This is a selected list of browser games, playable in internet browsers or with software such as Adobe Flash.
This is a selected list of multiplayer browser games . These games are usually free, with extra, payable options sometimes available.
The game flow of the games may be either turn-based, where players are given a number of "turns" to execute their actions or real-time, where player actions take a real amount of time to complete. Most notable is the real-time strategy genre.
Name | Developer | Release [b] | Type | Game flow | Setting |
---|---|---|---|---|---|
8Realms | Jagex | 2011 (now closed) | Strategy | Real-time | Empire building |
Adventure Quest Worlds | Artix Entertainment | 2008 | MMORPG | Real-time | RPG |
Agar.io | Matheus Valadares | 2015 | Action | Real-time | Minimalist color circles |
Blaseball | The Game Band | 2020 | Sports game | Real-time | Absurdist baseball |
Blood Wars | BW Team | 2006 | MMORPG | Real-time | Post-apocalyptic world |
Bundesfighter II Turbo | Colour Colliders | 2017 | Fighting | Real-time | Germany during the |
Castle of Heroes | SNAIL Game | 2009 | Strategy | Real-time | Fantasy/empire building |
Club Penguin | New Horizon Entertainment/Disney | 2005 (now closed) | Social networking | Real-time | Antarctica |
Command & Conquer: Tiberium Alliances | EA Phenomic | 2012 | Strategy | Real-time | Military science fiction |
Dead Frontier | Neil Yates | 2008 | MMORPG, Third-person shooter | Real-time | Post-apocalyptic world |
Diep.io | Matheus Valadares | 2016 | Action, Shoot 'em up | Real-time | Minimalist 2D arena |
Disney's Virtual Magical Kingdom | Disney | 2005 (now closed) | Virtual park | Real-time | Real world |
Domain of Heroes | Tandem Games | 2008 (now closed) | MMORPG | Turn-based | Fantasy |
Doomlord | Beholder Kft | 2008 | RPG | Real-time | Fantasy |
Dragon City | Social Point | 2013 | Social networking | Real-time | Fantasy |
Drakensang Online | Bigpoint | 2011 | MMORPG | Real-time | Fantasy |
Earth Eternal | Sparkplay Media | 2009 (now closed) | MMORPG | Real-time | Fantasy |
Ember Sword | Bright Star Studios | TBA | MMORPG | Real-time | Science Fiction |
Empire & State | Novel, Inc. | 2011 | MMORPG | Real-time | Science Fiction |
eRepublik | eRepublik Labs | 2008 | Strategy | Real-time | Contemporary/country building |
Evony | Evony | 2009 | Strategy | Real-time | Fantasy/empire building |
Fairy Tail: Hero's Journey | GameSamba | 2018 | role-playing | Turn-based | Anime/Fantasy |
Fallen London (formerly Echo Bazaar) | Failbetter Games | 2009 | RPG | Turn-based | Gothic Fantasy/Steampunk |
Forge of Empires | InnoGames | 2012 | Strategy | Real-time | Historical empire building |
Forumwarz | Crotch Zombie Productions | 2008 | Strategy | Turn-based | Contemporary/Internet forum |
Freeciv.net | The Freeciv Project | 2010 | Strategy | Turn-based | Empire building game |
FusionFall | Cartoon Network/Grigon Entertainment | 2009 (now closed) | MMORPG | Real-time | Science fiction |
GeoFS | Unknown | 2010 | Simulation | Turn-based | Flight Simulator |
Granblue Fantasy | Cygames | 2014 (Android, iOS), 2016 (PC) | MMORPG | Turn-based | Anime/Fantasy |
Grendel's Cave | Grendel Enterprises, L.L.C. | 1998 | Adventure | Real-time | Literary ( Beowulf ) |
Habbo Hotel | Sulake Inc. | 2000 | Social networking | Real-time | Contemporary/teenagers |
Hattrick | ExtraLives | 1997 | Strategy | Real-time | Contemporary/soccer team |
Ikariam | Gameforge | 2007 | Strategy | Real-time | Ancient Greece/empire building |
Illyriad | Illyriad Games Ltd | 2011 | Strategy | Real-time | Fantasy/empire building |
Kantai Collection | Kadokawa Games | 2013 | card battle game | Real-time | World War II |
Kingdom of Loathing | Asymmetric Publications | 2003 | role-playing | Turn-based | Fantasy/humorous |
Kung Fu Panda World | DreamWorks Animation | 2010 (now closed) | MMORPG | Real-time | Fantasy |
Legends of Zork | Jolt Online Gaming | 2009-2011 (now closed) | role-playing | Turn-based | Fantasy/humorous |
Little Space Heroes | Bubble Gum Interactive | 2011 (now closed) | MMORPG | Real-time | Kids |
Lord of Ultima | Electronic Arts | 2010 (now closed) | Strategy | Real-time | Fantasy |
Mad TV Online | Sven Burkert | 2006 | Strategy | Turn-based | Television business simulation/humorous |
Man vs. Machine | MuchDifferent | 2012 (now closed) | First-person shooter | Real-time | Unity |
Might and Magic: Heroes Kingdoms | Ubisoft | 2010 (now closed) | Strategy | Real-time | Fantasy/empire building |
Might and Magic: Heroes Online | Ubisoft | 2014 (now closed) | Strategy | Turn-based | Fantasy |
Miniconomy | Trade Games International BV | 2002 | Strategy | Real-time | Contemporary/country building |
Moshi Monsters | Mind Candy | 2008 (now closed) | MMORPG | Real-time | Kids |
MouseHunt | HitGrab,Inc | 2008 | Strategy, Social Networking | Real-time | Fantasy |
NationStates | Max Barry | 2002 | Strategy | Real-time | Contemporary/country building |
Neopets | World of Neopia, Inc. | 1999 | Strategy, Simulation | Real-time | Virtual Pet Site |
Nile Online | Tilted Mill Entertainment | 2008 | Strategy | Real-time | Ancient Egypt/empire building |
OGame | Gameforge AG | 2002 | Strategy | Real-time | Science fiction |
Omerta | Omerta Game Limited | 2003 | MMORPG | Real-time | Mafia |
Panfu | Goodbeans GmbH | 2007 (now closed) | Virtual World | Real-time | Fantasy/teenagers |
Pardus | Bayer&Szell OEG | 2004 | Strategy | Turn-based | Science fiction |
Pirate Galaxy | Splitscreen Studios | 2000 | role-playing | Real-time | Science fiction |
Planetarion | FUBRA | 2000 | Strategy | Turn-based | Science fiction |
Quick Hit Football | Play Hard Sports | 2009 | Sports game | Real-time | Sports/American football |
Realm of the Mad God | Wildshadow | 2010 | MMORPG | Real-time | Fantasy |
Samurai Taisen | PST Team | 2013 | MMORTS, Visual Novel | Real-time | Sengoku period |
Sentou Gakuen | PST Team | 2012 | MMORPG, Visual Novel | Real-time | School Life |
Slither.io | Steve Howse | 2016 | Action | Real-time | Snakes on Black |
SmallWorlds | Outsmart Games | 2008 (now closed) | Virtual World, Social Networking | Real-time | Contemporary/teenagers |
Snake.io | Kooapps | 2016 | Action, Battle royale | Real-time | Snakes on Arena |
Squabble | Ottomated | 2022 | Battle royale, word game | Real-time | N/A |
Star Trek: Alien Domain | GameSamba | 2015 | Strategy | Real-time | Science fiction |
Surviv.io | Kongregate | 2017 | Battle Royale | Real-time | Minimalist circles |
TagPro | Nick Riggs (LuckySpammer) | 2013 | Multiplayer online battle arena | Real-time | Arena |
Tanki Online | AlternativaPlatform | 2009 | 3D MMO-Shooter | Real-time | Post-apocalyptic world |
Terra Est Quaestuosa | Schoot Digital Productions | 1998 | Strategy | Turn-based | Contemporary/country building |
Terra Militaris | SNAIL Game | 2010 | Strategy | Real-time | Historical/empire building |
Torn | Torn LTD | 2003 | MMORPG | Real-time | Text based MMORPG |
Trade Wars | Sylien Games | 2007 | Space trade and combat | Real-time | Fantasy |
Transformice | Atelier 801 | 2010 | Platform game | Real-time | MMOG |
Travian | Travian Games | 2004 | MMORTS, Strategy | Real-time | Antiquity/empire building |
Tribal Wars | InnoGames | 2003 | Strategy | Real-time | Empire building |
Twilight Heroes | Quirkz Media | 2007 | role-playing | Turn-based | Contemporary/superheroes |
Unforgiven War | Nvinium Games | 2008 | role-playing | Real-time | Modern Warfare |
Urban Dead | Kevan Davis | 2005 | MMORPG | Turn-based | Contemporary/zombies |
Urban Rivals | Boostr | 2006 | Collectible card game | Turn-based | Board game |
Utopia | Omac Industries | 1998 | Strategy | Real-time | Fantasy |
Virtonomics | Marilana UAB | 2006 | Business simulation | Turn-based | Real world |
War of Legends | Ultizen | 2010 | Strategy | Real-time | Chinese fantasy |
World of the Living Dead: Resurrection | Ballardia | 2013 (now closed) | MMORPG | Real-Time | Zombie Survival Strategy |
World War Online | Chilltime | 2010 | MMORTS | Real-time | Modern Warfare |
X-Wars | Sebastian Lagemann, Nils Mitoussis, Mediatainment GmbH | 2002 (now closed) | Strategy | Real-time | Science fiction |
Freeciv is a single- and multiplayer turn-based strategy game for workstations and personal computers inspired by the proprietary Sid Meier's Civilization series. It is available for most desktop computer operating systems and available in an online browser version. Released under the GNU GPL-2.0-or-later, Freeciv is free and open-source software. The game's default settings are closest to Civilization II, in both gameplay and graphics, including the units and the isometric grid. However, with a lot of multiplayer games being played in longturn communities, rulesets and additional variants have evolved away from the original ruleset. Freeciv is playable online at Longturn.net, Freecivx.net, freecivweb.org and some temporary private servers.
A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game.
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system, on different computing systems via a local area network, or via a wide area network, most commonly the Internet. Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games.
This is a list of all video game lists, sorted by varying classifications.
A massively multiplayer online game is an online video game with a large number of players to interact in the same online game world. MMOs usually feature a huge, persistent open world, although there are games that differ. These games can be found for most network-capable platforms, including the personal computer, video game console, or smartphones and other mobile devices.
An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, and span many genres, including first-person shooters, strategy games, and massively multiplayer online role-playing games (MMORPG). In 2019, revenue in the online games segment reached $16.9 billion, with $4.2 billion generated by China and $3.5 billion in the United States. Since the 2010s, a common trend among online games has been to operate them as games as a service, using monetization schemes such as loot boxes and battle passes as purchasable items atop freely-offered games. Unlike purchased retail games, online games have the problem of not being permanently playable, as they require special servers in order to function.
The following outline is provided as an overview of and topical guide to video games:
A turn-based MMORPG is a type of massively multiplayer online role-playing game that utilizes turn-based game flow, meaning that game actions are partitioned into well-defined and visible parts, called turns. A player of a turn-based game is allowed a period of analysis before committing to a game action, ensuring a separation between the game flow and the thinking process. Many turn-based MMORPGs are text-based, but there are a few games which depict their environments with fully animated graphics, such as Atlantica Online.
Planetarion is a browser-based massively multiplayer online game. Created by Fifth Season AS in early 2000, bought by Jolt in 2003, and purchased by Renegade Games in 2009; it is owned by Jagex. The game places players in control of a planet, with the ability to mine its asteroids for resources, enabling them to construct a fleet of spaceships to attack other players' planets. Although its popularity has declined with the emergence of other similar games and the introduction of a pay-to-play model, which has since been changed to a freemium format, the game is active, and as such is one of the oldest running internet games of its genre.
Strategy is a major video game genre that emphasizes thinking and planning over direct instant action in order to achieve victory. Although many types of video games can contain strategic elements, as a genre, strategy games are most commonly defined as those with a primary focus on high-level strategy, logistics and resource management. They are also usually divided into two main sub-categories: turn-based and real-time, but there are also many strategy cross/sub-genres that feature additional elements such as tactics, diplomacy, economics and exploration.
X-Wars was a massively multiplayer browser game, in which thousands of players interact in realtime. It contains elements of real-time strategy and construction and management simulation.
Kunlun Group or their alternative name KoramGame, is a Hong Kong software developer and publisher.
Kixeye is a video game company founded in July 2007 and headquartered in Victoria, British Columbia, Canada. The company creates, develops and publishes massively multiplayer online real-time strategy games (MMORTS) for PC and mobile devices. Kixeye gained popularity as a pioneer in midcore action games featuring real-time combat on the social networking website Facebook. Following their initial launch, Kixeye's games generated twenty times more revenue per daily active user than other social games, retaining active users five times longer on average.
Massively multiplayer online real-time strategy game (MMORTS) mixes the genres of real-time strategy and massively multiplayer online games, possibly in the form of web browser-based games, in which a very large number of players interact with one another within a virtual world. Players often assume the role of a general, king, or other type of figurehead leading an army into battle while maintaining the resources needed for such warfare. The titles are often based in a sci-fi or fantasy universe and are distinguished from single or small-scale multiplayer RTSes by the number of players and common use of a persistent world, generally hosted by the game's publisher, which continues to evolve even when the player is offline.