Mortal Kombat: Special Forces | |
---|---|
Developer(s) | Midway Games |
Publisher(s) | Midway Games |
Director(s) | John Walsh |
Producer(s) | Michael Gottlieb |
Programmer(s) | John Walsh Jonathan Murfey Daniel Markham |
Artist(s) | Richard Ho Carlos Pesina Herman Sanchez |
Composer(s) | Dan Forden |
Series | Mortal Kombat |
Platform(s) | PlayStation |
Release | |
Genre(s) | Action-adventure, beat 'em up |
Mode(s) | Single-player |
Mortal Kombat: Special Forces is a 2000 action-adventure beat 'em up video game developed and published by Midway for the PlayStation in 2000. A spin-off of the Mortal Kombat franchise, it is the second installment to not be a fighting game and the first 3D spin-off. Set before the first game Mortal Kombat , players control Jax as he pursues criminal leader Kano and his gang.
Special Forces endured a difficult development due to series co-creator John Tobias and other staff members leaving Midway before the game was completed. The departure of Tobias led to a significant trimming of content, including the removal of Sonya Blade as a playable character. Upon release, the game was panned by critics for its poor level design and tedious gameplay, and is considered one of the worst video games of all time.
Mortal Kombat: Special Forces is a third-person view action-adventure game. The protagonist is Jax, who uses not only hand-to-hand combat techniques but also firearms and explosives. There are five levels set on Earth in Netherrealm, with a boss battle at the end of each of them. Exploring the locations in the search for keys, the players solve puzzles, find the codes to unlock the doors, and blast hidden passages in walls. Jax can ascend to higher-level platforms even as he cannot jump, but he can push large blocks.
The player can restore Jax's health meter using first-aid kits. The player also has a limited energy reserve: whenever Jax performs one of his special techniques, he spends energy that can be replenished by performing certain combos. Jax can attack with his hands and feet, as well as block counter strikes. Although there are no Fatality systems, the combo system allows finishing off the opponent with the final blow in case the enemy's health line is exhausted by this moment. The experience points that a player gains by defeating enemies allow one to get new combos. An in-game menu displays the presence of items in the player's inventory, and also contains information on the purpose of the current mission. After completing the game, the player can activate the cheat menu to start a new game with additional bonuses.
Mortal Kombat: Special Forces is chronologically the first game in the Mortal Kombat storyline, as its events take place 4 weeks before Mortal Kombat Mythologies: Sub-Zero . The story of the game involves Kano freeing his gang, the Black Dragon from a maximum security prison. US Army Major Jax Briggs, seeking revenge for the slaughter of his Special Forces comrades at the hands of the Black Dragon, undertakes a mission to stop them from retrieving an artifact of great power, the Eye of Chitian. The true power of the artifact is shown in the ending that it can open portals to other realms when Jax uses the artifact to teleport himself and Kano back to Earthrealm after defeating him.
Besides Jax, Kano, and Kano's Black Dragon subordinates Tremor and Jarek, the game features three characters exclusive to this entry in the series:
This was the second Mortal Kombat game developed by Midway that was not a fighting game, after having tested the waters with Mortal Kombat Mythologies: Sub-Zero in 1997. Series co-creator John Tobias intended to work on a series of platform games to expand the Mortal Kombat universe, including titles centering on Baraka and Liu Kang; only the latter was actually released by Midway (2005's Mortal Kombat: Shaolin Monks ) despite having sat on the drawing board for many years.
Although Special Forces was only released on the PlayStation, it was also supposed to be released both on the Nintendo 64 and Dreamcast. [3] Many of the Midway Games staff, including Tobias, left the company in 1999 for various reasons while the game was still in production. The plot of Special Forces (which originally included Sonya Blade [4] ) was greatly revised following Tobias's departure and the game was rushed to completion.[ citation needed ]
Tobias said about the final version: "You know I really never played it, I saw it at E3 and I maybe played it for like five minutes and never really played it after that. So I'm not really familiar with how it ended up." [5] Ed Boon later recalled: "I didn't work on Special Forces. The game and project were riddled with all kinds of problems. I could write a book on that." [6]
Aggregator | Score |
---|---|
Metacritic | 28/100 [7] |
Publication | Score |
---|---|
AllGame | [8] |
CNET Gamecenter | 4/10 [9] |
Electronic Gaming Monthly | 1.5/10 [10] |
EP Daily | 7/10 [11] |
Game Informer | 1.75/10 [12] |
GamePro | [13] |
GameSpot | 2.1/10 [14] |
IGN | 3/10 [15] |
Next Generation | [16] |
Official U.S. PlayStation Magazine | [17] |
The game received "unfavorable" reviews according to the review aggregation website Metacritic. [7] Blake Fischer of NextGen said of the game, "Don't let the cheap price fool you. This isn't even worth a trip to the store." [16]
Of all the Mortal Kombat games, Special Forces is considered by some to be the worst. [18] Its sales were so low that Midway placed the series on hold in preparation for Mortal Kombat: Deadly Alliance (2002). Ed Boon himself stated: "The game had a pretty bumpy development ride and the game didn't turn out very good at all." [19] In 2011, GamesRadar+ ranked it as the second most absurd Mortal Kombat offshoot (behind only Mortal Kombat: Live Tour ). [20] In 2013, the website also ranked it as the 41st worst game ever made. [21]
Conversely, some of the reviews have been more positive. Video Games: The Ultimate Guide gave the game 7 out of 10, [22] GameVortex gave it 79%, [23] and The Electric Playground gave it 7 out of 10. [11]
Mortal Kombat: Deadly Alliance is a 2002 fighting game developed and published by Midway for the Xbox, PlayStation 2, GameCube, and Game Boy Advance. It was the first all-new Mortal Kombat fighting game produced exclusively for home consoles, with no preceding arcade release. It is the fifth main installment in the Mortal Kombat franchise and a sequel to 1997's Mortal Kombat 4. Its story focuses on the eponymous alliance between sorcerers Quan Chi and Shang Tsung and their schemes to revive an ancient army to conquer Outworld and Earthrealm. The game is the only main installment not to feature series protagonist Liu Kang as a playable character. It is also the first game in the canon series to not have the involvement of co-creator John Tobias, as he left Midway in 1999 to pursue other interests.
Mortal Kombat 4 is the fourth main installment in the Mortal Kombat series of fighting games developed by Midway Games. Released to arcades in 1997, Mortal Kombat 4 is the first title from the series, and one of the first made by Midway overall, to use 3D computer graphics. It is also the last game of the series to have an arcade release. It was later ported to the PlayStation, Nintendo 64, PC, and Game Boy Color the following year, as well as an updated version titled Mortal Kombat Gold released exclusively for the Dreamcast.
Sub-Zero is a fictional character in the Mortal Kombat fighting game franchise by Midway Games and NetherRealm Studios. A warrior from the fictional Lin Kuei clan, he possesses ability to control ice in many forms. He is the only fighter to appear in every main installment of the series, along with the action-adventure spin-off Mortal Kombat Mythologies: Sub-Zero (1997).
Johnny Cage is a character in the Mortal Kombat fighting game franchise by Midway Games and NetherRealm Studios. Introduced in the original 1992 game, he is an action movie star with an extensive martial arts background. The series depicts Cage as one of the primary heroes defending Earthrealm from various threats, as well as the comic foil. In the first rebooted timeline, Cage is also the love interest of Special Forces officer Sonya Blade and the father of their daughter Cassie. He is inspired by martial arts star Jean-Claude Van Damme, particularly Van Damme's character, Frank Dux, in the 1988 film Bloodsport. A staple of the franchise, Cage has appeared in various media outside of the games.
Ermac is a character in the Mortal Kombat fighting game franchise by Midway Games and NetherRealm Studios. Debuting as an unlockable character in Ultimate Mortal Kombat 3 (1995), he is an amalgam of the souls of deceased warriors and possesses telekinetic abilities.
This is a list of playable and boss characters from the Mortal Kombat fighting game franchise and the games in which they appear. Created by Ed Boon and John Tobias, the series depicts conflicts between various realms. Most characters fight on behalf of their realm, with the primary heroes defending Earthrealm against conquering villains from Outworld and the Netherrealm. Early installments feature the characters participating in the eponymous Mortal Kombat tournament to decide their realm's fate. In later installments, Earthrealm is often invaded by force.
Jackson "Jax" Briggs is a fictional character in the Mortal Kombat fighting game franchise by Midway Games and NetherRealm Studios. Introduced in Mortal Kombat II (1993) as the leader of a Special Forces unit, he became a mainstay of the series, including as the protagonist of the action-adventure spin-off Mortal Kombat: Special Forces (2000). The character is distinguished by his metal bionic arms, which he first received in Mortal Kombat 3 (1995), and his abilities are based around his upper-body strength.
Kitana is a fictional character in the Mortal Kombat media franchise originally by Midway Games and later by NetherRealm Studios. Debuting in Mortal Kombat II (1993) as a player character and as a royal from the fictional realm of Edenia. She uses steel fans as her primary weapon. In the series, Kitana is aligned with multiple characters, especially Mileena who originally served as her clone, however, as the series evolves, Mileena suddenly becomes the older sister of Kitana and takes her place being the empress of Outworld. Kitana also shares the relationship as the love interest for the series' protagonist Liu Kang.
Kenshi Takahashi is a character in the Mortal Kombat fighting game franchise by Midway Games and NetherRealm Studios. He makes his series debut in Mortal Kombat: Deadly Alliance (2002) as a blind swordsman and Special Forces operative. In addition to his sword skills, he possesses telekinetic abilities.
Mortal Kombat 3 is a 1995 arcade fighting game developed by Midway Games. It is the third main installment in the Mortal Kombat franchise and a sequel to 1993's Mortal Kombat II. As in the previous games, it has a cast of characters that players choose from and guide through a series of battles against other opponents. The game avoids the tournament storyline of its predecessors, as various warriors instead fight against the returning Shao Kahn, who has resurrected his bride Sindel and started an invasion of Earthrealm.
Mortal Kombat II is a fighting game originally produced by Midway for the arcades in 1993. It was ported to multiple home systems, including MS-DOS, Amiga, Game Boy, Game Gear, Sega Genesis, 32X, Sega Saturn, Super Nintendo Entertainment System, and PlayStation only in Japan, mostly in licensed versions developed by Probe Software and Sculptured Software and published by Acclaim Entertainment.
Fatality is the name given to a gameplay feature in the Mortal Kombat series of fighting video games, in which the victor of the final round in a match inflicts a brutal and gruesome finishing move onto their defeated opponent. Prompted by the announcer saying "Finish Him/Her", players have a short time window to execute a Fatality by entering a specific button and joystick or D-Pad combination, while positioned at a specific distance from the opponent. The Fatality and its derivations are notable features of the Mortal Kombat series and have caused a large cultural impact and controversies.
Sonya Blade is a fictional character in the Mortal Kombat fighting game franchise by Midway Games and NetherRealm Studios. She debuted in the original 1992 game as the roster's sole female fighter, a military officer with the Special Forces. In the storyline of the games, Sonya becomes involved with the eponymous Mortal Kombat tournament through pursuit of her archenemy, the criminal leader Kano. She subsequently joins the warriors defending Earthrealm and establishes a government agency dedicated to battling otherworldly threats. The series' rebooted timeline also depicts her as the love interest to martial arts actor Johnny Cage and the mother of their daughter Cassie. A mainstay of the franchise, Sonya has also appeared in various media outside of the games. Reception to the character has been generally positive, with respect to her role as one of Mortal Kombat's primary female fighters. Though, some of her outfits in the games have received criticism.
Edward "Ed" Boon is an American video game programmer, voice actor, and director. Boon was employed for over 15 years at Midway Games. Since 2011, he has worked for Warner Bros. Interactive Entertainment for one of its Subsidiaries, NetherRealm Studios.
John Tobias is an American comic book artist, graphic designer, video game designer and writer. Tobias is best known for creating the Mortal Kombat series along with Ed Boon, to whom he pitched the game concept.
Mortal Kombat: Shaolin Monks is a 2005 action-adventure beat 'em up video game developed and published by Midway for the PlayStation 2 and Xbox. A spin-off of the Mortal Kombat franchise, it is a retelling of the events of Mortal Kombat II (1993). Players control the eponymous Shaolin monks Liu Kang and Kung Lao in either single player or cooperative play as they protect Earthrealm from the forces of Outworld.
Mortal Kombat is an American media franchise centered on a series of fighting video games originally developed by Midway Games in 1992.
Mortal Kombat is a 1992 fighting game developed and published by Midway. It is the first entry in the Mortal Kombat series and was subsequently released by Acclaim Entertainment for nearly every home platform at that time. The game focuses on several characters of various intentions who enter a martial arts tournament with worldly consequences. It introduced many key aspects of the Mortal Kombat series, including the unique five-button control scheme and gory finishing moves called Fatalities.
Liu Kang is a fictional character and the main protagonist of the Mortal Kombat fighting game franchise by Midway Games and NetherRealm Studios. Depicted as Earthrealm's greatest warrior and champion, he debuted in the original 1992 game as a Shaolin monk with special moves, which were intended to be the easiest for players to perform. Since his introduction, Liu Kang has appeared as playable in every main installment except Mortal Kombat: Deadly Alliance (2002). He is also one of the protagonists of the action-adventure spin-off Mortal Kombat: Shaolin Monks (2005).
Mortal Kombat Legends: Scorpion's Revenge is a 2020 American direct-to-video adult animated martial arts film based on the Mortal Kombat franchise created by Ed Boon and John Tobias. South Korean studio Mir animated the film and was produced by Warner Bros. Animation. It is the first installment in the Legends series. Borrowing source material from Mortal Kombat, the film contains two plots: one dealing with Scorpion seeking his revenge on those who murdered his family and clan after being resurrected by Quan Chi, the other follows Johnny Cage, Liu Kang and Sonya Blade, who are chosen to participate on the Mortal Kombat tournament for the fate of Earthrealm.