keeps the robot from rocking, no matter how far it is tilted, the "Silverfist Vehicle" which has 12,000 horsepower, 582 kilograms (1280.4 pounds) of bodyweight and mounts fuzzy-logic control, the "Missile Launcher" which is a missile production facility built inside the leg, as well as in the Silvervest Vehicle and is nicknamed by Baby Head's friends "Baby Carriage" and the "Jet Hover" which is used for high-speed position shifting. [4]
Captain Commando follows the same gameplay established in Capcom's previous beat-'em-up Final Fight . The arcade version allows up to two, three, or even four players simultaneously depending on the game's settings. The player can select between any of the four "commandos" (Mack, Captain, Ginzu, or Baby-Head) as their character, with each player controlling a different character. The player's objective as usual is to move towards the end of each stage, defeat every adversary who gets in their way while avoiding any traps that they may throw at the player's way before eventually fighting the boss awaiting at the final area of each stage. The game consists of a total of nine stages.
The control configuration is exactly like Final Fight, with an eight-way joystick for moving the character left or right, as well as towards or away from the background, along with two action buttons for attacking and jumping. The player can perform numerous combinations of attacks while standing or jumping, including grabbing the enemy, as well as a special attack by pressing the attack and jump simultaneously that will drain a portion of the player's vitality. An addition to the controls is the ability to dash by pushing the joystick left or right twice. The player can perform a running attack or even a running jump attack.
Like in Final Fight, the player can pick up health-restoring food items hidden inside barrels and other destructible objects to restore their vitality, as well as other bonus items to increase their score. Weapons also can be picked up, such as three different types of firearms, as well as shurikens that can only be used by Ginzu. Players also can ride certain robots by dismounting their riders and then jumping over the robot. The robots have their own vitality gauge and if they sustain enough damage, they will be destroyed. There are three types of robots in the game: a punching robot, a flame-throwing robot, and a freezing robot. Unlike Final Fight, weapons can be carried when the player makes the transition to a new area until the stage is completed.
The origin of Captain Commando as a character predates his appearance in his self-titled game, in the packaging and manuals of many of Capcom's earlier titles for the Nintendo Entertainment System and Commodore 64 in North America released between 1986 and 1989. [5] All of Capcom's games released for the NES between 1986 and 1988 ( 1942 , Commando , Ghosts 'n Goblins , Mega Man , Trojan , Section Z and Gun Smoke ) were released as part of the "Captain Commando Challenge Series" and featured a drawing of the Captain on the back of the packaging, which depicted him as a "futuristic" space hero wielding a raygun on each hand and two large medallions around his neck with the letter "C" engraved on each. Each game's instruction manual also featured a "Special Message" from the Captain addressed to the owner of the game, congratulating the player for purchasing one of Capcom's products. Additionally, the instruction manual for Section Z has the otherwise nameless player character uniting with Captain Commando himself, [6] although it is unclear if that means they both control the spacesuit or if Captain Commando is a separate character.
A revised version of the Captain Commando character appeared again in Capcom's NES lineup in 1989 ( Strider , Mega Man 2 , Willow , and Duck Tales ). The artwork on the rear packaging of those games featured an illustration of Captain Commando wearing a pilot suit in front of a fighter jet, holding a helmet under his right arm, with an alien chimp sitting on his right shoulder and the Capcom logo in an airbrushed style above them. The text above the artwork featured a message from the Captain advising the reader to "look to (him) for up-to-date reports for all the exciting action games from Capcom", followed by the Captain's apparent handwritten signature.
Captain Commando would return as a player character in the fighting game Marvel vs. Capcom in 1998, as one of the characters representing Capcom. The Captain has a transformation sequence prior to each match which depicts him in a suit (or in a cowboy outfit) before donning his superhero costume. His "Commando Strike" special move, as well as both of his Hyper Combos (the "Captain Sword" and the "Captain Storm"), has him summoning his "Commando Companions" to attack his opponent. The Captain's victory quotes consist of random Capcom trivia, while his ending in Marvel vs. Capcom is an homage to the ending in his original game. This incarnation of Captain Commando also appears in the sequel, Marvel vs. Capcom 2 . Besides the Marvel vs. Capcom games, Captain Commando also appears in four other cross-over games: Capcom World 2, Namco × Capcom , Project X Zone 2 and the SNK vs. Capcom: Card Fighters Clash series. A two-volume manga was also published in Japan in 1994 in Gamest Comics, which was translated and published overseas by UDON.
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In Japan, Game Machine listed Captain Commando on their December 1, 1991 issue as being the most-successful table arcade unit of the month, outperforming titles such as Street Fighter II: The World Warrior and WWF WrestleFest . [12]
The November 1991 issue of Sinclair User gave it the shared award for "Games Most Likely To Save The Universe" as one of the best superhero games, along with Spider-Man: The Video Game and Captain America and The Avengers . [13]
On release, Famicom Tsūshin scored the Super Famicom version of the game a 21 out of 40. [14] In 2013, the arcade original game was ranked as the 21st top beat 'em up video game of all time by Heavy.com. [15] In 2018, Complex rated Captain Commando 79th on their "The Best Super Nintendo Games of All Time" list. [16]
Final Fight is a 1989 beat 'em up game developed and published by Capcom for arcades, being the seventh title released for the CP System hardware. Set in the fictional Metro City, the player controls one of three street fighters: former pro wrestler and city mayor Mike Haggar, expert brawler Cody Travers, and modern-day ninja Guy. The trio set out to rescue Jessica when she is kidnapped by the Mad Gear Gang.
Kung-Fu Master, known as Spartan X in Japan, is a 1984 beat 'em up game developed and published by Irem for arcades. It was distributed by Data East in North America. Designed by Takashi Nishiyama, the game was based on Hong Kong martial arts films. It is a loose adaptation of the Jackie Chan, Sammo Hung and Yuen Biao film Wheels on Meals (1984), called Spartan X in Japan, with the protagonist Thomas named after Jackie Chan's character in the film. The game is also heavily inspired by the Bruce Lee film Game of Death (1972), which was the basis for the game's concept. Nishiyama, who had previously designed the side-scrolling shooter Moon Patrol (1982), combined fighting elements with a shoot 'em up gameplay rhythm. Irem and Data East exported the game to the West without the Spartan X license.
Final Fight 2 is a 1993 side-scrolling beat 'em up video game released by Capcom for the Super Nintendo Entertainment System. It is the direct sequel to the 1989 coin-operated arcade game Final Fight, which was previously also released for the SNES. Final Fight 2 was developed by Capcom's consumer division with no preceding coin-op version. The game was re-released onto Wii's Virtual Console service in 2009 worldwide.
Commando, released as Senjō no Ōkami in Japan, is a vertically scrolling run and gun video game released by Capcom for arcades in 1985. The game was designed by Tokuro Fujiwara. It was distributed in North America by Data East, and in Europe by several companies including Capcom, Deith Leisure and Sega, S.A. SONIC. Versions were released for various home computers and video game consoles. It is unrelated to the 1985 film of the same name, which was released six months after the game.
Teenage Mutant Ninja Turtles: Turtles in Time, released as Teenage Mutant Hero Turtles: Turtles in Time in Europe, is a 1991 beat 'em up game developed and published by Konami for arcades. A sequel to the original Teenage Mutant Ninja Turtles arcade game, it is a side-scrolling game based mainly on the 1987 TMNT animated series. Originally an arcade game, Turtles in Time was ported to the Super Nintendo Entertainment System in 1992 under the title Teenage Mutant Ninja Turtles IV: Turtles in Time, continuing the numbering from the earlier Turtles games released on the original NES. That same year, a game that borrowed many elements, Teenage Mutant Ninja Turtles: The Hyperstone Heist, was released for the Sega Genesis.
Alien vs. Predator (エイリアンVSプレデター) is a 1994 beat 'em up video game developed and released by Capcom for the CPS-2 arcade game system. It is based on the science fiction franchise of the same name. Introducing an original fighter to the game: Lt. Kurosawa, the players take control of up to three from the selection of four cyborgs and Predator characters in a battle against the Xenomorph hordes and rogue human soldiers.
Bionic Commando is a video game franchise consisting of an original arcade video game released in 1987 and several later versions and sequels. The games are platform games in which, with two exceptions, the player cannot jump. A bionic arm is used to cross gaps and climb ledges. The player character, Nathan "Rad" Spencer, uses this as a grappling gun/hook to swing, climb and descend through levels. Seven games have been released, from the original 1987 Bionic Commando to 2011's Bionic Commando Rearmed 2. The series is based in an alternate timeline in which Nazism is not completely eradicated following World War II.
Trojan is a side-scrolling action game developed by Capcom, originally released as a coin-operated arcade video game in 1986, and published in North America by Romstar and Capcom. Directed by Takashi Nishiyama, the game includes beat 'em up and hack-and-slash elements. It is a spiritual successor to the beat 'em up Kung-Fu Master (1984), which was designed by Nishiyama at Irem before he left for Capcom, where he evolved its gameplay concepts with Trojan. It is also considered a spiritual successor to Capcom's Ghosts 'n Goblins (1985), which has similar side-scrolling action gameplay elements.
Captain America and the Avengers is a beat 'em up arcade game developed and released by Data East in 1991. It features the Avengers team of Marvel Comics characters in a side-scrolling brawling and shooting adventure to defeat the evil Red Skull. The game received ports for the Sega Genesis/Mega Drive, Super Nintendo Entertainment System, Game Boy and Game Gear. A different Data East game was released for the Nintendo Entertainment System.
Legendary Wings is a fantasy-themed shoot-'em-up / platformer arcade video game released by Capcom in 1986. The player takes control of a young soldier equipped with magical wings who must save the world from a malfunctioning supercomputer. A home version for the Nintendo Entertainment System was released exclusively in North America in 1988. The original coin-op version is included in Capcom Classics Collection for PlayStation 2 and Xbox and in Capcom Classics Collection Remixed for PlayStation Portable.
Capcom Classics Collection is a compilation of arcade games released by Capcom for the PlayStation 2 and Xbox on September 27, 2005 in North America and in 2006 in Japan. It was developed by Digital Eclipse Software, Sensory Sweep, and its Japanese developer Klein Computer Entertainment. A second volume, Capcom Classics Collection Vol. 2, was released on November 14, 2006 in North America, for PlayStation 2 and Xbox. The second volume as well as the Xbox version of the first volume were not released in Japan.
Mighty Final Fight is a side-scrolling beat-'em-up released by Capcom for the Nintendo Entertainment System in 1993. It is a spinoff of Capcom's 1989 arcade game Final Fight, which was previously ported to the Super NES. Unlike the CP System arcade classic and its SNES ports, the characters in this edition are depicted in a comical childlike "super deformed" or "chibi" art style in the same spirit as Famicom games such as both Konami's Kid Dracula and Namco's Splatterhouse: Wanpaku Graffiti.
Knights of the Round is a 1992 beat 'em up game developed and published by Capcom for arcades. Based loosely on the legend of King Arthur and the Knights of the Round Table, the game features an action role-playing video game-like level advancement system, with fighters automatically being upgraded to new weapons and armor as they advance through the game. An arcade edition of the game was included in Capcom Beat 'Em Up Bundle as one of seven titles released digitally for Nintendo Switch, PlayStation 4, Xbox One, and Windows in September 2018.
Sonic Blast Man is a video game franchise by Taito starring the titular superhero, Sonic Blastman. The game originally started as an arcade video game in 1990, but eventually made its way to the SNES in 1992, with much different gameplay. Both versions received a sequel.
Magic Sword: Heroic Fantasy is a 1990 hack-and-slash arcade game by Capcom. The game casts the player as a hero who must fight his way through a mystical tower in order to save the world. The player can use a sword, axe or magic, and can also rescue and recruit potential allies of various character classes, each of which has its own special abilities.
Undercover Cops is an arcade-style beat 'em up video game developed and published by Irem, originally for the arcades in 1992. It is Irem's first attempt in the modern beat 'em up genre that was founded by Kung-Fu Master. Players control "city sweepers", a police agent-like group who fight crime by taking down thugs in New York City in the year 2043.
Battle Circuit is a 1997 beat 'em up game developed and published by Capcom for the CPS-2 arcade hardware for Japan and Europe. Taking place in an alternate future earth, the game revolves around a group of bounty hunters who must capture the mad scientist Dr. Saturn and secure a sophisticated computer disc carrying a program known as the "Shiva System". The game contains comic-like characters in a futuristic science fiction setting. Battle Circuit was Capcom's last beat 'em up game developed for the arcades. The game made its home console debut in Capcom Beat 'Em Up Bundle on September 18, 2018 digitally for the Nintendo Switch, PlayStation 4, Xbox One, and Windows.
The Punisher is a 1993 beat 'em up arcade game developed and released by Capcom. It stars the Marvel Comics' antihero the Punisher and co-stars S.H.I.E.L.D. agent Nick Fury as the second player's character as they embark on a mission to kill the crime lord the Kingpin and bring down his organization. While following the same general formula as Capcom's previous beat 'em ups, the game has a range of usable weapons and a comics-style presentation.
The King of Dragons is a 1991 beat 'em up game developed and published by Capcom for arcades. It follows players as they control characters through the kingdom of Malus to defeat monsters led by the dragon Gildiss. It features a level advancement system, allowing character attributes to be upgraded as players progress through the game. The game's music was composed by Yoko Shimomura.
Final Fight is a series of beat 'em up video games by Japanese publisher Capcom, which began with the arcade release of Final Fight in 1989. Set in the fictional Metro City, within the Street Fighter universe, the games focus on a group of heroic vigilantes who fight against the control and various threats of criminal gangs, primarily the Mad Gear Gang. The series has sold 3.2 million units worldwide as of June 30, 2023.
Captain Commando eventually hit the SNES, though it didn't actually come out until 1995, as the SNES was entering its twilight years. It plays well, but has the usual compromises for console player – four player simultaneous action has been reduced to two, the number of onscreen enemies has been cut, and the animation has been cut back. The female characters have more clothes, the gore is gone, and the rideable mechas have been totally removed. A Sega CD port was planned at some point but was cancelled before it was even shown publicly.
As was the norm for arcade ports on the SNES, there's an obvious drop in visual quality. But surprisingly, the sprites in the SNES port aren't much smaller if at all. The colors aren't as vibrant but the core basics are there. One of the biggest differences is the toned down violence. Ginzu could slice enemies in half in the arcade version. Obviously, Nintendo was not going to allow that for the SNES port. Arguably the biggest omission however is the lack of robots to ride. The other big sacrifice of course was going from 4 players in the arcade to only 2 players in the SNES port.