Infinite Craft | |
---|---|
Developer(s) | Neal Agarwal |
Publisher(s) | Neal Agarwal |
Programmer(s) | Neal Agarwal |
Platform(s) | Web, iOS |
Release |
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Genre(s) | Sandbox |
Mode(s) | Single-player |
Infinite Craft is a 2024 sandbox [1] browser game developed by Neal Agarwal. Agarwal began developing the game on January 16, 2024, [2] and announced its public release 15 days later on Twitter. [3] The game reached popularity on the internet upon its release, gaining tens of thousands of active users. [4]
In Infinite Craft, the player starts with four classical elements—Water, Fire, Wind, and Earth—and combines them into new elements by dragging them from the sidebar and placing them on top of each other. For example, Water and Fire make Steam, and Earth and Water make Plant. [5] All elements crafted by the player are added to the sidebar, where the player can also search for crafted elements by their name. The game uses AI to produce new elements, [6] which makes it possible to have practically infinite content. [note 1] [7]
Elements that can be created include, but are not limited to, objects, places, [8] poems, fictional characters, [5] the universe, philosophical concepts, [1] video games, sports players and teams, [9] animals, God, and the Big Bang. [7] If a player is the first person to discover an element, the game tells them it is a "First Discovery". The player can also see all first discoveries they have made by clicking on the Discoveries button on the bottom of the sidebar.
Infinite Craft was made by Neal Agarwal, a developer based in New York. [10] He developed Infinite Craft for his website, neal.fun, which has a collection of various browser games made by him. The website was launched on October 26, 2017, [11] but was popularized when Agarwal released The Password Game , in which the player needs to pick a password that abides by increasingly unusual and complicated rules. A mobile app was released on the App Store on April 30, 2024. [12]
All elements in Infinite Craft are generated by a generative AI model LLaMA2, which is hosted by Together AI. [6] [13] The game itself runs on Neal Agarwal's servers.
When a player combines two elements on the website, the game checks from its database if these two elements have already been combined before—and if they weren't, a prompt is sent to LLaMA to determine the outcome, which then gets saved to the game's database. This is done to reduce repeated, duplicate queries, and to ensure that the same pair of elements always outputs the same result for all players. [14]
Christian Donlan of Eurogamer compared Infinite Craft to one of his lucid dreams, explaining that an element "always [runs] away" when the player tries to figure out what elements to combine. [5]
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