Developer | Mind Candy |
---|---|
Type | Massively multiplayer online game |
Launch date | 16 April 2008 |
Discontinued | 13 December 2019 |
Platform(s) | Web browser (Adobe Flash) |
Status | Defunct |
Website | Moshi Monsters website at the Wayback Machine (archived 12 December 2019) |
Moshi Monsters was a British children's web browser massively multiplayer online role-playing game (MMORPG) aimed at children aged 6–12, [1] with over 80 million registered users in 150 territories worldwide. [2] Users could choose from one of six virtual pet monsters (Katsuma, Poppet, Diavlo, Luvli, Furi, and Zommer) they could create, name and nurture. Once their pet had been customized, players could navigate their way around Monstro City, take daily puzzle challenges to earn 'Rox' (a virtual currency), play games, personalize their room and communicate with other users in a safe environment.
The servers for the game were officially closed on 13 December 2019, due to the game requiring Adobe Flash Player, which ended support on 31 December 2020. [3]
Mind Candy continues to actively use the "Moshi" intellectual property in the mobile app Moshi, an award-winning younger children's app featuring bedtime stories, games and guided mindfulness meditations aimed at very young children. [4]
The game was created in late 2007 by Michael Acton Smith, and developed in 2008 by entertainment company Mind Candy and officially launched in April 2008. [5] As of December 2009, there were at least 10 million players registered. [6] In March 2010, Mind Candy announced that there were 15 million users and by September 2010, that number had surpassed 25 million. [7] In June 2011, it was announced that there were 50 million users. [8] On 13 November 2019, it was announced that Moshi Monsters would be closing down on 13 December 2019, due to the end of support for Adobe Flash Player. [3]
The Monsters (in-game pets) keep their own smaller pets, called "Moshlings". They came in a huge variety of themed sets, including Arties, Beasties, Kitties, and Spookies. Those who were not paying members could keep two "Moshlings" in their room, whilst paying members could keep up to six and visit other pets in the zoo.
The in-game pets could also happily sing the Dutch nursery rhyme "Poesje Mauw" together while doing a Dutch folk dance, wearing wooden clogs, holding tulips, and wearing traditional Dutch outfits. This would happen if the player tapped the screen three times.
Since its digital popularity, Moshi Monsters has grown commercially to include physical products, including games, toys, the Moshi Monsters Magazine (number one selling younger children's magazine in the UK in 2011), [9] a best-selling DS video game, [10] 2 music albums, books, membership cards, bath soap, chocolate advent calendars, trading cards, figures of many Moshlings, mobile games, and a Moshi Monsters feature film. Eight Moshi Monsters toys were included in McDonald's Happy Meals in the United States and Canada in December 2012. [11] The toys were exclusively available at Toys "R" Us.
In November 2011, Activision released Moshi Monsters: Moshling Zoo for the Nintendo DS. The game is themed around moshlings and collecting and caring for them. It also came with an unlock code for a secret moshling to adopt in the main online game.
In October 2012, they also released Moshi Monsters: Moshling Theme Park. The game takes place after the events of the previous title, and its plot involves the Monsters going to Moshlings Theme Park so that they can take a break from looking after the Moshling Zoo, only to get their plane hit by thunder and to find out that the park is now abandoned in terrible condition, so they attempt to restore it to its former glory. Like the previous game, it also had a secret moshling unlock code.
In July 2013, Mind Candy released Moshi Monsters Village on Google Play, [12] a 3D city-builder published by GREE and developed by Tag Games. After GREE UK shut down, [13] Mind Candy decided to take over the game as the publisher, leaving the development to Tag Games. The game was relaunched on Apple devices on 18 December 2013 immediately ahead of the release of the movie.
In December 2013, Mind Candy published the companion app Talking Poppet, also developed by Tag Games.
In February 2014, Moshi Karts was released on iOS by Mind Candy.
In June 2014, Moshling Rescue a "match-three" game based on the Moshling characters was released on iOS and Android.
In early 2015, Mind Candy released an app called World of Warriors which was shut down in October 2018.
In November 2016, Mind Candy released the Moshi MonstersEgg Hunt app, which is for younger children, alongside a companion storybook of the same name.
In December 2017, Mind Candy released Moshi Twilight, a children's app featuring audio-based bedtime stories. [14] The app was later renamed Moshi and expanded to include guided mindfulness meditations. [4] The app is aimed at very young children aged 0-5.
In March 2012, Mind Candy confirmed a major partnership deal with Sony Music. [15] The deal followed the recent launch of Mind Candy's own music label, Moshi Monsters Music. The deal saw Sony Music handle the distribution aspects of Moshi Monsters' music releases, starting with the debut album Moshi Monsters, Music Rox! Jason Perry, formerly with the UK rock band A and head of Moshi Music, drove the new album. The Moshi Monsters series features music from Sonic Boom Six, Beatie Wolfe, The Blackout, Portia Conn, and songs such as "Moptop Tweenybop (My Hairs Too Long)", "Moshi Twistmas", and "Poesje Mauw". Two albums are available on iTunes and Google Play, as well as on disc. One album contains the songs from Moshi Monsters: The Movie , and another album has some of Moshi Monster's first songs. 2 Single discs for "Moptop Tweenybop (My Hairs Too Long)" and "Moshi Twistmas" were also included free with the magazines in the UK.
In 2013, Mind Candy announced a Moshi Monsters children's PG film. In September 2013, Issue 34 of the Moshi Monsters Magazine included a Moshi Music DVD with a short trailer. On 10 October 2013, a short preview of the trailer was broadcast on ITV Daybreak . Later that day, the trailer was released on MSN. The film was released on 20 December 2013 in the UK and 20 February 2014 in Australia, and was a box-office bomb in both countries. The DVD and Blu-ray were released on 14 April 2014 in the UK and 3 April 2014 in Australia. [16]
The developer of Moshi Monsters, Mind Candy, suffered a loss of £2.2m in 2013 due to a drop in sales from Moshi Monsters. The company's financial reports had shown that the profit declined by 34.8% from £46.9 million in 2012 to £30.6 million in 2013.
In 2015, Mind Candy revealed that they were preparing to relaunch Moshi Monsters for an older target of ages 4-7, initially as animation with apps and toys to follow. However, no changes had been made to the Moshi Monsters site during its lifespan, apart from the removal of the forums section and the removal of the game.
From 2015 onwards, the decline of Moshi Monsters and the site's creator Mind Candy continued. The peak of Moshi Monsters' popularity was in 2012 at £46.9m, and it continued to decline. In 2018, total revenues were £5.2m, compared with £13.2m in 2014. [17]
On 13 November 2019, Mind Candy announced that Moshi Monsters would be closing down on 13 December 2019 due to the end of support for Adobe Flash Player. On 13 December 2019, the game's servers had shut down as planned, and the website has been defunct ever since.
In October 2011, Ate My Heart Inc, representing the musician Lady Gaga, were granted an interim injunction by the High Court of Justice of England and Wales to stop Mind Candy, the parent company of Moshi Monsters, from releasing music on iTunes by a Moshi Monsters character known as Lady Goo Goo. The songs intended for release included the parody "Peppy-razzi", similar to the Lady Gaga hit "Paparazzi". [18] Justice Vos of the High Court ruled that Lady Goo Goo could appear in the Moshi Monsters game, but that Mind Candy could not release, promote, advertise, sell, distribute, or otherwise make available "any musical work or video that purports to be performed by a character by the name of Lady Goo Goo, or that otherwise uses the name Lady Goo Goo or any variant thereon". [19] Lady Goo Goo was later replaced with a new Moshling named Baby Rox, who is not a parody of any particular celebrity.
In 2015, both Bin Weevils and Moshi Monsters were told to change the wording of their in-app advertisements by the Advertising Standards Authority, who said that the adverts and phrases such as "The Super Moshis need YOU" pressured users to buy certain items inside the game. Mind Candy said that it took its responsibilities "very seriously with regards to how we communicate with all of our fans, especially children." It went on to say that Mind Candy had "been working with the ASA (Advertising Standards Authority) to ensure that we adhere to best practice and have made changes to the Moshi Monsters game accordingly. We will continue to work with the ASA in any way possible." [20]
Digimon, short for "Digital Monsters", is a Japanese media franchise, which encompasses virtual pet toys, anime, manga, video games, films, and a trading card game. The franchise focuses on the eponymous creatures that inhabit a "Digital World", which is a parallel universe that originated from Earth's various communication networks.
Neopets is a free-to-play virtual pet browser game. First launched in 1999, the game allows users to own virtual pets ("Neopets") and explore a virtual world called "Neopia." Players can earn one of two virtual currencies. One currency, called Neopoints, can be obtained for free through on-site features like games, events, and contests. The other, Neocash (NC), is purchased with real-world money and can be exchanged for wearable items for pets.
Candy Land is a simple racing board game created by Eleanor Abbott and published by Milton Bradley in 1948. The game requires no reading and minimal counting skills, making it suitable for young children. No strategy is involved as players are never required to make choices; only following directions is required. About one million copies per year are sold.
Tamagotchi is a brand of handheld digital pets that was created in Japan by Akihiro Yokoi of WiZ and Aki Maita of Bandai. It was released by Bandai on November 23, 1996 in Japan and in the United States on May 1, 1997, quickly becoming one of the biggest toy fads of the late 1990s and the early 2000s. As of June 2023, over 91 million units have been sold worldwide. Most Tamagotchi are housed in a small egg-shaped handheld video game with an interface consisting of three buttons, with the Tamagotchi Pix adding a shutter on the top to activate the camera.
LeapFrog Enterprises, Inc. is an educational entertainment and electronics company based in Emeryville, California. LeapFrog designs, develops, and markets technology-based learning products and related content for the education of children from infancy through grade school. The company was founded by Michael Wood and Robert Lally in 1994. John Barbour is the chief executive officer of LeapFrog.
"Badgers", also known informally as "Badger Badger Badger" or "The Badger Song", is an animated meme by British animator Jonti Picking, also known as Mr Weebl. It consists of 12 animated cartoon badgers doing calisthenics, a mushroom in front of a tree, and a snake in the desert. The cartoon is accompanied by a bass line, above which a voiceover sings the names of what is shown on screen.
Webkinz is a stuffed animal and video game franchise by the Canadian toy company Ganz. Webkinz stuffed animals have online counterparts in the video games Webkinz Classic and Webkinz Next. It was originally released by Ganz on April 15, 2005.
Spin Master Corp., formerly known as Spin Master Toys, is a Canadian multinational toy and entertainment company. Spin Master employs over 1,600 people globally with offices in Australia, Canada, China, France, Germany, Hong Kong, India, Italy, Japan, Mexico, the Netherlands, Poland, Slovakia, Sweden, the United Kingdom, the United States, and Vietnam.
Vivid Imaginations is a British toy manufacturer, distributor and wholesale company, based in Guildford, Surrey.
King, also known as King Digital Entertainment, is a Swedish video game developer and publisher that specialises in social games. Headquartered in Stockholm and London, and incorporated as King.com Limited in St. Julian's, Malta, King rose to prominence after releasing the cross-platform title Candy Crush Saga in 2012. It is considered as one of the most financially successful games utilising the freemium model. King was acquired by Activision Blizzard in February 2016 for US$5.9 billion, and operates as its own entity within that company. King is led by Riccardo Zacconi, who has served in the role of chief executive officer since co-founding the company in 2003. Gerhard Florin took over Melvyn Morris's role as chairman in November 2014. As of 2017, King employs 2,000 people.
OpenFeint was a social platform for mobile games for devices running on Android or iOS. It was developed by Aurora Feint, a company named after a video game by the same developers. The platform consisted of an SDK for use by games, allowing its various social networking features to be integrated into the game's functionality. OpenFeint was discontinued at the end of 2012.
The Leapster Explorer is a handheld console developed and marketed by LeapFrog Enterprises as the third generation of the successful Leapster series at the same time as the Didj2 console. It is aimed at children aged 4 to 9.
Michael Acton Smith OBE is the co-CEO and co-founder of Calm, a meditation space company. He is also the founder of Firebox.com, and founder and chairman of children's entertainment company Mind Candy, which created the video game Moshi Monsters. He has been described by The Daily Telegraph as "a rock star version of Willy Wonka" and by The Independent as "a polite version of Bob Geldof."
Music Rox! is the only album of Moshi Monsters, the online world of adoptable pet monsters for boys and girls aged 6–12 with 65 million registered users in 150 territories worldwide. The album was released on 30 March 2012.
Bin Weevils was a British MMORPG involving a virtual world containing a range of online games and activities.
Candy Crush Saga is a free-to-play tile-matching video game released by King on April 12, 2012, originally for Facebook; other versions for iOS, Android, Windows Phone, and Windows 10 followed. It is a variation of their browser game Candy Crush.
Moshi Monsters: The Movie is a 2013 British animated adventure film directed by Wip Vernooij and co-directed by Morgan Francis, based on the massive multiplayer online game Moshi Monsters. The film features the voices of Emma Tate, Tom Clarke Hill, Phillipa Alexander, and Keith Wickham. The film was released to UK and Irish cinemas on 20 December 2013 and grossed $2.9 million. The film’s plot follows Monsters Katsuma and Poppet, who are starring in a documentary about their home and have to try and retrieve a giant golden egg named the Great Moshling Egg from Dr. Strangeglove and his glumpified sidekick Fishlips.
World of Warriors is an action role-playing video game developed and published by Mind Candy. It was released for iOS and Android in November 2014. A PlayStation 4 port published by Sony Interactive Entertainment was released on 21 March 2018. The game also spawned two mobile app spinoffs, World of Warriors: Quest and World of Warriors: Duel, both released in 2015. On 10 September 2018, World of Warriors was removed from the iOS and Android appstores, and on 5 October 2018, all online services for the app were discontinued. However, the PlayStation 4 version and the mobile app spinoffs continue to be playable.
Animal Jam Classic, formerly known as Animal Jam, is a massively multiplayer online game that is developed by WildWorks and recommended for kids up to the age of 12. It was launched in 2010, in collaboration with the National Geographic Society. As of late 2020, there were 3.3 million monthly active users and a lifetime total of 130 million registered players in 200 countries across both Animal Jam Classic and Animal Jam.
The popularisation of mobile games began as early as 1997 with the introduction of Snake preloaded on Nokia feature phones, demonstrating the practicality of games on these devices. Several mobile device manufacturers included preloaded games in the wake of Snake's success. In 1999, the introduction of the i-mode service in Japan allowed a wide variety of more advanced mobile games to be downloaded onto smartphones, though the service was largely limited to Japan. By the early 2000s, the technical specifications of Western handsets had also matured to the point where downloadable applications could be supported, but mainstream adoption continued to be hampered by market fragmentation between different devices, operating environments, and distributors.
Moshi Monsters started out as an online world of adoptable pet monsters for boys and girls aged 6-12 back in 2008.