Marvel vs. Capcom Fighting Collection: Arcade Classics | |
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Developer(s) | Capcom |
Publisher(s) | Capcom |
Producer(s) | Shuhei Matsumoto, Takayuki Yoshida |
Series | Marvel vs. Capcom |
Engine | MT Framework |
Platform(s) | |
Release | Switch, PlayStation 4, Windows September 12, 2024 Xbox One 2025 |
Genre(s) | Fighting, beat 'em up |
Mode(s) | Single-player, multiplayer |
Marvel vs. Capcom Fighting Collection: Arcade Classics is a fighting game compilation published by Capcom. As the second entry in Capcom's Fighting Collection series following the Capcom Fighting Collection in 2022, this compilation commemorates the Marvel vs. Capcom series of crossover fighting games and comprises seven arcade titles published by Capcom featuring or starring Marvel Comics characters released between 1993 and 2000. It was released for Nintendo Switch, PlayStation 4, and Windows in September 2024 digitally. A physical edition will be released in November 2024, while an Xbox One version will be released in 2025.
The collection was announced in June 2024. The game lineup notably includes Marvel Super Heroes (1995), Marvel vs. Capcom: Clash of Super Heroes (1998), and Marvel vs. Capcom 2: New Age of Heroes (2000), all of which have been made available on new platforms for the first time since the seventh generation of video game consoles, as well as the first faithful console port of the beat 'em up title The Punisher (1993) and the first new console versions for X-Men: Children of the Atom (1994), X-Men vs. Street Fighter (1996), and Marvel Super Heroes vs. Street Fighter (1997) since their initial console releases. Each game supports online ranked and casual multiplayer modes with rollback netcode, leaderboards, and training and spectating modes, among other extras.
1993 | The Punisher |
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1994 | X-Men: Children of the Atom |
1995 | Marvel Super Heroes |
1996 | X-Men vs. Street Fighter |
1997 | Marvel Super Heroes vs. Street Fighter |
1998 | Marvel vs. Capcom: Clash of Super Heroes |
1999 | |
2000 | Marvel vs. Capcom 2: New Age of Heroes |
Marvel vs. Capcom Fighting Collection: Arcade Classics is a compilation of seven titles developed and published by Capcom, and based on or featuring Marvel Comics characters and properties. Most prominently, it collects ports of every arcade entry in the Marvel vs. Capcom franchise of crossover fighting games, from X-Men vs. Street Fighter to Marvel vs. Capcom 2: New Age of Heroes , as well as the two predecessor games X-Men: Children of the Atom and Marvel Super Heroes . [1] This compilation notably marks the first console release of either Marvel Super Heroes or the original Marvel vs. Capcom: Clash of Super Heroes since their joint inclusion in the Marvel vs. Capcom Origins compilation in 2012, [2] as well as the first re-release of Marvel vs. Capcom 2 on consoles since its high-definition (HD) remaster for PlayStation 3 and Xbox 360 in 2009. [3] It also marks the first console appearance of the arcade version of Capcom's beat 'em up video game The Punisher since its initial release in 1993. [4] [5]
As with the previous Capcom Fighting Collection compilation, the collection features support for online multiplayer with rollback netcode, as well as support for Casual, Ranked and Tournament play on all titles, built in training and spectator modes, a quick save function, and a museum mode with viewable concept illustrations and key art, development docs, as well as an in-game music player with the full soundtracks for each game featured in the compilation. [6] Notably, certain games in the collection also introduce features new to these releases. X-Men: Children of the Atom enables the ability to play as Magneto, Juggernaut, and Street Fighter guest character Akuma for the first time in an official capacity, as does Marvel Super Heroes introduce playable versions of Doctor Doom, Thanos and Darkstalkers guest character Anita; Marvel Super Heroes vs. Street Fighter also features an officially playable depiction of Cyber Akuma and, for the first time, Norimaro in internationally-released versions of the game. [7] The fighting games in the compilation feature settings enabling the use of one-button commands for Hyper Combos in all offline and training modes, while not being available during online Ranked Matches. [8] All games also have toggles to reduce screen flashing for sensitivity purposes, and undisclosed alterations have been made to certain stages in Clash of Super Heroes. [9] [10]
In December 2013, Capcom announced that the digital releases of Ultimate Marvel vs. Capcom 3 (2011), Marvel vs. Capcom Origins (2012) and the remastered Marvel vs. Capcom 2: New Age of Heroes (2009) for PlayStation 3 and Xbox 360 were to be delisted due to the expiration of their character licensing deals with Marvel Entertainment. [11] At this time, Marvel's new parent The Walt Disney Company had elected not to renew any existing collaborations with external third-party developers using their characters, out of a desire to pivot towards using Marvel's licenses in their own internally developed and published console titles such as the Disney Infinity series. [12] In 2016, Disney discontinued both the series and their in-house game development efforts, restructuring Marvel Games to a licensing-only model that allowed them to distribute their characters to third-party partners again such as Capcom. [13] Despite their partnership with Marvel being renewed with the development and releases of Marvel vs. Capcom: Infinite (2017) and the eighth-generation console and Windows ports of Ultimate Marvel vs. Capcom 3, the respective re-releases of the Origins titles and Marvel vs. Capcom 2 remained the last time prior entries in the Marvel vs. Capcom series were accessible on consoles, as subsequent re-issues of the games were relegated to novelty arcade cabinets targeted at an enthusiast audience. [14] [15] The lack of accessibility for the legacy games in Capcom's Versus franchise inspired a fan campaign led by prominent fighting game streamer Maximilian Dood in August 2021, specifically advocating for re-releases of the classic Marvel vs. Capcom games onto modern consoles and PC to rejuvenate interest in the franchise, with particular attention towards Marvel vs. Capcom 2. [16] [17] Mike Mika, the studio head of Street Fighter 30th Anniversary Collection developer Digital Eclipse, acknowledged the fan campaign by expressing interest in a Marvel vs. Capcom 2 re-release, and the studio had reportedly entered discussions with Disney and Capcom to revive the title by September 2021. [18]
Marvel vs. Capcom Fighting Collection: Arcade Classics was announced in June 2024 during a Nintendo Direct presentation, as a compilation of the seven Marvel arcade games developed and published by Capcom, including the first console re-releases of Marvel Super Heroes (1995), Marvel vs. Capcom: Clash of Super Heroes (1998) and Marvel vs. Capcom 2: New Age of Heroes since their initial removal from seventh generation platforms. [19] [20] As part of the game lineup, the collection also featured the first arcade-faithful port of The Punisher (1993) on consoles, and the first general re-releases of the Marvel-themed fighting games X-Men: Children of the Atom (1994), X-Men vs. Street Fighter (1996) and Marvel Super Heroes vs. Street Fighter since their various console ports in the 1990s. [21] In contrast with the prior remaster of the game in 2009, which was primarily modeled after the Dreamcast version, the Arcade Classics version of Marvel vs. Capcom 2 is an emulation of the game's original arcade release, which applied across the collection's titles. [22] [23] Marvel Games Product Development Manager Laura Hathaway discussed Marvel vs. Capcom Fighting Collection during the first episode of The Official Marvel Podcast , citing Marvel's long-standing relationship with Capcom dating back to the 1990s, as well as a desire to surprise fans, as major reasons for greenlighting the compilation's development. [24]
Marvel vs. Capcom Fighting Collection: Arcade Classics was released on September 12, 2024 digitally for Nintendo Switch, PlayStation 4 and Windows. [25] A physical version for consoles will be launched on November 22, 2024, [26] marking the first time Marvel vs. Capcom 2: New Age of Heroes (2000) has been made available in such formats since the PlayStation 2 and Xbox ports in 2002. [16] It is also the first physical release of the series entries preceding MvC2 since their original console ports throughout the 1990s, including of Marvel Super Heroes (1995) and Marvel vs. Capcom: Clash of Super Heroes (1998), both of which were last made available in the digital-only Marvel vs. Capcom Origins compilation in 2012 for PlayStation 3 and Xbox 360. [27] In EMEA regions, the physical Nintendo Switch release of the game will omit a Game Card and instead come with a download code for the digital version, similar to other physical releases of Capcom games for the console in the aforementioned territories. [28] Arcade Classics is also the first entry in the Marvel vs. Capcom series to appear on a Nintendo platform, [29] as well as the first time the arcade entries in the franchise have been ported to Windows PCs. [30] Pre-orders and day one editions of the game's physical release will also ship with a 32-page Marvel vs. Capcom one-shot published by Marvel Comics, with cover art by Todd Nauck. [31] Various Marvel Comics publications in December 2024 will also be accompanied by variant covers based on original Marvel vs. Capcom 2 character art by Bengus. [32] An Xbox One version is in development and scheduled to release in 2025. [33]
The announcement of Marvel vs. Capcom Fighting Collection was met with widespread acclaim from the fighting game community in light of the "#FreeMvC2" campaign to re-release the older Versus entries on modern platforms, along with surprise from spectators who observed the announcement took place within a presentation such as Nintendo Direct targeted at casual audiences as opposed to a fighting game-centric community venue like Evolution Championship Series. [34] The reveal incited various reactions from significant competitive fighting game players, streamers and other alumni such as Justin Wong [a] , YipeS, [a] Steven "Dream King" Chavez, and Maximilian Dood, [a] the individual who inspired the movement advocating for the availability of the series' games on newer hardware. [36] The collection's existence rejuvenated conversations in online communities regarding a potential revival of the series with a follow-up to Marvel vs. Capcom: Infinite (2017), with commentators attributing the materialization of the compilation towards Capcom's improved financial status since Infinite's original release due to consistent commercial success, a renewed relationship between Marvel and Capcom, as well as the acquisition of 21st Century Fox by Disney in 2019. The latter event resulted in Marvel re-acquiring the film rights to the X-Men and Fantastic Four characters after a period in the company's history involving the de-emphasis on media and merchandise around those properties due to corporate disputes with prior rights holder 20th Century Fox, in favor of licenses that were fully controlled in-house. [37] [38] This development potentially allowed Capcom to negotiate for the inclusion of mutants including X-Men, and characters such as Doctor Doom and Super-Skrull in future games or re-issue past Versus titles featuring them, after those respective characters were entirely cut from Infinite to place a stronger focus around franchises appearing in internally-produced Marvel media at the time such as the Marvel Cinematic Universe (MCU) films. [39]
The lack of a release for Xbox consoles drew backlash from the platform's player community, with many expressing disillusionment towards the decision to omit a version for either Xbox One or Xbox Series X/S due to the prior releases of Capcom legacy content on those respective platforms, notably the Street Fighter 30th Anniversary Collection in 2018 and the previous Capcom Fighting Collection in 2022, as well as prior Marvel vs. Capcom titles throughout the series' history. [40] The community's reaction towards the announcement caused the phrase "No Xbox" to briefly trend on Twitter in North America. [41] Speculation arose relating the exclusion of an Xbox release to prior instances of Capcom not shipping certain remasters of their back catalogue content for the platform such as The Great Ace Attorney Chronicles collection in 2021, Mega Man Battle Network Legacy Collection in 2023, and the Monster Hunter Stories games in 2024, with some surmising the lack of a development infrastructure for optimizing Capcom's internal MT Framework engine across last and current generation systems simultaneously explained the lack of Xbox versions for Marvel vs. Capcom Fighting Collection, among other recent re-releases from the publisher, as well as the omission of a native PlayStation 5 version despite the PlayStation 4 version being playable on the console through backwards compatibility. [42] [43] [44] Eventually on September 3, 2024, Capcom announced that they were working with Microsoft to release both Marvel vs. Capcom Fighting Collection and the upcoming Capcom Fighting Collection 2 for Xbox One in 2025. [45]
This section needs expansion. You can help by adding to it. (September 2024) |
Aggregator | Score |
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Metacritic | (NS) 86/100 [46] (PC) 86/100 [47] (PS4) 86/100 [48] |
OpenCritic | 95% [49] |
Publication | Score |
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GameSpot | 8/10 [50] |
Hardcore Gamer | 4/5 [51] |
Nintendo Life | 9/10 [52] |
PCMag | 4/5 [53] |
Push Square | 8/10 [54] |
TechRadar | 4/5 [55] |
Video Games Chronicle | 4/5 [56] |
Marvel vs. Capcom Fighting Collection: Arcade Classics received "generally favorable" reviews from critics, according to review aggregator Metacritic, [46] [47] [48] and 95% of critics recommended the game, according to OpenCritic. [49]
Upon the launch of the game, the online matchmaking system faced numerous issues, with many waiting half an hour to find a game despite the huge player count. Capcom acknowledged these issues and fixed them soon after. [57]
The collection was the 3rd highest selling PS4 title in the monthly north American charts. [58]
SNK vs. Capcom, or alternately Capcom vs. SNK, is a series of crossover video games by either Capcom or SNK featuring characters that appear in games created by either company. Most of these are fighting games, and take on a similar format to Capcom's own Marvel vs. Capcom series, in which the players create teams of fighters and have them fight each other. Games in this series either contain SNK vs. Capcom or Capcom vs. SNK in their titles, with the first company named denoting the company behind the game's development.
Marvel vs. Capcom is a series of crossover fighting games developed and published by Capcom, featuring characters from their video game franchises and comic book series published by Marvel Comics. The series originated as coin-operated arcade games; later releases were specifically developed for home consoles, handhelds, and personal computers.
X-Men vs. Street Fighter is a crossover fighting video game developed and published by Capcom. It is Capcom's third fighting game to feature Marvel Comics characters, following X-Men: Children of the Atom and Marvel Super Heroes, and is the first installment in the Marvel vs. Capcom series. As the title suggests, the game includes characters from Marvel's X-Men franchise and the cast from Capcom's Street Fighter series. Originally released as a coin-operated arcade game in 1996, it was ported to the Sega Saturn in 1997 and the PlayStation in 1998. The original arcade version is included in the game lineup for Marvel vs. Capcom Fighting Collection: Arcade Classics, released for the Nintendo Switch, PlayStation 4 and Windows in 2024.
Marvel Super Heroes vs. Street Fighter is a 1997 crossover fighting video game developed and published by Capcom. It is the sequel to X-Men vs. Street Fighter (1996) and the second installment in the Marvel vs. Capcom series. After its release on arcades, it received ports to the Sega Saturn in 1998 and the PlayStation in 1999.
Marvel Super Heroes is a 1995 fighting game developed and published by Capcom. Originally released in the arcade on the CPS-2 arcade system, it was ported to the Sega Saturn and PlayStation in late 1997. The game, alongside Marvel vs. Capcom: Clash of Super Heroes, was also included in the Marvel vs. Capcom Origins collection, released digitally for the PlayStation 3 and Xbox 360 in September 2012.
Marvel Games is the licensing and publishing brand for video games based on Marvel properties, and is also the video game division of Disney Interactive. Before the incorporation of Marvel Games, video games based on Marvel properties released between 1982 and 1985 were handled by Marvel Comics Group, with Marvel video games from 1986 to 1998 being handled by Marvel Entertainment Group, while video games based on Marvel properties prior to the incorporation of Marvel Games were handled directly by Marvel Enterprises.
SonSon is an arcade video game by Capcom released in July 1984. It is loosely based on the Chinese novel Journey to the West. The player assumes the role of a monkey boy and fights their way from one side to another, eventually reaching the statue of Buddha. One battles bats, rats, and mad bombers along the way with his fighting rod that shoots balls of fire.
Capcom Classics Collection is a compilation of arcade games released by Capcom for the PlayStation 2 and Xbox on September 27, 2005 in North America and in 2006 in Japan. It was developed by Digital Eclipse Software, Sensory Sweep, and its Japanese developer Klein Computer Entertainment. A second volume, Capcom Classics Collection Vol. 2, was released on November 24, 2006 in North America, for PlayStation 2 and Xbox. The second volume as well as the Xbox version of the first volume were not released in Japan.
Marvel vs. Capcom: Clash of Super Heroes is a 1998 crossover fighting game produced by Capcom on the CP System II arcade system. It is the third installment in the Marvel vs. Capcom series, which features characters from Capcom's video game franchises and characters from Marvel Comics. Unlike the series' previous entry, Marvel Super Heroes vs. Street Fighter (1997), this sequel features characters from numerous Capcom video game franchises, rather than strictly Street Fighter characters. While the gameplay is largely identical to its predecessor, Clash of Super Heroes features two distinct changes: the removal of the traditional character assist system and the introduction of the "Variable Cross" attack.
Marvel vs. Capcom 2: New Age of Heroes is a 2000 crossover fighting game developed and published by Capcom. It is the fourth installment in the Marvel vs. Capcom series, which features characters from both Capcom's video game franchises and comic book series published by Marvel Comics. Originally released in Japanese arcades, the game received ports to the Dreamcast, PlayStation 2, PlayStation 3, Xbox, Xbox 360, and iOS over the span of twelve years.
Street Fighter II Turbo: Hyper Fighting is a competitive fighting game released by Capcom for arcades in 1992. It is the third arcade version of Street Fighter II, part of the Street Fighter franchise, following Street Fighter II: Champion Edition, and was initially released as an enhancement kit for that game. Released less than a year after the previous installment, Turbo introduced a faster playing speed and new special moves for certain characters, as well as further refinement to the character balance.
Street Fighter is a Japanese media franchise centered on a series of fighting games developed and published by Capcom. The first game in the series was released in 1987, followed by six other main series games, various spin-offs and crossovers, and numerous appearances in other media. Its best-selling 1991 release Street Fighter II established many of the conventions of the one-on-one fighting genre.
Marvel vs. Capcom Origins is a 2012 video game compilation released on PlayStation Network and Xbox Live Arcade, developed by Iron Galaxy Studios and published by Capcom. It consists of Marvel Super Heroes (1995) and Marvel vs. Capcom: Clash of Super Heroes (1998), which are crossover fighting games in the Marvel vs. Capcom series.
Captain Commando is a 1991 beat 'em up game originally developed and published by Capcom as an arcade video game, and later ported to several other platforms. It was the seventeenth game produced for the company's CP System hardware. The game stars the titular superhero who was originally conceived as a fictional spokesman used by Capcom USA in the company's console games during the late 1980s. The game was included in Capcom Beat 'Em Up Bundle compilation title, which was released digitally for Nintendo Switch, PlayStation 4, Xbox One, and Windows on September 18, 2018.
Capcom Arcade Stadium is a 2021 video game compilation by Capcom released for digital distribution. It includes 32 arcade games originally published by Capcom between 1984 and 2001. The compilation was initially released on Nintendo Switch, then on PlayStation 4, Windows, and Xbox One, and later Amazon Luna. A second compilation, Capcom Arcade 2nd Stadium, was released in 2022.
Capcom Fighting Collection is a fighting game compilation by Capcom in celebration of the Street Fighter series' 35th anniversary. The collection includes arcade versions of ten fighting games originally released by Capcom between 1994 and 2003, including all five Darkstalkers games. It was released on June 24, 2022 on Nintendo Switch, PlayStation 4, Windows, and Xbox One. A follow-up focusing on the Marvel vs. Capcom series, Marvel vs. Capcom Fighting Collection: Arcade Classics, was released in 2024, while a direct sequel, Capcom Fighting Collection 2, is set for release in 2025.
Capcom Fighting Collection 2 is an upcoming fighting game compilation developed and published by Capcom. It is the third entry in Capcom's Fighting Collection lineup and a direct sequel to the original Capcom Fighting Collection (2022), comprising various Capcom fighting games released between 1998 and 2004. It is set to be released for Nintendo Switch, PlayStation 4, Windows and Xbox One in 2025.