Acclaim Entertainment was an American video game publisher from Long Island, active from 1987 until filing for Chapter 7 bankruptcy on September 1, 2004. Through a series of acquisitions between 1990 and 2002, Acclaim built itself a large portfolio of subsidiaries acting in the fields of development and publishing.
Acclaim Studios was established in July 1998 to organize all Acclaim-owned development studios under one management. [1] In May 1999, all underlying studios were uniformly rebranded to bear the "Acclaim Studios" prefix. [2] Acclaim Studios and all of its development facilities were closed on August 27, 2004. [3]
Acclaim Studios Austin (formerly Iguana Entertainment) was based in Austin, Texas. The company was founded in 1991 by Jeff Spangenberg, previously lead designer for Punk Development, and originally located in Santa Clara, California. Iguana found first success with Aero the Acro-Bat , moved to Austin and acquired Optimus Software (later Iguana UK) in 1993. Iguana was acquired by Acclaim in January 1995 and received another sub-studio, Iguana West (formerly Sculptured Software) in October that year. Spangenberg was fired from his position in July 1998 and filed a lawsuit on breach of contract the following October. Iguana was rebranded Acclaim Studios Austin in May 1999, and the studio was closed down in August 2004.
Acclaim Studios Cheltenham was based in Cheltenham, England. The studio was founded in 2000 by former employees of Psygnosis' South West studio. [4]
Acclaim Studios London was based in Croydon, England. The company was founded in 1984 by Fergus McGovern and Vakis Paraskeva under the name Probe Software, [5] which was later renamed Probe Entertainment. [6] By 1988, the company employed 72 people. [7] Several games developed by Probe included references to McGovern's name or likeness, including the sentence "Is that you, Fergus?" presented to players of Trantor: The Last Stormtrooper upon gaining a low score. [5] The company specialized in the development of arcade game ports and movie tie-ins, including Out Run , Mortal Kombat and FIFA Soccer . [8]
On October 10, 1995, Acclaim agreed to acquire Probe for 1,732 shares of common stock. [9] [10] The deal closed on October 16 and was valued at US$40 million, making McGovern a millionaire. [9] [8] The same year, McGovern also received a Lifetime Achievement Award for his work at Probe. [8] McGovern left the company a few years later to found HotGen, also a video game developer. [6] [11] With the consolidation of Acclaim Studios' branding in May 1999, Probe was renamed Acclaim Studios London. [2] Acclaim Studios London was closed in April 2000. [12]
Acclaim Studios Manchester was founded in Manchester as Software Creations, a sole trader company, by Richard Kay in 1985. [13] The following year, the company was joined by Steve Ruddy, who began working on Commodore 64 conversions of games like Mystery of the Nile and Kinetik . [13] Subsequently, further employees, including the Follin brothers and Mike Ager, followed after Ruddy and joined Software Creations. [13] Successful titles produced or ported by Software Creations include Bubble Bobble (1987), Bionic Commando (1988), and Tin Star (1994). [13] After developing ports of Ghouls 'n Ghosts and LED Storm in 1989, Software Creations moved into custom-built offices located within Manchester. [13] The Pickford brothers, John and Ste, joined the company in 1990, producing Equinox and Plok . [13] In 1994, Software Creations was acquired by BCE Multimedia and became part of Rage Software. [13]
On May 1, 2002, Acclaim announced that they had acquired Software Creations, which was renamed Acclaim Studios Manchester. [14] [15] At the time, Software Creations had approximately 70 employees. [16] Acclaim Studios Manchester was closed as part of Acclaim Studios and all of its development facilities on August 27, 2004. [3] Rod Cousens and Barry Jafrato, who served as chief executive officer and head of publishing, respectively, for Acclaim, announced in September 2004 that they were planning to create as new video game publisher, Exclaim, with the help of Europlay Capital Advisers. [17] Exclaim was set to acquire and reinstantiate Acclaim's two UK studios, namely Manchester and Cheltenham, and re-employ their roughly 160. [18] Exclaim's opening was expected on October 11, [19] however, Cousen's ownership over the two studios was challenged by Acclaim's liquidator, Allan Mendelsohn, leaving the UK staff in a state of limbo. [20] A successor to Acclaim Studios Manchester, SilverBack Studios, was founded by Jon Oldham in April 2005 and employed 15 former Acclaim Studios Manchester staff. [21] [22]
Acclaim Studios Salt Lake City was based in Salt Lake City, Utah. The company was founded as Sculptured Software by George Metos, Bryan Brandenburg, Peter Adams, Mike Macris and Bob Burgener, [23] and incorporated on July 12, 1985. [24] Significant games developed by Sculptured Software include the Super Star Wars series, Doom (SNES), Mortal Kombat (SNES), Mortal Kombat II (SNES), and Mortal Kombat 3 (DOS, SNES, Genesis). [25]
Acclaim agreed to acquire Sculptured Software on October 9, 1995, and closed the deal the following day. [10] [9] The deal included a transaction of 1,013 shares of common stock, valued at $30 million. [9] [26] By February 1996, Sculptured Software employed 140 employees, and all founders but Metos had left the company. [23] Metos left the company the following year to found Kodiak Interactive Software Studios. [27] By December 1997, Sculptured Software was renamed Iguana West. [28] [29] The renaming reflected a major change in the management which involved the former Sculptured Software being overseen by the president of Iguana Entertainment. [30] With the consolidation of Acclaim Studios' branding in May 1999, Iguana West was renamed Acclaim Studios Salt Lake City. [2] Acclaim Studios Salt Lake City was dissolved as a cost-cutting exercise in December 2002. [31] Through the closure, 70 employees were laid off and an unannounced title was canceled, while the remaining staff and the development of a third installment in the Legends of Wrestling series were shifted to Acclaim Studios Austin. [12]
Acclaim Studios Stroud was formed in July 1999 to focus on the development of PlayStation games. [32] Led by Neil Duffield, the studio's team was made up of 26 staff formerly employed by Psygnosis. [33]
Acclaim Studios Teesside was based in Stockton-on-Tees, England. [34] The company was founded in February 1988 by brothers Darren and Jason Falcus, at the time aged 19 and 18, [35] under the name Optimus Software. [34] The company was located in Stockton, where the brothers were born. [34] The founders had started programming in 1981, [34] and released their first game, Castle of Doom, in 1983. [35] Games released by Optimus Software generated retail sales in excess of US$500 million. [34] These games included Big Nose the Caveman and the Seymour series, both of which they developed for Codemasters. [36]
In 1993, Optimus Software was acquired by Iguana Entertainment to undisclosed terms. [34] [37] The company moved to new offices in Middlesbrough, [34] and was renamed Iguana UK. [37] Iguana Entertainment itself was acquired by Acclaim in 1995, and Iguana UK moved back to Stockton. [38] Under the new banner, Iguana UK and the Falcus brothers developed the Shadow Man series, home console versions of various NBA Jam titles, and the Nintendo 64 version of Forsaken . [36] With the consolidation of Acclaim Studios' branding in May 1999, Iguana UK was renamed Acclaim Studios Teesside. [2] The Falcus brothers left the company in February 2000 and founded Atomic Planet Entertainment. [34] [38] At that time, the studio had 75 employees. [35] The studio was closed in May 2002. [12]
Acclaim Coin-Operated Entertainment was an Acclaim subsidiary based in Mountain View, California, [39] that focused on releasing coin-operated arcade games. [40] It was established in July 1994. [41] Leon Deith served as sales director for the company, as of January 1998. [40] Acclaim Coin-Operated Entertainment was closed in March 1998, as Acclaim wanted to shift development resources to Acclaim Studios closer to the company's headquarters in New York City. [42]
Acclaim Distribution was established in June 1993 to act as the distributor for Acclaim. [41] Companies that partnered with Acclaim Distribution for distribution services include Digital Pictures, Marvel Entertainment, Sound Source Interactive, Sunsoft, and Interplay Productions. [41]
Lazer-Tron Corporation focused on the production of coin-operated "redemption games". [41] The company was acquired by Acclaim on August 31, 1995, in exchange of 1,123 shares of Acclaim's common stock. [41] Acclaim sold off all assets of Lazer-Tron on March 5, 1997, for $6,000,000 in cash. [43]
LJN was a toy and video game company located in New York City, known for manufacturing toys from such licensed brands as E.T. the Extra-Terrestrial , Back to the Future , ThunderCats , and Who Framed Roger Rabbit , as well as publishing software game titles (under the Enteractive trademark) for the Nintendo Entertainment System, including games about The Karate Kid , Jaws , and Major League Baseball .[ citation needed ]
Flying Edge was a division of Acclaim that was founded in 1992 to publish games on Sega consoles. The division was dissolved in 1994.[ citation needed ]
Arena Entertainment was a division formed under Mirrorsoft in 1991, to publish games on Sega platforms. Arena was acquired by Acclaim in 1992 and dissolved in 1994.[ citation needed ]
Acclaim Sports was established as a division of Acclaim in November 1997, as part of a $4 million–$6 million marketing campaign for NFL Quarterback Club '98 . [44] Acclaim stated that the creation of the target specifically targeted challenging Electronic Arts' EA Sports label. [44] Bob Picunko was appointed director of marketing of Acclaim Sports. [44]
Club Acclaim was a division of Acclaim announced in January 2000, originally for a line of Game Boy Color games directed towards a younger audience. [45] Club Acclaim's most successful games were those based on Mary-Kate and Ashley Olsen. [46]
AKA Acclaim was a division of Acclaim launched in June 2000, that released extreme sports games. Originally known as Acclaim Max Sports, the division was renamed AKA Acclaim in 2002, and was discontinued in 2003.[ citation needed ]
Sierra Entertainment, Inc. was an American video game developer and publisher founded in 1979 by Ken and Roberta Williams. The company is known for pioneering the graphic adventure game genre, including the first such game, Mystery House. It is known for its graphical adventure game series King's Quest, Space Quest, Police Quest, Gabriel Knight, Leisure Suit Larry, and Quest for Glory, and as the original publisher of Valve's Half-Life series.
Acclaim Entertainment, Inc. was an American video game publisher based in Glen Cove, New York. Originally founded by Greg Fischbach, Robert Holmes, and Jim Scoroposki from a storefront in Oyster Bay in 1987, the company built a global development team through a series of acquisitions during the late 1990s and early 2000s. Following disappointing financial results in their 2003 fiscal year, Acclaim filed for Chapter 7 bankruptcy in September 2004. The properties owned by Acclaim were subsequently auctioned off to various parties.
Midway Games Inc. was an American video game company that existed from 1958 to 2010. Midway's franchises included Mortal Kombat, Rampage, Spy Hunter, NBA Jam, Cruis'n and NFL Blitz. Midway also acquired the rights to video games that were originally developed by WMS Industries and Atari Games, such as Defender, Joust, Robotron: 2084, Gauntlet and the Rush series.
2004 saw many sequels and prequels in video games, such as Madden NFL 2005, NBA Live 2005, ESPN NBA 2K5, Tony Hawk's Underground 2, WWE Smackdown! vs. Raw, Doom 3, Dragon Quest VIII, Gran Turismo 4, Grand Theft Auto: San Andreas, Half-Life 2, Halo 2, Metal Gear Solid 3: Snake Eater, Myst IV: Revelation, Ninja Gaiden, Pokémon FireRed/LeafGreen/Emerald, Everybody's Golf 4, Prince of Persia: Warrior Within, and World of Warcraft. New intellectual properties included Fable, Far Cry, FlatOut, Killzone, Katamari Damacy, Monster Hunter, N, Red Dead Revolver, SingStar, and Sacred. The Nintendo DS was also launched that year.
Turok: Dinosaur Hunter is a first-person shooter video game developed by Iguana Entertainment and published by Acclaim for the Nintendo 64 console and Microsoft Windows. It was released in 1997 in North America and Europe. Turok is an adaptation of the Valiant Comics comic book series of the same name. The player controls Turok, a Native American warrior, who must stop the evil Campaigner from conquering the universe with an ancient and powerful weapon.
Retro Studios, Inc. is an American video game developer and subsidiary of Nintendo based in Austin, Texas. The studio is best known for its work on the Metroid Prime and Donkey Kong series and has contributed to several other Nintendo-developed projects, such as Mario Kart 7.
Disney Interactive Studios, Inc. was an American video game developer and publisher owned by The Walt Disney Company through Disney Interactive. Prior to its closure in 2016, it developed and distributed multi-platform video games and interactive entertainment worldwide.
The year 2000 saw the release of numerous video games as well as the launch of the PlayStation 2. Critically acclaimed games originally released in 2000 include sequels such as Madden NFL 2001, NBA Live 2001, NBA 2K1, WWF SmackDown! 2: Know Your Role, Baldur's Gate II, Diablo II, Dragon Quest VII, Final Fantasy IX, Metal Gear: Ghost Babel, NFL 2K1, Resident Evil – Code: Veronica, Spyro: Year of the Dragon, The Legend of Zelda: Majora's Mask, and Tony Hawk's Pro Skater 2, along with new intellectual properties such as Deus Ex, Jet Set Radio, Perfect Dark, Skies of Arcadia, The Sims, SSX, Vagrant Story, and Sin and Punishment. The year's best-selling home video games worldwide were Pokémon games for the third year in a row, while the highest-grossing arcade game in Japan was Virtua Striker 2.
Acclaim Studios Manchester was a British video game developer based in Manchester, England. The company was established in 1985 by Richard Kay. They were primarily known for their video games based on movie and comic licences like Marvel Comics, Cutthroat Island, Disney's Beauty and the Beast and the original titles Plok, Solstice, and its sequel Equinox.
Warner Bros. Games is an American video game publisher based in Burbank, California, and part of the Global Streaming and Interactive Entertainment unit of Warner Bros. Discovery (WBD). The publisher was founded as Warner Bros. Interactive Entertainment on January 14, 2004, under Warner Bros. Entertainment and transferred to its Home Entertainment division when that company was formed in October 2005. Warner Bros. Games manages the wholly owned game development studios TT Games, Rocksteady Studios, NetherRealm Studios, Monolith Productions, WB Games Boston, Avalanche Software, WB Games Montréal and Player First Games, among others.
Foundation 9 Entertainment, Inc. was an American video game company based in Irvine, California. The company was formed in March 2005 through the merger of video game developers Backbone Entertainment and The Collective.
Iguana Entertainment, later known as Acclaim Studios Austin, was an American video game developer based in Austin, Texas. The company was founded in 1991 by Jeff Spangenberg, previously lead designer for Punk Development, and originally located in Santa Clara, California. Iguana found first success with Aero the Acro-Bat, moved to Austin and acquired Optimus Software in 1993. Iguana was acquired by Acclaim Entertainment in January 1995 and received another sub-studio, Iguana West in October that year. Spangenberg was fired from his position in July 1998 and filed a lawsuit on breach of contract the following October. Iguana was rebranded Acclaim Studios Austin in May 1999, and the studio was closed down in August 2004, followed by the Chapter 7 bankruptcy of its parent in September 2004.
Jeffery Spangenberg is an American retired video game producer and entrepreneur who founded video game developers Punk Development, Iguana Entertainment, Retro Studios, and Topheavy Studios.
Vivendi Games was an American video game publisher and holding company based in Los Angeles. It was founded in 1996 as CUC Software, the publishing subsidiary of CUC International, after the latter acquired video game companies Davidson & Associates and Sierra On-Line. Between 1997 and 2001, the company switched parents and names multiple times before ending up organized under Vivendi Universal. On July 10, 2008, Vivendi Games merged with Activision to create Activision Blizzard.
Atari SA, also known under the Atari Group moniker, is a French holding company headquartered in Paris that owns mainly video gaming related interactive entertainment properties. Atari SA's core subsidiaries include the publisher and marketer Atari, Inc., developers Nightdive Studios and Digital Eclipse, and publisher Infogrames, It also has a blockchain division, Atari X, and additionally owns the websites MobyGames and AtariAge. Through these divisions, the company owns the rights to many video game properties that originated from Accolade, Atari, Inc., Atari Corporation, GT Interactive, M Network, Intellivision and others. It is the sole owner of the Atari brand since 2001, through its subsidiary Atari Interactive Inc. which licenses the brand to other entities in the group.
Team17 Group plc is a British video game developer and publisher based in Wakefield, England. The venture was created in December 1990 through the merger of British publisher 17-Bit Software and Swedish developer Team 7. At the time, the two companies consisted of and were led by Michael Robinson, Martyn Brown and Debbie Bestwick, and Andreas Tadic, Rico Holmes and Peter Tuleby, respectively. Bestwick later became Team17's chief executive officer until 1 January 2024. After their first game, Full Contact (1991) for the Amiga, the studio followed up with multiple number-one releases on that platform and saw major success with Andy Davidson's Worms in 1995, the resulting franchise of which still remains as the company's primary development output, having developed over 20 entries in it.
Mortal Kombat X is a 2015 fighting game developed by NetherRealm Studios and published by Warner Bros. Interactive Entertainment for PlayStation 4, Windows, and Xbox One. Versions for the PlayStation 3 and Xbox 360 were also due to release, but both versions were cancelled. It is the tenth main installment in the Mortal Kombat series and a sequel to Mortal Kombat (2011), taking place 25 years later after the events of its predecessor. High Voltage Software developed the Windows version of the game, with Polish studio QLOC taking over the work on it shortly after the release of Kombat Pack 1.