Hoshi Saga

Last updated
Hoshi Saga
Genre(s) Puzzle game, point-and-click
Developer(s) Nekogames
Publisher(s) Nekogames
Creator(s)Yoshio Ishii (Nekogames)
Platform(s) Web Browser
Adobe Flash
First release2007

Hoshi Saga is a series of point-and-click Flash puzzle games created by the Japanese video game designer Yoshio Ishii, known as "Nekogames". The games focus on the objective of finding a star in each level, with each game containing multiple challenges of varying difficulties. They have been noted by various outlets for their unique level design and diverse challenges.

Contents

Gameplay

Labeled as point-and-click puzzle games, the Hoshi Saga series involve searching for the star hidden in each stage. [1] [2] Each game consists of a series of levels with vague clues and indications that challenge players to locate the star. [3] [4] The levels range in difficulty as indicated with a star difficulty system, with half a star being the easiest and five stars representing the most difficult. [5] Some levels contain easily obtainable stars that range from seconds to minutes to discover, [1] while other levels may take longer and leave players in confusion. [4] [6] The game's interactivity requires players to use various mouse actions in order to solve several of the puzzles, [4] with some levels resembling "arcade-like mini games" [7] and others requiring players to create a star from the level's pieces. [3] The levels have also been described as akin to vignettes, representing brief concepts and ideas. [1]

Background

The Hoshi Saga games were created by Yoshio Ishii, a Japanese game designer who had published the game under the studio and website name "Nekogames." [2] Ishii had designed games such as Cursor*10 and the Neko series among other games. [8] [9] Despite his work, Ishii's identity remains mostly unknown, with John Walker of Rock Paper Shotgun describing him as "an enigma". [2] [8] The first game in the series was released in 2007. [1] Various games were released in the series, including Hoshi Saga 2 and 3, [6] [10] Hoshi Saga Ringo [3] and Hoshi Saga Ringoame. [4] By 2015 there were 12 games in the series, all of which were released for free. [1] The games were created in Adobe Flash. [5]

Reception

Walker reviewed various games in the series throughout 2007 and 2015, praising them for their creativity and rewarding gameplay. [1] [2] He ranked the original game as one of the 25 best puzzle games ever made in a 2015 Rock Paper Shotgun article, stating that the games should serve as inspirations for puzzle designers to create their own interesting puzzle ideas. [1] Winda Benedetti of Seattle Post-Intelligencer described the games as "devilish" while noting that players will "start to get the hang of it" through sustained play of the levels. [6] James Renovitch of The Austin Chronicle described the task of finding the stars as alternating between easy and hard difficulty, and stated that the levels share "clean design and playful interaction". [4] In a 2010 column from Italian gaming site Multiplayer.it, Simone Tagliaferri and Andrea Rubbini compared Hoshi Saga Ringo to the freeware game ClickPLAY 2. Although observing that the games had similar concepts, the journalists noted Hoshi Saga Ringo's uniqueness along with its minimalism and tranquil nature. [5] Hoshi Saga Ringo was later listed in game journalist Michael Rose's 2011 book 250 Indie Games You Must Play. [3]

Related Research Articles

Double Fine Comics is a webcomics collective supported by Double Fine Productions. Each comic varies in style and tone, but they all reflect the eclectic humor found in the Double-Fine produced game Psychonauts. The webcomics were published in Adobe Flash format on the company website under the heading 'Comics'.

<span class="mw-page-title-main">Creative Assembly Sofia</span> Bulgarian video game developer

Creative Assembly Sofia is a Bulgarian video game developer based in Sofia. It was founded in May 2001 by Vesselin Handjiev. In July 2008, the company was acquired by Crytek, which then sold it to Creative Assembly in March 2017.

<i>Rock Paper Shotgun</i> Video game website and blog

Rock Paper Shotgun is a British video game journalism website. It was launched in July 2007 to focus on PC games and was acquired by Gamer Network, a network of sites led by Eurogamer, in May 2017.

<i>Dont Look Back</i> (video game) 2009 video game

Don't Look Back is a platform game playable through Adobe Flash and designed by Terry Cavanagh. The game is a modern interpretation of the Greek legend of Orpheus and Eurydice.

<span class="mw-page-title-main">Exile Vilify</span> 2011 single by the National

"Exile Vilify" is a song by indie rock band the National, written for the video game Portal 2 and released as a stand-alone single.

<i>SpaceChem</i> 2011 video game

SpaceChem is an indie puzzle game developed by Zachtronics Industries, based on principles of automation and chemical bonding. In the game, the player is tasked to produce one or more specific chemical molecules via an assembly line by programming two remote manipulators that interact with atoms and molecules through a visual programming language. SpaceChem was the developer's first foray into a commercial title after a number of free Flash-based browser games that feature similar puzzle-based assembly problems.

Zachtronics LLC is an American video game developer, best known for engineering-oriented puzzle video games and programming games. Zachtronics was founded by Zach Barth in 2000, who serves as its lead designer. Some of their games include SpaceChem, Infinifactory, TIS-100, and Shenzhen I/O. Infiniminer (2009) inspired the creation of Minecraft.

<i>Mari0</i> 2012 indie video game

Mari0 is a 2012 side-scrolling platform video game developed by German indie developer Maurice Guégan with creative input from Sašo Smolej and released onto their website Stabyourself.net. It combines gameplay elements from Nintendo's Super Mario series and Valve's Portal series. The game features Mario armed with a "portal gun", the main game mechanic in the Portal series, allowing him to create two inter-spatial portals on 2-dimensional surfaces which can transport himself, enemies and other objects through them. It was made with the LÖVE game framework.

GROW is a series of Flash or HTML5-based puzzle games created by On Nakayama, a Japanese indie game developer, and posted to his website, eyezmaze.com. The series, which was launched on February 7, 2002, comprises 12 full games, 7 minigames, and 1 canceled game. The most recently released title was published in June 2018. The games all feature a simple click-button interface requiring the player to determine the correct combination of buttons to click to maximize visual reward and ultimately to achieve the good ending. Graphically spare and minimalist, GROW games employ a cute aesthetic and often include creatures and characters taken from On's other games like those in the Tontie Series.

<i>Escape Goat</i> 2011 video game

Escape Goat is a puzzle-platform game developed and published by independent developer MagicalTimeBean, for the Xbox 360, Microsoft Windows, OS X, Linux, and Nintendo Switch.

<i>Mini Metro</i> (video game) 2015 puzzle strategy video game

Mini Metro is a puzzle strategy video game developed by New Zealand indie development team Dinosaur Polo Club. Players are tasked with constructing an efficient rail transit network for a rapidly growing city. The game's visual style makes use of bold colours and simple geometry to replicate the appearance of modern transit maps. The game uses a procedural audio system to generate sounds based on the player actions and transit network, with inspiration from works of minimal music.

<i>Five Nights at Freddys: Sister Location</i> 2016 video game

Five Nights at Freddy's: Sister Location is a point-and-click survival horror video game developed and published by Scott Cawthon. It is the fifth main installment in the Five Nights at Freddy's series and the sixth game overall. It was released on Steam on October 7, 2016. Ports have also been released for Android, iOS, Nintendo Switch, Xbox One, and PlayStation 4.

<i>OneShot</i> 2016 video game

OneShot is a puzzle-adventure game developed by indie studio Future Cat and published by Degica. Based on a free version made in 2014, it was released for Microsoft Windows via Steam on December 8, 2016, and on Itch.io on March 12, 2020. A console adaptation, OneShot: World Machine Edition, was released for Nintendo Switch, PlayStation 4, and Xbox One on September 22, 2022.

<i>6180 the moon</i> 2014 video game

6180 the moon is a minimalistic puzzle-platform game developed by Turtle Cream and Jongmin Baek. The game's soundtrack was composed by Seongyi Yi and Chaeeun Kim. It was initially released for Microsoft Windows in March 2013 as part of an Indie Royale bundle. The game follows the story of the Moon searching for the Sun after it has gone missing, leaving the people of Earth to suffer in an eternal night.

<i>The Gardens Between</i> 2018 video game

The Gardens Between is an adventure/puzzle video game developed by Australian studio The Voxel Agents and published in September 2018 for Windows, macOS, Linux, Nintendo Switch, and PlayStation 4. It was later released for Xbox One in 2018, iOS in 2019, Android in 2020, and PlayStation 5 in 2022. The game, which conveys its story through visuals and gameplay rather than dialogue or narration, follows two children, Arina and Frendt, in the treehouse in a garden between their houses. In a dreamscape, they progress through sets of island levels, each representing different shared experiences. The characters walk along a path that winds through each level, and the player solves environment-based puzzles that prevent the pair from reaching and activating a portal at the end of the path. To do so, the player controls the flow of time forwards and backwards and causes the characters to interact with nearby objects and spheres of light, rather than moving the pair directly.

<i>Teardown</i> (video game) 2022 video game

Teardown is a 2022 sandbox–puzzle game developed and published by Tuxedo Labs. The game revolves around the owner of a financially stricken demolition company, who is caught executing a questionable job and becomes entangled between helping police investigations and taking on further dubious assignments. Teardown features levels made of destructible voxels, and the player follows the campaign through consecutive missions. In most missions, the player must collect or destroy objects connected to a security alarm. The player has unlimited time to prepare and is given upgradable tools, vehicles, and explosives to create a path within the level that allows them to complete the objectives as quickly as possible. A timer starts as soon as the security alarm is triggered, and the player must complete all required objectives and reach a getaway vehicle within sixty seconds.

<i>Cursor*10</i> 2008 video game

Cursor*10 is a web-based browser game developed by the Japanese company Nekogames and designed by Yoshio Ishii. The game is Flash-based.

<i>Silt</i> (video game) 2022 video game

Silt is a surreal underwater puzzle-adventure indie horror game developed by Spiral Circus and published by Fireshine Games for Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, in which the player controls a deep-sea diver who can possess the diverse marine life that enters their vicinity. It was released on June 1, 2022.

<i>Jagged Alliance: Rage!</i> 2018 video game

Jagged Alliance: Rage! is a turn-based tactics video game developed by Cliffhanger Productions and published by HandyGames for the PC, PlayStation 4, and Xbox One in December 2018. It is part of the Jagged Alliance series.

References

  1. 1 2 3 4 5 6 7 Walker, John (May 8, 2015). "The 25 best puzzle games ever made". Rock Paper Shotgun . Archived from the original on February 21, 2022. Retrieved October 30, 2023.
  2. 1 2 3 4 Walker, John (March 15, 2015). "Have You Played... Hoshi Saga?". Rock Paper Shotgun . Archived from the original on May 12, 2021. Retrieved October 30, 2023.
  3. 1 2 3 4 Rose, Mike (May 2, 2011). 250 Indie Games You Must Play. CRC Press. p. 144. ISBN   9781466503175.
  4. 1 2 3 4 5 Renovitch, James (May 27, 2010). "This Week's Waste of Time". The Austin Chronicle . Archived from the original on January 30, 2022. Retrieved October 30, 2023.
  5. 1 2 3 Tagliaferri, Simone; Rubbini, Andrea (February 10, 2010). "Underground Vol. 28". Multiplayer.it (in Italian). Archived from the original on October 30, 2023. Retrieved October 30, 2023.
  6. 1 2 3 Benedetti, Winda (October 5, 2008). "Games: 'Hoshi Sage 1, 2 & 3'". Seattle Post-Intelligencer . Retrieved October 30, 2023.
  7. "Browser Game: The Stars Come Out for Hoshi Saga". Wired . May 22, 2007. Archived from the original on December 1, 2020. Retrieved October 30, 2023.
  8. 1 2 Walker, John (April 8, 2008). "Who On Earth Is Yoshio Ishii?". Rock Paper Shotgun . Archived from the original on May 28, 2023. Retrieved October 30, 2023.
  9. Duwell, Ron (March 15, 2014). "Best of BitSummit 2014 - Best Japanese Indie Games To Watch Out For". Techno Buffalo. Archived from the original on August 19, 2022. Retrieved October 30, 2023.
  10. PC Gamer Volume 15, Issues 8-10. GP Publications. May 3, 2011. p. 47.

Further reading