Dead Frontier

Last updated
Dead Frontier
Dead Frontier Logo.jpg
Publisher(s) Creaky Corpse Ltd
Designer(s) Neil Yates
Artist(s) Greg Taylor
Engine Unity
ReleaseOpen Beta: 21 April 2008
Genre(s) Survival horror, massively multiplayer online game
Mode(s) Single-player, multiplayer

Dead Frontier is a free-to-play, browser-based massively multiplayer online game which takes place in a post-apocalyptic, zombie-infested setting. It is operated by Creaky Corpse Ltd. [1] [2] Dead Frontier was released for open beta on April 21, 2008, [3] [4] and has over ten million registered accounts. [5] [ third-party source needed ]

Contents

Gameplay

Dead Frontier 3D version screenshot depicting players in the Inner City at the helicopter crash site Dead Frontier-ScreenshotCompetitionWinner tobywchu1.jpg
Dead Frontier 3D version screenshot depicting players in the Inner City at the helicopter crash site

A free registration process is required from the user. [7] [8] Once the registration process is completed, the player creates an avatar which can be used to play in a 3D computer graphics environment (although, with certain settings accessible via the forum, players can revert to the classic 2D version, mentioned below). With the avatar, the player is also allowed to interact with multiple services involving trades of in-game items and communication with other players.

Dead Frontier takes place in Fairview City, a post-apocalyptic setting which is infested with zombies. [9] As a co-op game, the survivors are able to fight the zombie hordes together and enter outposts spread through the city, safe havens for living and doing business, as well as barricade buildings to make personal outposts. [10] [11] Travel in the city is made on foot. Players are able to use an assortment of limited weapons and armor in order to survive the zombie infested streets.

The player starts the game by selecting a class, job [12] or profession [13] at Nastya's Holdout, an outpost which allows them to visit and interact with various services available in the game, such as a market, a bank, and a place for item storage.

Players are shown on the screen in the outpost as customizable avatars. Players interact with each other via the forums, an in-game CB radio (chatting in multiplayer rooms), as well as through private messaging (PM). There are a number of rules in place for player conduct, such as rules against scamming and bug abuse. [14] The majority of rules apply to the forums or CB radio, and all the rules are enforced by moderators and administrators. As other MMORPGs introduced paid memberships, Dead Frontier introduced the concept of a Gold Membership, allowing players to directly influence the game mechanics through a credit system. Credits can be used to buy in-game weapons and items.

Weapons, armor, clothing, ammunition, limited edition items, mission items and Limited time stat boosters referred to as "Drugs" are a main part of gameplay within Dead Frontier. Weapons require the stat strength, and specific weapon stats to use them, and range normally from lower level items, all the way up to 100 stat points, 110 stat points, and 120 stat points. Armor only ranges up to 100 stat points, and requires only strength stat points to use. [15]

Development

Dead Frontier 2D version screenshot depicting several players in an Outpost Attack (one of the co-op features of the game) Dead Frontier-AdminPwn at OutpostAttack.jpg
Dead Frontier 2D version screenshot depicting several players in an Outpost Attack (one of the co-op features of the game)

On April 21, 2008, the game was released to the public as a beta version. Multiplayer mode and player versus player combat were released on July 15, 2008, allowing players to team up and play the game, or fight against each other. A player-run market system (named the Dead Frontier Mega Mall) was created on October 1, 2008, to facilitate trading among players. The barricading system, used to secure buildings, build personal outposts, and prevent zombies from entering them, was released on January 26, 2009. It allowed players to create their own outposts in the Inner City, where they could access services (market, bank, storage, etc.) as they could in the main outpost. A new inventory system was released on March 15, 2009, along with the ability to conduct private trades. A new market system was also released, replacing the Dead Frontier Mega Mall. Missions were released on July 19, 2009. They gave specific tasks to players, such as to destroy all infected in an area, for a cash and experience reward. Though some missions are glitched the game has an overall high rating within the player community.

On September 20, 2010, a 3D computer graphics version of the game was released to every registered player, [16] having been previously tested by Gold Members. [17] [18] 3D support for interiors and barricading was released on May 25, 2012. [19] As of 2015, Dead Frontier now has its own standalone client. A sequel, Dead Frontier 2, was released on September 5, 2018 via Steam.

Dead Frontier: Outbreak

In September, 2008, as a promotion for Dead Frontier, a text based adventure game was released titled Dead Frontier: Outbreak. [20] [21] The game was followed by a sequel, Dead Frontier: Outbreak 2. [22]

See also

Related Research Articles

A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game.

<i>Urban Dead</i> HTML/text-based massively multiplayer online role-playing game

Urban Dead is a free-to-play HTML/text-based massively multiplayer online role-playing game created by British developer Kevan Davis. Set in a quarantined region of the fictional city of Malton, it deals with the aftermath of a zombie outbreak. Players enter the game either as a survivor or a zombie, each with different abilities and limitations. Survivors become zombies when they are killed, while zombies can be "revivified" with appropriate technology, returning to life as a survivor – any character played for long will thus spend some time alive and some as a zombie. There are no non-player characters in the game: all survivors and zombies are controlled by players.

<i>Dungeons & Dragons Online</i> 2006 video game

Dungeons & Dragons Online is a massively multiplayer online role-playing game (MMORPG) developed by Turbine for Microsoft Windows and OS X. The game was originally marketed as Dungeons & Dragons Online: Stormreach. Upon switching to a hybrid free-to-play model it was renamed Dungeons & Dragons Online: Eberron Unlimited. The game was rebranded Dungeons & Dragons Online, with the introduction of Forgotten Realms-related content. Turbine developed Dungeons & Dragons Online as an online adaptation of Dungeons & Dragons (D&D), originally based loosely on the D&D 3.5 rule set. The game is set on the unexplored continent of Xen'drik within the Eberron campaign setting, and in the Kingdom of Cormyr within the Forgotten Realms campaign setting.

<i>The Secret World</i> 2012 video game

The Secret World is a massively multiplayer online role-playing video game set in a modern-day real world under attack from occult forces. Ragnar Tørnquist led development of the initial game for Funcom. The Secret World uses a subscription-optional, buy-to-play business model, requiring players only to buy the game with no additional subscription fees, with additional benefits to those members still paying a subscription.

<i>Fantasy Earth Zero</i> 2006 video game

Fantasy Earth Zero was a 2006 massively multiplayer online role-playing game developed for Microsoft Windows. Originally developed by Puraguru and Multiterm under the title Fantasy Earth: The Ring of Dominion, it was released by Square Enix as a paid product through its PlayOnline service. It relaunched under Gamepot as a free game, and was later handled by developer SoftGear and publisher Square Enix. Under the premise of a world where rival kingdoms engage in frequent conflicts, players choose an allied kingdom and fight against each other in groups of up to fifty players. The game closed down in September 2022.

<i>Shin Megami Tensei: Imagine</i> 2007 online role-playing video game

Shin Megami Tensei: Imagine, formerly known as Megami Tensei Online: Imagine, was a massively multiplayer online role-playing game (MMORPG) for Microsoft Windows personal computers. It is part of the Megami Tensei series, and was developed by CAVE and later on GungHo Online Entertainment under license from the series creator Atlus. Originally released in Japan in 2007, it was later released in North America in 2008, then in Europe in 2009. Imagine is set between Shin Megami Tensei and its sequel, in the aftermath of a war which devastated humanity and prompted the arrival of hostile demons split into two opposing factions: Law and Chaos. The player character, a Demon Buster, is tasked with interacting with and fighting the demons that infest post-apocalyptic Tokyo. The gameplay uses real-time combat in open environments similar to other MMORPGs, while carrying over the Megami Tensei series' recurring demon recruitment and fusion mechanics.

<i>The Chronicles of Spellborn</i> 2008 video game

The Chronicles of Spellborn was a massively multiplayer online role-playing game (MMORPG) initially released on November 27, 2008, developed by Spellborn International and distributed by Frogster Interactive, Mindscape and Acclaim Games; set in a post-apocalyptic fantasy world. Spellborn used the Unreal Engine, featured a European Art approach and contained notable contributions from Jesper Kyd. In August 2010, the game was shut down. As of 2019, the game is still played on a proprietary private server that is operated by a former developer.

<i>Champions Online</i> 2009 video game

Champions Online is a free-to-play superhero-themed massively multiplayer online role-playing game (MMORPG) developed by Cryptic Studios. The game is based on the Champions license and its rules and setting are loosely based on the HERO System ruleset. The game has been released for Microsoft Windows. An Xbox 360 version of the game was in development, but was cancelled in March 2010.

<i>Hello Kitty Online</i> 2008 video game

Hello Kitty Online was a free-to-play massively multiplayer online role playing game active from 2008 to 2017, developed by Sanrio Digital and Typhoon Games. The game is tied to the SanrioTown website, where players are required to register a free account.

<i>Rift</i> (video game) 2011 video game

Rift is a fantasy free-to-play massively multiplayer online role-playing game developed by Trion Worlds. Rift takes place within the fantasy world of Telara. Two competing factions, composed of a selection of races and classes, battle each other and the enemies who emerge from dynamic "rifts". The game was released in March 2011.

<i>Battle of the Immortals</i> 2010 video game

Battle of the Immortals was a free-to-play massively multiplayer online role-playing game (MMORPG) by Perfect World Entertainment. Beta began on April 14, 2010, and is open to all users with a Perfect World account. On April 30, 2010, the closed beta ended and the open beta began on May 4, 2010. The Guardians of Fate was released on February 22, 2012. Battle of the Immortals takes place in Western Europe, where the player takes the role of a hero to help revive Odin. Besides, Battle of the Immortals is published by Joygame in Turkey since July, 2012. The closed Beta started on September 18, ended on October 11. The open beta which started on October 25 is still on. The game closed all its servers on January 8, 2018.

<i>Torchlight II</i> 2012 video game

Torchlight II is an action role-playing dungeon crawler video game developed by Runic Games, released for Microsoft Windows on September 20, 2012. It is the sequel to Torchlight, and features peer-to-peer multiplayer support and extended modding capabilities. The game was released for OS X on February 2, 2015, and for Linux on March 4, 2015. Ports for Nintendo Switch, PlayStation 4, and Xbox One were released September 3, 2019 and were developed by Panic Button.

<i>World of the Living Dead</i> 2014 video game

World of the Living Dead(WoTLD) : Resurrection was a real-time zombie survival strategy browser game developed using OpenStreetMap to provide the underlying game world, with in-depth gameplay features to make a browser-based massively multiplayer online role-playing game accessible on desktop, tablet and mobile devices.

<i>Perpetuum</i> 2010 video game

Perpetuum is a video game by Avatar Creations Ltd. It is a player-driven persistent-world MMORPG set in a science fiction ground setting. Players pilot customisable robots on various islands connected by several teleports. These islands are either alpha or beta/gamma, meaning players can freely engage each other.

<i>CardMon Hero</i> 2011 video game

CardMon Hero is an anime-inspired free-to-play massively multiplayer online role-playing game (MMORPG) developed by Redbana and published by HanbitSoft. The game is unique in that players are able to command their primary avatar along with various mercenaries summoned via magical cards. Also, unlike most MMORPGs players, are not given classes to choose from but instead weapons which can be changed at any time and depending on which weapon is equipped decides what cards can be used. The game was released worldwide into open beta on January 19, 2011, and a full release has yet to be announced.

<i>Game of Thrones: Seven Kingdoms</i> Video game

Game of Thrones: Seven Kingdoms was a fantasy massively multiplayer online role-playing game (MMORPG) under development by Bigpoint and Artplant. The game was based on the television series Game of Thrones.

Star Sonata is a space-themed massively multiplayer online role-playing game (MMO) by American studio Star Sonata LLC released in 2004 that combines elements of action games and real-time strategy games such as real-time ship-to-ship combat and galactic conquest.

<i>Shroud of the Avatar: Forsaken Virtues</i> Fantasy role-playing video game

Shroud of the Avatar: Forsaken Virtues is a fantasy role-playing video game. Described as being a spiritual successor to the Ultima series, Shroud of the Avatar was developed by Austin, Texas-based developer Portalarium, with a team led by Richard Garriott as creative director, Starr Long as executive producer, Chris Spears as lead technical designer, and Tracy Hickman as lead story designer. It is currently maintained by Catnip Games.

<i>Skyforge</i> 2015 video game

Skyforge is a free-to-play massively multiplayer online role-playing game developed by Allods Team in collaboration with Obsidian Entertainment, and published by My.com. Set on the planet Aelion, Skyforge fuses elements of Science fiction and fantasy in its visuals and storytelling, and sees players exploring the world as an immortal who must strive to become a god and defend the planet from alien invasion from other worlds. The project started development in 2010 and received an open release for Microsoft Windows in July 2015, with PlayStation 4 and Xbox One releases following in 2017. The latest major content update, "Ignition", was released on all platforms in September 2019. A Nintendo Switch version was released in February 2021.

<span class="mw-page-title-main">Masthead Studios</span>

Masthead Studios is a Bulgarian video game developer, founded in 2005, specializing in massively multiplayer online role-playing games. Their latest PC game developed and published was Soul Grabber, released on Steam in 2019.

References

  1. "Play Free Shooting Games & Play Action Games". Jaggedbladegames.com. Retrieved 2012-03-23.
  2. Yates, Neil (August 31, 2009). "An interview with Neil Yates of Jagged Blade Games" . Retrieved 2010-12-01.
  3. Mikedot. "Dead Frontier Review: Creepy is it's[sic] Middle Name - Dead Frontier Reviews". OnRPG.com. Retrieved 2012-03-23.
  4. "Dead Frontier MMO – Free Zombie MMORPG". ahkong.net. Retrieved 2012-03-23.
  5. "Dead Frontier Statistics Center".(registration required)
  6. 1 2 "Dead Frontier". GameSpot.com. 2010-10-18. Retrieved 2012-03-23.
  7. "Dead Frontier Privacy Policy". Deadfrontier.com. Retrieved 2012-03-23.
  8. "Dead Frontier Terms of Service". Deadfrontier.com. Retrieved 2012-03-23.
  9. Mc Donald, Lynda. "MMO Review: Dead Frontier" . Retrieved 2010-12-02.
  10. "Perpetual Geek Machine". Thebbps.com. 2012-03-17. Archived from the original on 2011-08-30. Retrieved 2012-03-23.
  11. "Dead Frontier Game Review". MMOHuts. Retrieved 2012-03-23.
  12. Lada, Jenni (May 14, 2009). "Gamertell's first encounter with the undead menace in Dead Frontier's open beta". Archived from the original on 2009-05-22. Retrieved 2010-12-04.
  13. "The Leading MMO Verdict Site on the Net". mmo-verdict.com. Archived from the original on 2011-08-22. Retrieved 2012-03-23.
  14. "Dead Frontier Rules". Deadfrontier.com. Retrieved 2012-03-23.
  15. Official website
  16. "'Dead Frontier' Goes Open 3D, Open Beta - Screens". Worthplaying. 2010-10-18. Retrieved 2012-03-23.
  17. "Dead Frontier: Zombie MMORPG Demo Available". 2010-06-15. Retrieved 2012-03-23.
  18. "Jagged Blade Games - Press Release: Zombie Apocalypse MMORPG launches 3D Development Blog(690428)". Gamershell.com. 2010-02-06. Retrieved 2012-03-23.
  19. "Full Interior and Barricading Released". Dead Frontier Development Blog. 2012-05-25. Retrieved 2012-06-01.
  20. E. Moore, Kyle. "Dead Frontier: Outbreak" . Retrieved 2010-12-02.
  21. Rossignol, Jim (18 September 2009). "ZMMombies: Dead Frontier – Outbreak". Rock Paper Shotgun . Retrieved 2012-03-23.
  22. Manuel, Rob (2010-10-27). "Dead Frontier: Outbreak 2 - The Scariest Games You Can Play Right Now". G4tv.com. Archived from the original on 2010-10-29. Retrieved 2012-03-23.