Transformice

Last updated
Transformice
TransformiceLogo.png
Logo for Transformice
Developer(s) Atelier 801
Publisher(s) Atelier 801
Designer(s) Tigrounette
Melibellule
Artist(s)
  • Mélanie Christin  OOjs UI icon edit-ltr-progressive.svg
Composer(s) Romain Trouillet
Engine Adobe Flash Player
Box2D [1]
Platform(s) Online (Adobe Flash)
Microsoft Windows
macOS
Linux
ReleaseMay 1, 2010
Genre(s) Massively multiplayer online, platform
Mode(s) Multiplayer

Transformice is an online multiplayer free-to-play platform and indie game by Atelier 801. Created by French game designers, Melibellule produces the game's artwork and graphics, while Tigrounette programs the game's functions and mechanics. Transformice was released as a browser game on May 1, 2010, [2] and on Steam as a free-to-play game on January 30, 2015. [3] Transformice requires either a web browser running Adobe Flash Player 9.0+, Adobe AIR to run the official standalone or Steam to play the game. As of 2012, the game has 10 million accounts created, [4] [5] 60 million as of 2015, [6] 70 million as of 2017, [7] and 100 million as of 2019. [8]

Contents

Gameplay

Mice racing around a user-created map to figure out how to get to the cheese. Bubbles indicate a mouse who falls off the map. Hearts indicate a mouse who has brought the cheese to the hole. Transformicescreenshot.png
Mice racing around a user-created map to figure out how to get to the cheese. Bubbles indicate a mouse who falls off the map. Hearts indicate a mouse who has brought the cheese to the hole.

The main objective of the game is to collect a piece of cheese placed in at least one location on a map. Players control a mouse with the arrow keys or the WASD keys to run, duck, jump and perform various techniques, such as wall jumping, long jumping, turn arounds, and corner jumping. Players' mice must touch the cheese to collect it. After which, the player must take the collected cheese back to the map's mouse hole to finish. The number of cheese and mouse holes varies between maps. Players are awarded points on a scoreboard that is updated in real-time. Bonus points are awarded for players who place first, second or third. Collecting cheese is recorded into a player's permanent stats when there are about 2 or more players in the room. Players are also given extra recognition in their stats for finishing first when there are eleven or more players in the room. Maps have a general time limit of two minutes, at which time a new map is loaded. Maps can instantly switch before the time limit if all players complete the map or die. The timer will change to 20 seconds if the Shaman dies or there if are only two mice left on the map. Dying adds one point to a player's score on the scoreboard, no matter what time in the game it is or the cause of death.

When a player reaches the highest score on the scoreboard, they will become a Shaman in the next map involving one. The general objective of the Shaman is to help the other mice obtain the cheese and bring it back to the hole. Doing so will award the Shaman with "saves" for each mouse who completes the map, which are recorded onto the player's profile. The Shaman can do so by summoning objects such as planks, boxes, anvils, spirit, and balloons to create buildings or contraptions such as bridges to cross gaps or various other obstacles. A Shaman can 'anchor' or connect planks and boxes to other world objects or summoned objects with various-colored nails. Red nails keep an object firmly grounded and will not move, but it can rotate on the anchor. Yellow nails connect to most other objects, particularly red-nailed ones, and keep an object's placement, but can move. Blue nails connect two objects but are loose and can rotate.

Upon reaching 1,000 total saves as a Shaman, a player can choose to become a 'hard mode' Shaman. In hard mode, a Shaman cannot use red nails which anchor an object solidly, nor can they use the Spirit tool, which can push mice and objects with a flash of light. Spirit is the only object allowed to be cast outside of summoning range. In lieu of this, hard mode Shamans can create a pre-made 'totem', which is constructed on an in-game editor map. Totems can be constructed with up to 20 objects, but only one red nail may be used as an anchor. A completed totem construction can be summoned instantly as a hard mode Shaman and is immediately functional, but may only be summoned once per map. After saving 5,000 total mice, 2,000 being in hard mode, a player will unlock the 'divine mode' Shaman setting, a setting released as an update on May 26, 2014. [9] In addition to not being able to use red nails and the Spirit tool, a divine mode shaman cannot use yellow nails which connect and stabilize most objects, nor can they use a totem. Despite the constraints, divine mode Shamans have the ability to spawn available objects almost anywhere on a map.

Collected cheese is also saved up and used as currency in the game. Players can use this currency to buy virtual clothing items for their mouse in the game's item shop. Players can also buy virtual clothing items by purchasing 'fraises', an in-game currency that can be obtained by paying real money. Items are purely visual and do not give bonus stats. Players can also create their own maps via an in-game editor. Created maps must be verified by a test run of the map where the creator has to be able to successfully collect the cheese and bring it back to the hole. Once verified, players can choose to submit their map into rotation at the cost of 40 cheese.

An in-game achievement system awards players with new titles and badges. Titles are awarded for collecting specific numbers of cheese, obtaining a certain amount of first place victories, accumulating saves as a Shaman, buying items from the shop and completing events. Badges are awarded for buying any type of fur (except plains) from the shop and completing events.

An experience and level system [10] was added on July 29, 2013, allowing mice to unlock Shaman abilities and traits by collecting cheese and saving mice. The abilities are separated into five trees: Spiritual Guide, Wind Master, Mechanician, Wildling, and Physicist. A Spiritual Guide increases the Shaman's ability to save more mice, a Wind Master focuses on the Shaman's mobility, a Mechanician gives the Shaman more options when it comes to building, a Wildling enhances both objects and mice, and a Physicist increases the Shaman's power.

Trolling is considered a part of the game, as stated in the in-game 'Game Rules' menu. [11] Some players infrequently decide to troll, whether playing as the Shaman or a normal mouse. Shamans can kill other mice by striking them with cannonballs and other objects, creating structures that causes lag to other players, as well as blocking them from progressing in the map by building a structure that is impossible to pass. Normal mice can troll by stalling, which is to stay on the map for as long as possible without capturing the cheese. Normal mice may also choose to push the Shaman's buildings off the stage. In maps where there is collision detection, they can also push other mice, including the Shaman, off the stage. Trollers can also use the in-game consumables to make a shaman build go haywire or slow down mice. Common consumables used are tombstones, pufferfish, balls, snowballs, jack-o'-lanterns, chickens, paper planes, paper balls and energy orbs.

Transformice has several game modes, each with different mechanics and objectives.

Development

The game was developed by Melibellule (real name Mélanie Christin) [12] and Tigrounette (real name Jean-Baptiste Le Marchand). [13] [14] The two met at work and became friends. The idea for Transformice came about when the two decided to team up and create a game together. Tigrounette had experience making games in the past and wanted Melibellule's artistry experience to help in creating the visuals. Melibellule pitched the idea of a little mouse who had to grab a piece of cheese and bring it back to the mouse hole as quickly as possible.

Before Transformice, Tigrounette had worked on another online flash game in April 2008 titled Aaaah!. The object of the game was to control a stick figure-like character through a silhouetted map to reach a pharmacy. The game had similar mechanics to Transformice, in that multiple players were competing for the same goal while one player with the most points was designated as a guide and could draw pathways to help the other players reach the goal. The game also has a map editor.

After quitting their jobs, Melibellule and Tigrounette founded the independent gaming company Atelier 801 as co-CEOs, and later published games Run for Cheese!, Bouboum, Nekodancer, Fortoresse, Dead Maze and Tomb Rumble. [2] A sequel called Transformice Adventures is in development. [15] [16] [17]

Reception

The game is recognized by Kotaku, [18] Rock, Paper, Shotgun, [19] and PC Gamer. [20] In 2010, GameOgre recognized the game as the best browser game of the year. [21] The game has also received a People's Choice Award in Mochi Media's Flash Gaming Summit 2011. [22] The game has been nominated for the 2012 indie game of the year and is under the top 100 indie games of 2012. [23] [24] In 2018, Pedestrian.TV recommended the game. [25] In 2020, Game Rant ranked the game fourth in a list of best online multiplayer games that nobody is playing. [26]

Related Research Articles

<span class="mw-page-title-main">Computer mouse</span> Pointing device used to control a computer

A computer mouse is a hand-held pointing device that detects two-dimensional motion relative to a surface. This motion is typically translated into the motion of the pointer on a display, which allows a smooth control of the graphical user interface of a computer.

<i>Mouse Trap</i> (board game) 1963 board game

Mouse Trap is a board game first published by Ideal in 1963 for two to four players. It is one of the first mass-produced three-dimensional board games. Players at first cooperate to build a working mouse trap in the style of a Rube Goldberg machine. Then, players turn against each other to trap opponents' mouse-shaped game pieces.

<span class="mw-page-title-main">Scroll wheel</span> Component of a computer mouse used for scrolling

A scroll wheel is a wheel used for scrolling. The term usually refers to such wheels found on computer mice. It is often made of hard plastic with a rubbery surface, centred around an internal rotary encoder. It is usually located between the left and right mouse buttons and is positioned perpendicular to the mouse surface. Sometimes the wheel can be pressed left and right, which is actually just two additional macros buttons.

<i>Dofus</i> 2004 video game

Dofus is a tactical turn-based massively multiplayer online role-playing game (MMORPG) developed and published by Ankama Games, a French video game manufacturer. Originally released only in French, it has since been translated into many other languages. The game includes both pay-to-play accounts offering the full experience and free-to-play accounts offering a more limited amount of content. Its success has led to the marketing of spin-off products, such as books, art, comics and a movie released in 2016. It has also led to the development of two continuations: Dofus Arena, released at the beginning of 2006, which is an alternative "tournament" version of Dofus; and Wakfu, a sequel to Dofus. The game has attracted over 40 million players worldwide and is especially well known in France.

A local shared object (LSO), commonly called a Flash cookie, is a piece of data that websites that use Adobe Flash may store on a user's computer. Local shared objects have been used by all versions of Flash Player since version 6.

<i>Lord Monarch</i> 1991 video game

Lord Monarch is a real-time strategy war game by Nihon Falcom. The game is considered to be part of the Dragon Slayer series. It was originally released in 1991 for the NEC PC-9801, ported 1992 to the Super Famicom and 1994 to the Mega Drive. In 1997, it was remade for Windows as Lord Monarch Online and released for free in both Japanese, and for the first time, English. Lord Monarch is one of the 42 titles included in the Japanese version of the Mega Drive Mini.

Tower defense (TD) is a subgenre of strategy games where the goal is to defend a player's territories or possessions by obstructing the enemy attackers or by stopping enemies from reaching the exits, usually achieved by placing defensive structures on or along their path of attack. This typically means building a variety of different structures that serve to automatically block, impede, attack or destroy enemies. Tower defense is seen as a subgenre of real-time strategy video games, due to its real-time origins, even though many modern tower defense games include aspects of turn-based strategy. Strategic choice and positioning of defensive elements is an essential strategy of the genre.

<i>Scribblenauts</i> (video game) 2009 puzzle video game

Scribblenauts is an emergent puzzle action video game developed by 5th Cell and published by Warner Bros. Interactive Entertainment for the Nintendo DS. The game was released in 2009 in all regions except Japan, and in 2011 in Japan as Flash Puzzle: Maxwell's Mysterious Notebook by Konami. It is the third Nintendo DS video game made by 5th Cell, the first two being Drawn to Life and Lock's Quest. The objective of Scribblenauts, as implied by its catchphrase "Write Anything, Solve Everything", is to complete puzzles to collect "Starites", helped by the player's ability to summon any object by writing its name on the touchscreen. The game is considered by its developers to help promote emergent gameplay by challenging the player to solve its puzzles within certain limitations or through multiple solutions.

<i>Super Meat Boy</i> 2010 platform game

Super Meat Boy is a 2010 platform game designed by Edmund McMillen and Tommy Refenes under the collective name of "Team Meat". It was self-published as the successor to Meat Boy, a 2008 Flash game designed by McMillen and Jonathan McEntee. In the game, the player controls Meat Boy, a red, cube-shaped character, as he attempts to rescue his girlfriend, Bandage Girl, from the game's antagonist Dr. Fetus. The gameplay is characterized by fine control and split-second timing, as the player runs and jumps through over 300 hazardous levels while avoiding obstacles. The game also supports the creation of player-created levels. Super Meat Boy was first released on the Xbox 360 through Xbox Live Arcade in October 2010, and was later ported to Microsoft Windows, OS X, Linux, PlayStation 4, PlayStation Vita, Wii U, and the Nintendo Switch. A Wii version was in development but was ultimately cancelled.

<span class="mw-page-title-main">MouseHunt</span> 2008 video game

MouseHunt is a passive browser game in which players, referred to as hunters, catch mice with a variety of traps to earn experience points and virtual gold. MouseHunt was developed by HitGrab, Inc. under the direction of Bryan Freeman and Joel Auge, and was released to a select group of beta testers in early 2007. On 7 March 2008, MouseHunt was officially released to the general public. Just nine months later, MouseHunt earned a $250,000 grant from Facebook's seed fund fbFund. In 2011, it was shortlisted by Facebook as a top game with 50,000 to 100,000 users. It was one of the first games on Facebook to introduce a tradeable digital good (SUPER|brie+).

<i>Magicka</i> 2011 video game

Magicka is an action-adventure video game developed by Swedish independent developer Arrowhead Game Studios. It was released via Steam for Microsoft Windows on January 25, 2011.

<i>Shadowrun Returns</i> 2013 video game

Shadowrun Returns is a tactical role-playing game developed and published by Harebrained Schemes. It takes place in the science fantasy setting of the Shadowrun tabletop role-playing game. The game was crowd funded through Kickstarter and released for Microsoft Windows, OS X, Linux, iOS, and Android in 2013.

<i>Super Smash Flash</i> Browser game series

Super Smash Flash is a series of fighting browser games published by McLeodGaming, led by Gregory McLeod under the alias Cleod9. It is based on the Super Smash Bros series. The original Super Smash Flash is based specifically on Super Smash Bros. Melee. Its follow-up, also considered a reboot, is Super Smash Flash 2. The developer is currently working on an original crossover fighting game, Fraymakers.

<i>Rec Room</i> (video game) 2016 virtual reality social game

Rec Room is a virtual reality massively multiplayer online game with an integrated game creation system, initially released in 2016. It is available on Microsoft Windows, Xbox One, Xbox Series X and Series S, PlayStation 4, PlayStation 5, PSVR, Meta Quest, Pico, iOS, and Android.

<i>SpellForce 3</i> 2017 video game

SpellForce 3 is a 2017 video game developed by Grimlore Games and published by THQ Nordic. It was released for Microsoft Windows on 7 December 2017. SpellForce 3 is the third full and the ninth overall release in the SpellForce video game series. It is the first entry in the series since 2014's SpellForce 2: Demons of the Past. The plot serves as a prequel to the first game, depicting events that lead to the creation of The Circle, the group of mages whose actions were the basis for The Order of Dawn.

<i>ZombsRoyale.io</i> Battle royale game

ZombsRoyale.io is a 2D battle royale video game developed by an American studio, End Game. It was released on 2018 for iOS, Android and on web browsers. Similar to other titles in the battle royale genre, players fight against other players on a large map from a top-down perspective, scavenging for supplies and weapons.

<i>Town of Salem</i> 2014 video game

Town of Salem is an online multiplayer game with social deduction and strategy elements. It was developed and published by indie game developer BlankMediaGames, and released on December 15, 2014. Early alpha and beta versions were browser-based and free-to-play. On October 14, 2018, the game was released for iOS and Android mobile devices after a successful and long-supported Kickstarter fundraiser.

<i>Among Us</i> 2018 video game

Among Us is a 2018 online multiplayer social deduction game developed and published by American game studio Innersloth. The game was inspired by the party game Mafia and the science fiction horror film The Thing. The game allows for cross-platform play; it was released on iOS and Android devices in June 2018 and on Windows later that year in November. It was ported to the Nintendo Switch in December 2020 and on the PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S in December 2021. A virtual reality adaptation, Among Us VR, was released on November 10, 2022.

<i>Sands of Salzaar</i> 2021 fantasy action role-playing game

Sands of Salzaar is a 2021 fantasy strategy action role-playing game for Microsoft Windows. It was developed by Chinese indie video game company Han-Squirrel Studio, and published by Hong Kong company XD. The player controls a customized character to battle, recruit troops, manage a fief, and explore dungeons. The game was launched as an Early Access on January 3, 2020 and fully released on December 16, 2021.

References

  1. Onur Guner, Osman (2019-09-28). "Yılların İnternet Fenomeni 'Transformice' Nasıl Oynanır? (How to Play 'Transformice', the Internet Phenomenon of Years?)". Webtekno (in Turkish). Retrieved 2022-01-05.
  2. 1 2 "Atelier 801 company". Mod DB . DesuraNET Pty Ltd. Retrieved 2 September 2012.
  3. Agahnon (23 January 2015). "Les souris de Transformice s'installent sur Steam". JeuxOnLine  [ fr ] (in French). Retrieved 29 January 2015.
  4. Forsans, Emmanuel (2012-02-08). "Transformice (Atelier 801) fête ses 10 millions de comptes (Transformice celebrates its 10 million accounts)". Agence française pour le jeu vidéo  [ fr ] (in French). Retrieved 2022-01-05.
  5. "Transformice fête ses 10 millions de comptes (Transformice celebrates its 10 million accounts)". JeuxOnLine (in French). 2012-02-20. Retrieved 2022-01-05.
  6. Christin, Melanie (2015-05-27). "The Story of Transformice: the 60 million players indie game". Game Developer. Retrieved 2022-01-05.
  7. "Story of an Indie Game with 70 Million Players: A 'Transformice' Postmortem". GDC Vault. 2017. Retrieved 2022-01-05.
  8. "Transformice Adventures". www.icomedia.eu. Retrieved 2022-01-05.
  9. "Version 1.159: Divine mode!". 2014-05-27. Retrieved 2014-07-17.
  10. "Version 1.82: Shaman skills update!". 2013-06-29. Retrieved 2014-07-17.
  11. "Trolling Is Part Of The Game! discussion on Kongregate". 2010-10-29. Retrieved 2011-04-14.
  12. "Contact information for Melibellule". Archived from the original on 2010-11-15. Retrieved 2011-04-14. (French)
  13. Thuillier, Mathieu (12 October 2011). "" Success souris " pour Transformice ?". Nord Éclair (in French). Archived from the original on 6 November 2014. Retrieved 2012-06-03.
  14. "Adobe Flash / Flex & Actionscript: Training & Forums > Viewing profile: Tigrounette laBelette" (in French). Archived from the original on 2019-02-18. Retrieved 2011-04-14.(registration required)
  15. "'Transformice Adventures' Launches Kickstarter Campaign, Playable Demo - Trailer". WorthPlaying. Retrieved 2022-01-05.
  16. "Action RPG Transformice Adventures launches Kickstarter". Inside Indie. 2019-05-07. Archived from the original on 2022-01-05. Retrieved 2022-01-05.
  17. Dawe, Liam (2019-04-26). "Multiplayer action-RPG 'Transformice Adventures' coming to Linux later this year". GamingOnLinux. Retrieved 2022-01-05.
  18. McWhertor, Michael (2010-06-21). "Transformice Is Pure Mayhem, Everyone Should Play It". Kotaku. Retrieved 2011-04-14.
  19. Gillen, Kieron (2010-06-22). "Boomtown Rats: Transformice". Rock, Paper, Shotgun. Retrieved 2011-09-20.
  20. McDougall, Jaz (2010-06-21). "Browser game: Transformice". PC Gamer. Retrieved 2011-05-27.
  21. "2010 Online Game Awards - The Best MMO Games of 2010". GameOgre. Retrieved 2014-06-04.
  22. "'Crush the Castle 2′ takes home two Mochi Awards at Flash Game Summit 2011". 2011-02-27. Archived from the original on 2012-03-22. Retrieved 2011-04-14.
  23. "Top 100 - 2012 Indie of the Year Awards - Indie DB". Indie DB . DesuraNET Pty Ltd. Retrieved 2012-12-23.
  24. "Transformice! ≫ Vote for Transformice on "Indie Games of the Year"!" . Retrieved 2012-12-23.
  25. "Free Online Games You Can Play In Your Browser That Won't Fuck Up Dad's PC". Pedestrian TV. 2018-11-27. Retrieved 2022-01-05.
  26. Bowen, Thomas (2020-11-13). "The 10 Best Online Multiplayer Games That Nobody Is Playing". Game Rant. Retrieved 2022-01-05.