Captain Commando

Last updated
Captain Commando
Captain Commando.png
First North American arcade flyer
Developer(s) Capcom
Publisher(s) Capcom
Designer(s) Akira Yasuda
Junichi Ohno
Artist(s) Akira Yasuda
Composer(s) Masaki Izutani
Platform(s) Arcade, Capcom Power System Changer, Super NES, PlayStation
ReleaseArcade
  • JP/NA: September 28, 1991
  • WW: December 20, 1991 (latest)
Super Nintendo
PlayStation
Genre(s) Beat 'em up
Mode(s)Up to 4 players cooperatively
Arcade system CP System

Captain Commando [lower-alpha 1] is a 1991 futuristic side-scrolling beat 'em up originally developed and published by Capcom as an arcade video game, and later ported to several other platforms. It was the seventeenth game produced for the company's CP System hardware. The game stars the titular superhero who was originally conceived as a fictional spokesman used by Capcom USA in the company's console games during the late 1980s.[ citation needed ] On September 13, 2018, Capcom announced Capcom Beat 'Em Up Bundle with Captain Commando being one of seven titles and released digitally for Nintendo Switch, PlayStation 4, Xbox One, and Windows on September 18, 2018. [1]

Contents

Plot

The game is set in a futuristic version of Metro City, the setting of Capcom's other beat 'em up, Final Fight, and features several loose ties with the characters and settings from that game. The year is 2026. The world is filled with crime. Captain Commando and his three faithful Commando Companions rise up to erase this crime from Planet Earth and from all the Galaxy. But the futuristic criminals they have to fight are endowed with a secret, hidden, evil power. Many of them are Super Criminals, with ability beyond that of ordinary mortals. The leader of all Super Criminals is Scumocide (known as Genocide in Japan).

Characters

Commando Team

Captain Commando (キャプテンコマンドー, Kyaputen Komandō)

He is both the team leader and the team founder. Besides his powerful mind and strong body, he also uses his "Energy Gloves," which can shoot mighty bolts of fire and electricity. [2] His killer technique is the "Captain Corridor". Striking the ground with his Energy Gloves causes an electric shock which kills everyone around him. Captain Commando's dash attacks are "Captain Cannon" (also known as "Captain Fire") which torches the enemy with a blast of flame and "Captain Kick" which can hit several enemies at once on the ground or in the air. [2] Captain Commando also can grab his opponent and kick their stomach or throw their whole body. Other things he uses are the "Captain Goggles" which help him identify a criminal's face at a distance of 2 km, by comparing with data base, the "Captain Protector" which is made of super-tough material called "Captanium" and stands up to trillion degree heat, the "Captain Gauntlet" which multiplies Captain's power 48 times making it easy for him to smash a thick iron plate and the "Captain Boots" which make it possible for him to take a 100-meter fall without injuries or damage to the boots. [2]

Mack the Knife (ジェネティー, Jenetī, Jennety in the Japanese version)

The Mummy Commando is a mummy-like alien from outer space. [2] As weapons he uses sub-sonic knives that melt any enemy he hits. His killer technique is the "Spinning Attack". [2] Spinning around like a top, his bandages lash his enemies like whips. Mack's dash attacks are "Double Trouble" which sticks his enemy with both knives and "Sky Assault" which is an airborne version of Double Trouble. Mack also can grab his enemy and either stick or throw them. Other things he has are the "Captain Cap" which is a souvenir from the first meeting with Captain Commando, the "Genetic Bandage" which is his life-sustaining equipment for survival on Earth, the "Genetic Knife" which melts all matter and the "Gravity Controllers" which are his pair of shoes that adjust the gravitational pull to where it is best for the battles. [2] Mack's English name comes from the Bertolt Brecht song of the same title.

Ginzu the Ninja (, Shō, Sho in the Japanese version)

The Ninja Commando is a highly trained ninja and successor to Bushin-ryu Ninpo, a fighting style of ninjutsu that was also inherited by Guy from Final Fight . His razor-sharp sword is capable of cutting an opponent in two. [3] His killer technique is his "Smoke Bomb". After creating a smoke screen around his body, the smoke explodes, killing his enemies that are adjacent. [3] Ginzu's dash attacks are "Iaizuki" which pierces several enemies at once and "Flying Katana" which cuts the enemies from above while jumping. Ginzu can grab his opponents and either kick their stomach or do a shoulder throw or overhead throw. Other things he is equipped with are his "Ninja Eyes" which can help him find enemies 500 meters ahead in pitch dark, his "Servant Sword" serves no one but him, is named "Lightning Light" and cuts things at atomic levels and his "Ninja Suit" which is tougher than iron and softer than silk. [3] He is the only character who is able to throw shurikens at his opponents.

Baby Head (フーバー, Fūbā, Hoover in the Japanese version)

The Baby Commando is a super genius infant who fights using a robot of his own design. His robot is both strong and quick. His killer technique is his "Knee Rocket" which launches a missile from the robot's knee [3] which are constantly manufactured within the robot. Baby Head's dash attacks are "Rolling Punch" which is a strong punch that spins like a drill and "Elbow Smash" which crushes the enemy under an elbow blow coming off a jump. [3] Baby Head can grab his enemies and do either a knee kick, a "Pile-driver" or a "Fling-away". Other features he uses are the "Talking Machine" which resembles a baby pacifier and allows him to speak the 3 million languages of the cosmos, the "Stable Cradle" which keeps the robot from rocking, no matter how far it is tilted, the "Silverfist Vehicle" which has 12,000 horsepower, 582 kilograms (1280.4 pounds) of bodyweight and mounts fuzzy-logic control, the "Missile Launcher" which is a missile production facility built inside the leg, as well as in the Silvervest Vehicle and is nicknamed by Baby Head's friends "Baby Carriage" and the "Jet Hover" which is used for high-speed position shifting. [3]

Gameplay

Arcade version screenshot. ARC Captain Commando.png
Arcade version screenshot.

Captain Commando follows the same gameplay established in Capcom's previous beat-'em-up Final Fight . The arcade version allows up to two, three, or even four players simultaneously depending on the game's settings. The player can select between any of the four "commandos" (Mack, Captain, Ginzu, or Baby-Head) as their character, with each player controlling a different character. The player's objective as usual is to move towards the end of each stage, defeat every adversary who gets in their way while avoiding any traps that they may throw at the player's way before eventually fighting the boss awaiting at the final area of each stage. The game consists of a total of nine stages.

The control configuration is exactly like Final Fight, with an eight-way joystick for moving the character left or right, as well as towards or away from the background, along with two action buttons for attacking and jumping. The player can perform numerous combinations of attacks while standing or jumping, including grabbing the enemy, as well as a special attack by pressing the attack and jump simultaneously that will drain a portion of the player's vitality. An addition to the controls is the ability to dash by pushing the joystick left or right twice. The player can perform a running attack or even a running jump attack.

Like in Final Fight, the player can pick up health-restoring food items hidden inside barrels and other destructible objects to restore their vitality, as well as other bonus items to increase their score. Weapons also can be picked up, such as three different types of firearms, as well as shurikens that can only be used by Ginzu. Players also can ride certain robots by dismounting their riders and then jumping over the robot. The robots have their own vitality gauge and if they sustain enough damage, they will be destroyed. There are three types of robots in the game: a punching robot, a flame-throwing robot, and a freezing robot. Unlike Final Fight, weapons can be carried when the player makes the transition to a new area until the stage is completed.

Development

Earlier depictions of Captain Commando from the rear packaging of Capcom's NES games. The rendition on the left was featured in games released between 1986 and 1987, while the rendition on the right is from games released in 1989. Captain Commando (NES).PNG
Earlier depictions of Captain Commando from the rear packaging of Capcom's NES games. The rendition on the left was featured in games released between 1986 and 1987, while the rendition on the right is from games released in 1989.

The origin of Captain Commando as a character predates his appearance in his self-titled game, in the packaging and manuals of many of Capcom's earlier titles for the Nintendo Entertainment System and Commodore 64 in North America released between 1986 and 1989. All of Capcom's games released for the NES between 1986 and 1988 ( 1942 , Commando , Ghosts 'n Goblins , Mega Man , Trojan , Section Z and Gun Smoke ) were released as part of the "Captain Commando Challenge Series" and featured a drawing of the Captain on the back of the packaging, which depicted him as a "futuristic" space hero wielding a raygun on each hand and two large medallions around his neck with the letter "C" engraved on each. Each game's instruction manual also featured a "Special Message" from the Captain addressed to the owner of the game, congratulating the player for purchasing one of Capcom's products. Additionally, the instruction manual for Section Z has the otherwise nameless player character uniting with Captain Commando himself, [4] although it is unclear if that means they both control the spacesuit or if Captain Commando is a separate character.

A revised version of the Captain Commando character appeared again in Capcom's NES lineup in 1989 ( Strider , Mega Man 2 , Willow , and Duck Tales ). The artwork on the rear packaging of those games featured an illustration of Captain Commando wearing a pilot suit in front of a fighter jet, holding a helmet under his right arm, with an alien chimp sitting on his right shoulder and the Capcom logo in an airbrushed style above them. The text above the artwork featured a message from the Captain advising the reader to "look to (him) for up-to-date reports for all the exciting action games from Capcom", followed by the Captain's apparent handwritten signature.

Legacy

Captain Commando would return as a player character in the fighting game Marvel vs. Capcom in 1998, as one of the characters representing Capcom. The Captain has a transformation sequence prior to each match which depicts him in a suit (or in a cowboy outfit) before donning his superhero costume. His "Commando Strike" special move, as well as both of his Hyper Combos (the "Captain Sword" and the "Captain Storm"), has him summoning his "Commando Companions" to attack his opponent. The Captain's victory quotes consist of random Capcom trivia, while his ending in Marvel vs. Capcom is an homage to the ending in his original game. This incarnation of Captain Commando also appears in the sequel, Marvel vs. Capcom 2 . Besides the Marvel vs. Capcom games, Captain Commando also appears in four other cross-over games: Capcom World 2, Namco × Capcom , Project X Zone 2 and the SNK vs. Capcom: Card Fighters Clash series. A two-volume manga was also published in Japan in 1994 in Gamest Comics, which was translated and published overseas by UDON.

Reception

In Japan, Game Machine listed Captain Commando on their December 1, 1991 issue as being the most-successful table arcade unit of the month, outperforming titles such as Street Fighter II: The World Warrior and WWF WrestleFest . [10]

The November 1991 issue of Sinclair User gave it the shared award for "Games Most Likely To Save The Universe" as one of the best superhero games, along with Spider-Man: The Video Game and Captain America and The Avengers . [11]

On release, Famicom Tsūshin scored the Super Famicom version of the game a 21 out of 40. [12] In 2013, the arcade original game was ranked as the 21st top beat 'em up video game of all time by Heavy.com. [13] In 2018, Complex rated Captain Commando 79th on their "The Best Super Nintendo Games of All Time". [14]

Notes

  1. Japanese: キャプテンコマンドー, Hepburn: Kyaputen Komandō

Related Research Articles

<i>Final Fight</i> (video game) 1989 video game

Final Fight is a side-scrolling beat-'em-up video game produced by Capcom. Originally released as an arcade game in 1989, it was the seventh title released for the CP System hardware. Set in the fictional Metro City, the game lets the player control one of three street fighters: former pro wrestler and city mayor Mike Haggar, expert brawler Cody Travers, and modern-day ninja Guy. The trio set out to rescue Jessica when she is kidnapped by the Mad Gear Gang.

<i>Super Street Fighter II</i> 1993 video game

Super Street Fighter II: The New Challengers is a competitive fighting game produced by Capcom and originally released as an arcade game in 1993. It is the fourth game in the Street Fighter II sub-series of Street Fighter games, following Street Fighter II: Hyper Fighting. It refines and balances the existing character roster from the previous versions, and introduces four new characters. It is the first game on Capcom's CP System II hardware, with more sophisticated graphics and audio over the original CP System hardware used in previous versions of Street Fighter II.

<i>Kung-Fu Master</i> (video game) 1984 video game

Kung-Fu Master, known as Spartan X in Japan, is a side-scrolling beat 'em up developed by Irem as an arcade video game in 1984, and distributed by Data East in North America. Designed by Takashi Nishiyama, the game was based on Hong Kong martial arts films. It is a loose adaptation of the Jackie Chan, Sammo Hung, and Yuen Biao film Wheels on Meals (1984), called Spartan X in Japan, with the protagonist Thomas named after Jackie Chan's character in the film. The game is also heavily inspired by the Bruce Lee film Game of Death (1972), which was the basis for the game's concept. Nishiyama, who had previously designed the side-scrolling shooter Moon Patrol (1982), combined fighting elements with a shoot 'em up gameplay rhythm. Irem and Data East exported the game to the West without the Spartan X license.

<i>Final Fight 2</i> 1993 video game

Final Fight 2 is a 1993 side-scrolling beat 'em up video game released by Capcom for the Super Nintendo Entertainment System. It is the direct sequel to the 1989 coin-operated arcade game Final Fight, which was previously also released for the SNES. Final Fight 2 was developed by Capcom's consumer division with no preceding coin-op version. The game was re-released onto Wii's Virtual Console service in 2009 for the North American and European regions.

<i>Final Fight 3</i> 1995 video game

Final Fight 3, released in Japan as Final Fight Tough, is a side-scrolling beat 'em up by Capcom originally released for the Super Nintendo Entertainment System in 1995. It is the second sequel to Final Fight released for the Super NES, following Final Fight 2, and like its predecessor, it was produced by Capcom's consumer division with no preceding arcade version released.

<i>Commando</i> (video game) 1985 video game

Commando, released as Senjō no Ōkami in Japan, is a vertically scrolling run and gun video game released by Capcom for arcades in 1985. The game was designed by Tokuro Fujiwara. It was distributed in North America by Data East, and in Europe by several companies including Capcom, Deith Leisure and Sega, S.A. SONIC. Versions were released for various home computers and video game consoles. It is unrelated to the 1985 film of the same name, which was released six months after the game.

<i>Teenage Mutant Ninja Turtles: Turtles in Time</i> 1991 arcade game

Teenage Mutant Ninja Turtles: Turtles in Time, released as Teenage Mutant Hero Turtles: Turtles in Time in Europe, is a beat 'em up arcade video game produced by Konami and released in 1991. A sequel to the original Teenage Mutant Ninja Turtles arcade game, it is a scrolling beat 'em up type game based mainly on the 1987 TMNT animated series. Originally an arcade game, Turtles in Time was ported to the Super Nintendo Entertainment System in 1992 under the title Teenage Mutant Ninja Turtles IV: Turtles in Time, continuing the numbering from the earlier Turtles games released on the original NES. That same year, a game that borrowed many elements, Teenage Mutant Ninja Turtles: The Hyperstone Heist, was released for the Sega Genesis.

<i>Alien vs. Predator</i> (arcade game) 1994 video game

Alien vs. Predator (エイリアンVSプレデター) is a 1994 beat 'em up video game developed and released by Capcom for the CPS-2 arcade game system. It is based on the science fiction franchise of the same name. Introducing an original fighter to the game: Lt. Kurosawa, the players take control of up to three from the selection of four cyborgs and Predator characters in a battle against the Xenomorph hordes and rogue human soldiers.

<i>Bionic Commando</i> Video game series

Bionic Commando is a video game franchise consisting of an original arcade video game released in 1987 and several later versions and sequels. The games are platform games in which, with two exceptions, the player cannot jump. A bionic arm is used to cross gaps and climb ledges. The player character, Nathan "Rad" Spencer, uses this as a grappling gun/hook to swing, climb and descend through levels. Seven games have been released, from the original 1987 Bionic Commando to 2011's Bionic Commando Rearmed 2. The series is based in an alternate timeline in which Nazism is not completely eradicated following World War II.

<i>Captain America and The Avengers</i> 1991 arcade game

Captain America and the Avengers is a beat 'em up arcade game developed and released by Data East in 1991. It features the Avengers team of Marvel Comics characters in a side-scrolling brawling and shooting adventure to defeat the evil Red Skull. The game received ports for the Sega Genesis/Mega Drive, Super Nintendo Entertainment System, Game Boy and Game Gear. A different Data East game was released for the Nintendo Entertainment System.

<i>Legendary Wings</i> 1986 video game

Legendary Wings is a fantasy-themed shoot-'em-up / platformer arcade video game released by Capcom in 1986. The player takes control of a young soldier equipped with magical wings who must save the world from a malfunctioning supercomputer. A home version for the Nintendo Entertainment System was released exclusively in North America in 1988. The original coin-op version is included in Capcom Classics Collection for PlayStation 2 and Xbox and in Capcom Classics Collection Remixed for PlayStation Portable.

<i>Capcom Classics Collection</i> 2005 video game

Capcom Classics Collection is a compilation of arcade games released by Capcom for the PlayStation 2 and Xbox on September 27, 2005 in North America and in 2006 in Japan. It was developed by Digital Eclipse Software, Sensory Sweep, and its Japanese developer Klein Computer Entertainment. A second volume, Capcom Classics Collection Vol. 2, was released on November 24, 2006 in North America, for PlayStation 2 and Xbox. The second volume as well as the Xbox version of the first volume were not released in Japan.

<i>Mighty Final Fight</i> 1993 video game

Mighty Final Fight is a side-scrolling beat-'em-up released by Capcom for the Nintendo Entertainment System in 1993. It is a spinoff of Capcom's 1989 arcade game Final Fight, which was previously ported to the Super NES. Unlike the CP System arcade classic and its SNES ports, the characters in this edition are depicted in a comical childlike "super deformed" or "chibi" art style in the same spirit as Famicom games such as both Konami's Kid Dracula and Namco's Splatterhouse: Wanpaku Graffiti.

<i>Knights of the Round</i> (video game) 1991 video game

Knights of the Round is an arcade game released by Capcom in 1991. A side-scrolling beat 'em up based loosely on the legend of King Arthur and the Knights of the Round Table, the game features an action role-playing video game-like level advancement system, with fighters automatically being upgraded to new weapons and armor as they advance through the game. In September 13, 2018, Capcom announced Capcom Beat 'Em Up Bundle with the arcade edition of Knights of the Round being one of seven titles and being released digitally for Nintendo Switch, PlayStation 4, Xbox One, and Windows on September 18, 2018.

<i>Legend</i> (1994 video game) 1994 video game

Legend is a side-scrolling hack and slash beat 'em up video game developed by Arcade Zone and originally published in North America by Seika Corporation in April 1994 and later in Europe by Sony Electronic Publishing on December 21 of the same year for the Super Nintendo Entertainment System. It is the first game to be solely developed by the duo of Carlo Perconti and Lyes Belaidouni at Arcade Zone, who both would later go on to found Toka and HyperDevbox Japan respectively.

<i>Sonic Blast Man</i> 1990 arcade game

Sonic Blast Man is a video game franchise by Taito starring the titular superhero, Sonic Blastman. The game originally started as an arcade video game in 1990, but eventually made its way to the SNES in 1992, with much different gameplay. Both versions received a sequel.

<i>Undercover Cops</i> 1992 video game

Undercover Cops is an arcade-style beat 'em up video game developed and published by Irem, originally for the arcades in 1992. It is Irem's first attempt in the modern beat 'em up genre that was founded by Kung-Fu Master. Players control "city sweepers", a police agent-like group who fight crime by taking down thugs in New York City in the year 2043.

<i>Battle Circuit</i> 1997 video game

Battle Circuit is an action beat 'em up game developed and published by Capcom for the CPS-2 arcade hardware for Japan and Europe in 1997. Taking place in an alternate future earth, the game revolves around a group of bounty hunters who must capture the mad scientist Dr. Saturn and secure a sophisticated computer disc carrying a program known as the "Shiva System". The game contains comic-like characters in a futuristic science fiction setting. Battle Circuit was Capcom's last beat 'em up game developed for the arcades. The game made its home console debut in Capcom Beat 'Em Up Bundle on September 18, 2018 digitally for the Nintendo Switch, PlayStation 4, Xbox One, and Windows.

<i>The King of Dragons</i> 1991 video game

The King of Dragons is a 1991 beat-'em-up video game by Capcom that follows players as they control characters through the kingdom of Malus to defeat monsters led by the dragon Gildiss. It features a level advancement system, allowing character attributes to be upgraded as players progress through the game. The game's music was composed by Yoko Shimomura.

<i>Final Fight</i> Video game series

Final Fight is a series of beat 'em up video games by Japanese publisher Capcom, which began with the arcade release of Final Fight in 1989. Set in the fictional Metro City, within the Street Fighter universe, the games focus on a group of heroic vigilantes who fight against the control and various threats of criminal gangs, primarily the Mad Gear Gang. The series has sold 3.2 million units worldwide as of June 30, 2023.

References

  1. Romano, Sal (13 September 2018). "Capcom Beat 'Em Up Bundle announced for PS4, Xbox One, Switch, and PC". Gematsu. Retrieved 18 September 2018.
  2. 1 2 3 4 5 6 North American Arcade Flyer of "Captain Commando". 1991. p. 4.
  3. 1 2 3 4 5 6 North American Arcade Flyer of "Captain Commando". 1991. p. 5.
  4. "Section-Z (NES) Instruction Manual" (PDF).
  5. Wurm, Gerald. "Captain Commando (Comparison: International SNES Version - International Arcade Version) - Movie-Censorship.com". www.movie-censorship.com. Retrieved 2020-12-04.
  6. 1 2 "Captain Commando – Hardcore Gaming 101". Hardcore Gaming 101. Retrieved 2020-12-04. Captain Commando eventually hit the SNES, though it didn't actually come out until 1995, as the SNES was entering its twilight years. It plays well, but has the usual compromises for console player – four player simultaneous action has been reduced to two, the number of onscreen enemies has been cut, and the animation has been cut back. The female characters have more clothes, the gore is gone, and the rideable mechas have been totally removed. A Sega CD port was planned at some point but was cancelled before it was even shown publicly.
  7. "Captain Commando (SNES) | RVGFanatic". RVGFanatic. 7 July 2018. Retrieved 2020-12-04. As was the norm for arcade ports on the SNES, there's an obvious drop in visual quality. But surprisingly, the sprites in the SNES port aren't much smaller if at all. The colors aren't as vibrant but the core basics are there. One of the biggest differences is the toned down violence. Ginzu could slice enemies in half in the arcade version. Obviously, Nintendo was not going to allow that for the SNES port. Arguably the biggest omission however is the lack of robots to ride. The other big sacrifice of course was going from 4 players in the arcade to only 2 players in the SNES port.
  8. "Retro Collision: Captain Commando Arcade VS SNES - YouTube". www.youtube.com. Daimo's Studio. October 20, 2015. Retrieved 2020-12-04.
  9. "Captain Commando (Arcade vs SNES) Side by Side Comparison - YouTube". www.youtube.com. VCDECIDE. January 20, 2018. Retrieved 2020-12-04.
  10. "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 416. Amusement Press, Inc. 1 December 1991. p. 25.
  11. "Coin Ops - Games Most Likely To Save The Universe". Sinclair User . November 1991. pp. 62–63.
  12. NEW GAMES CROSS REVIEW: キャプテン コマンドー. Weekly Famicom Tsūshin. No.327. Pg.40. 24 March 1995.
  13. The Top 25 Beat 'Em Up Video Games - Part 1 | HEAVY
  14. Knight, Rich (April 30, 2018). "The Best Super Nintendo Games of All Time". Complex. Retrieved 2022-01-26.