Gamma Bros

Last updated
Gamma Bros
Title screen of 2007 Flash game Gamma Bros.png
Developer(s) PixelJAM Games
Publisher(s) PixelJAM Games
Producer(s) Mark Denardo
Programmer(s) Miles Tilmann, Wayne Marsh
Artist(s) Richard Grillotti
Platform(s)
Release2006
Genre(s) Shoot 'em up
Mode(s) Single-player

Gamma Bros is a 2006 Flash shoot 'em up game developed and published by American game indie studio PixelJAM Games, released as a free online title. [1] It was nominated for "Best Web Browser Game" at the 2007 Independent Games Festival. [1] [2] [3] [4] It was the studio's first game after the mini-game Ratmaze. [1] The game was also released as a smartphone game in 2016. [5]

In the game, the player takes control of brothers Buzz and Zap Gamma who are on their way home from a galactic commute and must survive hordes of oncoming enemies. [4]

Related Research Articles

WB Games Boston is an American video game developer. The studio is best known for its massive multiplayer online role-playing games, Asheron's Call, Dungeons & Dragons Online, and The Lord of the Rings Online.

<span class="mw-page-title-main">Independent Games Festival</span> Annual video games festival

The Independent Games Festival (IGF) is an annual festival at the Game Developers Conference (GDC), the largest annual gathering of the independent video game industry. Originally founded in 1998 to promote independent video game developers, and innovation in video game development by CMP Media, later known as UBM Technology Group, IGF is now owned by Informa after UBM's acquisition.

<span class="mw-page-title-main">Game Developers Choice Awards</span> Annual award for games and developers

The Game Developers Choice Awards are awards annually presented at the Game Developers Conference for outstanding game developers and games. Introduced in 2001, the Game Developers Choice Awards were preceded by the Spotlight Awards, which were presented from 1997 to 1999. Since then, the ceremony for the Independent Games Festival is held just prior to the Choice Awards ceremony.

<span class="mw-page-title-main">Game Developers Conference</span> Annual video game developer conference

The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tutorials, lectures, and roundtables by industry professionals on game-related topics covering programming, design, audio, production, business and management, and visual arts.

<span class="mw-page-title-main">Harvey Smith (game designer)</span> American video game designer and writer

Harvey Smith is an American video game designer and writer, working at Arkane Studios.

<i>New Super Mario Bros.</i> 2006 video game

New Super Mario Bros. is a 2006 platform game developed and published by Nintendo for the Nintendo DS. It was first released in May 2006 in North America and Japan, and in PAL regions in June 2006. It is the first installment in the New Super Mario Bros. subseries of the Super Mario franchise and follows Mario as he fights his way through Bowser's henchmen to rescue Princess Peach. Mario has access to several old and new power-ups that help him complete his quest, including the Super Mushroom, the Fire Flower, and the Super Star, each giving him unique abilities. While traveling through eight worlds with more than 80 levels, Mario has to defeat Bowser Jr. and Bowser before saving Princess Peach.

<span class="mw-page-title-main">Warner Bros. Games</span> American video game publisher

Warner Bros. Games is an American video game publisher based in Burbank, California, and part of the Global Streaming and Interactive Entertainment unit of Warner Bros. Discovery (WBD). The publisher was founded as Warner Bros. Interactive Entertainment on January 14, 2004, under Warner Bros. Entertainment and transferred to its Home Entertainment division when that company was formed in October 2005. Warner Bros. Games manages the wholly owned game development studios TT Games, Rocksteady Studios, NetherRealm Studios, Monolith Productions, WB Games Boston, Avalanche Software, and WB Games Montréal, among others.

<span class="mw-page-title-main">505 Games</span> Italian video game publisher

505 Games S.p.A. is an Italian video game publisher based in Milan. It was founded in 2006 as a subsidiary of Milan-based Digital Bros.

<span class="mw-page-title-main">Indie game</span> Class of video game, generally independently published

An indie game, short for independent video game, is a video game created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. Because of their independence and freedom to develop, indie games often focus on innovation, experimental gameplay, and taking risks not usually afforded in AAA games. Indie games tend to be sold through digital distribution channels rather than at retail due to a lack of publisher support. The term is analogous to independent music or independent film in those respective mediums.

<span class="mw-page-title-main">David Brevik</span> American video game developer

David Brevik is an American video game designer, producer and programmer who served as the co-founder and president of Blizzard North. He is best known for the critically acclaimed Diablo franchise. Currently he serves as game designer and founder of his independent studio, Graybeard Games.

PixelJAM Games is an American independent video game studio run by Richard Grillotti, Miles Tilmann and A.D. Bakke, known for their pixellated Flash games that "toy with traditional genres, but have quirky ideas and touches." Their most notable games include Dino Run, Gamma Bros, and Potatoman Seeks the Troof.

Amanita Design is a Czech independent video game developing company founded in 2003 by Jakub Dvorský and headquartered in Prague, Czech Republic. The company has created award-winning games including Machinarium, the Samorost series and Botanicula, as well as educational and advertising minigames and animations, all using Adobe Flash. Clients include BBC, Nike and The Polyphonic Spree. Since Pilgrims (2019) and Creaks (2020), the company has been using Unity to develop its games. Amanita Design currently operates in several smaller teams, each developing a game of their own. One of them is the upcoming cardboard-built adventure Phonopolis.

<i>Tapper World Tour</i> 2011 video game

Tapper World Tour is a reinterpretation of the 1983 Bally Midway arcade game Tapper for iOS. Players take the role of a bartender with the goal of serving drinks and collecting empty glasses and tips from a demanding group of patrons. The game was developed by Square One Studios and published by WB Games.

<span class="mw-page-title-main">Robin Hunicke</span> American video game designer and producer (born 1973)

Robin Hunicke is an American video game designer and producer. She is a professor of game design at UC Santa Cruz and the co-founder of Funomena.

<span class="mw-page-title-main">Video games in the United States</span>

Video gaming in the United States is one of the fastest-growing entertainment industries in the country. The American video game industry is the largest video game industry in the world. According to a 2020 study released by the Entertainment Software Association, the yearly economic output of the American video game industry in 2019 was $90.3 billion, supporting over 429,000 American jobs. With an average yearly salary of about $121,000, the latter figure includes over 143,000 individuals who are directly employed by the video game business. Additionally, activities connected to the video game business generate $12.6 billion in federal, state, and local taxes each year. World Economic Forum estimates that by 2025 the American gaming industry will reach $42.3 billion while worldwide gaming industry will possibly reach US$270 billion. The United States is one of the nations with the largest influence in the video game industry, with video games representing a significant part of its economy.

Supergiant Games, LLC is an American independent video game developer and publisher based in San Francisco. It was founded in 2009 by Amir Rao and Gavin Simon, and is known for the games Bastion, Transistor, Pyre, and Hades.

<span class="mw-page-title-main">Phil Fish</span> French-Canadian former indie video game designer

Philippe Poisson, better known as Phil Fish, is a French Canadian former indie game designer best known for his work on the 2012 platform game Fez. He was born and raised in Quebec, where his experiences with Nintendo games in his youth would later influence his game design. He studied game design at the Montreal National Animation and Design Centre, and worked at Ubisoft and Artificial Mind and Movement before starting Polytron in 2008.

<span class="mw-page-title-main">Mikengreg</span> American independent video game company

Mikengreg is an independent video game development team of Mike Boxleiter and Greg Wohlwend. Their games include Solipskier, Gasketball, and TouchTone. The two met in a game development class at Iowa State University and later began to collaborate on the Adobe Flash game Dinowaurs. When the project was funded, they founded Intuition Games with other college friends in Ames, Iowa, where they worked on small Flash games such as Gray, Liferaft, and Fig. 8 for Flash game sites such as Kongregate. Dinowaurs was one of the first games signed for the Kongregate platform. Their other games involved controlling the weather, influencing individuals in a riot, and riding a bicycle. Boxleiter and Wohlwend worked on several additional games that were put on hiatus.

<span class="mw-page-title-main">Adult Swim Games</span> Video game publishing division of Adult Swim

Adult Swim Games is the video game publishing division of Adult Swim, a brand of The Cartoon Network, Inc..

<span class="mw-page-title-main">Platform fighter</span> Video game genre

A platform fighter is a sub-genre of fighting games that emphasizes free 2D movement, often with floating platforms that can be traversed on, similar to a platformer game. The central gameplay involves combat between two or more player-controlled characters, with the goal of attacking an opponent's character until they are defeated.

References

  1. 1 2 3 Wallis, Alistair (22 September 2006). "Road To The IGF: Pixeljam's Gamma Bros". Game Developer. Retrieved 3 January 2023.
  2. "Kongregate Secures $5 Million in Venture Funding". Archived from the original on 2011-07-16. Retrieved 2009-08-18.
  3. Burch, Anthony (25 March 2009). "GDC 09: Making Web Games: The Indie Experience". Destructoid. Retrieved 29 December 2022.
  4. 1 2 Byrd, Caitlin. "Asheville indie game company isn't playing around". The Asheville Citizen Times. Retrieved 29 December 2022.
  5. Nelson, Jared. "GDC 2016: Gamma Bros. and Wrath of Pegasus Heading to Mobile Courtesy of Pixeljam Games".