The Coleco Adam is a personal computer developed by Coleco from October 1983 [1] to January 1985. [2]
Coleco released the computer as a separate unit and as Expansion Module #3 for its ColecoVision, which would upgrade the console to make it fully compatible with the Adam. [3] Earlier in its lifetime, the Adam suffered major defects leading to as many as 60 percent of the first batch of machines being returned. The negative publicity of the defects, along with a sluggish production rate after a late 1983 approval from the Federal Communications Commission, guaranteed dismal sales, including one missed figure in Christmas 1983 (only about 95,000 units shipped against the expected 500,000), [4] and software developers were hesitant to support the computer. [5] After failing to rectify its marred reputation despite repairing most of the defects, aggressive price cuts, and even a $500 scholarship program, Coleco discontinued the computer more than a year after its launch. [6]
One advantage of the Coleco Adam is that it is inherently fully compatible with all ColecoVision titles through its cartridge slot. [7] This list only contains games that natively support the computer and its features, which were usually released on proprietary Digital Data Pack cassette tapes. [8] For a separate list for ColecoVision, see list of ColecoVision games. Long after its support was dropped, a community of enthusiasts continues to provide hardware and software for the machine, including homebrew games. [9] Therefore, only games that have been noted by a publication are counted for inclusion.
Name | Date | Genre | Notes | Refs |
---|---|---|---|---|
2010: The Text Adventure Game | 1984 | Interactive fiction | [10] | |
A Christmas Adventure | Late 1984 | Adventure | [11] | |
The Adam Home Software Library | Mid-1985 | Compilation | A package of 32 applications, six of which are games. | [12] |
Adventure Pack I | Mid-1984 | Compilation, adventure | Developed by Victory Software. | [13] : 87 |
Adventure Pack II | Mid-1984 | Compilation, adventure | Developed by Victory Software. | [13] : 87 |
Best of B.C. | April 1985 | Compilation, action | Developed by Sydney Development Corporation in cooperation with Video Take-Out. Contains B.C.'s Quest for Tires and B.C. II: Grog's Revenge . Released noncommercially. | [14] [15] |
Best of Broderbund | January 1985 | Compilation, shooter | Contains A.E. and Choplifter . | [16] |
Best of Electronic Arts | 1984 | Compilation | Contains Hard Hat Mack and Pinball Construction Set . | [17] |
Bounty Hunter | Mid-1984 | Adventure | Developed by Victory Software. | [18] |
Buck Rogers: Planet of Zoom | October 1983 | Platform | The pack-in game. | [1] |
Cabbage Patch Kids Picture Show | Late 1984 | Art, educational | [19] : 50 | |
Campaign '84 | Q3 1984 | Simulation | Developed by Sunrise Software. | [13] : 88 [20] |
Donkey Kong | Q2 1984 | Platform | [21] | |
Donkey Kong Jr. | April 1984 | Platform | [22] | |
Dragon's Lair | Q4 1984 | Interactive film | [23] | |
Family Feud | 1984–5 | Game show | [19] : 18 | |
Fantasy Gamer | May 1985 | Compilation, interactive fiction | Developed by Martin Consulting. Contains two games and an adventure game creator. | [24] |
Games Pack I | May 1985 | Compilation | Developed by Victory Software. Contains three games. | [24] |
Gust Buster | Q3 1984 | Action | Developed by Sunrise Software. | [13] : 88 |
Jeopardy! | 1984–5 | Game show, quiz | [19] : 18 | |
Mountain King | Q3 1984 | Platform | Developed by Sunrise Software. | [13] : 88 |
Quest for Quintana Roo | Q3 1984 | Action-adventure | Developed by Sunrise Software. | [13] : 88 [25] |
Richard Scarry's Best Electronic Word Book Ever | Q4 1984 | Educational | [26] | |
Rolloverture | Q3 1984 | Educational, music, platform | Developed by Sunrise Software. | [13] : 88 [27] |
SmartBASIC Bonanza | Late 1984 | Compilation | A package of 15 applications developed by Martin Consulting. Includes eight games. | [28] |
Strategy Pack I | May 1985 | Compilation, strategy | Developed by Victory Software. Contains four games, including Othello . | [24] |
SubRoc | 1984 | Shooter | [29] | |
Trek | Q4 1984 | Strategy | Developed by Victory Software. | [30] |
Wacky Word Games | 1984–5 | Word | [31] [ verification needed ] | |
The Wizard of Id's WizType | May 1985 | Educational, typing | Developed by Sydney Development Corporation. | [24] |
Zaxxon | 1984 | Shooter | [29] |
Coleco Industries, Inc. was an American company founded in 1932 by Maurice Greenberg as The Connecticut Leather Company. It was a successful toy company in the 1980s, mass-producing versions of Cabbage Patch Kids dolls and its video game consoles, the Coleco Telstar dedicated consoles and ColecoVision. While the company ceased operations in 1988 as a result of bankruptcy, the Coleco brand was revived in 2005, and remains active to this day.
ColecoVision is a second-generation home video-game console developed by Coleco and launched in North America in August 1982. It was released a year later in Europe by CBS Electronics as the CBS ColecoVision.
Star Raiders is a space combat simulator video game created by Doug Neubauer and published in 1980 by Atari. The player assumes the role of a starship fighter pilot, who must protect starbases from invading forces called Zylons. Piloting and combat are shown in the 3D cockpit view, while a 2D galactic map shows the state of the Zylon invasion. Neubauer made the game during in his spare time at Atari, inspired by contemporary media such as Battlestar Galactica and Star Wars, as well as the 1971 mainframe game Star Trek. Originally released the Atari 400/800 computers, Star Raiders was later ported to the Atari 2600, Atari 5200, and Atari ST.
Zaxxon is an isometric shooter arcade video game, developed and released by Sega in 1982. The player pilots a ship through heavily defended space fortresses. Japanese electronics company Ikegami Tsushinki also developed the game.
The Coleco Adam is a home computer and expansion device for the ColecoVision by American toy and video game manufacturer Coleco. The Adam was an attempt to follow on the success of the company's ColecoVision video game console. It was available as Expansion Module #3 for the ColecoVision, converting it into a home computer, and as a standalone unit. As such, it had the benefit of being entirely compatible with all ColecoVision games and peripherals. The computer came with 64 KB of memory, a tape drive for a proprietary medium called Digital Data Packs, a daisy wheel printer, and productivity applications, along with two DDPs for SmartBASIC and Buck Rogers: Planet of Zoom Super Game. It was released in October 1983 with the initial price of $700.
Pitfall! is a video game developed by David Crane for the Atari Video Computer System and released in 1982 by Activision. The player controls Pitfall Harry, who has a time limit of 20 minutes to seek treasure in a jungle. The game world is populated by enemies and hazards that variously cause the player to lose lives or points.
Miner 2049er is a platform game developed for the Atari 8-bit family of home computers by Bill Hogue and released by his company, Big Five Software, in 1982. The player controls Bounty Bob through multiple levels of a mine, with the goal of traversing all of the platforms while avoiding or defeating enemy mutants. At a time when "climbing games" such as Donkey Kong had four screens, Miner 2049er had ten.
Buck Rogers: Planet of Zoom, known as Zoom 909 in Japan, is a pseudo-3D rail shooter released as an arcade video game by Sega in 1982. The player controls a spaceship in a third-person perspective, adapting the three-dimensional perspective of Sega's earlier racing game Turbo (1981) for the space shoot 'em up genre. It used the Buck Rogers license, referencing the space battles, though Buck himself is never seen.
Congo Bongo, also known as Tip Top, is a platform game released as an arcade video game by Sega in 1983. A message in the ROM indicates it was coded at least in part by the company Ikegami Tsushinki. The game is viewed in an isometric perspective, like Sega's earlier Zaxxon (1982), but does not scroll. Numerous home ports followed.
H.E.R.O. is a video game designed by John Van Ryzin and published by Activision for the Atari 2600 in March 1984. It was ported to the Apple II, Atari 5200, Atari 8-bit family, ColecoVision, Commodore 64, MSX, and ZX Spectrum.
River Raid is a video game developed by Carol Shaw for the Atari Video Computer System and released in 1982 by Activision. The player controls a fighter jet over the River of No Return in a raid behind enemy lines. The goal is to navigate the flight by destroying enemies while collecting fuel and not crashing.
Pitfall II: Lost Caverns is a video game developed by David Crane for the Atari 2600. It was released in 1984 by Activision. The player controls Pitfall Harry, who must explore in wilds of Peru to find the Raj Diamond, and rescue his niece Rhonda and their animal friend Quickclaw. The game world is populated by enemies and hazards that variously cause the player to lose points and return to a checkpoint.
In the history of video games, the second-generation era refers to computer and video games, video game consoles, and handheld video game consoles available from 1976 to 1992. Notable platforms of the second generation include the Fairchild Channel F, Atari 2600, Intellivision, Odyssey 2, and ColecoVision. The generation began in November 1976 with the release of the Fairchild Channel F. This was followed by the Atari 2600 in 1977, Magnavox Odyssey² in 1978, Intellivision in 1980 and then the Emerson Arcadia 2001, ColecoVision, Atari 5200, and Vectrex, all in 1982. By the end of the era, there were over 15 different consoles. It coincided with, and was partly fuelled by, the golden age of arcade video games. This peak era of popularity and innovation for the medium resulted in many games for second generation home consoles being ports of arcade games. Space Invaders, the first "killer app" arcade game to be ported, was released in 1980 for the Atari 2600, though earlier Atari-published arcade games were ported to the 2600 previously. Coleco packaged Nintendo's Donkey Kong with the ColecoVision when it was released in August 1982.
In the history of video games, the first generation era refers to the video games, video game consoles, and handheld video game consoles available from 1972 to 1983. Notable consoles of the first generation include the Odyssey series, the Atari Home Pong, the Coleco Telstar series and the Color TV-Game series. The generation ended with the Computer TV-Game in 1980 and its following discontinuation in 1983, but many manufacturers had left the market prior due to the market decline in the year of 1977 and the start of the second generation of video game consoles.
Frogger II: ThreeeDeep! is a video game released in 1984 by Parker Brothers for the Apple II, Atari 8-bit family, Atari 2600, Atari 5200, ColecoVision, Commodore 64, and IBM PC. It is a sequel to the 1981 Konami Frogger arcade video game and has similar gameplay.
Enduro is a racing video game designed by Larry Miller for the Atari 2600 and published by Activision in 1983. The object of the game is to complete an endurance race, passing a certain number of cars each day to continue the next day. The visuals change from day to night, and there is occasional inclement weather.
Tutankham is a 1982 arcade video game developed and released by Konami and released by Stern in North America. Named after the Egyptian pharaoh Tutankhamun, the game combines a maze shoot 'em up with light puzzle-solving elements. It debuted at the European ATE and IMA amusement shows in January 1982, before releasing worldwide in Summer 1982. The game was a critical and commercial success and was ported to home systems by Parker Brothers.
RealSports Baseball is a 1982 sports video game developed and published by Atari, Inc. originally for the Atari 2600. It was also launched on the Atari 5200 and 7800 machines. A version for the Atari 8-bit family of home computers was also in development, but it was cancelled.
Computer Entertainer, also known as The Video Game Update, was an American video game newsletter. Based out of Los Angeles, California and edited by Celeste Dolan, it was published monthly between 1982 and 1990. It regularly featured news and reviews of computer and home console software; sales charts; coverage of the annual Consumer Electronics Show; interviews with developers in the video game industry; and release dates.