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Questprobe featuring Human Torch and the Thing | |
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Series | Questprobe |
Platform(s) | Acorn Electron, Amstrad CPC, Apple II, Atari 8-bit, BBC Micro, Commodore 64, MS-DOS, ZX Spectrum |
Release | 1985 |
Genre(s) | Interactive fiction |
Mode(s) | Single-player |
Questprobe featuring Human Torch and the Thing is the third and final video game in the Questprobe series.
John Sweeney for Page 6 said: "It's got some pretty pictures – if you don't mind waiting while they load". [1]
Derek Brewster for Crash wrote: "This third release shows little care for what the British adventure market wants and I think it unlikely that people are that interested in mind-bogglingly difficult games constructed in such an uncaring fashion". [2]
Computer and Video Games gave a positive review of the game. [3]
Your Sinclair wrote that "the game's still sufficiently interesting to keep you trying, as you wonder if the solution lies in battling with Blob, inside the circus tent, or in the hot little hands of the Human Torch himself". [4]
David Williams for Your Computer said that "Questprobe 3 will definitely be a giant hit but my feeling is that the Adams database is a little obscure and the price is [...] too much, but I doubt if that will deter any would-be superhero/ines from buying the game". [5]
Peter Sweasey for ZX Computing wrote that "Questprobe 3 is not a bad game in itself, but when compared with products like Level 9 games, or even some budget titles, it is weak". [6]
Zzap!64 said: "As with all of Scott's games, the location descriptions are extremely brief, though in this case the graphics are of such a high quality that the atmosphere of the game isn't seriously affected by this. Nevertheless this is definitely not a game for text-only fanatics". [7]
Commodore Computing International described the game as "a good adventure, with quite a challenge. Despite being slow, it is well thought out, and two characters having to be controlled, makes a refreshing deviation from the standard adventure route". [8]
Richard Price for Sinclair User wrote: "All told, a fairly inaccessible game opening with a linear set of problems in a closed set of locations. Unless you're smart enough to get through this in one or two goes you may well end up feeling cheated and disappointed". [9]
Game Over is an action video game developed by Dinamic Software and published by Imagine Software in 1987. It was released for the Amstrad CPC, Commodore 64, MSX, Thomson TO7, and ZX Spectrum. The game includes some adventure game elements. A prompted unrated sequel, Game Over II, was released in 1987.
Underwurlde is a 1984 action-adventure platform video game in the Sabreman series by Ultimate Play the Game for the ZX Spectrum and Commodore 64. The player controls the adventurer Sabreman as he jumps between platforms in a castle and its caverns to find an escape past the exit guardians. Underwurlde features about 600 flip screen areas. Unlike other games of its time, Sabreman is not injured when touched by enemies and is instead knocked backwards. Underwurlde is the second game in the series, between Sabre Wulf and Knight Lore, and released shortly before the latter for the ZX Spectrum in late 1984. Another developer, Firebird, ported the game to the Commodore 64 the next year.
Questprobe: Featuring Spider-Man is the second video game in the Questprobe series.
Trailblazer is a racing video game developed by Mr. Chip Software and published by Gremlin Graphics for the ZX Spectrum, Commodore 64, Atari 8-bit computers, Amstrad CPC, Commodore 16 and Plus/4 in 1986. It was ported to the Amiga and Atari ST.
Aliens: The Computer Game is a 1986 video game developed by Software Studios and published by Electric Dreams Software initially for Amstrad CPC, Commodore 64 and ZX Spectrum. It is based on the film of the same title. Ports for the Commodore 16 and MSX were developed by Mr. Micro and published in 1987.
Aliens: The Computer Game is a 1986 video game developed and published by Activision for the Commodore 64, Apple II based on the film of the same title. As Activision's UK subsidiary Electric Dreams Software had independently released their own version of the game with the same title, the game was renamed for European release. Initially planned to be released as Aliens: The Second Part., it was finally published under the title Aliens: US Version with ports for the Amstrad CPC and ZX Spectrum produced by Mr Micro.
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Boulder Dash II is a 2D maze-puzzle video game designed by Peter Liepa and released in 1985 by First Star Software. It is the first sequel to the original Boulder Dash.
Brian Clough's Football Fortunes is a sports video game featuring English football player Brian Clough. It was released in 1987 for the Amiga, Amstrad CPC, Amstrad PCW, Atari 8-bit computers, Atari ST, BBC Micro, Commodore 16, Plus/4, Commodore 64, MS-DOS, Acorn Electron, MSX, and ZX Spectrum.
Zoids: The Battle Begins is a 1986 video game designed by Chris Fayers, developed by the Electric Pencil Company, and published by Martech. and released in Europe for the ZX Spectrum, Amstrad CPC, MSX and Commodore 64 computers. Based on the Zoids toy series, the player controls a human who was fused with one of the robots and has to reclaim parts of a larger mech.
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Murder off Miami is a 1987 whodunnit adventure video game based on the book of the same name by British thriller novelist Dennis Wheatley. Players take the role of Detective Officer Kettering, who is inspecting the supposed suicide of a British financier on a cruise ship in the waters near Miami. His job is to unravel the mystery.
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The Race Against Time is a 1988 adventure video game designed by the Oliver Twins, and developed and published by Codemasters. The player controls Sudanese runner Omar Khalifa, who has to venture to six continents to light torch bowls and raise flags to begin the 1988 Sport Aid, a sport-themed charity organization. A tie-in to the Sport Aid charity, all proceeds were donated to the campaign. The game was released for the Amstrad CPC, Commodore 64, and ZX Spectrum platforms.
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