Rat Chaos

Last updated
Rat Chaos
Rat Chaos screenshot.jpg
Designer(s) Winter Lake
Engine Twine
Platform(s) Browser
Release2012
Genre(s) Art game
Electronic literature
Interactive fiction
Mode(s) Single-player

Rat Chaos is a 2012 stream of consciousness [1] [2] art and browser game created by Winter Lake.

Contents

Plot

A spaceship captain chooses between going about their daily routine or "unleashing rat chaos." [3]

Development

While learning the software Twine, author Winter Lake [4] [5] made the game "in a couple hours" on July 18, 2012. [2] Originally, the game was available via Winter Lake's website monster killers. [4] [5] The game disappeared for a number of years with copies only available on saved hard drives. Rock, Paper, Shotgun contributor Robert Yang made it available again on his personal website. [3]

Reception

"Whatever we may have got up to in other branches of this stream-of-consciousness Twine story, New Rat City knows we're not real space adventurers. He knows we're just sitting in front of a computer." New Rat City in Rat Chaos (2012).png
"Whatever we may have got up to in other branches of this stream-of-consciousness Twine story, New Rat City knows we’re not real space adventurers. He knows we’re just sitting in front of a computer."

In 2012, IndieGames.com 's Konstantinos Dimopoulos described Rat Chaos as "weird, sports a really odd use of the English language, will make you both laugh and wonder, features some interesting drawings and was created with Twine." [6] Free Indie Games's Porpentine said it was "the funniest Twine game I’ve ever played, and the most human." [7] Interactive fiction (IF) writer Emily Short critiqued it as "a very short Twine piece" that "plays with agency not in the usual ways [...] explores the idea of surface agency as a distraction." [8]

In 2013, Rat Chaos character New Rat City won the XYZZY Award for Best Individual NPC in 2012. [9] [10] Jenni Polodna reviewed the character: "New Rat City is a personal statement. New Rat City is a tuning fork for all of our weird-kid mitochondria, which, if you squint, might or might not be covered in little rat faces trying to look normal. This might or might not be how you were able to unleash all that rat chaos." [11] Comics & Gaming Magazine's Reid McCarter called it "a surrealist adventure." [12]

In 2015, Gamasutra published a preview excerpt chapter, "Rat Chaos by Winter Lake", from the Merritt k-edited book Videogames for Humans. In Videogames for Humans, Rat Chaos was praised by one contributor: "I couldn’t have asked for a better or more meaningful or more personally resonant piece to introduce me to Twine than Winter Lake’s Rat Chaos." [4] [5]

In 2016, Rock, Paper, Shotgun staff ranked it 47th on their list "The 50 Best Free Games On PC" saying "[it's] as odd as a Twine game can get and just as funny, playing with language and mistyping in a way that evokes the weirdest of Weird Twitter." [3]

Related Research Articles

The Interactive Fiction Competition is one of several annual competitions for works of interactive fiction. It has been held since 1995. It is intended for fairly short games, as judges are only allowed to spend two hours playing a game before deciding how many points to award it. The competition has been described as the "Super Bowl" of interactive fiction.

<i>Photopia</i> 1998 video game

Photopia is a piece of literature by Adam Cadre rendered in the form of interactive fiction, and written in Inform. It has received both praise and criticism for its heavy focus on fiction rather than on interactivity. It won first place in the 1998 Interactive Fiction Competition. Photopia has few puzzles and a linear structure, allowing the player no way to alter the eventual conclusion but maintaining the illusion of non-linearity.

The XYZZY Awards are the annual awards given to works of interactive fiction, serving a similar role to the Academy Awards for film. The awards were inaugurated in 1997 by Eileen Mullin, the editor of XYZZYnews. Any game released during the year prior to the award ceremony is eligible for nomination to receive an award. The decision process takes place in two stages: members of the interactive fiction community nominate works within specific categories and sufficiently supported nominations become finalists within those categories. Community members then vote among the finalists, and the game receiving a plurality of votes is given the award in an online ceremony.

<span class="mw-page-title-main">Emily Short</span> Interactive fiction writer

Emily Short is an interactive fiction (IF) writer and creative director of Failbetter Games, the studio behind Fallen London and its spinoffs.

Jon Ingold is a British author of interactive fiction and co-founder of inkle, where he co-directed and co-wrote 80 Days, and wrote Heaven's Vault and Overboard!. His interactive fiction has frequently been nominated for XYZZY Awards and has won on multiple occasions, including Best Game, Best Story and Best Setting awards for All Roads in 2001. Ingold's works are notable for their attention to the levels of knowledge that the player and player character have of the in-game situation, with the effect often depending on a player who understands more than the character or vice versa. Ingold has also written a number of plays, short stories and novels.

<span class="mw-page-title-main">Anna Anthropy</span> American video game designer

Anna Anthropy is an American video game designer, role-playing game designer, and interactive fiction author whose works include Mighty Jill Off and Dys4ia. She is the game designer in residence at the DePaul University College of Computing and Digital Media.

<i>Terraria</i> 2011 video game

Terraria is an action-adventure sandbox game developed by Re-Logic. The game was first released for Windows on May 16, 2011, and has since been ported to several other platforms. The game features exploration, crafting, building, painting, and combat with a variety of creatures in a procedurally generated 2D world. Terraria received generally positive reviews and sold over 44 million copies by 2022, making it one of the best-selling video games.

<span class="mw-page-title-main">Twine (software)</span> Free and open-source tool for making interactive fiction in the form of web pages

Twine is a free open-source tool created by Chris Klimas for making interactive fiction and hypertext fiction in the form of web pages. It is available on Mac OS X, Windows, and Linux.

<span class="mw-page-title-main">Porpentine (game designer)</span>

Porpentine Charity Heartscape is a video game designer, new media artist, writer and curator based in Oakland, California. She is primarily a developer of hypertext games and interactive fiction mainly built using Twine. She has been awarded a Creative Capital grant, a Rhizome.org commission, the Prix Net Art, and a Sundance Institute's New Frontier Story Lab Fellowship. Her work was included in the 2017 Whitney Biennial. She was an editor for freeindiegam.es, a curated collection of free, independently produced games. She was a columnist for online PC gaming magazine Rock, Paper, Shotgun.

<i>Proteus</i> (video game) 2013 video game

Proteus is a 2013 exploration and walking simulator video game designed and created by Ed Key and David Kanaga for Microsoft Windows, OS X, Linux, PlayStation 3, and PlayStation Vita. In the game, the player traverses a procedurally generated environment without prescribed goals. The world's flora and fauna emit unique musical signatures, combinations of which cause dynamic shifts in audio based on the player's surroundings.

<i>Cart Life</i> Simulation video game

Cart Life is a simulation video game developed by Richard Hofmeier using Adventure Game Studio for Microsoft Windows released in 2010. The game was added to Steam in March 2013 but later removed when Hofmeier released the full source code for free.

Mondo Medicals is a freeware indie puzzle game developed by Jonatan Söderström, released for Microsoft Windows on September 13, 2007 and later for macOS on December 24, 2010. The game involves the player trying to reach an exit in several mazelike levels by solving counterintuitive puzzles, against the backdrop of a surreal narrative revolving around the search for the cure for cancer.

<i>Mini Metro</i> (video game) 2015 puzzle strategy video game

Mini Metro is a puzzle strategy video game developed by New Zealand indie development team Dinosaur Polo Club. Players are tasked with constructing an efficient rail transit network for a rapidly growing city. The game's visual style makes use of bold colours and simple geometry to replicate the appearance of modern transit maps. The game uses a procedural audio system to generate sounds based on the player actions and transit network, with inspiration from works of minimal music.

merritt k, formerly Merritt Kopas, is a Canadian video game designer and developer, as well as an author and a zine creator.

Kitty Horrorshow is the pseudonym of an independent video game developer. Releasing her games on the distribution platform itch.io, she specializes in the psychological horror genre, with her games focusing on surreal and atmospheric horror in the aesthetic style of early 3D videogames.

<i>Dark Scavenger</i> 2012 video game

Dark Scavenger is a point-and-click adventure role-playing game video game published and developed by Canadian indie studio Psydra Games. It was released for PC and Steam on July 12, 2012, and May 16, 2014, respectfully.

Howling Dogs is a Twine game and piece of interactive fiction created by Porpentine in 2012. The game is text-based and includes occasional abstract pixel art. In 2017, the game was included in the Whitney Biennial.

<i>Off-Peak</i> 2015 video game

Off-Peak is an adventure game developed and published by Cosmo D. Players explore a surreal train station and attempt to leave a dystopian city. It was released as freeware in 2015. It was followed in 2017 by The Norwood Suite, which shares the same setting.

References

  1. 1 2 Pacian, C.E.J. (June 7, 2013). "C.E.J. Pacian on Best Individual NPC 2012". XYZZY Award . WordPress . Retrieved April 12, 2017.
  2. 1 2 Porpentine (August 12, 2012). "rat chaos (j chastain)". Free Indie Gam.es. WordPress . Retrieved April 12, 2017.
  3. 1 2 3 RPS staff (October 31, 2016). "The 50 Best Free Games On PC". Rock Paper Shotgun . Retrieved April 12, 2017.
  4. 1 2 3 problems, eva (2015). ""Rat Chaos by Winter Lake"". In k, Merritt (ed.). Videogames for Humans. instar books. pp. 23, 31. ISBN   978-0-9904528-4-3.
  5. 1 2 3 problems, eva (May 12, 2015). "A conversation with a Twine game". Gamasutra . UBM plc . Retrieved April 12, 2017.
  6. Dimopoulos, Konstantinos (August 12, 2012). "Browser Game Pick: Rat Chaos (j chastain)". IndieGames.com . UBM plc . Retrieved April 12, 2017.
  7. RPS staff (August 12, 2012). "Live Free, Play Hard: The Week In Free Indie Games". Rock Paper Shotgun . Retrieved April 12, 2017.
  8. Short, Emily (November 8, 2012). "Rat Chaos (j chastain)". Emily Short's Interactive Storytelling. WordPress . Retrieved April 12, 2017.
  9. Plotkin, Andrew (May 13, 2013). "IF News: The XYZZY Awards (and context)". IndieGames.com . UBM plc . Retrieved April 13, 2017.
  10. Porpentine (May 12, 2013). "PORPENTINE — HOWLING DOGS CONTINUES THE SWEEP". PORPENTINE. Tumblr. Archived from the original on April 14, 2017. Retrieved April 13, 2017.
  11. Polodna, Jenni (June 13, 2013). "Jenni Polodna on Best Individual NPC 2012". XYZZY Award . WordPress . Retrieved April 12, 2017.
  12. McCarter, Reid (June 2013). "Playing with Words". Comics & Gaming Magazine. Ronald P Frye & Co. Retrieved 13 April 2017.