Capcom Fighting Evolution

Last updated
Capcom Fighting Jam
Capcom Fighting Evolution.png
Developer(s) Capcom Production Studio 2
Publisher(s) Capcom
Director(s) Hidetoshi Ishizawa
Producer(s) Yoshinori Ono
Hitomi Nishimoto
Hidetoshi Ishizawa
Kenji Itsuno
Designer(s) Hidetoshi Ishizawa
Shinsuke Kodama
Programmer(s) Yasunori Harada
Kazuhito Nakai
Composer(s) Noriyuki Asakura
Platform(s) Arcade, PlayStation 2, Xbox
ReleaseArcade
October 2004
PlayStation 2
  • NA: November 16, 2004
  • JP: December 2, 2004
  • EU: February 12, 2005
Xbox
  • NA: June 14, 2005
  • JP: June 16, 2005
  • EU: June 24, 2005
Genre(s) Fighting
Mode(s)Up to 2 players simultaneously
Arcade system Namco System 246

Capcom Fighting Jam [lower-alpha 1] , released in the US as Capcom Fighting Evolution, is a 2004 head-to-head fighting game from Capcom. It was originally released as a coin-operated arcade game for the Namco System 246 hardware and ported to the PlayStation 2 and Xbox. The game features characters from three different incarnations of the Street Fighter series, as well as characters from the Darkstalkers series and the CPS III arcade game Red Earth , with each character employing the fighting system from the game which they represent.

Contents

Gameplay

Capcom Fighting Evolution features characters all taken from the rosters of Street Fighter II , Street Fighter Alpha 3 , Street Fighter III: 3rd Strike , Darkstalkers 3 , as well as the single game Red Earth . There are four selectable characters representing each series, excluding original character Ingrid and the boss characters Pyron and Shin Akuma. Each character uses a fighting system from the game which determines the techniques they can use and their super move gauge. Ingrid uses her unique fighting style with her own techniques, for a total of six fighting styles.

The game consists of two-on-two endurance-style matches similar to that of Rival Schools: United By Fate . The player selects a pair of character and then begins a match with one character. In the Japanese version of the game, if their current character is defeated for one round, then the next round will begin with the other character. In the North American version, the character can remain the same whether he or she wins or loses.

Characters

Street Fighter II

The Street Fighter II characters follow the playing style of Super Street Fighter II Turbo . Each Street Fighter II character only has a single-level Super Combo gauge that allows them to perform a Super Combo at MAX level. They cannot air block nor dash like other characters, but can stand up quickly when they fall to the ground. Unlike Super Turbo, each character has two Super Combo moves. Despite representing Street Fighter II, the graphics for Ryu and Bison are actually from their Capcom vs. SNK incarnation, while Guile is from Street Fighter Alpha 3 and Zangief received a new sprite (edited from his Street Fighter Alpha one) just for this game.

Darkstalkers

The Darkstalkers characters have a three-level "Special Stock" gauge like in Night Warriors: Darkstalkers Revenge, allowing them to perform ES Moves (enhanced versions of their regular special moves) or EX Specials (their super moves). They can also perform Guard Cancels (a counterattacking special move) and Chain Combos (which allows them to link any basic moves with another one of equal or greater strength). Darkstalkers characters can air block and dash, as well as do standing-up attacks and move while they're down.

Street Fighter Alpha

The Street Fighter Alpha characters have single-level Custom Combo gauge and can perform a specific Super Combo or a Custom Combo when the gauge is 50% full. Does more damage at MAX level. They can also air block and perform Alpha Counters or recovering rolls.

Red Earth

The characters from Red Earth have a Gem gauge which allows the player to stock up to two gems after the gauge fills up. When the player has a gem in stock, they can level-up their character and make them stronger or perform a Mystic Break (their super moves). The Red Earth characters have a blocking technique called the "Ultimate Guard", which allows them to block all attacks (except throws) without consuming energy. They can also follow an Ultimate Guard with an "Ultimate Counter".

Street Fighter III

The characters from Street Fighter III have a two-level Super Art gauge. Unlike in Street Fighter III, the characters in this game cannot select a Super Art before battle, but they have access to more than one Super Art (much like their Street Fighter II counterparts) as well as EX Moves, powered-up versions of their regular Special Moves. Players can also "parry" an opponent's attacks, which allows them to nullify one hit of an attack and usually slow down the attacker enough to allow the defender to make a quick counterattack.

Original character

Ingrid makes a return appearance in Street Fighter Alpha 3 MAX for the PlayStation Portable; in that game, she is a time traveller trying to retrieve her power from M. Bison, who stole it and named it Psycho Power.

Bosses

Soundtrack

Capcom Fighting Jam: Original Soundtrack, an officially licensed soundtrack of the game, was released on December 12, 2004, in Japan only. This album features the original music found in the game composed by Noriyuki Asakura. The first pressing of this album came with an exclusive mini disc that featured both the vocal and instrumental versions of Ingrid's Theme; 'Heat Haze' by Maiko Kubo. The cover artwork was done by Shinkiro.

Reception

The PlayStation 2 and Xbox versions received "mixed" reviews according to the review aggregation website Metacritic. [1] [2] In Japan, Famitsu gave the former console version a score of 26 out of 40. [4]

The game was criticized because all of the characters, except Ingrid, were copy-and-pasted from their respective games, where the Street Fighter II characters were taken from Capcom vs. SNK 2 , but had drastically cut-down animation frames. Comparisons were instantly drawn to the similar Vs. Marvel and SNK series of games, and the gameplay of this newest fighter seemed to lack the finesse of previous games.[ citation needed ] Many series favorites such as Ken, Sagat and Morrigan were also relegated to background appearances or cameos in the endings, which did little to aid the game's popularity.[ citation needed ] The game also received criticism that certain moves that the characters originally had were not available to the player, which led to some backlash from fans of the games.[ citation needed ]

Producer Yoshinori Ono has admitted that the game was essentially a salvaged version of Capcom Fighting All-Stars, and has also stated how the crossover, mechanics, and inclusion of the various gameplay systems inherent to each series lead to balancing problems.[ citation needed ] Ono also said that he replaced another producer who had been in charge of the game's creation before leaving during the middle of its production.[ citation needed ]

Notes

  1. Japanese: カプコン ファイティング ジャム, Hepburn: Kapukon Faitingu Jamu
  2. Three critics of Electronic Gaming Monthly gave the PlayStation 2 version each a score of 4/10, 5.5/10, and 5/10.

Related Research Articles

<i>Street Fighter III</i> 1997 video game

Street Fighter III: New Generation is a fighting game in Capcom's Street Fighter series, originally released as a coin-operated arcade game in 1997. The game's name as it appears on the cabinet is Three: A New Generation of Street Fighters. Street Fighter III was produced for the CD-ROM-based CP System III hardware, which allowed for more elaborate 2D graphics than the CPS II-based Street Fighter Alpha games, while revamping many of the play mechanics. The game, which was designed as a direct sequel to Street Fighter II, initially discarded every previous character except for Ryu and Ken, introducing an all-new roster led by Alex. Likewise, a new antagonist named Gill took over M. Bison's role from the previous games as the new boss character.

<i>Marvel vs. Capcom</i> Series of crossover fighting games

Marvel vs. Capcom is a series of crossover fighting games developed and published by Capcom, featuring characters from their own video game franchises and comic book series published by Marvel Comics. The series originated as coin-operated arcade games, though later releases would be specifically developed for home consoles, handhelds, and personal computers.

<i>X-Men vs. Street Fighter</i> 1996 video game

X-Men vs. Street Fighter is a crossover fighting video game developed and published by Capcom. It is Capcom's third fighting game to feature Marvel Comics characters, following X-Men: Children of the Atom and Marvel Super Heroes, and is the first installment in the Marvel vs. Capcom series. As the title suggests, the game includes characters from Marvel's X-Men franchise and the cast from Capcom's Street Fighter series. Originally released as a coin-operated arcade game in 1996, it was ported to the Sega Saturn in 1997 and the PlayStation in 1998.

<i>Street Fighter Alpha 2</i> 1996 video game

Street Fighter Alpha 2, known as Street Fighter Zero 2 in Japan, Asia, South America, and Oceania, is a 1996 fighting game originally released for the CPS II arcade hardware by Capcom. The game is a remake to the previous year's Street Fighter Alpha: Warriors' Dreams. The game features a number of improvements over the original, such as new attacks, stages, endings, and gameplay features. It was followed by Street Fighter Alpha 3.

<i>Street Fighter Alpha 3</i> 1998 arcade video game

Street Fighter Alpha 3, released as Street Fighter Zero 3 in Japan, Asia, South America, and Oceania, is a 2D fighting game originally released by Capcom for the arcade in 1998. It is the third and final installment in the Street Fighter Alpha sub-series, which serves as a sequel to Street Fighter Alpha 2, and ran on the same CP System II hardware as previous Alpha games. The game was produced after the Street Fighter III sub-series has started, being released after 2nd Impact, but before 3rd Strike. Alpha 3 further expanded the playable fighter roster from Street Fighter Alpha 2 and added new features such as selectable fighting styles called "isms".

<i>Super Puzzle Fighter II Turbo</i> 1996 video game

Super Puzzle Fighter II Turbo, released in Japan as Super Puzzle Fighter II X, is a tile-matching puzzle video game released in 1996 for the CP System II (CPS2) arcade board, by Capcom and its Capcom Coin-Op division. The game's title is a play on Super Street Fighter II Turbo, as there were no other Puzzle Fighter games at the time, and the game includes music and interface elements spoofing the Street Fighter Alpha and Darkstalkers games. It was a response to Sega's Puyo Puyo 2 that had been sweeping the Japanese arcade scene.

Capcom Fighting All-Stars: Code Holder is a cancelled 3D fighting game developed by Capcom for arcade and PlayStation 2. The game would have featured characters from various Capcom franchises fighting to prevent a massive bomb from exploding. The game was canceled in 2003 due to poor feedback during its testing period, though it would influence the release of Capcom Fighting Evolution the following year.

<i>SNK vs. Capcom: SVC Chaos</i> 2003 video game

SNK vs. Capcom: SVC Chaos is a 2003 fighting game produced by Playmore for the Neo Geo arcade and home platform. It was then later ported to the PlayStation 2 and Xbox, although only the Xbox port was released in North America and both platforms were released in Japan and PAL regions.

<i>Marvel vs. Capcom: Clash of Super Heroes</i> 1998 crossover fighting video game developed and published by Capcom

Marvel vs. Capcom: Clash of Super Heroes is a crossover fighting game developed and published by Capcom. It is the third installment in the Marvel vs. Capcom series, which features characters from Capcom's video game franchises and characters from Marvel Comics. The game debuted in Japanese and North American arcades in 1998. It was ported to the Dreamcast in 1999 and the PlayStation in 2000. The game was re-released in 2012 for the PlayStation 3 and Xbox 360 as part of the Marvel vs. Capcom Origins collection.

<i>Marvel vs. Capcom 2: New Age of Heroes</i> 2000 video game

Marvel vs. Capcom 2: New Age of Heroes is a crossover fighting game developed and published by Capcom. It is the fourth installment in the Marvel vs. Capcom series, which features characters from both Capcom's video game franchises and comic book series published by Marvel Comics. Originally released in Japanese arcades in 2000, the game received ports to the Dreamcast, PlayStation 2, PlayStation 3, Xbox, Xbox 360, and iOS devices over the span of twelve years.

<i>Street Fighter Anniversary Collection</i> 2004 video game

Street Fighter Anniversary Collection is a bundle of two Street Fighter games: Hyper Street Fighter II, and Street Fighter III: 3rd Strike. It was released for the PlayStation 2 and Xbox. Both versions are nearly identical, but the latter version offered online competitive play. The PlayStation 2 version of the bundle was only released in North America, since the PS2 versions of Hyper Street Fighter II and 3rd Strike were released as separate stand-alone games in Japan, with the PAL region only receiving a separate release of Hyper Street Fighter II on the PS2. The Xbox version of the bundle was released in all three regions.

<i>Night Warriors: Darkstalkers Revenge</i> 1995 video game

Night Warriors: Darkstalkers' Revenge, known in Japan as Vampire Hunter: Darkstalkers' Revenge, is the second game in the Darkstalkers fighting game series, developed and released by Capcom for the arcades in 1995. Darkstalkers' Revenge was ported to the Sega Saturn home console in 1996, and included in the compilation releases Vampire: Darkstalkers Collection in 2005, Darkstalkers Resurrection in 2013, and Capcom Fighting Collection compilation in 2022.

<i>Hyper Street Fighter II</i> 2003 video game

Hyper Street Fighter II: The Anniversary Edition is a fighting game by Capcom that was originally released for the arcade and PlayStation 2 in 2003 in Japan and in 2004 in North America and Asia. Released to commemorate the 15th anniversary of the Street Fighter series, Hyper Street Fighter II is a modified port of Super Street Fighter II Turbo in which players can control any versions of the main characters from the five Street Fighter II games previously released for arcade. Although originally released as a home console game, an arcade port was released shortly afterwards in limited quantities, turning it into the sixth arcade iteration. This game is also the last to use the CP System II.

<i>Darkstalkers: The Night Warriors</i> 1994 video game

Darkstalkers: The Night Warriors, known in Japan as Vampire: The Night Warriors, is the first title in the Darkstalkers fighting game series, developed and released by Capcom in 1994, originally for the CPS II arcade hardware. It was ported to the PlayStation by Psygnosis in 1996 and was followed by Night Warriors: Darkstalkers' Revenge in 1995. Darkstalkers: The Night Warriors was ported as a part of Capcom Fighting Collection on June 24, 2022 to Nintendo Switch, PlayStation 4, Windows, and Xbox One.

<i>Street Fighter Alpha</i> 1995 video game

Street Fighter Alpha: Warriors' Dreams, known as Street Fighter Zero in Japan, Asia, South America, and Oceania, is a 2D arcade fighting game by Capcom originally released in 1995 for the CP System II hardware. It was the first all new Street Fighter game produced by Capcom since the release of Street Fighter II in 1991. The working title for the game was Street Fighter Legends.

<i>Street Fighter</i> Japanese media franchise

Street Fighter, is a Japanese media franchise centered on a series of fighting games developed and published by Capcom. The first game in the series was released in 1987, followed by six other main series games, various spin-offs and crossovers, and numerous appearances in other media. Its best-selling 1991 release Street Fighter II established many of the conventions of the one-on-one fighting genre.

<i>Super Gem Fighter Mini Mix</i> 1997 video game

Super Gem Fighter Mini Mix, released in Japan as Pocket Fighter, is a fighting video game released by Capcom in 1997 for the CPS II arcade system. It was ported to the PlayStation, which retained the Pocket Fighter title for its North American and European releases, then the Sega Saturn and WonderSwan, as well as the PlayStation 2 as part of the Street Fighter Alpha-themed compilation title Street Fighter Alpha Anthology.

<i>Street Fighter EX</i> 1996 video game

Street Fighter EX is a 2D head-to-head fighting game with 3D graphics, originally released as a coin-operated arcade game for the Sony ZN hardware in 1996. It is a spin-off of the Street Fighter series co-produced by Capcom with Arika and was the first game in the series to feature 3D polygon graphics. It was followed by an updated arcade version titled Street Fighter EX Plus, as well as a PlayStation-exclusive home console version titled Street Fighter EX Plus α, both released in 1997. A Nintendo 64 version was also announced for release in 1997, but later cancelled.

<i>Capcom Fighting Collection</i> 2022 video game

Capcom Fighting Collection is a fighting game compilation by Capcom in celebration of the Street Fighter series' 35th anniversary. The collection includes arcade versions of ten fighting games originally released by Capcom between 1994 and 2003, including all five Darkstalkers games. It was released on June 24, 2022 on Nintendo Switch, PlayStation 4, Windows, and Xbox One.

References

  1. 1 2 "Capcom Fighting Evolution for PlayStation 2 Reviews". Metacritic . Red Ventures.
  2. 1 2 "Capcom Fighting Evolution for Xbox Reviews". Metacritic. Red Ventures. Retrieved June 27, 2022.
  3. EGM staff (Christmas 2004). "Capcom Fighting Evolution (PS2)". Electronic Gaming Monthly . No. 186. Ziff Davis. p. 115.
  4. 1 2 "カプコン ファイティング ジャム [PS2]". Famitsu (in Japanese). Enterbrain . Retrieved June 27, 2022.
  5. "Capcom Fighting Evolution (PS2)". Game Informer . No. 140. GameStop. December 2004. p. 175.
  6. Major Mike (November 23, 2004). "Capcom Fighting Evolution Review for PS2 on GamePro.com". GamePro . IDG Entertainment. Archived from the original on February 9, 2005. Retrieved June 27, 2022.
  7. Dodson, Joe (November 19, 2004). "Capcom Fighting Evolution Review (PS2)". GameRevolution . CraveOnline. Archived from the original on September 10, 2015. Retrieved June 27, 2022.
  8. Kasavin, Greg (November 15, 2004). "Capcom Fighting Evolution Review (PS2)". GameSpot . Red Ventures. Retrieved June 27, 2022.
  9. Kasavin, Greg (June 16, 2005). "Capcom Fighting Evolution Review (Xbox) [date mislabeled as "May 17, 2006"]". GameSpot. Red Ventures. Archived from the original on June 18, 2005. Retrieved June 27, 2022.
  10. Turner, Benjamin (November 19, 2004). "GameSpy: Capcom Fighting Evolution (PS2)". GameSpy . IGN Entertainment. Retrieved June 27, 2022.
  11. Turner, Benjamin (June 13, 2005). "GameSpy: Capcom Fighting Evolution (Xbox)". GameSpy. IGN Entertainment. Archived from the original on June 9, 2007. Retrieved June 27, 2022.
  12. "Capcom Fighting Evolution Review (Xbox)". GameTrailers . Viacom. July 7, 2005. Archived from the original on February 18, 2009. Retrieved June 27, 2022.
  13. Watkins, Rob (December 6, 2004). "Capcom Fighting Evolution - PS2 - Review". GameZone. Archived from the original on October 6, 2008. Retrieved June 27, 2022.
  14. Knutson, Michael (June 24, 2005). "Capcom Fighting Evolution - XB - Review". GameZone. Archived from the original on January 25, 2009. Retrieved June 27, 2022.
  15. Dunham, Jeremy (November 16, 2004). "Capcom Fighting Evolution (PS2)". IGN . Ziff Davis. Retrieved June 27, 2022.
  16. Dunham, Jeremy (June 14, 2005). "Capcom Fighting Evolution (Xbox)". IGN. Ziff Davis. Retrieved June 27, 2022.
  17. "Capcom Fighting Evolution". Official U.S. PlayStation Magazine . No. 88. Ziff Davis. January 2005. p. 109.
  18. "Capcom Fighting Evolution". Official Xbox Magazine . Future US. July 2005. p. 88.
  19. Huschka, Ryan (July 3, 2005). "'Capcom Fighting Evolution'". Detroit Free Press . Gannett Company. Archived from the original on September 17, 2005. Retrieved June 27, 2022.