Developer(s) | Adventure International |
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Publisher(s) | Adventure International |
Designer(s) | Scott Adams Alvin Files |
Series | Adventure |
Platform(s) | Acorn Electron, Apple II, Atari 8-bit, BBC Micro, Dragon 32/64, PET, TI-99/4A, TRS-80, TRS-80 Color Computer, VIC-20 |
Release | 1979 |
Genre(s) | Interactive fiction |
Pyramid of Doom is a text adventure game written by Alvin Files and published by Adventure International in 1979. [1] It is the eighth in the Scott Adams' Adventure series. [2] Files independently reverse engineered Adams' Adventure engine, wrote a new game, and submitted it to Adams, who then tweaked it for release as part of the series.
Gameplay involves moving from location to location, picking up any objects found there, and using them somewhere else to unlock puzzles. Commands are of the form verb and noun, e.g. "Take Shovel". Movement from location to location is limited to North, South, East, West, Up, and Down.
The object of the game is to enter an Egyptian pyramid and plunder its treasures. [2] The player faces a variety of challenges, such as an angry mummy, a purple worm, and an irate desert nomad.
Zork is a text adventure game first released in 1977 by developers Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling for the PDP-10 mainframe computer. The original developers and others, as the company Infocom, expanded and split the game into three titles—Zork I: The Great Underground Empire, Zork II: The Wizard of Frobozz, and Zork III: The Dungeon Master—which were released commercially for a range of personal computers beginning in 1980. In Zork, the player explores the abandoned Great Underground Empire in search of treasure. The player moves between the game's hundreds of locations and interacts with objects by typing commands in natural language that the game interprets. The program acts as a narrator, describing the player's location and the results of the player's commands. It has been described as the most famous piece of interactive fiction.
Colossal Cave Adventure is a text-based adventure game, released in 1976 by developer Will Crowther for the PDP-10 mainframe computer. It was expanded upon in 1977 by Don Woods. In the game, the player explores a cave system rumored to be filled with treasure and gold. The game is composed of dozens of locations, and the player moves between these locations and interacts with objects in them by typing one- or two-word commands which are interpreted by the game's natural language input system. The program acts as a narrator, describing the player's location and the results of the player's attempted actions. It is the first well-known example of interactive fiction, as well as the first well-known adventure game, for which it was also the namesake.
Scott Adams is an American entrepreneur, computer programmer, and video game designer. He co-founded, with then-wife Alexis, Adventure International in 1979. The company developed and published video games for home computers. The cornerstone products of Adventure International in its early years were the Adventure series of text adventures written by Adams.
Questprobe is a trilogy of graphic adventure video games featuring Marvel Comics characters. The three games are Questprobe featuring The Hulk, Questprobe featuring Spider-Man and Questprobe featuring Human Torch and Thing.
Infidel is an interactive fiction video game published by Infocom in 1983. It was written and designed by Michael Berlyn and Patricia Fogleman, and was the first in the "Tales of Adventure" line. It was released for the Amstrad CPC, Apple II, Atari 8-bit computers, Commodore 64, IBM PC compatibles, TRS-80, and TI-99/4A. Ports were later published for Mac, Atari ST, and Amiga. Infidel is Infocom's tenth game.
Adventureland is a text adventure video game for microcomputers, released by Scott Adams in 1978. The game has no plot but simply involves searching for thirteen lost artifacts in a fantasy setting. Its success led Adams to form Adventure International, which went on to publish thirteen similar games in the Adventure series, each in different settings.
Voodoo Castle is a text adventure and is the fourth in the series of adventure games designed by Scott Adams. The game was written by his wife Alexis Adams. The game was published by Adventure International in 1979. It was available for the VIC-20, the Commodore 64, Apple II, and other contemporary computers.
Pirate Adventure is a text adventure video game written by Scott Adams. It was published by Adam's company, Adventure International, in 1979.
Brian Howarth is a British video game designer and computer programmer. He wrote many interactive fiction computer games in the early 1980s in a series called Mysterious Adventures. He was born in Blackpool in 1953.
The Count is a text adventure written by Scott Adams and published by Adventure International in 1979. The player character has been sent to defeat the vampire Count Dracula by the local Transylvanian villagers, and must obtain and use items from around the vampire's castle in order to defeat him.
SoftSide is a defunct computer magazine, begun in October 1978 by Roger Robitaille and published by SoftSide Publications of Milford, New Hampshire.
Mystery Fun House is a text adventure game written by Scott Adams, "Adventure 7" in the series released by Adventure International. The player explores a fun house explore to locate a set of secret plans, solving puzzles along the way. Mystery Fun House was produced in only one week and was among the most difficult games in the series.
Questprobe featuring The Hulk is a 1984 graphic adventure video game developed and published by Adventure International in collaboration with Marvel Comics. It is the first entry in Questprobe, an intended series of graphic adventure games that only released three installments before the developer's bankruptcy. The game's narrative follows the Marvel superhero Hulk and his human alter-ego Bruce Banner, who must explore the mysterious lair of the Chief Examiner. The graphics and story outline were created by Marvel artists and writers. Critical reception was generally positive, with much of the praise going to the visuals. Reactions to the gameplay were mixed, especially upon the game's budget re-release, by which time it was considered dated.
Adventure International was an American video game publishing company that existed from 1979 until 1986. It was started by Scott and Alexis Adams. Their games were notable for being the first implementation of the adventure genre to run on a microcomputer system. The adventure game concept originally came from Colossal Cave Adventure which ran strictly on large mainframe systems at the time.
Microsoft Adventure is a 1979 interactive fiction game from Microsoft, based on the PDP-10 mainframe game Colossal Cave Adventure, and released for the TRS-80, Apple II, and later for the IBM PC. It was programmed for the company by Gordon Letwin of Softwin Associates.
Russ Wetmore is an American programmer and video game designer best known for writing commercial games and applications for Atari 8-bit computers in the early to mid 1980s. His Frogger-inspired Preppie! was published by Adventure International and praised by reviewers for the music and visuals. He also wrote the maze-game sequel, Preppie! II. Wetmore stopped writing games after the video game crash of 1983 and developed the integrated HomePak productivity suite for Batteries Included. He has remained in software development in director and architecture roles.
Dog Star Adventure is a text adventure game written by Lance Micklus in TRS-80 BASIC and published as the cover article in the May 1979 issue of SoftSide magazine. It is historically notable as the first example of the source code to a text adventure being published, and as a result, many later text adventures are based on its concepts.
Slag is a strategy-oriented war game written by Stewart Eastman for the TRS-80 and published by Adventure International in 1980.