Porpentine (game designer)

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Porpentine Charity Heartscape
Porpentine portrait.png
NationalityAmerican
Occupation(s) Video game designer, artist
Years active2012–present

Porpentine Charity Heartscape (born 1987) [1] is a video game designer, new media artist, writer and curator based in Oakland, California. [2] She is primarily a developer of hypertext games and interactive fiction mainly built using Twine. [3] She has been awarded a Creative Capital grant, a Rhizome.org commission, the Prix Net Art, and a Sundance Institute's New Frontier Story Lab Fellowship. [4] [5] [6] [7] Her work was included in the 2017 Whitney Biennial. [8] She was an editor for freeindiegam.es, a curated collection of free, independently produced games. [9] She was a columnist for online PC gaming magazine Rock, Paper, Shotgun . [10]

Contents

Game design

Porpentine's 2012 Twine game Howling Dogs incorporates themes of escapism, violence and religious experience, though she has stated that it should be open to interpretation. [11] She created Howling Dogs shortly after she started hormone-replacement therapy in 2012, in only seven days, while staying in a friend's remodeled barn. [12] It won the 2012 XYZZY awards in the "Best story" and "Best writing" categories. [13] The Boston Phoenix listed it as one of their "Top 5 indie games of 2012". [14]

During the 2013 Game Developers Conference, game designer Richard Hofmeier used the booth he had been given to showcase his own award-winning game Cart Life , to showcase Porpentine's Howling Dogs instead. Hofmeier spray-painted the words "Howling Dogs" across the banner of his own booth, and showed Porpentine's game instead of his own. Hofmeier stated he wished to give greater exposure to Porpentine's game. [15] [16]

In 2015 she released Eczema Angel Orifice, a compilation of over 20 hypertext works from 2012 to 2015. The compilation includes critically acclaimed games such as With Those We Love Alive , a queer fable about isolation, abuse, and the relationship between art and power; [17] and Ultra Business Tycoon III, a sprawling textual world disguised as edutainment software. [18]

In 2016, Rhizome commissioned Porpentine along with Neotenomie and Sloane through the series First Look: New Art Online resulting in Psycho Nymph Exile. [2] This work includes an online hypertext work, a booklet, and stickers. The project depicts the experience of PTSD as a visceral physical substance, not an invisible, abstract force. [19]

In 2022, Porpentine published her first full-length book Serious Weakness, a 625-page novel exploring themes of trauma, neurodivergency and manipulation. The title is a translation of an autoimmune disease called myasthenia gravis, which causes weakness and fatigue within the skeletal and central nervous systems.

Selected works

Awards

2012

2013

2014

2016

2017

2018

Related Research Articles

Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the form of Interactive narratives or Interactive narrations. These works can also be understood as a form of video game, either in the form of an adventure game or role-playing game. In common usage, the term refers to text adventures, a type of adventure game where the entire interface can be "text-only", however, graphical text adventure games, where the text is accompanied by graphics still fall under the text adventure category if the main way to interact with the game is by typing text. Some users of the term distinguish between interactive fiction, known as "Puzzle-free", that focuses on narrative, and "text adventures" that focus on puzzles.

The Interactive Fiction Competition is one of several annual competitions for works of interactive fiction. It has been held since 1995. It is intended for fairly short games, as judges are only allowed to spend two hours playing a game before deciding how many points to award it. The competition has been described as the "Super Bowl" of interactive fiction.

Hypertext fiction is a genre of electronic literature, characterized by the use of hypertext links that provide a new context for non-linearity in literature and reader interaction. The reader typically chooses links to move from one node of text to the next, and in this fashion arranges a story from a deeper pool of potential stories. Its spirit can also be seen in interactive fiction.

The XYZZY Awards are the annual awards given to works of interactive fiction, serving a similar role to the Academy Awards for film. The awards were inaugurated in 1997 by Eileen Mullin, the editor of XYZZYnews. Any game released during the year prior to the award ceremony is eligible for nomination to receive an award. The decision process takes place in two stages: members of the interactive fiction community nominate works within specific categories and sufficiently supported nominations become finalists within those categories. Community members then vote among the finalists, and the game receiving a plurality of votes is given the award in an online ceremony.

Electronic literature or digital literature is a genre of literature where digital capabilities such as interactivity, multimodality or algorithmic text generation are used aesthetically. Works of electronic literature are usually intended to be read on digital devices, such as computers, tablets, and mobile phones. They cannot be easily printed, or cannot be printed at all, because elements crucial to the work cannot be carried over onto a printed version.

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<span class="mw-page-title-main">Anna Anthropy</span> American video game designer

Anna Anthropy is an American video game designer, role-playing game designer, and interactive fiction author whose works include Mighty Jill Off and Dys4ia. She is the game designer in residence at the DePaul University College of Computing and Digital Media.

<span class="mw-page-title-main">Twine (software)</span> Free and open-source tool for making interactive fiction in the form of web pages

Twine is a free open-source tool created by Chris Klimas for making interactive fiction and hypertext fiction in the form of web pages. It is available on Mac OS X, Windows, and Linux.

<i>Cart Life</i> 2010 video game

Cart Life is a simulation video game developed by Richard Hofmeier using Adventure Game Studio for Microsoft Windows released in 2010. The game was added to Steam in March 2013 but later removed when Hofmeier released the full source code for free.

<i>Rat Chaos</i> 2012 video game

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<span class="mw-page-title-main">Peter Burr</span>

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Queers in love at the End of the World, also stylized as queers in love at the end of the world, is a hypertext game created with Twine. Developed by Anna Anthropy in 2013 for the Ludum Dare Game Jam, the short, ten-second narrative faces players with how to interact with their partner before "(e)verything is wiped away".

Howling Dogs is a Twine game and piece of interactive fiction created by Porpentine in 2012. The game is text-based and includes occasional abstract pixel art. In 2017, the game was included in the Whitney Biennial.

<i>50 Short Games</i> 2014 video game

50 Short Games is a 2014 video game by Irish independent developer Stephen Gillmurphy, under the name thecatamites. As described by the title, 50 Short Games is a compilation of short-form interactive games, often experimental and avant-garde in nature. Gillmurphy produced one game per day for the compilation for several months in late 2013. 50 Short Games received positive attention from critics for its unusual format and novel method of creation, and was showcased at Apexart as part of an exhibition in 2019.

<i>No One Has To Die</i> 2013 video game

No One Has to Die is a 2013 video game by independent developer Sammy Madafiglio. The game is a narrative-driven puzzle game that explores science fiction elements including time travel, in which the player must make choices to rescue and sacrifice characters trapped in a fire at the headquarters of a mysterious corporation. Critics praised the game for its unorthodox use of the time loop theme in gameplay mechanics and its narrative and characterization.

With Those We Love Alive is a Twine interactive fiction game written by Porpentine. It was released on October 1, 2014 in both English and Hungarian. The musical score was composed by Brenda Neotenomie.

References

  1. "Artist Profile" (PDF). ICAVCU.org. Institute for Contemporary Art. April 21, 2018. Retrieved January 8, 2021.
  2. 1 2 3 Kazimarki, Donna (November 22, 2016), "Porpentine Charity Heartscape's New Novella is Science-Fiction About Living with Trauma, and Slime Sex", East Bay Express
  3. Ellison, Cara (April 3, 2013). "Hypersexed Hypertext: Porpentine and the Twine text game revolution". PCGamer . Retrieved May 15, 2013.
  4. "Creative Capital – Investing in Artists who Shape the Future". creative-capital.org. Archived from the original on March 15, 2017. Retrieved March 14, 2017.
  5. "Announcing Rhizome's Fall 2015 Program". Rhizome. Retrieved March 14, 2017.
  6. "Rhizome Names Three Winners of Third Prix Net Art Award | ARTnews". www.artnews.com. February 16, 2017. Retrieved March 14, 2017.
  7. "Sundance Institute's New Frontier Story Lab Explores the Future with Six Creative Teams and Projects". www.sundance.org. Retrieved March 14, 2017.
  8. 1 2 "Whitney Biennial 2017". Whitney Museum of American Art. Retrieved March 28, 2017.
  9. Ellison, Cara (April 10, 2013). "Anna Anthropy and the Twine Revolution". The Guardian . London. Retrieved May 15, 2013.
  10. "Live Free, Play Hard #1". Rock, Paper, Shotgun . August 12, 2012. Retrieved May 15, 2013.
  11. 1 2 Short, Emily (November 23, 2012). "Interview with Porpentine, author of Howling Dogs". Archived from the original on July 25, 2013. Retrieved May 15, 2013.
  12. 1 2 Hudson, Laura (November 19, 2014). "Twine, the video-game technology for all". The New York Times Magazine . Retrieved November 23, 2014.
  13. 1 2 "XYZZY Award Winners". Archived from the original on March 24, 2010. Retrieved May 15, 2013.
  14. 1 2 Meyers, Maddy. "Outside the box: PC indie games of 2012". Boston Phoenix . Retrieved May 15, 2013.
  15. Alexander, Leigh (March 29, 2013). "IGF winner Hofmeier pays it forward for Porpentine's Howling Dogs". Gamasutra . Retrieved May 15, 2013.
  16. Conditt, Jessica. "IGF grand prize winner gives his booth away to 'Howling Dogs'". Joystiq. Retrieved May 15, 2013.
  17. 1 2 Rougeau, Michael (December 4, 2014), "Making "With Those We Love Alive," a Game That Leaves its Mark on You", Animal, retrieved December 18, 2014
  18. 1 2 Alexander, Leigh (August 19, 2013). "The poignant vocabulary of Porpentine's Ultra Business Tycoon III". www.gamasutra.com. Retrieved February 26, 2016.
  19. 1 2 "FIRST LOOK: PSYCHO NYMPH EXILE".
  20. 1 2 3 "The XYZZY Awards".
  21. "Storycade: Twine "Everything you swallow will one day come up like a stone"". April 18, 2014. Retrieved March 14, 2017.
  22. "Play Neon Haze – sub-Q Magazine". sub-Q Magazine. August 11, 2015. Retrieved March 14, 2017.
  23. 1 2 "Creative Capital – Investing in Artists who Shape the Future". creative-capital.org. Archived from the original on January 15, 2016. Retrieved February 26, 2016.
  24. Muncy, Julie (September 13, 2017). "Porpentine's new Twine game isn't just a Twine game". Wired .
  25. "Porpentine Charity Heartscape" in Cellarius Stories, Volume 1. Cellarius, Ed., New York: 2018, ISBN   978-1-949688-02-3.
  26. Goldberg, Harold (October 7, 2013). "IndieCade Games Festival Celebrates Winners". ArtsBeat New York Times.
  27. Indie Essentials: 25 Must-Play Video Games Archived November 2, 2014, at the Wayback Machine , Museum of the Moving Image, accessed 2014-11-02.
  28. "2014 Awards results | The XYZZY Awards". xyzzyawards.org. Retrieved January 5, 2016.
  29. "Hand Eye Society | WordPlay 2014 Photos and Awards". handeyesociety.com. November 9, 2014. Retrieved January 6, 2016.
  30. Notkin, Debbie. "2016 Otherwise Fellowships « Otherwise Award". Otherwise Award. Retrieved February 16, 2020.
  31. "WINNERS OF THE THIRD ANNUAL PRIX NET ART: Eva and Franco Mattes, Porpentine Charity Heartscape, Bogosi Sekhukhuni". Prix Net Art. Archived from the original on March 15, 2017. Retrieved March 14, 2017.
  32. "Sundance Institute's New Frontier Story Lab Explores the Future with Six Creative Teams and Projects". www.sundance.org. May 12, 2016. Retrieved February 16, 2020.

Further reading