Scary Maze Game

Last updated
Scary Maze Game
Scary Maze Game.png
Developer Jeremy Winterrowd
Engine Adobe Flash
Platform Browser
Release2004
Genres Maze, horror

The Maze, better known colloquially as Scary Maze Game, is a 2004 horror Flash game created by developer Jeremy Winterrowd. In it, users must navigate through three mazes with their mouse, but are jump scared by a photo of Regan MacNeil, a possessed character from the 1973 horror film The Exorcist , before being able to complete the third level.

Contents

Scary Maze Game went viral online in the 2000s and early 2010s, largely due to reaction videos of children being pranked by the game, which were also featured on various clip shows and parodied on Saturday Night Live . It has been described as one of the earliest "Internet screamers" and a progenitor of jump scare–based horror games.

Gameplay

Scary Maze Game's third level, which features a narrow passageway toward the end that encourages players to concentrate, distracting them from the impending jump scare. Scary Maze Game screenshot.png
Scary Maze Game's third level, which features a narrow passageway toward the end that encourages players to concentrate, distracting them from the impending jump scare.

In Scary Maze Game, players guide their cursor through three mazes of blue rectangles, avoiding the black walls in order to make it to a red box at the end. [1] The game's third maze features a narrow tunnel toward the end, encouraging players to concentrate to complete it. While navigating through it, players are jump scared by an image of a possessed Regan MacNeil (portrayed by Linda Blair) from the 1973 film The Exorcist accompanied by two loud screams. [2] [3]

Background and development

Scary Maze Game was developed in October 2004 by San Francisco–based developer Jeremy Winterrowd using Adobe Flash. [4] [1] He emailed it to several of his friends and it soon went viral. In response to its virality, he developed a website, winterrowd.com, to host it and his other games, which all featured similar jump scares and were not as successful as Scary Maze Game. The website was taken down in 2019 following Flash's discontinuation, the same year that Winterrowd stopped posting on social media. [5] [2] In 2014, Scary Maze Game could also be played on the website scaryforkids.com. [6] :114As of 2025, Scary Maze Game is available to play on the Internet Archive's website. [2]

Popularity

A reaction video of a schoolteacher playing Scary Maze Game in 2011

Scary Maze Game had become widely popular online by 2008, with Catalin Bocanu of Softpedia noting its "high impact over the public" at the time "despite its simplicity". [1] It was spread online through comedic YouTube reaction videos of people, mostly children, getting pranked by the game. The first Scary Maze Game reaction video to appear on YouTube, titled "Scary Maze Prank—The Original" and featuring a boy of about eight years old being jump scared by the game and crying, was uploaded by the channel CantWeAllJusGetAlong in May 2006. It inspired many of the reaction videos that followed and by 2014, had more than 26 million views and 46 thousand likes. [6] :115,122 Several reaction videos to Scary Maze Game were featured on the clip shows America's Funniest Home Videos , The Soup , and Web Junk 20 , and a 2010 Saturday Night Live sketch featuring Bobby Moynihan parodied reaction videos to the game. [2]

Cameron Simcik of WKDQ praised the videos as "some of the most hilarious reaction videos on the Web" in 2012, while professor Jason Middleton wrote in his 2014 book Documentary's Awkward Turn: Cringe Comedy and Media Spectatorship that they "border[ed] on child abuse" and were "particularly ethically fraught". [7] He also contrasted commenters who found the videos funny, whom he described as demonstrating "an ironic and distanced relation toward images of suffering", with those who did not find them funny due to exhibiting an ethical response. [6] :117–119Scary Maze Game reaction videos were used in a naturalistic study of prototypic facial expressions in 2018, in which researchers found, using the Facial Action Coding System (FACS), that less than half of the children featured therein showed the expected expressions for either fear or astonishment. [8]

Legacy

In 2021, Alec Bojalad of Den of Geek retrospectively identified Scary Maze Game as one of the first hits among "Internet screamers", a term used to describe jump scare–based Web content popular in the 2000s and early 2010s. [5] In 2023, for Proceedings of the ACM on Human-Computer Interaction, researchers from Aarhus University described Scary Maze Game as "infamous" and one of "the most basic examples of jump scare games" for having players expend mental resources on trying to complete the maze, thereby making them less anticipatory of the jump scare. [4] Dayten Rose of Rock Paper Shotgun wrote in 2025 that, though its impact was "unsung", Scary Maze Game had "pioneered horror in the internet age". He attributed the success of later jump scare–heavy games like Amnesia: The Dark Descent (2010), Slender: The Eight Pages (2012), and Five Nights at Freddy's (2014) on YouTube to the rise of Scary Maze Game, adding, "If you had an internet connection circa 2005, there's a good chance you played it." [2] As of 2025, Scary Maze Game is the 67th lowest-rated game on the social cataloging website Backloggd. [9]

References

  1. 1 2 3 Bocanu, Catalin (February 9, 2008). "How to Change Horror Scenes in Scary Maze Game". Softpedia . Retrieved September 10, 2025.
  2. 1 2 3 4 5 Rose, Dayten (January 14, 2025). "You've probably played 2005's most experimental horror game". Rock Paper Shotgun . Retrieved September 10, 2025.
  3. Shuster, Michael M.; Camras, Linda A.; Grabell, Adam; Perlman, Susan B. (17 February 2020). "Faces in the wild: A naturalistic study of children's facial expressions in response to an Internet prank" . Cognition and Emotion . 34 (2): 359–366. doi:10.1080/02699931.2019.1611542. ISSN   0269-9931.
  4. 1 2 Terkildsen, Thomas; Engelst, Lene; Clasen, Mathias (October 4, 2023). "Work Hard, Scare Hard? An Investigation of How Mental Workload Impacts Jump Scare Intensity" . Proceedings of the ACM on Human-Computer Interaction. 7 (CHI PLAY): 375:27–375:44. doi:10.1145/3611021 . Retrieved September 11, 2025.
  5. 1 2 Bojalad, Alec (October 20, 2021). "The Forgotten Era of Internet Jump Scares". Den of Geek . Retrieved September 11, 2025.
  6. 1 2 3 Middleton, Jason (2014). "Awkward Extremes: Reaction Videos and the 'Reactive Gaze'". Documentary's Awkward Turn: Cringe Comedy and Media Spectatorship. New York: Routledge. pp. 114–120. ISBN   978-1-315-86360-3.
  7. Simcik, Cameron (October 24, 2025). "The Funniest 'Scary Maze Game' Reaction Videos". WKDQ . Retrieved September 11, 2025.
  8. Barrett, Lisa Feldman; Adolphs, Ralph; Marsella, Stacy; Martinez, Aleix M.; Pollak, Seth D. (2019). "Emotional Expressions Reconsidered: Challenges to Inferring Emotion From Human Facial Movements". Psychological Science in the Public Interest. 20 (1): 55. ISSN   1529-1006 . Retrieved September 11, 2025.
  9. Armondi, Marie (June 9, 2025). "I 100 giochi più brutti di sempre secondo una classifica creata dai fan di tutto il mondo". Multiplayer.it (in Italian). Retrieved September 11, 2025.