Lunar Lander (1980 video game)

Last updated
Lunar Lander
Lunar Lander cover.jpg
Publisher(s) Adventure International
Release1980

Lunar Lander is a 1980 video game published by Adventure International.

Contents

Gameplay

Lunar Lander is a game in which the player must land a ship on the Moon, in the style of other Lunar Lander games. [1]

This game was part of a series of arcade game clones for the TRS-80 and Atari 8-bit computers. Though not exactly the same as the Atari, Inc. version of Lunar Lander , it was advertised as "an arcade game simulation". [2] [3]

Reception

Richard McGrath reviewed the game for Computer Gaming World , and stated that "I have no real complaints. Adventure International has a winning program here. It is just as advertised--a quality version of an old standby." [1]

Reviews

Related Research Articles

<i>Asteroids</i> (video game) 1979 video game

Asteroids is a space-themed multidirectional shooter arcade video game designed by Lyle Rains and Ed Logg released in November 1979 by Atari, Inc. The player controls a single spaceship in an asteroid field which is periodically traversed by flying saucers. The object of the game is to shoot and destroy the asteroids and saucers, while not colliding with either, or being hit by the saucers' counter-fire. The game becomes harder as the number of asteroids increases.

<i>Zaxxon</i> 1982 video game

Zaxxon is a scrolling shooter developed and released by Sega as an arcade video game in 1982. The player pilots a ship through heavily defended space fortresses. Japanese electronics company Ikegami Tsushinki was also involved in the game's development.

<i>Centipede</i> (video game) 1981 video game

Centipede is a 1981 fixed shooter arcade video game developed and published by Atari, Inc. Designed by Dona Bailey and Ed Logg, it was one of the most commercially successful games from the golden age of arcade video games and one of the first with a significant female player base. The primary objective is to shoot all the segments of a centipede that winds down the playing field. An arcade sequel, Millipede, followed in 1982.

<i>Battlezone</i> (1980 video game) 1980 video game

Battlezone is a first-person shooter tank combat game released for arcades in November 1980 by Atari, Inc. The player controls a tank which is attacked by other tanks and missiles. Using a small radar scanner along with the terrain window, the player can locate enemies and obstacles around them in the barren landscape. Its innovative use of 3D graphics made it a huge hit, with approximately 15,000 cabinets sold.

<i>Pitfall!</i> 1982 video game

Pitfall! is a video game developed by David Crane for the Atari 2600 and released in 1982 by Activision. The player controls Pitfall Harry, who has a time limit of 20 minutes to seek treasure in a jungle. The game world is populated by enemies and hazards that variously cause the player to lose lives or points.

<span class="mw-page-title-main">Lunar Lander (video game genre)</span> Moon landing simulation games

Lunar Lander is a genre of video games loosely based on the 1969 landing of the Apollo Lunar Module on the Moon. In Lunar Lander games, players control a spacecraft as it falls toward the surface of the Moon or other astronomical body, using thrusters to slow the ship's descent and control its horizontal motion to reach a safe landing area. Crashing into obstacles, hitting the surface at too high a velocity, or running out of fuel all result in failure. In some games in the genre, the ship's orientation must be adjusted as well as its horizontal and vertical velocities.

<i>Moon Patrol</i> 1982 video game

Moon Patrol is a 1982 arcade video game developed and released by Irem. It was licensed to Williams for distribution in North America. The player controls a Moon buggy which can jump over and shoot obstacles on a horizontally scrolling landscape as well as shoot aerial attackers. Designed by Takashi Nishiyama, Moon Patrol is often credited with the introduction of full parallax scrolling in side-scrolling games. Cabinet art for the Williams version was done by Larry Day. Most of the home ports were from Atari, Inc., sometimes under the Atarisoft label.

1982 was the peak year for the golden age of arcade video games as well as the second generation of video game consoles. Many games were released that would spawn franchises, or at least sequels, including Dig Dug, Pole Position, Mr. Do!, Zaxxon, Q*bert, Time Pilot and Pitfall! The year's highest-grossing video game was Namco's arcade game Pac-Man, for the third year in a row, while the year's best-selling home system was the Atari 2600. Additional video game consoles added to a crowded market, notably the ColecoVision and Atari 5200. Troubles at Atari late in the year triggered the video game crash of 1983.

1979 saw many sequels and prequels in video games, such as Space Invaders Part II and Super Speed Race, along with new titles such as Asteroids, Football, Galaxian, Head On, Heiankyo Alien, Monaco GP, Sheriff and Warrior. For the second year in a row, the highest-grossing video game was Taito's arcade game Space Invaders and the best-selling home system was the Atari Video Computer System.

<i>Apple Panic</i> 1981 video game

Apple Panic is a game for the Apple II programmed by Ben Serki and published by Broderbund Software in 1981. Apple Panic is an unauthorized version of the 1980 arcade game Space Panic, the first game with ladders and platforms. While the arcade original remained obscure, Apple Panic became a top seller for home computers. It was ported to the Atari 8-bit computers, VIC-20, IBM PC, and TRS-80.

<i>The Dark Crystal</i> (video game) 1983 video game

Hi-Res Adventure #6: The Dark Crystal is a graphic adventure game based on Jim Henson's 1982 fantasy film, The Dark Crystal. The game was designed by Roberta Williams and was the first Hi-Res Adventure directly released under the SierraVenture label in 1983. Versions were published for the Apple II and Atari 8-bit computers. An alternate version of the game intended for younger players called Gelfling Adventure was released in 1984.

<i>Telengard</i> 1982 video game

Telengard is a 1982 role-playing dungeon crawler video game developed by Daniel Lawrence and published by Avalon Hill. The player explores a dungeon, fights monsters with magic, and avoids traps in real-time without any set mission other than surviving. Lawrence first wrote the game as DND, a 1976 version of Dungeons & Dragons for the DECsystem-10 mainframe computer. He continued to develop DND at Purdue University as a hobby, rewrote the game for the Commodore PET 2001 after 1978, and ported it to Apple II+, TRS-80, and Atari 800 before Avalon Hill found the game at a convention and licensed it for distribution. Its Commodore 64 release was the most popular. Reviewers noted Telengard's similarity to Dungeons and Dragons. RPG historian Shannon Appelcline noted the game as one of the first professionally produced computer role-playing games, and Gamasutra's Barton considered Telengard consequential in what he deemed "The Silver Age" of computer role-playing games preceding the golden age of the late 1980s. Some of the game's dungeon features, such as altars, fountains, teleportation cubes, and thrones, were adopted by later games such as Tunnels of Doom (1982).

<i>Tutankham</i> 1982 video game

Tutankham is a 1982 arcade video game developed and released by Konami and released by Stern in North America. Named after the Egyptian pharaoh Tutankhamun, the game combines a maze shoot 'em up with light puzzle-solving elements. It debuted at the European ATE and IMA amusement shows in January 1982 before releasing worldwide in Summer 1982. The game was a critical and commercial success and was ported to home systems by Parker Brothers.

<i>Lunar Lander</i> (1979 video game) 1979 Atari vector arcade game

Lunar Lander is a single-player arcade game in the Lunar Lander subgenre. It was developed by Atari, Inc. and released in August 1979. It was the most popular version to date of the "Lunar Lander" concept, surpassing the prior Moonlander (1973) and numerous text-based games, and most later iterations of the concept are based on this Atari version.

<i>Rear Guard</i> (video game) 1981 video game

Rear Guard is a horizontally scrolling shooter written for Atari 8-bit computers and published in December 1981 by Adventure International. Neil Larimer created the game with assistance from Sparky Starks. It was ported to the Apple II, TRS-80, and TRS-80 Color Computer.

<i>Superman: The Game</i> 1985 video game

Superman: The Game is a 1985 video game designed by Fernando Herrera and published in the US by First Star Software for the Commodore 64. For European release, Superman was ported the Acorn Electron, Amstrad CPC, Atari 8-bit computers, BBC Micro, and ZX Spectrum.

Big Five Software was an American video game developer and publisher in the first half of the 1980s founded by Bill Hogue and Jeff Konyu. The company developed games for the Tandy TRS-80 and later Atari 8-bit computers. Most of its TRS-80 games were clones of arcade video games, such as Galaxy Invasion (Galaxian), Super Nova (Asteroids), Defense Command, and Meteor Mission II. Big Five also sold an Atari joystick interface called TRISSTICK which was popular with TRS-80 owners.

<i>Bug Attack</i> 1982 video game

Bug Attack is a fixed shooter video game written by Jim Nitchals for the Apple II and published by Cavalier Computer in 1981. A version for Atari 8-bit computers was released in 1982. Bug Attack is based on Atari, Inc.'s Centipede arcade game.

<i>Time Runner</i> (video game) 1982 video game

Time Runner is a maze video game, similar to Konami's Amidar arcade game, published by Funsoft in 1981. It was written for the TRS-80 by Yves who also wrote a version for Atari 8-bit computers released the same year. A port to the Commodore 64 by Scott Maxwell and Troy Lyndon was published in 1983.

References

  1. 1 2 McGrath, Richard (May–June 1982). "The Eagle Has Landed". Computer Gaming World. Vol. 1, no. 4. pp. 34–35.
  2. "Lunar Lander" (PDF). Adventure International Microcomputer Software Catalog. Vol. 3, no. 2. Adventure International. 1983. p. 12.
  3. The A-Z of Atari 8-bit Games, p. 83
  4. https://strategyandtacticspress.com/library-files/Moves%20Issue55.pdf [ bare URL PDF ]