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|Release||Cancelled (intended for mid-1998)|
Thrill Kill is an unreleased 1998 fighting video game for the Sony PlayStation. While the technical feat of allowing four players to fight simultaneously in the same room was to be a major selling point, this was overshadowed by the controversy surrounding the game's depictions of violence and sexual content. Examples of this content include BDSM and fetishistic costumes and acts, limb dismemberment, and violent special moves with suggestive names such as "Bitch Slap" "Swallow This" and "Going Down". Thrill Kill notably received the rare "Adults Only" (AO) rating from the Entertainment Software Rating Board, and was the first game to receive such a rating for its violent content; all prior AO ratings had been for sexual content. Owing to this, Thrill Kill was ultimately not released; near-finished builds of the game, however, were later bootlegged and uploaded to the Internet.
Thrill Kill was developed in the late 1990s for the Sony PlayStation by Paradox Development, later Midway Studios - Los Angeles. There was much hype surrounding the game, billed as the new Mortal Kombat , and expectations were high in the gaming community. The publisher was to be Virgin Interactive, but in the summer of 1998 the North American operations of Virgin Interactive were acquired by Electronic Arts as part of their buyout of the developer Westwood Studios, whom Virgin Interactive also owned. This led to EA buying the publishing rights to the game.
By this point Thrill Kill had already finished development in entirety. A few weeks before shipping, the game's release was scrapped by Electronic Arts because they didn't want to "publish such a senselessly violent game", as they felt that it would harm their image. They also stated that they deemed the game so offensive that they would not even attempt to sell the game nor to have it released by another publisher.
Later, former employees that had worked on the game released the full game to the group T@STY who completed it before releasing it onto the internet along with various beta versions and bootlegs of the game. These flooded the market and were still seen by a large share of its original intended audience nevertheless. All files are still widely available through filesharing, and playable through emulators.
Gameplay consisted of a closed 3D room where up to four opponents would fight to the death, and proceed to finish each other off with Thrill Kills, much like the fatalities of Mortal Kombat . Every attack made would result in a character's bloodlust rising. Instead of the usual life bar, characters built up a "kill meter". Once this meter was full, and therefore bloodlust at its strongest, a player's character would be electrocuted to give them superhuman strength enabling a Thrill Kill move to brutally slay an opponent, depending on what button was pressed upon grabbing someone.
Ten damned souls have died and descended into Hell. This modern-day Hell is based on the real world of today's deviants. The characters are the physical manifestations of their mental illnesses or the evil hidden within their mortal selves. Each character has been a murderer, usually after their said illness/evil inner self. Marukka, the Goddess of Secrets, is bored of her usual routine and decides that it would be entertaining to pit all of the characters against one another in a fighting tournament with the prize being reincarnation. Each character is battling for nothing more than self-preservation and the hope of being reborn.
The controversy surrounding the game raised the interest of Thrill Kill in the gaming community greatly, helping bootleg copies of the game to become very common. In their September 2004 issue, Official U.S. PlayStation Magazine cited Thrill Kill as one of the most overrated cancelled games, stating "It got lots of hype. But it really sucked, too."
The Thrill Kill engine was later used in numerous other games. It was used to make Wu-Tang: Shaolin Style (released on October 31, 1999 by Activision), a game based on the rap group Wu-Tang Clan. The Thrill Kill engine was later used in two-player form for X-Men: Mutant Academy (released on July 11, 2000 by Activision), X-Men: Mutant Academy 2 (released on September 17, 2001 by Activision) and Rock 'Em Sock 'Em Robots Arena (released on November 30, 2000 by Mattel Interactive).
In 2009, Game Informer ranked Thrill Kill tenth on a list of "The Top Ten Games That Almost Were".In 2011, GamePro ranked The Imp fourteenth on a list of "The 50 Best Fighting Game Characters Ever".
California-based industrial band, Contagion, recorded numerous songs and an entire score for the game (which later ended up on their album Infectant).
Mortal Kombat 4 is the fourth main installment in the Mortal Kombat series of fighting games developed by Midway Games. Released to arcades in 1997, Mortal Kombat 4 is the first title from the series, and one of the first made by Midway overall, to use 3D computer graphics. It is also the last game of the series to have an arcade release. Eurocom later ported it to the PlayStation, Nintendo 64, Microsoft Windows, and Game Boy Color during 1998. An updated version titled Mortal Kombat Gold was released exclusively for the Dreamcast the following year.
Mileena is a player and occasional boss character from the Mortal Kombat series of fighting games. A dual sai-wielding assassin, she acts as the evil twin and magenta palette swap of Princess Kitana in Mortal Kombat II in 1993. She has been promoted throughout the Mortal Kombat games as its semi-ironic sex symbol, especially since Mortal Kombat: Deception when she began a pattern of wearing more revealing outfits.
Noob Saibot is a fictional character from the Mortal Kombat fighting game franchise by NetherRealm Studios and Midway Games. Initially introduced as a black silhouette of 1993's Mortal Kombat II's other male ninja characters sharing their special moves, he would be given his own unique move-set and appearance in later games, while his backstory would be greatly extended upon. His name consists of the surnames of Mortal Kombat creators Ed Boon and John Tobias spelled backward.
Mortal Kombat II is a fighting game originally produced by Midway for the arcades in 1993. It was later ported to multiple home systems, including the MS-DOS, Amiga, Game Boy, Game Gear, Sega Genesis, 32X, Sega Saturn, Super Nintendo Entertainment System, and PlayStation only in Japan, mostly in licensed versions developed by Probe Entertainment and Sculptured Software and published by Acclaim Entertainment.
Fatality is the name given to a gameplay feature in the Mortal Kombat series of fighting video games, in which the victor of the final round in a match inflicts a brutal and gruesome finishing move onto their defeated opponent. Prompted by the announcer saying "Finish Him/Her", players have a short time window to execute a Fatality by entering a specific button and joystick combination, while positioned at a specific distance from the opponent. The Fatality and its derivations are arguably the most notable features of the Mortal Kombat series and have caused a large cultural impact and controversies.
Ultimate Mortal Kombat 3 is a fighting game in the Mortal Kombat series, developed and released by Midway to arcades in 1995. It is a standalone update of 1995's earlier Mortal Kombat 3 with an altered gameplay system, additional characters like the returning favorites Kitana and Scorpion who were missing from Mortal Kombat 3, and some new features.
The Videogame Rating Council (V.R.C.) was introduced by Sega of America in 1993 to rate all video games that were released for sale in the United States and Canada on the Sega Master System, Genesis, Game Gear, Sega CD, and Pico. The rating had to be clearly displayed on the front of the box, but their appearance in advertisements for the video game was strictly optional. It was later supplanted by the industry-wide Entertainment Software Rating Board.
Skarlet is a fictional character featured in the fighting game series Mortal Kombat. She debuted in the 2011 Mortal Kombat game, where she was the only full-fledged newcomer to the game. Originally a rumored glitch character similar to Ermac, Skarlet was the first ever DLC character in a Mortal Kombat game. Skarlet was created by Shao Kahn using the blood of many warriors. As such, many of her attacks use blood. Since her debut, she has become known for having some of the most gruesome Fatalities.
Mortal Kombat: Armageddon is the seventh main video game in the Mortal Kombat fighting game series. The PlayStation 2 and Xbox versions were released in October 2006, with a Wii version released on May 29, 2007 in North America. The Xbox version was not released in PAL territories. Chronologically the final chapter in the original Mortal Kombat storyline, it features virtually every character from the previous games. Players select one of them and battle a selection of the other fighters to determine the fate of the Mortal Kombat universe.
Mortal Kombat is an American media franchise centered on a series of video games, originally developed by Midway Games in 1992. The development of the first game was originally based on an idea that Ed Boon and John Tobias had of making a video game starring Jean-Claude Van Damme, but as that idea fell through, a fantasy-themed fighting game was created instead, nonetheless paying homage to him with nut-cracking movie star character Johnny Cage, whose initials and personal style echo Van Damme's. Mortal Kombat was the first ever fighting game to introduce a secret fighter, reached if the player fulfilled a set of requirements.
Midway Studios Los Angeles Inc. was an American-based video game developer. They are best known for fighting games such as the X-Men Mutant Academy and Backyard Wrestling franchises, as well as the Mortal Kombat action game spin-off Mortal Kombat: Shaolin Monks. The team was also responsible for the controversially violent PlayStation title Thrill Kill, but the game was later cancelled.
Mortal Kombat vs. DC Universe is a crossover fighting video game between Mortal Kombat and the DC Comics fictional universe, developed and published by Midway Games. The game is also the eighth installment in the main Mortal Kombat series, despite the story not being connected to the first seven games or any other game that was released after this one. The game was released on November 16, 2008 and contains characters from both franchises. Its story was written by comic writers Jimmy Palmiotti and Justin Gray. The game was followed by a Mortal Kombat reboot in 2011 and by Injustice: Gods Among Us in 2013.
Mortal Kombat is a fighting video game developed by NetherRealm Studios and published by Warner Bros. Interactive Entertainment. The game is the ninth main installment in the Mortal Kombat series and is a reboot of the franchise. The game was released for the PlayStation 3 and Xbox 360 systems in April 2011, and a PlayStation Vita port was released in May 2012. An expanded version of the game, titled Mortal Kombat: Komplete Edition, was released for Xbox 360 and PlayStation 3 in February 2012 and for Microsoft Windows in July 2013.
Mortal Kombat is an arcade fighting game developed and published by Midway in 1992 as the first title in the Mortal Kombat series. It was subsequently released by Acclaim Entertainment for nearly every home platform of the time. The game focuses on several characters of various intentions who enter a martial arts tournament with worldly consequences. It introduced many key aspects of the Mortal Kombat series, including the unique five-button control scheme and gory finishing moves called Fatalities.
Injustice: Gods Among Us is a fighting video game based upon the fictional universe of DC Comics. The game was developed by NetherRealm Studios and published by Warner Bros. Interactive Entertainment for the PlayStation 3, Xbox 360, and Wii U. It was released in April 2013 in North America, Europe, and Australia, and June 2013 in Japan. An expanded version of the game, titled Injustice: Gods Among Us Ultimate Edition, was released in November 2013 for the PlayStation 3, PlayStation 4, PlayStation Vita, Xbox 360, and Microsoft Windows. A free-to-play mobile app based on Injustice was also released for Android and iOS devices. A prequel comic book series of the same name, written by Tom Taylor, was released beginning in January 2013.
The Mortal Kombat series of fighting games, created by Ed Boon and John Tobias, has been the subject of various controversies since its creation in 1992. In particular, Mortal Kombat has often been criticised from a broad spectrum of politicians and other critics for its unrestrained use of graphic and bloody violence. The violent nature of the series, one of the earliest of its kind, has led to the creation and continued presence of the Entertainment Software Rating Board and other ratings boards for video games. Various Mortal Kombat games have been censored or banned in several countries, and the franchise was the subject of several court cases.
Mortal Kombat 11 is a fighting game developed by NetherRealm Studios and published by Warner Bros. Interactive Entertainment. Running on a heavily modified version of Unreal Engine 3, it is the eleventh main installment in the Mortal Kombat series and a sequel to 2015's Mortal Kombat X. Announced at The Game Awards 2018, the game was released in North America and Europe on April 23, 2019 for Microsoft Windows, Nintendo Switch, PlayStation 4 and Xbox One — with the exception of Europe's Switch version which was released on May 10, 2019. The game was released on the Stadia on November 19, 2019.
Mortal Kombat X is a fighting video game developed by NetherRealm Studios and published by Warner Bros. Interactive Entertainment. Running on the Unreal Engine 3, it is the tenth main installment in the Mortal Kombat video game series and a sequel to the 2011 game Mortal Kombat. It was released on April 14, 2015 for Microsoft Windows, PlayStation 4, and Xbox One. NetherRealm Studios' mobile team developed a version for iOS and Android devices. High Voltage Software developed the PC version of the game, with Polish studio QLOC taking over the work on it shortly after the release of Kombat Pack 1.
On December 7, 1993, and March 5, 1994, members of the combined United States Senate Committees on Governmental Affairs and the Judiciary held congressional hearings with several spokespersons for companies in the video game industry including Nintendo and Sega, involving violence in video games and the perceived impacts on children. The hearing was a result of concerns raised by members of the public on the 1993 releases of Night Trap and Mortal Kombat for home consoles. Besides general concerns related to violence in video games, the situation had been inflamed by a moral panic over gun violence, as well as the state of the industry and an intense rivalry between Sega and Nintendo.
Rock 'Em Sock 'Em Robots Arena is a video game developed by Paradox and published by Mattel Interactive for the PlayStation.