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Industry | Computer game publishing |
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Founded | 1979 [1] |
Defunct | 1986 [2] |
Fate | Bankrupt |
Headquarters | Longwood, Florida, United States |
Key people | Scott Adams, Alexis Adams |
Products | Adventureland |
Parent | Scott Adams, Inc. |
Subsidiaries | Adventure Soft UK |
Adventure International was an American video game publishing company that existed from 1979 until 1986. It was started by Scott and Alexis Adams. Their games were notable for being the first implementation of the adventure genre to run on a microcomputer system. The adventure game concept originally came from Colossal Cave Adventure which ran strictly on large mainframe systems at the time.
After the success of Adams' first text adventure, Adventureland, other games followed rapidly, with Adventure International (or "AI") releasing about two games a year. Initially the games were drawn from the founders' imaginations, with themes ranging from fantasy to horror and sometimes science fiction. Some of the later games were written by Scott Adams with other collaborators.
In 1980, five of the company's games were ported to the VIC-20. Developer Neil Harris recalled: "[O]ur sales guys could not figure out what they were gonna do with them. 'What are these games? It's all words on the screen! There's no graphics! What kind of a video game doesn't have video?' [laughs] And they became the best-selling cartridges for the VIC-20, period." [3]
By 1983 the company was employing 40 people and was based in Longwood, Florida. [4]
Fourteen games later, Adventure International began to release games drawn from film and fiction. The Buckaroo Banzai game[ citation needed ] was based on the film The Adventures of Buckaroo Banzai Across the 8th Dimension (1984). Other games came from Marvel Comics - Adventure International released three Questprobe games based on the Marvel characters The Incredible Hulk, Spider-Man, The Human Torch and the Thing. [5]
In 1982, Adventure International began releasing Scott Adams Graphic Adventures for computers like the Apple II, while continuing to sell text-only games for less powerful computers such as the VIC-20 and TI 99/4A. [6] Graphic adventures like The Hobbit increased expectations of such games, however, and Adventure International's graphic adventures were inferior to others resulting in a rapid loss of market share. At its peak in late 1983/early 1984, right at the cusp of the video game crash of 1983, Adventure International employed approximately 50 staff and published titles from over 300 independent programmer/authors.
Adventure International was based in the Sabal Point subdivision of Longwood - at 155 Sabal Palm Drive, Longwood, Florida near the east side of Sabal Point Elementary School. The company also had a retail store located in Sweetwater Oaks at 966 Fox Valley Drive, Longwood.
Adventure International went bankrupt in 1986. The copyrights for its games reverted to the bank and eventually back to Scott Adams who released them as shareware.
In Europe the "Adventure International" name was a trading name of Adventure Soft and other games were released under the name that were not from Adventure International in the US.
Scott Adams's original twelve adventure games were: [7]
The games were developed using an in-house adventure editor. The original interpreter was a two-word command interpreter running on a Radio Shack TRS-80 computer, with later ports to many platforms. The source code for Adventureland was published in SoftSide magazine in 1980 [8] and the source code for Pirate Adventure was printed in the December 1980 issue of BYTE , [9] with an addendum in April 1981. [10] This enabled others to discover how the engine worked and the database format was subsequently used in other interpreters such as Brian Howarth's Mysterious Adventures series. [11] The later graphics versions (SAGA) featured graphics drawn on an Apple II, mostly by in-house artist Kem McNair.
Pinball Construction Set is a video game by Bill Budge written for the Apple II. It was originally published in 1982 through Budge's own company, BudgeCo, then was released by Electronic Arts in 1983 along with ports to the Atari 8-bit family and Commodore 64.
Centipede is a 1980 fixed shooter arcade video game developed and published by Atari, Inc. Designed by Dona Bailey and Ed Logg, it was one of the most commercially successful games from the golden age of arcade video games and one of the first with a significant female player base. The primary objective is to shoot all the segments of a centipede that winds down the playing field. An arcade sequel, Millipede, followed in 1982.
Scott Adams is an American entrepreneur, computer programmer, and video game designer. He co-founded, with then-wife Alexis, Adventure International in 1979. The company developed and published video games for home computers. The cornerstone products of Adventure International in its early years were the Adventure series of text adventures written by Adams.
Raiders of the Lost Ark is an action-adventure game for the Atari 2600 released in 1982, based on the 1981 film of the same name. The game was designed by Howard Scott Warshaw.
Adventureland is the first text adventure video game for microcomputers, released by Scott Adams in 1978. The game involves searching for thirteen lost artifacts in a fantasy setting. Its success led Adams to form Adventure International, which went on to publish thirteen similar games in the Adventure series, each in different settings.
Pirate Adventure is a text adventure program written by Scott Adams.
Datasoft, Inc. was a software developer and publisher for home computers founded in 1980 by Pat Ketchum and based out of Chatsworth, California. Datasoft primarily published video games, including home ports of arcade games, games based on licenses from movies and TV shows, and original games. Like competitor Synapse Software, the company also published other software: development tools, word processors, and utilities. Text Wizard, written by William Robinson and published by Datasoft when he was 16, was the basis for AtariWriter. Datasoft initially targeted the Atari 8-bit family, Apple II, and TRS-80 Color Computer, then later the Commodore 64, IBM PC, Atari ST, and Amiga. Starting in 1983, a line of lower cost software was published under the name Gentry Software.
Brian Howarth is a British video game designer and computer programmer. He wrote many interactive fiction computer games in the early 1980s in a series called Mysterious Adventures. He was born in Blackpool in 1953.
SoftSide is a defunct computer magazine, begun in October 1978 by Roger Robitaille and published by SoftSide Publications of Milford, New Hampshire.
Many games, utilities, and educational programs were available for the Atari 8-bit family of home computers. Atari, Inc. was the primarly publisher following the launch of the Atari 400/800 in 1979, then increasingly by third parties. Atari also distributed "user written" software through the Atari Program Exchange from 1981 to 1984. After APX folded, many titles were picked up by Antic Software.
Tutankham is a 1982 arcade video game developed and released by Konami and released by Stern in North America. Named after the Egyptian pharaoh Tutankhamun, the game combines a maze shoot 'em up with light puzzle-solving elements. It debuted at the European ATE and IMA amusement shows in January 1982, before releasing worldwide in Summer 1982. The game was a critical and commercial success and was ported to home systems by Parker Brothers.
Mystery Fun House is a text adventure game written by Scott Adams, "Adventure 7" in the series released by Adventure International. The player explores a fun house explore to locate a set of secret plans, solving puzzles along the way. Mystery Fun House was produced in only one week and was among the most difficult games in the series.
Ghost Town is a text adventure developed by Adventure International and released in 1980. It is part of the Adventure series of games developed by Scott Adams, preceded by Adventureland, Pirate Adventure, and Strange Odyssey.
Preppie! is an action video game for the Atari 8-bit family published by Adventure International in 1982. It was programmed by Russ Wetmore of Star Systems Software, whose name is prominently displayed on the box cover. Leaning on the preppy trend of the early 1980s, the game follows prep schooler Wadsworth Overcash as he navigates the hazards of a country club to retrieve golf balls. Preppie! borrows heavily from Konami's Frogger, with lanes of traffic in the bottom half of the screen and a river crossing the top portion. Alligators are an element from both Frogger and preppy fashion; an open-mouthed gator is the icon of shirt brand Izod. Reviewers recognized the game as derivative, but called the music and visuals some of the best for Atari 8-bit computers.
Russ Wetmore is an American programmer and video game designer best known for writing commercial games and applications for the Atari 8-bit family in the early to mid 1980s. His Frogger-inspired Preppie! was published by Adventure International as well as its sequel. He stopped writing games after the video game crash of 1983 and developed the integrated HomePak productivity suite for Batteries Included.
Scott Adams Scoops is a compilation of video games designed by Scott Adams and published by U.S. Gold for a variety of home computers: Pirate Adventure, Strange Odyssey, Voodoo Castle, and Buckaroo Banzai.
Empire of the Over-Mind is an interactive fiction game written by Gary Bedrosian and published by Avalon Hill for the Apple II, Atari 8-bit, and TRS-80 in 1981. A version with an enhanced display for DOS by Bedrosian was published in 1986.
Preppie! II is a video game written by Russ Wetmore for the Atari 8-bit family and published by Adventure International in 1983. Subtitled "The continuing saga of Wadsworth Overcash," it is a sequel to 1982's Frogger-inspired Preppie!. It loosely follows the preppy theme, primarily through a story in the manual, but replaces the country club setting with an abstract, overhead view maze. Some obstacles from the first game appear in the second.