Turrican

Last updated
Turrican
Front Cover of Turrican Game Box, May 2014.jpg
Cover art
Developer(s) Rainbow Arts (C64)
Factor 5 (Amiga, AST)
Probe Software (CPC, ZX)
The Code Monkeys (MD, PCE, GB)
Publisher(s) Rainbow Arts (European computer versions)
Innerprise (North American C64 and Amiga versions)
Accolade (Console versions)
Designer(s) Manfred Trenz
Composer(s) Chris Huelsbeck
Jochen Hippel (ST)
SeriesTurrican  OOjs UI icon edit-ltr-progressive.svg
Platform(s) Commodore 64, Amiga, Atari ST, Amstrad CPC, ZX Spectrum, Mega Drive/Genesis, PC-Engine/TurboGrafx-16, Game Boy, CDTV
ReleaseCommodore 64, Amiga
Atari ST, CPC, Spectrum
Mega Drive/Genesis
TurboGrafx-16
  • NA: August 1991
Game Boy
  • NA: November 1991
  • EU: November 1991
Genre(s) Run and gun
Mode(s) Single-player

Turrican is a 1990 video game developed by Manfred Trenz. It was developed for the Commodore 64 by Rainbow Arts, and was ported to other systems later. In addition to concept design and character creation, Trenz programmed Turrican on the Commodore 64. A sequel, Turrican II: The Final Fight , followed in 1991 for the Commodore 64 and other platforms.

Contents

Gameplay

Turrican can be described as a cross between Metroid and Psycho-Nics Oscar . [1] While the huge levels and the morph-ball function were inspired by Metroid, the overall graphics design and weapons were inspired by Psycho-Nics Oscar. Unlike many other action games of its time, Turrican did not force the player to complete a linear level. Instead, the player can explore each level and uncover secrets.

Plot

The lost colony of Alterra is a completely man-made world in a nearby galaxy, abandoned long ago. Alterra consists of five self-contained habitats, separately bio-engineered by a powerful ecosystem generation network known as a Multiple Organism Unit Link, or MORGUL for short. Early colonists used MORGUL to render Alterra inhabitable, but a cataclysmic quake severed all system interface functions, and MORGUL murderously rebelled. The few colonists lucky enough to escape told a grim tale of a higher intelligence gone berserk.

For generations, mankind sought a return to Alterra. Finally, genetic science created a saviour: Turrican, a mutant warrior, bio-engineered for the task of planetary reclamation. In the meantime, MORGUL has diligently twisted Alterran life forms to his brutal, destructive purposes. Thus, Turrican's challenges consist of eliminating hostile organisms from Alterra's five multi-level worlds and, finally, destroying the three faces of MORGUL.

Development

Level 1 (Atari ST version) Turrican-2.png
Level 1 (Atari ST version)

The series started in 1989 on the Commodore 64 with a demo level of the full game which was released in 1990. Turrican became popular due to its high technical achievements, demonstrating graphics which many did not believe to be possible on a C64. Turrican was developed mainly by Manfred Trenz and published by Rainbow Arts.

Turrican was released for the Amiga, Atari ST, Amstrad CPC, ZX Spectrum and CDTV. Factor 5 handled the Amiga, Atari ST and CDTV versions, while the Amstrad CPC and ZX Spectrum were developed by Probe Software. While all of these versions were published in Europe, the Commodore versions were the only computer versions to be published in North America, by Innerprise Software. The Spectrum version of the game went to number 2 in the UK sales charts, behind Shadow Warriors . [2]

In 1991, console ports for the Sega Mega Drive/Genesis, TurboGrafx-16 and Game Boy were handled by The Code Monkeys and published by Accolade in North America, with the Mega Drive and Game Boy versions being also released in Europe. A conversion of the game for the Atari Jaguar was under discussion by German studio Softgold, but work on the port was never stated beyond the discussional phase. [3]

Music

Chris Huelsbeck composed music for the Amiga conversions of Turrican, Turrican II and Turrican 3, as well as Mega Turrican for the Mega Drive and Super Turrican and Super Turrican 2 for the SNES. Music from Turrican II was performed live by a full orchestra at the second Symphonic Game Music Concert in 2004. The event took place in Leipzig, Germany. The music from Turrican was released in the Turrican Soundtrack Anthology on November 24, 2013 as a 4-volume digital download. [4]

In addition, "Subsong 2" from the Commodore 64 version of Turrican, arranged by Ramiro Vaca, was copied from the song "Escape" of The Transformers: The Movie soundtrack . [5] The title screen of Turrican is based upon the Manowar album cover Kings of Metal. [5]

Reception

Reception
Review scores
PublicationScore
Crash 94% [6]
Sinclair User 79% [7]
Your Sinclair 92% [8]
MicroHobby (ES)Star full.svgStar full.svgStar full.svgStar full.svgStar full.svg [9]
Zzap!64 97% [10]
MegaTech 73% [11]
Awards
PublicationAward
Zzap!64Gold Medal
CrashCrash Smash
C+VGC+VG Hit

The Spectrum version was voted number 36 in the Your Sinclair Readers' Top 100 Games of All Time. [12]

Sequels

Turrican II: The Final Fight

Turrican II: The Final Fight was released in 1991. The Amiga version, done by Factor 5, was finished before the C64 version, but Manfred Trenz cites the C64 version as the original design. The game was also released for the CDTV, Atari ST, Amstrad CPC, ZX Spectrum and PC (MS-DOS), and also for the Mega Drive/Genesis, Game Boy and SNES [13] rebranded as Universal Soldier.

Mega Turrican/Turrican 3: Payment Day

Mega Turrican was an original Factor 5 game initially designed for the Mega Drive/Genesis, and later followed by an Amiga port under the title of Turrican 3: Payment Day. PC (MS-DOS), Acorn Archimedes and Amiga CD32 versions were also planned and developed, but they were never released and only some enemy sprite designs have surfaced. [14]

Super Turrican (NES)

Released for the NES, this Turrican game was created by Manfred Trenz alone. It is based roughly on the levels of the first two Turrican games.

Super Turrican and Super Turrican 2 (SNES)

The Super Turrican games were developed for the SNES by Factor 5. They were released in 1993 and 1995, respectively.

Unreleased games

Turrican 3D was intended to introduce 3D graphics in the Turrican series, but was not released because publisher THQ stopped development. The game was intended for PC (Windows) and Dreamcast. [15] Screenshots and videos show how the world of Turrican would have looked. [16] In an interview, Manfred Trenz, creator of Turrican, Turrican II, Super Turrican (NES) and co-developer of Turrican 3D, stated that many members of the project were far too profit-oriented, and the project failed as a result. [17]

Thornado is another never-released Turrican spin-off. Handled by the US branch of Factor 5, they did not use the name Turrican because of legal issues. It was developed first for the Nintendo 64 and later for the GameCube. All that is available from this game is a piece of preliminary music composed by Chris Huelsbeck and some art assets that were reused in Star Wars: Rebel Strike , such as the Golden Gate-looking bridge. The "Thornado Demo" track which was released as a teaser for the then-upcoming GameCube game, was in fact running on the older Nintendo 64 sound hardware using Factor 5's new proprietary MusyX software sound engine. The Thornado demo, although not available on Factor 5's website anymore, can still be found on Chris Huelsbeck's page at GarageBand.com. [18]

Next-gen Turrican in April 2007, a Gamasutra article revealed that Factor 5 was working on concepts for a new Turrican game. [19] The game did not have a title yet and was known as Turrican or Project cyclone. [20] Since the game was being planned once again by the US branch of Factor 5 and they went bankrupt not long after, this game was not released.

Fan projects

Hurrican is an independent freeware sequel released for Windows in 2007. [21] In the past there were already several other more or less extensive fan-made remakes of Turrican including T2002, T4 Funeral and a Turrican table for Visual Pinball , [22] but Hurrican is particularly notable for its 2nd place in the 2008 Indie Game Showcase contest. [23] As the source code of Hurrican was released in 2012, source ports to other platforms are now possible. [24]

Related Research Articles

<i>The Great Giana Sisters</i> 1987 video game

The Great Giana Sisters is a 1987 platform game developed by German studio Time Warp Productions and published by Rainbow Arts. It is known for its controversial production history and its similarities to the Nintendo platform game Super Mario Bros., which prompted legal pressure against the producers of the game. The scroll screen melody of the game was composed by Chris Huelsbeck and is a popular Commodore 64 soundtrack.

Chris Huelsbeck German video game music composer

Christopher Hülsbeck, known internationally as Chris Huelsbeck, is a German video game music composer.

<i>International Karate +</i> 1987 video game

International Karate +, often abbreviated as IK+, is a karate fighting video game published in 1987 by System 3, originally for the Commodore 64, Amstrad CPC and ZX Spectrum. It has since been ported to a number of other platforms. The Commodore 64 version was released in the U.S. under the title Chop N' Drop.

Factor 5 video game developer

Factor 5 GmbH is an independent software and video game developer. The company was co-founded by five former Rainbow Arts employees in 1987 in Cologne, Germany, which served as the inspiration behind the studio's name.

<i>California Games</i> Sports video game

California Games is a 1987 Epyx sports video game originally released for the Apple II and Commodore 64 and ported to other home computers and video game consoles. Branching from their popular Summer Games and Winter Games series, this game consists of a collection of outdoor sports purportedly popular in California. The game was successful for Epyx and spawned a sequel.

<i>Turrican II: The Final Fight</i> 1991 video game

Turrican II: The Final Fight is the second game of the Turrican series. The game, developed by Factor 5 was released in 1991 for the Commodore Amiga. This version was finished before the C64 version, but Manfred Trenz cites the C64 version as the original design. Turrican II was also released for the CDTV, Atari ST, Amstrad CPC and ZX Spectrum, and later for DOS, and also for the Mega Drive/Genesis and Game Boy rebranded as Universal Soldier.

<i>Fast Food</i> (1989 video game) 1989 Codemasters video game for personal computers

Fast Food is the title of two slightly different arcade-style maze video games in the vein of Pac-Man featuring the video game character, Dizzy the anthropomorphic egg designed by the British-born Oliver Twins. The game was originally released in April 1989 and published by Codemasters. It was the third title to feature Dizzy.

<i>Summer Games II</i> 2008 video game

Summer Games II is a sports video game developed by Epyx and released by U.S. Gold based on sports featured in the Summer Olympic Games. It is a sequel to Summer Games released by Epyx the previous year. Summer Games II was originally written for the Commodore 64 and ported to the Apple II, Atari ST, MS-DOS, ZX Spectrum, Amstrad CPC and Amiga.

<i>Midnight Resistance</i> 1989 video game

Midnight Resistance is a side-scrolling run and gun game produced by Data East and released in arcades in 1989. Midnight Resistance is set in a dystopian future where the player controls a member of a resistance movement who goes on a mission to rescue his kidnapped family from a drug kingpin.

Kikstart 2 is a motorcycle trials racing videogame released for the Amiga, Amstrad CPC, Commodore 64 and ZX Spectrum. It enjoyed more success than its predecessor, Kikstart. The game allowed 2-player simultaneous or 1-player, vs-computer play. The game mechanics were copied from Excitebike and into other games too, like the Game Boy game "Motocross Maniacs".

Europress was a British magazine and software publisher based in Adlington, near Macclesfield, Cheshire. Their magazine publishing business was previously known as Database Publications.

<i>World Games</i> (video game) video game

World Games is a sports video game developed by Epyx for the Commodore 64 in 1986. Versions for the Apple IIGS, Amstrad CPC, ZX Spectrum, Sega Master System and other contemporary systems were also released. The NES version was released by Milton Bradley, and ported by Rare. A Virtual Console version was released in Europe on April 25, 2008.

<i>Silkworm</i> (video game) 1988 video game

Silkworm is a classic side scrolling shooter, developed by Tecmo and first released for arcade in 1988. In 1989 it was ported to the Amiga, Atari ST, Commodore 64, ZX Spectrum, Amstrad CPC and NES (1990) systems by The Sales Curve and released by Virgin Mastertronic.

<i>Katakis</i> video game

Katakis is a horizontally scrolling shooter developed for the Commodore 64 by Rainbow Arts in 1987, and converted to the Amiga by Factor 5 in 1988. It was re-released as Denaris in 1989. The name Katakis has a Greek origin and was found in a phone book in Gütersloh, Germany. The name Denaris was created by a random name generator, and by coincidence, matches a Greek name as well.

<i>Bruce Lee</i> (video game) video game

Bruce Lee is a video game designed by Ron J. Fortier, with graphics by Kelly Day and music by John A. Fitzpatrick. It was originally developed for the Atari 8-bit family and published in 1984 by Datasoft, along with ports for the Apple II and Commodore 64. Bruce Lee is a platform game hybrid, in which the player controls Bruce Lee. A second player controls either Yamo, or alternates with player one for control of Bruce Lee.

Krisalis Software video game developer

Krisalis Software Limited was a video game developer and publisher founded by Tony Kavanagh, Peter Harrap, and Shaun Hollingworth in 1987 under the name Teque Software Development Limited as a subsidiary label until the official company name was changed to Krisalis Software in 1991. Originally, the name was intended to be Chrysalis Software Ltd., but a dispute with record company Chrysalis Records resulted in a minor spelling change. The company was restructured in April 2001 with a new management team of Tony Kavanagh, Tim James and Simeon Pashley and reused the original name of Teque Software development.

<i>Monty Pythons Flying Circus: The Computer Game</i> 1990 video game

Monty Python's Flying Circus: The Computer Game is a 1990 scrolling shoot 'em up computer game developed by Core Design. It was released by Virgin Games for various computer formats including the Commodore Amiga, Commodore 64, Amstrad CPC and the Sinclair ZX Spectrum. It is loosely based on material and characters from the 1970s British comedy series Monty Python's Flying Circus, in particular the Gumby character.

Vivid Image

Vivid Image was a video game developer from the United Kingdom, founded in 1988 by Mevlut Dinc, Hugh Riley and John Twiddy, all former employees of System 3. Their debut game was Hammerfist for the Amiga, Amstrad CPC, Atari ST, Commodore 64 and ZX Spectrum, released in 1990. Hammerfist is also notable for being one of the few games that was developed for the failed and never released Konix Multisystem game console. Vivid Image also created the development system for the Commodore 64GS, another failed game console, and helped publishers with putting their games on the C64GS cartridges.

<i>Super Turrican</i> (1992 video game) 1992 video game

Super Turrican is a video game in the Turrican series for the NES released in 1992.

References

  1. "Interview about games that inspired Turrican (German)". Archived from the original on 2016-06-28. Retrieved 2015-09-10.
  2. "Archived copy". Archived from the original on 2014-06-16. Retrieved 2014-06-15.CS1 maint: archived copy as title (link)
  3. Baranski, Björn (November 3, 2015). "Interview: Earthworm Jim was planned for the Atari Jaguar". ejagfest.de. Archived from the original on 2018-06-12. Retrieved 2018-09-23.
  4. "Archived copy". Archived from the original on 2013-12-17. Retrieved 2013-12-13.CS1 maint: archived copy as title (link)
  5. 1 2 "Facts about Turrican". Turrican SETA. Archived from the original on 2003-08-18. Retrieved 2009-11-07.
  6. http://www.worldofspectrum.org/showmag.cgi?mag=Crash/Issue77/Pages/Crash7700041.jpg
  7. http://www.worldofspectrum.org/showmag.cgi?mag=SinclairUser/Issue102/Pages/SinclairUser10200074.jpg
  8. "Archived copy". Archived from the original on 2012-01-28. Retrieved 2012-01-26.CS1 maint: archived copy as title (link)
  9. http://www.worldofspectrum.org/showmag.cgi?mag=MicroHobby/Issue201/Pages/MicroHobby20100034.jpg
  10. "Archived copy". Archived from the original on 2014-01-02. Retrieved 2012-01-26.CS1 maint: archived copy as title (link)
  11. MegaTech rating, EMAP, issue 5, page 79, May 1992
  12. "Readers' Top 100 Games of All Time". Your Sinclair. September 1993.
  13. http://www.nemmelheim.de/turrican/official_turricans/show_turrican_details.php?game=UniversalSoldierSNES
  14. "Turrican 3 PC". Archived from the original on 2011-07-20. Retrieved 2010-08-14.
  15. Kennedy, Sam; Strohm, Axel (February 24, 2000). "Turrican Returns in 3D". CBS Interactive.
  16. Screenshots and videos of Turrican 3D Archived 2012-02-08 at the Wayback Machine
  17. "Archived copy". Archived from the original on 2016-03-04. Retrieved 2015-09-07.CS1 maint: archived copy as title (link)
  18. http://www.garageband.com/artist/huelsbeck
  19. "Gamasutra Story about Next-gen Turrican". Archived from the original on 2012-11-21. Retrieved 2007-05-04.
  20. "Archived copy". Archived from the original on 2015-09-23. Retrieved 2015-09-20.CS1 maint: archived copy as title (link)
  21. "Mobygames entry of Hurrican". Archived from the original on 2008-12-31. Retrieved 2009-01-05.
  22. "Unofficial Turricans and Clones". Archived from the original on 2009-01-22. Retrieved 2009-01-10.
  23. Winners of the Indie Game Showcase contest 2008 (archived)
  24. Hurrican source-code released! news message of the developer (January 30, 2012)