Graham Nelson

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Graham Nelson
Born1968 (age 5354)
OccupationMathematician, poet, game designer
Spouse Emily Short

Graham A. Nelson (born 1968) is a British mathematician, poet, and the creator of the Inform design system for creating interactive fiction (IF) games. He has authored several IF games, including Curses (1993) and Jigsaw (1995). [1]

Contents

Education

In 1994, Nelson received a Ph.D. in mathematics from the University of Oxford under the supervision of Simon Donaldson. [2]

Writing

Nelson co-edited Oxford Poetry [ citation needed ] and in 1997 received an Eric Gregory Award from the Society of Authors for his poetry. [3] As of 2004 he was managing editor of Legenda, the imprint of the Modern Humanities Research Association (MHRA). [4]

Interactive fiction

Nelson is the creator of the Inform design system for creating interactive fiction (IF) games. He has also authored several IF games, including Curses (1993) and Jigsaw (1995), using the experience of writing Curses in particular to expand the range of verbs that Inform is capable of understanding. [1]

Personal life

Nelson is married to IF writer Emily Short. [5]

Games

Written

Ported

Other works

Related Research Articles

<span class="mw-page-title-main">Interactive fiction</span> Nonlinear narratives set by audience decisions

Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the form of interactive narratives or interactive narrations. These works can also be understood as a form of video game, either in the form of an adventure game or role-playing game. In common usage, the term refers to text adventures, a type of adventure game where the entire interface can be "text-only", however, graphical text adventures still fall under the text adventure category if the main way to interact with the game is by typing text. Some users of the term distinguish between interactive fiction, known as "Puzzle-free", that focuses on narrative, and "text adventures" that focus on puzzles.

The Interactive Fiction Competition is one of several annual competitions for works of interactive fiction. It has been held since 1995. It is intended for fairly short games, as judges are only allowed to spend two hours playing a game before deciding how many points to award it. The competition has been described as the "Super Bowl" of interactive fiction.

In computing, Xyzzy is sometimes used as a metasyntactic variable or as a video game cheat code. Xyzzy comes from the Colossal Cave Adventure computer game, where it is the first "magic word" that most players encounter.

The Z-machine is a virtual machine that was developed by Joel Berez and Marc Blank in 1979 and used by Infocom for its text adventure games. Infocom compiled game code to files containing Z-machine instructions and could therefore port its text adventures to a new platform simply by writing a Z-machine implementation for that platform. With the large number of incompatible home computer systems in use at the time, this was an important advantage over using native code or developing a compiler for each system.

Inform is a programming language and design system for interactive fiction originally created in 1993 by Graham Nelson. Inform can generate programs designed for the Z-code or Glulx virtual machines. Versions 1 through 5 were released between 1993 and 1996. Around 1996, Nelson rewrote Inform from first principles to create version 6 . Over the following decade, version 6 became reasonably stable and a popular language for writing interactive fiction. In 2006, Nelson released Inform 7, a completely new language based on principles of natural language and a new set of tools based around a book-publishing metaphor.

Text Adventure Development System (TADS) is a prototype-based domain-specific programming language and set of standard libraries for creating interactive fiction (IF) games.

Adam Cadre is an American writer active in a number of forms—novels, screenplays, webcomics, essays—but best known for his work in interactive fiction.

<i>Photopia</i> 1998 video game

Photopia is a piece of literature by Adam Cadre rendered in the form of interactive fiction, and written in Inform. It has received both praise and criticism for its heavy focus on fiction rather than on interactivity. It won first place in the 1998 Interactive Fiction Competition. Photopia has few puzzles and a linear structure, allowing the player no way to alter the eventual conclusion but maintaining the illusion of non-linearity.

<span class="mw-page-title-main">Andrew Plotkin</span> Interactive fiction programmer and writer

Andrew Plotkin, also known as Zarf, is a central figure in the modern interactive fiction (IF) community. Having both written a number of award-winning games and developed a range of new file formats, interpreters, and other utilities for the design, production, and running of IF games, Plotkin is widely recognised for both his creative and his technical contributions to the homebrew IF scene.

The XYZZY Awards are the annual awards given to works of interactive fiction, serving a similar role to the Academy Awards for film. The awards were inaugurated in 1997 by Eileen Mullin, the editor of XYZZYnews. Any game released during the year prior to the award ceremony is eligible for nomination to receive an award. The decision process takes place in two stages: members of the interactive fiction community nominate works within specific categories and sufficiently supported nominations become finalists within those categories. Community members then vote among the finalists, and the game receiving a plurality of votes is given the award in an online ceremony.

<i>Blue Chairs</i> 0000 video game

Blue Chairs is an interactive fiction game by American author Chris Klimas.

Spider and Web is a piece of interactive fiction written by Andrew Plotkin.

<i>Curses</i> (video game) 1993 video game

Curses is an interactive fiction computer game created by Graham Nelson in 1993. Appearing in the beginning of the non-commercial era of interactive fiction, it is considered one of the milestones of the genre.

The Frenetic Five is a series of three text adventures about a band of superheroes, all made with TADS version 2 and distributed as freeware. The series was created by Neil deMause for the Interactive Fiction Competition.

<span class="mw-page-title-main">Emily Short</span> Interactive fiction writer

Emily Short is an interactive fiction (IF) writer.

Jon Ingold is a British author of interactive fiction and co-founder of inkle, where he co-directed and co-wrote 80 Days, and wrote Heaven's Vault and Overboard!. His interactive fiction has frequently been nominated for XYZZY Awards and has won on multiple occasions, including Best Game, Best Story and Best Setting awards for All Roads in 2001. Ingold's works are notable for their attention to the levels of knowledge that the player and player character have of the in-game situation, with the effect often depending on a player who understands more than the character or vice versa. Ingold has also written a number of plays, short stories and novels.

<i>Anchorhead</i> 1998 video game

Anchorhead is a Lovecraftian horror interactive fiction game, originally written and published by Michael S. Gentry in 1998. The game is heavily inspired by the works and writing style of H.P. Lovecraft, particularly the Cthulhu mythos.

<i>Jigsaw</i> (video game) 1995 interactive fiction computer game

Jigsaw is an interactive fiction (IF) game, written by Graham Nelson in 1995.

The Edifice is a 1997 work of interactive fiction by Lucian P. Smith about the evolution of an early anthropoid in stone-age times. It is distributed in z-code format as freeware. The game won the 1997 Interactive Fiction Competition, and went on to also win that year's XYZZY Award for Best Puzzles and XYZZY Award for Best Individual Puzzle. It gained plaudits for its famous "language puzzle".

Legenda is an imprint founded in 1995 by the European Humanities Research Centre at Oxford University, England.

References

  1. 1 2 Rothstein, Edward (6 April 1998). "TECHNOLOGY: CONNECTIONS; In the intricacy of a text game, no object is superfluous, no formulation too strange" . New York Times . Archived from the original on 4 January 2013. Retrieved 10 March 2021.
  2. Graham Nelson at the Mathematics Genealogy Project
  3. Eric Gregory Trust Fund Awards (winners), Society of Authors. Accessed 2007-04-19.
  4. "New Partners for Oxford University's Legenda Imprint", 2004-10-21. Modern Humanities Research Association Archived 13 September 2002 at the Library of Congress Web Archives. Accessed 2007-04-19
  5. "Private Games". Emily Short's Interactive Storytelling. 6 September 2015. Retrieved 14 May 2018.